State of Lusternia Meeting

by Shiri

Back to Common Grounds.

Unknown2008-09-10 03:36:47
QUOTE(Aison @ Sep 10 2008, 02:27 AM) 555424
I have a lot of problems with Ninjakari and the stealth skills, with abilities like masquerade, evade, and chaindrag which seem to be there just to frustrate other players, and there is no way to stop them or prevent them from happening (which is a lot about balance).


This. Well, not so much the ninjakari thing, but stealth, as compared to harmony. There need to be counters, or at least let the thing be an option for any monk. Their primaries are already different between monk guilds, let them all choose either stealth or harmony. It's not without precedent, given how many options knights have!
Urazial2008-09-10 03:42:57
I don't see how that'd work as Stealth is taught by the illithoid and Harmony by the kephera.
Unknown2008-09-10 03:45:40
QUOTE(Urazial @ Sep 10 2008, 03:42 AM) 555496
I don't see how that'd work as Stealth is taught by the illithoid and Harmony by the kephera.


Then make harmony more interesting, and less like the pile of horse crap that it is. Stealth is really, really cool and unique. Harmony is unique like a 300 pound naked figure skater.
Shiri2008-09-10 03:49:16
QUOTE(Rainydays @ Sep 10 2008, 04:45 AM) 555499
Then make harmony more interesting, and less like the pile of horse crap that it is. Stealth is really, really cool and unique. Harmony is unique like a 300 pound naked figure skater.

Working on it! Contact me IG if you want to help. I'm actually hoping to have some ideas ready a week or so before this all comes around so we can hear if it's at all feasible or not.
Silvanus2008-09-10 04:01:17
Delete Glomdoring.







Man, I feel like Munsia...
Unknown2008-09-10 04:56:02
QUOTE(Silvanus @ Sep 10 2008, 04:01 AM) 555521
Delete Glomdoring.
Man, I feel like Munsia...


seems to be the only logical path to perfection.
Aison2008-09-10 05:09:25
QUOTE(Rainydays @ Sep 9 2008, 08:45 PM) 555499
Then make harmony more interesting, and less like the pile of horse crap that it is. Stealth is really, really cool and unique. Harmony is unique like a 300 pound naked figure skater.


That seems so strange because the stealth skills are like, taken straight from subterfuge in achaea, whereas harmony looks completely original to me...
Unknown2008-09-10 05:11:10
I completely agree with Xavius' points.

That aside, I'm wishing I could say something about bashing at this point but having a deliberate handicap and no knowledge of decent bashing areas (I still bash krokani, Nexus World, Lake of Dreams at level 71), I really don't think I can. laugh.gif
Unknown2008-09-10 05:12:02
I don't get why everyone hates monk harmony. I think its Op myself, for reasons I have stated in the past.
Aison2008-09-10 05:13:51
From what I understand, it is great for bashing, but even still, pales in comparison to Ninjakari. It has no (or very little) use in group combat, which is exceedingly annoying. The Envoys and Monk Workers have been doing what they can to make Tahtetso and Shofangi less OP. Compared to Ninjas they really are not.
Unknown2008-09-10 05:18:09
QUOTE(Aison @ Sep 9 2008, 10:27 PM) 555424
I'm confused as to why bards and monks were released and am one of the players who think bards and monks ruined a good portion of the game. They seemed to have tipped the balance scale when it came to group combat. I have a lot of problems with Ninjakari and the stealth skills, with abilities like masquerade, evade, and chaindrag which seem to be there just to frustrate other players, and there is no way to stop them or prevent them from happening (which is a lot about balance). Why release 8 new guilds instead of just opening a new area like Ackleberry, with 4 guilds in it? Not only would that have prevented the long-term thinning of the population within guilds, but it would give people the option of playing neutral-characters, instead of being so closely tied to a 'mission'. This IS something people have been waiting for, and also a BIG reason why people play IRE games like Achaea over Lusternia. People want to be rogues, for whatever reason, and some people don't want to be treehuggers, wristcutters, evil perverts, or enlightened fish.


I too have often pondered this. It seems like Gaudiguch, Hallifax, and Ackleberry were things people have been looking forward too since day one. It does seem odd that 8 guilds were created rather than two new cities with 4 guilds a piece, that could have been based on existing archetypes. Now who knows when or ever the Lusternia player base will be able to support the missing cities. confused.gif

Definitely -not- complaining about the new guilds though. Although bards and monks aren't my favorite typical RPG archetypes, you guys did a great job of Lusternia-fying them, and it's always awesome to get new stuff, especially something as major as a new guild. (Except for the fact they still pwn me in bashing)

But truth be told, I was more excited and happy as a player when the Illithoid and Kephera were released. I know the Undervault was a massive amount of work, but designing a couple new races probably wasn't too big of a deal.
Shiri2008-09-10 05:18:35
As much as I'd enjoy the opportunity to bitch about harmony s'more, I think this thread still has room for other nonstandard uses. ninja.gif
Unknown2008-09-10 05:20:50
QUOTE(Deschain @ Sep 9 2008, 10:18 PM) 555631
I too have often pondered this. It seems like Gaudiguch, Hallifax, and Ackleberry were things people have been looking forward too since day one. It does seem odd that 8 guilds were created rather than two new cities with 4 guilds a piece, that could have been based on existing archetypes. Now who knows when or ever the Lusternia player base will be able to support the missing cities. confused.gif


Forgive poor sleepy me, but wouldn't two new cities minus two archetypes (Monk, Bard) = two cities with 3 guilds a piece? (Guardian, Warrior, Mage)

Or am I forgetting an archetype? confused.gif
Unknown2008-09-10 05:35:57
On a personal note, I find Lusternia to be heads above the other IRE games, the small population is a bit of a bummer sometimes due to not being able to do a lot of cool RP and PK things because of numbers, but hey, what can you do.

I agree with the issue of guilds being sparse, as I write this, GWHO shows me 3 people online. Meh. I think I'm learning towards the 'delete monks and open another org instead' point of view. I feel that having an even number of orgs isn't conducive to the RP and political aspects of MMO's just because if you break it down, 2 evil orgs and 2 good orgs can only mix and match so much.

As far as the envoy process goes, I love the new report system, but I have to add in my voice that it seems that some envoys don't seem fit to continue on in their position mainly due to org shortsightedness and just a plain lack of sense when it comes to 'balance'. There are times when I question the admin's decision on letting them stay, even if I have full faith in the admin knowing which are BS suggestions and which are not. Other than that, thumup.gif on envoys.
Esano2008-09-10 05:59:31
Something which was mentioned earlier, but I don't think anyone outright asked:

Timing.

I'd really love, even if just once, to be able to participate in Wildnodes. Sadly, it's always 9:00 am on a Monday for me, in order to make it Sunday night for the American players. Would it be possible to move it back twenty-four hours, or vary the timing, to let the other half of the world have a go?
Shiri2008-09-10 06:01:28
QUOTE(Esano @ Sep 10 2008, 06:59 AM) 555646
Something which was mentioned earlier, but I don't think anyone outright asked:

Timing.

I'd really love, even if just once, to be able to participate in Wildnodes. Sadly, it's always 9:00 am on a Monday for me, in order to make it Sunday night for the American players. Would it be possible to move it back twenty-four hours, or vary the timing, to let the other half of the world have a go?

Something I've been noticing lately is how vicious it is to get to consecutive major weakenings since after like everyone I can get to, there's one I can't - so there's a difference of like 8 hours inbetween. Randomising may not be something you want.
Unknown2008-09-10 06:01:46
I agree, make them like revolts. In fact, more revolt-like events should occur, everyone really enjoys them generally.

Also, domoths and ascendants are broken as they mentioned, while it only affects a niche group of players, it could use some attention. Especially cults and trans ascendance on the ascendant end.

P.S. 1000th post, woo.
Furien2008-09-10 06:03:31
Yeah, there's just not enough revolts. Even when I lose, I tend to enjoy them.
Shiri2008-09-10 06:07:30
On a note about the orgs: it probably isn't feasible to be releasing an org right now. If they could they'd be more likely to do it.

THAT SAID: I was directed to an article about various stuff recently, and one of the things I thought was interesting that it covered was that 5 is a great number for "factions". If you have alliances set in a pentagram, such that...let's see.

_____Magnagora

Glomdoring____Jojobo

Celest____Serenwilde

Each organisation has two allies (adjacent) and two enemies (opposite), but its allies aren't shared. 5 is also not an easily divisible number, so it won't just bisect itself.

That said, I think in theory politics are meant to be fluid in Lusternia so the admins wouldn't go for that kind of setup even if they could (educated guess, they may contradict me.) It's not -that- hard for the admin to do things like forcing Magnagora and Glomdoring apart, they'd just generate a lot of resentment for it.
Xavius2008-09-10 06:12:25
How on Earth did Glomdoring get Celest and Magnagora? tongue.gif