Sioned2008-08-27 00:11:51
Ive had a new idea for a secondary skill, and im still having trouble naming it.
Here is what it consists of.
This skillset deals in the belief, that everything has a true name, and nature. If used correctly, with certain abilities, these names can call forth greater attributes of whatever is dealt with, or destroy it completely.
The use of words, gestures of the hands, and even a few "nifty" dancing moves to draw sigils on the ground in singles, or in a group depending on the strength of the ability invoked are all involved here.
You start with a basic understanding of your environs, and so, say you were from Serenwilde, being that your nexus is connected through the forests, you would understand the forests, and wood far easier than say, the ocean and stone, etcetera and so forth. The opposite applies to a Celestian, or a Magnagoran, and the like.
Some skill examples. :
Kolate: The basic Glyph of understanding
"This glyph ability will tell you the basic makeup, and composition of an item, be it metal, wood, stone, or some other exotic material. Some materials cant be completely identified untill one has great skill."
Metals: Understanding of Metals
"This ability allows one to meld with a Metal and understand it. Understanding a metallic implement may allow you greater ability in its use. This understanding when mixed with the ability of "Injunction" will allow you to weaken a metal. When used with the "Manipulate" skill, one can change the strengths, and improve some metallic implements.
(this was an example of a type skill, metal, wood, stone, all of these are type skills)
Conjure: Use glyphs to conjure protections, or spirits
"Using this skill after one has learned the truename of a spirit will allow you to summon their strengths, or in some cases, their forms, or their presence to you."
Truename: Attempt to learn the true name of an Item, Person, Spirit, Plant, or Animal.
(This skill would let you attempt to learn somethings true name, it would be sort of like an Ego battle I suppose, only with respect and patience are the greatest things given.)
I think this skill could go in the same slots as healing does, as both are willpower in nature I would think, but of course, all these things are up to the Admins!
Any suggestions are very very welcome. As long as they are constructive.
Here is what it consists of.
This skillset deals in the belief, that everything has a true name, and nature. If used correctly, with certain abilities, these names can call forth greater attributes of whatever is dealt with, or destroy it completely.
The use of words, gestures of the hands, and even a few "nifty" dancing moves to draw sigils on the ground in singles, or in a group depending on the strength of the ability invoked are all involved here.
You start with a basic understanding of your environs, and so, say you were from Serenwilde, being that your nexus is connected through the forests, you would understand the forests, and wood far easier than say, the ocean and stone, etcetera and so forth. The opposite applies to a Celestian, or a Magnagoran, and the like.
Some skill examples. :
Kolate: The basic Glyph of understanding
"This glyph ability will tell you the basic makeup, and composition of an item, be it metal, wood, stone, or some other exotic material. Some materials cant be completely identified untill one has great skill."
Metals: Understanding of Metals
"This ability allows one to meld with a Metal and understand it. Understanding a metallic implement may allow you greater ability in its use. This understanding when mixed with the ability of "Injunction" will allow you to weaken a metal. When used with the "Manipulate" skill, one can change the strengths, and improve some metallic implements.
(this was an example of a type skill, metal, wood, stone, all of these are type skills)
Conjure: Use glyphs to conjure protections, or spirits
"Using this skill after one has learned the truename of a spirit will allow you to summon their strengths, or in some cases, their forms, or their presence to you."
Truename: Attempt to learn the true name of an Item, Person, Spirit, Plant, or Animal.
(This skill would let you attempt to learn somethings true name, it would be sort of like an Ego battle I suppose, only with respect and patience are the greatest things given.)
I think this skill could go in the same slots as healing does, as both are willpower in nature I would think, but of course, all these things are up to the Admins!
Any suggestions are very very welcome. As long as they are constructive.
Kelysa2008-08-27 03:44:58
Is this for Wiccans? I can't really see Moondancers not...having... Moon. Do you mean tertiary skill?
Esano2008-08-27 05:40:39
Clearly, this is Patryn/Sartan rune magic? No?
Eventru2008-08-27 11:05:50
Kind of, Esano, but not really. Patryn/Sartan rune magic involved defining runes for an object's true name, but from there one had to manipulate possibilities. I forget which, but one of them involved manipulating the possibilities that xyz had already happened, while the other manipulated the possibility that it is going to happen.
For instance, when someone dies, Alfred leapfrogged the possibility that they had actually died and forced them to live still. Kind of. Read the book for the logic behind that one.
The more outrageous the possibility, the more magic/energy it took to create it. And of course, most patryn/sartan rune battles quickly degraded into who could cut their opponent off from all possibilities first.
/Ramble.
For instance, when someone dies, Alfred leapfrogged the possibility that they had actually died and forced them to live still. Kind of. Read the book for the logic behind that one.
The more outrageous the possibility, the more magic/energy it took to create it. And of course, most patryn/sartan rune battles quickly degraded into who could cut their opponent off from all possibilities first.
/Ramble.
Esano2008-08-27 11:17:23
QUOTE(Sioned @ Aug 27 2008, 10:11 AM) 550493
This skillset deals in the belief, that everything has a true name, and nature. If used correctly, with certain abilities, these names can call forth greater attributes of whatever is dealt with, or destroy it completely.
The use of words, gestures of the hands, and even a few "nifty" dancing moves to draw sigils on the ground in singles, or in a group depending on the strength of the ability invoked are all involved here.
The use of words, gestures of the hands, and even a few "nifty" dancing moves to draw sigils on the ground in singles, or in a group depending on the strength of the ability invoked are all involved here.
Those were the specific parts that especially made me think 'rune magic'. And I have read the books - all of them, several times, and enjoyed them. A lot.
And Patryn magic worked by changing a specific thing, using it's true name, whereas Sartan changed everything in order to obtain a particular effect. Haplo likened it to changing the laws of genetics and evolution to give yourself an egg sandwich, or something similar.
I think all of them worked off the possibilities of what will happen. Would need to re-read.
Arix2008-08-27 11:20:12
QUOTE(Esano @ Aug 27 2008, 04:17 AM) 550657
Those were the specific parts that especially made me think 'rune magic'. And I have read the books - all of them, several times, and enjoyed them. A lot.
And Patryn magic worked by changing a specific thing, using it's true name, whereas Sartan changed everything in order to obtain a particular effect. Haplo likened it to changing the laws of genetics and evolution to give yourself an egg sandwich, or something similar.
I think all of them worked off the possibilities of what will happen. Would need to re-read.
And Patryn magic worked by changing a specific thing, using it's true name, whereas Sartan changed everything in order to obtain a particular effect. Haplo likened it to changing the laws of genetics and evolution to give yourself an egg sandwich, or something similar.
I think all of them worked off the possibilities of what will happen. Would need to re-read.
That's freaky, I'm actually eating an egg sandwich right now
Moiraine2008-08-27 11:31:53
QUOTE(Arix @ Aug 27 2008, 11:20 AM) 550658
That's freaky, I'm actually eating an egg sandwich right now
Hail Sartan!
Esano2008-08-27 11:32:31
I said that precisely to freak you out, the actual quote is:
And the leapfrog quote:
And back to the actual skill: I support this idea. However, if it's made a secondary skill for Mages, we'd need a good alternative to Terrain.
QUOTE
In Patryn rune magic we seek out the essence of the individual object and from it induce and effect the more general principles of the universe that surrounds us. Thus we alter the balance in an individual object and then allow that rebalancing to impact the general principles that originally supported the object.
The Sartan, on the other hand, attempt to alter the general principles of existence to achieve specific results. This dangerous thinking might be likened to altering the universal laws of genetics to obtain a better lunch for yourself on a particular day.
And it wasn't Haplo, it was the end-text-thing for Elven Star. It's just written from a Patryn point of view.The Sartan, on the other hand, attempt to alter the general principles of existence to achieve specific results. This dangerous thinking might be likened to altering the universal laws of genetics to obtain a better lunch for yourself on a particular day.
And the leapfrog quote:
QUOTE
Ciang shrugged. "Who knows? It is probable that if Alfred had been present when the wizard attacked you, the Sartan could have saved your life. In that case, you would not have died. But you were already dead. A fact that could not be altered. Sartan magic cannot change the past, it can only affect the future. I spent long hours considering this last night, my friend, using the wizard's text for reference, although he did not bother to consider necromancy, since the Sartan were not then practicing it.
"We know that you died. You experienced an afterlife." Ciang grimaced slightly as she said this. "And now you are alive. Think of this as a child playing at leapfrog. The child starts at this point. He leaps over the back of the child in front of him, arrives at his next point. Alfred cannot change the fact that you died. But he can leap over it, so to speak. He moves from back to front—" "And leaves me trapped in the middle!" "Yes. That is what I believe has happened. You are not dead. Yet you are not truly alive."
"We know that you died. You experienced an afterlife." Ciang grimaced slightly as she said this. "And now you are alive. Think of this as a child playing at leapfrog. The child starts at this point. He leaps over the back of the child in front of him, arrives at his next point. Alfred cannot change the fact that you died. But he can leap over it, so to speak. He moves from back to front—" "And leaves me trapped in the middle!" "Yes. That is what I believe has happened. You are not dead. Yet you are not truly alive."
And back to the actual skill: I support this idea. However, if it's made a secondary skill for Mages, we'd need a good alternative to Terrain.
Moiraine2008-08-27 11:42:50
Might be an interesting idea to use. I dunno. I'd have to see a lot more development before I could have a real opinion.
Hinthint!
Hinthint!
Saran2008-08-27 12:30:25
I believe secondary skill might just refer to things such as dreamweaving or hexes
Sioned2008-08-28 03:51:40
QUOTE(Kelysa @ Aug 26 2008, 10:44 PM) 550574
Is this for Wiccans? I can't really see Moondancers not...having... Moon. Do you mean tertiary skill?
I dont think moondancers could just get rid of Moon heh.
However, Healing, Hexes and the like are also secondary skills, this could be taken instead of those.
Sioned2008-08-28 03:54:47
QUOTE(Esano @ Aug 27 2008, 12:40 AM) 550604
Clearly, this is Patryn/Sartan rune magic? No?
And you reminded me of the deathgate cycle, but this isnt from that, although it seems rather similar if you read it in a certain way I suppose. Eventru is right about possibilities in Sartan and Patryn Magick.
This magic would deal with changing things not to possibilities, but in refining their true nature more than regular means would. IE, a blade forged from fire has imperfections, but if you were able to speak with the blade, and through magic convince it to be the best it could be, that would be using this skillset.
Shiri2008-08-28 03:59:24
Hexes and healing are tertiary skills.
Saran2008-08-28 04:31:01
QUOTE(Shiri @ Aug 28 2008, 01:59 PM) 550951
Hexes and healing are tertiary skills.
Yes, though some people refer to skills as skillsets and abilities as skills.
Estarra2008-09-08 23:31:16
Thanks for the ideas! We're not in a position to consider new tertiary skills at this time, though.