Magnagora's Power Quest

by Esano

Back to Ideas.

Diamondais2008-09-12 19:31:55
QUOTE(daganev @ Sep 12 2008, 03:08 PM) 556726
Its also got a small noobie population.

Glom has probably the easiest, what's our excuse? confused.gif
Casilu2008-09-12 19:53:25
QUOTE(Celina @ Sep 12 2008, 11:54 AM) 556722
125

It is the most rewarding by far, but that's not that issue that was brought up. The question: Is killing 3 spectres too much to ask for novices? I would have to say yes. Level 5s can not take spectre girls. Keep in mind this is probably the first afflicting mobs the novices will come up against, and they freeze and blackout(the blackout comes with a hefty chunk of damage). They should be alright to kill girls/boys at level 20 when they are done with newton though.

Is it too rough for newbie? Yes, but I don't think it's so bad that it should be changed.


I did the power quest by myself, like at circle 17 or something, but I did it. I just went to the island and killed a few boys and girls, not that hard, really.
Diamondais2008-09-12 19:57:10
QUOTE(casilu @ Sep 12 2008, 03:53 PM) 556746
I did the power quest by myself, like at circle 17 or something, but I did it. I just went to the island and killed a few boys and girls, not that hard, really.

Yeah, I went around level 14 and killed a couple girls and boys. A monk illithoid, but.. It's still possible considering I can't have more than 1000 health on said alt.
Daganev2008-09-12 20:01:35
QUOTE(diamondais @ Sep 12 2008, 12:31 PM) 556736
Glom has probably the easiest, what's our excuse? confused.gif


don't know, what are our small fries complaining about?


I think dismissing this idea just because you (i.e. other posters) want people interatcing on some specific level, is just bad thinking.

Someone here is complaining about the quest, people often complained about the quest.

The difference with people in the past, and this time, is that this OP actually has a good sollution to the problem!
Daganev2008-09-12 20:03:25
QUOTE(casilu @ Sep 12 2008, 12:53 PM) 556746
I did the power quest by myself, like at circle 17 or something, but I did it. I just went to the island and killed a few boys and girls, not that hard, really.


Aren't you special?

Clearly other people (i.e. OP) finds the imbalance to be hindering. (and the sollution offered doesn't hurt anybody)
Casilu2008-09-12 20:04:32
QUOTE(diamondais @ Sep 12 2008, 12:57 PM) 556752
Yeah, I went around level 14 and killed a couple girls and boys. A monk illithoid, but.. It's still possible considering I can't have more than 1000 health on said alt.


I was an unspecced Viscanti bard, so, just show a little patience and get past circle 15, it's pretty easy to go it alone.
Diamondais2008-09-12 20:04:36
QUOTE(daganev @ Sep 12 2008, 04:01 PM) 556756
don't know, what are our small fries complaining about?

(I don't quite think the other comments were directed at me, but you can clarify if you'd like)

Ours seem to be complaining about nothing, but you noted that the difficulty of the quest in Magnagora may be responsible for their low newbie numbers. It was more of a comment to say it wasn't the case, as some place with an easy type of question can easily have low numbers. Or, it's hardly the only reason at all.

Rika2008-09-12 20:05:58
QUOTE(daganev @ Sep 13 2008, 08:03 AM) 556757
Aren't you special?

Clearly other people (i.e. OP) finds the imbalance to be hindering. (and the sollution offered doesn't hurt anybody)


No, clearly she is not special, as Diamondais did it too. So clearly, some people like the way things are, and think a 'solution' would just ruin the quest.
Unknown2008-09-12 20:08:37
QUOTE(diamondais @ Sep 12 2008, 01:04 PM) 556759
(I don't quite think the other comments were directed at me, but you can clarify if you'd like)

Ours seem to be complaining about nothing, but you noted that the difficulty of the quest in Magnagora may be responsible for their low newbie numbers. It was more of a comment to say it wasn't the case, as some place with an easy type of question can easily have low numbers. Or, it's hardly the only reason at all.


The difficulty of a quest that a majority of newbies, excluding alts, would probably have no awareness of coming into the game probably has no bearing on where they choose to join up. It might affect player retention, yes, but not where they start out.

EDIT: I basically concur with diamondais. tongue.gif
Daganev2008-09-12 20:27:21
QUOTE(Denust @ Sep 12 2008, 01:08 PM) 556764
The difficulty of a quest that a majority of newbies, excluding alts, would probably have no awareness of coming into the game probably has no bearing on where they choose to join up. It might affect player retention, yes, but not where they start out.

EDIT: I basically concur with diamondais. tongue.gif


Sounds like you are agreeing with me feelings on the issue.

Culture score is about noobie retention, not about where people first log in.

Obviously alts have no problem with the quest. However if you look back, you will see that people such as Daevos complained about the imbalance of the quest many years ago. (but came up with no reasonable sollutions)

Cutting the quest into two parts, one that noobies can do, and ones that larger people can do, doesn't "ruin" the quest for anybody. It just gives you more options. If you want to hunt spectre isle and get rewarded you can. If you don't want to, then you don't have to.
Casilu2008-09-12 20:35:19
I will admit, though. I really like the splitting the quest idea. I'm just saying it is possible, just tell them to be careful.
Nariah2008-09-12 20:47:56
Esano brings up valid points but I think the bottom line is that the quest is really amazing and 99% of the time novices get someone to help them anyhow (as far as I know), or can do it on their own. There's no pressure to do all of the college quests and they can be completed at any time afterwards anyhow, even changing the honours line to having graduated with honours as far as I recall. It's also mainly about getting in contact with others and getting involved, and this task really accomplishes it. If anything, I'd support weakening girls/boys a bit and removing any afflictions besides freeze for those two types whilst updating our scrolls better and making sure professors stay on top of their game. content.gif
Daganev2008-09-12 21:35:05
Does this mean that the necromentate can't ever fall anymore, and that everyone is happy doing the quest to raise it, vs the the quest to raise the star?
Aison2008-09-12 22:46:31
Well, with changes having gone in a while ago, it is really, really hard to make the necro or star fall, unless you have some very competitive players who don't mind ganking newbies collecting essence and doing rounds to prevent it form being raised again.

But, in recent years (I'd say about 8 or 9 months ago, give or take), the Necro did fall. But as I mentioned above, it took a lot of ganking and griefing.
Shaddus2008-09-12 22:53:02
QUOTE(Aison @ Sep 12 2008, 06:48 AM) 556631
When I made a Mag alt to tinker with!

Wot?
No, not Aison. tongue.gif

Unknown2008-09-12 23:14:28
whats funny is people complaining about this because newbs can't do it. You know how hard it is to get to night as a newb?
Daganev2008-09-12 23:21:03
QUOTE(krin1 @ Sep 12 2008, 04:14 PM) 556871
whats funny is people complaining about this because newbs can't do it. You know how hard it is to get to night as a newb?


Just as hard as moon.

Point being, this quest, which has been complained about before because of its difficulty COMPARED to ALL other similiar quests. Its not being looked at in a vaccuum.

Splitting it into two quests really makes perfect sense. You would think that after all these years, they could just make soup without requiring additional flasks.
Neuf2008-09-12 23:59:47
Often being about when there are very few Magnagorans about, there are several newbies that I have noticed over the last few game years which get told rather rudely, not to do that quest at all until they're higher leveled. If they're lucky, a kind soul will help them with it. If they are not lucky, and not appreciative of the rude answer, they leave. Telling a newbie that they cannot, should not do a quest, when step by step instructions are given, which makes them go wow, cool, quests I can do!...is just plain silly.

Besides breaking the quest up, the boys and girls could be made easier to kill. Not the damage they do, but take away the afflictions they give. That would help a great deal already. The knight novices will just have to suck it up as usual.

PS My use of newbies refers to real newbies, not alts with knowledge of aliases and cures.
Unknown2008-09-13 00:00:06
QUOTE(daganev @ Sep 12 2008, 04:35 PM) 556812
Does this mean that the necromentate can't ever fall anymore, and that everyone is happy doing the quest to raise it, vs the the quest to raise the star?


It falls once in a great while and it's a massive pain in the butt to put it back up.

You have to wander around the city/blasted lands and kill dogs to feed to one of the 4 zoo animals. Every 20 dogs (there are about 12ish total, before respawning), the animal goes beserk and you kill it and give it to an denizen. After like 10 of each animal (40 total, or 800 dogs or 960 respawns) the necromentate ready to be implanted. You drop it in the necromentate room and start giving flasks to Kunthin (via the spectre quest) untill it revives. Then it starts attacking you. You exit the room and start spiking untill you have 100ish spikes, at which point it becomes non-hostile and you can enter the room without getting smacked.
Shaddus2008-09-13 00:05:42
QUOTE(Greleag @ Sep 12 2008, 07:00 PM) 556894
It falls once in a great while and it's a massive pain in the butt to put it back up.

You have to wander around the city/blasted lands and kill dogs to feed to one of the 4 zoo animals. Every 20 dogs (there are about 12ish total, before respawning), the animal goes beserk and you kill it and give it to an denizen. After like 10 of each animal (40 total, or 800 dogs or 960 respawns) the necromentate ready to be implanted. You drop it in the necromentate room and start giving flasks to Kunthin (via the spectre quest) untill it revives. Then it starts attacking you. You exit the room and start spiking untill you have 100ish spikes, at which point it becomes non-hostile and you can enter the room without getting smacked.

Anyone have a log of the Star falling, and how to raise it?