State of Lusternia Meeting

by Shiri

Back to Common Grounds.

Unknown2008-09-10 19:17:29
^This.

Oh it changed pages on me.
Unknown2008-09-10 19:46:36
Desitrus for President! laugh.gif

EDIT:
QUOTE
7. No Miniskills: Environment, Discipline, Discernment, Magic, Resilience. None of these need to be full-cost skill trees. Especially considering your ability to cure paralysis and not get completely shut down by it is dependent on a full cost skill. Yet, combat is balanced around having them? Good grief. Before I pushed my Discipline up, I might as well have just walked away from my computer if someone started using mantakaya.


This could be remedied in the same manner as when Phantasms/Glamours was implemented. Just refund everybody all the lessons they spent in those skills and cut the lessons-to-trans to 'miniskill' level. It would be nice not have to shell out hundreds more lessons for FocusMind, Tumble, etc.

EDIT 2:
From reading logs, those skills look like they are necessary for PvP but I can't attest one way or the other (I almost died to Silvanus' meld once. Yes, I fail at combat. biggrin.gif ). Granted, Lusternia isn't Imperian and I don't have to constantly worry about PvP being thrust upon me (i.e., being jumped by Apoloc, Ihsan, Saesune, or pretty much any Stavennite), but it would be great if I could contribute at least a little bit to raid defense without being disabled within ten seconds. Right now, the only way I'm of any use as a demesne holder is the fact that I don't have L2 electric vulnerabilty and have the hp to tank demizaps for a while. Yes, a basic curing system would *help*, but group combat is crazy confusing. wacko.gif
Unknown2008-09-10 19:52:42
That's been suggested so many times, it's lost all meaning.
Desitrus2008-09-10 19:54:15
QUOTE(Salvation @ Sep 10 2008, 02:52 PM) 555840
That's been suggested so many times, it's lost all meaning.


It has meaning when it is exactly what is being asked for, doubly so when outside perspectives are present and can comment on a more global scale.
Daganev2008-09-10 20:00:37
miniskills are ugly I think.

I'd rather that the trans ability just becomes active at master. (for things like focus body) or other skills that are combat -NECESSARY- (i.e. not tumble)


Also, its about time that those skillsets doubled the amount of skills in them.
Furien2008-09-10 20:27:19
QUOTE(daganev @ Sep 10 2008, 01:00 PM) 555844
miniskills are ugly I think.

I'd rather that the trans ability just becomes active at master. (for things like focus body) or other skills that are combat -NECESSARY- (i.e. not tumble)


Also, its about time that those skillsets doubled the amount of skills in them.


What? Miniskills cost 1/3 of a full skill, I think it was? One half? Beautiful is more like it.
Unknown2008-09-10 20:49:13
Quick comment on the venue of the meeting.

Wouldn't it be possible to have the meeting dialog be broadcasted in some room other than the main room? ie. a common room. This common room then could be used by anyone... and be an OOC room... and be a muted room (no talking, emoting, etc. You're either there and stone or not there). That way the entire pbase could listen to the meeting while it was going on. I personally would love this oppurtunity. Also, you'd want to mute tells to the people in the main meeting... Just a thought.

Other than that... I wanted to say...

As far as combat entry goes, it's insane, for sure. Even dropping around 120$ on my warrior, I was not even transed on anything (fairly high in some things) and didn't have any arties still. This means that I couldn't do really much of anything in a combat way at the higher level of combat. After switching to monk with the same char, I was doing much better... but that was when monks were clearly way too strong at the beginning.

I realize that I'm still a "newbie" to this game, people don't really even know me for teh most part, but I do have to say that is the one thing that discouraged me the most while I played actively.
Aison2008-09-10 21:19:56
QUOTE(Denust @ Sep 10 2008, 12:46 PM) 555835
Desitrus for President! laugh.gif

EDIT:
This could be remedied in the same manner as when Phantasms/Glamours was implemented. Just refund everybody all the lessons they spent in those skills and cut the lessons-to-trans to 'miniskill' level. It would be nice not have to shell out hundreds more lessons for FocusMind, Tumble, etc.

EDIT 2:
From reading logs, those skills look like they are necessary for PvP but I can't attest one way or the other (I almost died to Silvanus' meld once. Yes, I fail at combat. biggrin.gif ). Granted, Lusternia isn't Imperian and I don't have to constantly worry about PvP being thrust upon me (i.e., being jumped by Apoloc, Ihsan, Saesune, or pretty much any Stavennite), but it would be great if I could contribute at least a little bit to raid defense without being disabled within ten seconds. Right now, the only way I'm of any use as a demesne holder is the fact that I don't have L2 electric vulnerabilty and have the hp to tank demizaps for a while. Yes, a basic curing system would *help*, but group combat is crazy confusing. wacko.gif


The more Discipline, the faster you cure paralysis. The trans discipline ability is not worth it, but I transed it anyway for the fast focus body and for drawing power faster from the city nexus.

I would love for this to be a mini-skill, considering there are so few skills for almost 300cr.
Sarrasri2008-09-10 21:22:29
I suppose I'll point out that Estarra did say on some other thread that it's a no to miniskills anyways, so might not be worth discussing.
Aison2008-09-10 21:22:50
Good thing we get to bring it up in the meeting to the owner of IRE then.
Unknown2008-09-10 21:37:06
QUOTE(Aison @ Sep 10 2008, 02:19 PM) 555862
The more Discipline, the faster you cure paralysis. The trans discipline ability is not worth it, but I transed it anyway for the fast focus body and for drawing power faster from the city nexus.

I would love for this to be a mini-skill, considering there are so few skills for almost 300cr.


I know how FocusBody and Discipline work! (I can read HELP DISCIPLINE, you know. laugh.gif ) FocusSpirit is 1/4 maxmana to use? I dunno, that's what it says on Scrying Pool. Definitely doesn't seem worth it, but it's surely not the only Trans skill that isn't. dry.gif
Ryleth2008-09-10 22:28:03
One thing I find slightly annoying is that all four orgs gets the same archetypes. Releasing 4 monk guilds and 4 bard guilds means you get too far a spead of players over the archetype, meaning low guild numbers etc.

In the future,I'd like to see new archetypes limited to 1-2 orgs. That goes for skills too, giving Seren and Celestians monks stealth and vice versa with harmony starts to eliminate differences in orgs. That's why things like Lich, Choke, true-heal should exist, to add that spice of difference.
Xenthos2008-09-10 22:35:32
QUOTE(Eventru @ Sep 10 2008, 10:51 AM) 555751
Nexus worlds were the product of player input, and I think they are fantastic and, in time, they will eventually work out for everyone and they will become a great method of conflict (I think they already are, really! The Night Altar went baddaBOOM!). They are, roleplay-wise, the manifestation of the Nexus. They are the proverbial bubble of their existence.

As for Domoth Realms, they do have a story behind them, where they're from, etcetera. You'd need to ask and inquire perhaps with someone who would know, but it's there! I remember drooling all over the keyboard as Estarra was explaining, as per usual...

Two different comments.

1) It's extremely hard to have anything be a "great method of conflict" when it can, at the least, be done every 30 RL days.

2) It would be nice if, when studying the Domoth energies, a bit of information about those energies was actually gained (more than just "You have a more complete understanding" and "Your skill in Ascendance has raised to Transcendant!"). At present, despite spending over eleven hours total in the Domoths doing nothing but "Meditate Upon Ascendance" (120,000,000 essence total; 30,000 essence per meditation; 6 meditations per minute; 60 minutes per hour) only a few of the earlier Ascendance powers have anything more than just the "how the skill works," and even for them it's not actually any kind of an explanation of Domoth energies, just a "This is why you have this".. Of course, it often is spread out more unless the person's like me and dumping in 9,000,000 essence at a time (that's painful, btw), but even so-- it would be nice to get a bit of this flavour gleaned from that time invested.
Unknown2008-09-10 22:54:59
QUOTE(Ryleth @ Sep 10 2008, 06:28 PM) 555893
One thing I find slightly annoying is that all four orgs gets the same archetypes. Releasing 4 monk guilds and 4 bard guilds means you get too far a spead of players over the archetype, meaning low guild numbers etc.

In the future,I'd like to see new archetypes limited to 1-2 orgs. That goes for skills too, giving Seren and Celestians monks stealth and vice versa with harmony starts to eliminate differences in orgs. That's why things like Lich, Choke, true-heal should exist, to add that spice of difference.


Yes please. Releasing -four- bard guilds and -four- monk guilds ended up with none of the guilds being all that special. More clear divisions like druids/mages, wiccans/guardians are needed, if not entirely different archetypes.
Xiel2008-09-10 22:58:57
Synl doesn't think I'm special. losewings.gif
Unknown2008-09-10 23:26:40
Gaudiguch-Hallifax-Ackleberry please! Lusternia is stagnant. In my mind, Lusty is the big RP IREMUD, but we've had the SAME conflict for the last...4 years now? The addition of the three will add much more roleplay, and many more possibilities! No, it doesn't have to be Mag-Glom on all either

Gaudiguch is the City of Chaos, Magnagora is the engine of Change, Hallifax is the stronghold of Order! It's EASY for you to stick things in! Adding more cities at the very least will stop the Celest/Seren clump that's developed.

If nothing else- stop complacency. End the stagnancy that is Lusternia. We're doing nothing as it is.
Moiraine2008-09-10 23:28:44
QUOTE(Desitrus @ Sep 10 2008, 07:09 PM) 555815
1. Dev Turn-around, IRE Best: Best communication, best development time turnaround. Bar none. Envoy system, new bug list system, etc. Much Kudos.

3. Communication: May have mentioned it earlier, but the immortals here keep the pipelines open and are actually listening.

6. The Imm Staff Cares: More than just on a budgetary level, I feel like the staff here cares about the health and growth of the mud as a whole, and that is a very good feeling.


For those of you who are Lusternian only and haven't really gotten into the other IRE muds...you don't know. You just don't know how supremely, awesomely, totally, completely true and good this is. I'm still shocked every time I see any Admin posting on the forums. That just...doesn't happen, elsewhere. Ever.

Much love for Lusternia and her administration.
Unknown2008-09-10 23:36:05
QUOTE(Moiraine @ Sep 10 2008, 04:28 PM) 555912
For those of you who are Lusternian only and haven't really gotten into the other IRE muds...you don't know. You just don't know how supremely, awesomely, totally, completely true and good this is. I'm still shocked every time I see any Admin posting on the forums. That just...doesn't happen, elsewhere. Ever.

Much love for Lusternia and her administration.


Actually, I think Aetolia is pretty good about their Admin involvement. Varian is pretty much as active there as Estarra is here, imo.
Moiraine2008-09-11 00:19:00
QUOTE(Denust @ Sep 10 2008, 11:36 PM) 555919
Actually, I think Aetolia is pretty good about their Admin involvement. Varian is pretty much as active there as Estarra is here, imo.


Oh? Okay, slight amendment then. It certainly wasn't that way before there. rolleyes.gif
Shiri2008-09-11 00:23:01
QUOTE(Salvation @ Sep 10 2008, 11:54 PM) 555905
Yes please. Releasing -four- bard guilds and -four- monk guilds ended up with none of the guilds being all that special. More clear divisions like druids/mages, wiccans/guardians are needed, if not entirely different archetypes.


This.

I really liked the guardian/wiccan "similar in basic nature but very distinct in mechanics" dichotomy, and to a lesser extent mages/druids.

Monks and bards and warriors all share way too much stuff. I also disagree with Akui that we should swap stealth and harmony, that would make us basically the same guild. Instead we just need to make harmony not suck (i.e replace it), then maybe add two more secondaries after clairsentience - one for stealth monks, one for harmony monks. Naturally bards would get a similar thing. I doubt this will be happening for a while though, and it still wouldn't bring them to the Celestine/Wiccan level because kata and music are basically the same.

Maybe the people selected by the orgs should try and talk before the meeting about what to bring up.