Magnagora's Power Quest

by Esano

Back to Ideas.

Daganev2008-09-13 00:06:32
QUOTE(Greleag @ Sep 12 2008, 05:00 PM) 556894
It falls once in a great while and it's a massive pain in the butt to put it back up.

You have to wander around the city/blasted lands and kill dogs to feed to one of the 4 zoo animals. Every 20 dogs (there are about 12ish total, before respawning), the animal goes beserk and you kill it and give it to an denizen. After like 10 of each animal (40 total, or 800 dogs or 960 respawns) the necromentate ready to be implanted. You drop it in the necromentate room and start giving flasks to Kunthin (via the spectre quest) untill it revives. Then it starts attacking you. You exit the room and start spiking untill you have 100ish spikes, at which point it becomes non-hostile and you can enter the room without getting smacked.


I know how much of a pain it is... I was there for the first time we had to put it up ever. It was quite exciting. We all became fairly pissed when we heard what Celest had to do for the star also.

Nobody ever thought about splitting up the quest into two parts to make it more paltable. I think its a great idea with ZERO negetive side affects.
Unknown2008-09-13 02:15:14
QUOTE(daganev @ Sep 12 2008, 01:27 PM) 556777
Sounds like you are agreeing with me feelings on the issue.

Culture score is about noobie retention, not about where people first log in.


Clarification is in order. freaked.gif

I admit that my post was a little vague, but I was building off diamondais' comment that,

QUOTE(diamondais)
...It was more of a comment to say it wasn't the case, as some place with an easy type of question can easily have low numbers.


The difficulty (or simplicity) of the collegium quests are not a major factor, or at least not a sole factor, when it comes to novice population. Glomdoring has an easy power quest, but novices do not flock to Glomdoring because of this (though I'm willing to bet some of you wished this were so tongue.gif ). Similarly, Magnagora's small novice pop probably has little to do with the difficulty of the Spectre Island quest; at worst, it's a contributing factor to poor novice retention.

Regarding quest redesign, I have no feelings one way or another. It's clearly doable alone with a sufficient level and basic curing (though blackout is a censor.gif to people who have not encountered it before), and it's similarly doable if a novice asks for help with it. Spectre Isle is, in my opinion, easily the least novice-accessible power quest because of its length and the challenge the the spectres pose to the inexperienced. However, it's been pointed out that it is a very good source of income and experience, counting what spectres give in both cases on top of the base quest reward. So, the difficulty does not seem strictly 'unfair'.

QUOTE(Neuf)
Often being about when there are very few Magnagorans about, there are several newbies that I have noticed over the last few game years which get told rather rudely, not to do that quest at all until they're higher leveled. If they're lucky, a kind soul will help them with it. If they are not lucky, and not appreciative of the rude answer, they leave.


I hope I am misinterpreting these statements. This should not be. Orgs should never, never be rude to their novices, no matter what the org's RP dictates. The goal is to keep those novices so they can contribute to the game. There are other ways of explaining that they will need preparation and/or help to do the quest without needing to do so in a negative manner.
Noola2008-09-13 02:19:35
QUOTE(Denust @ Sep 12 2008, 09:15 PM) 556971
I hope I am misinterpreting these statements. This should not be. Orgs should never, never be rude to their novices, no matter what the org's RP dictates. The goal is to keep those novices so they can contribute to the game. There are other ways of explaining that they will need preparation and/or help to do the quest without needing to do so in a negative manner.



QFT.
Diamondais2008-09-13 04:47:37
QUOTE(Denust @ Sep 12 2008, 10:15 PM) 556971
The difficulty (or simplicity) of the collegium quests are not a major factor, or at least not a sole factor, when it comes to novice population. Glomdoring has an easy power quest, but novices do not flock to Glomdoring because of this (though I'm willing to bet some of you wished this were so tongue.gif ). Similarly, Magnagora's small novice pop probably has little to do with the difficulty of the Spectre Island quest; at worst, it's a contributing factor to poor novice retention.

Which was what I was saying. tongue.gif
Unknown2008-09-13 07:16:50
QUOTE(diamondais @ Sep 12 2008, 09:47 PM) 557033
Which was what I was saying. tongue.gif


Which is what I said you were saying, only with more words. Because I was agreeing with you. crazy.gif
Diamondais2008-09-13 15:12:37
QUOTE(Denust @ Sep 13 2008, 03:16 AM) 557061
Which is what I said you were saying, only with more words. Because I was agreeing with you. crazy.gif

Hm. Missed that. Though, reading it over I see where I missed it.
Estarra2008-09-13 18:12:25
I really like the Magnagora quest setup and don't really think it needs to change. However, I've lowered the cost of the trip to Spectre Isle to 50 gold if that was a real factor.
Shaddus2008-09-13 19:09:54
QUOTE(Estarra @ Sep 13 2008, 01:12 PM) 557199
I really like the Magnagora quest setup and don't really think it needs to change. However, I've lowered the cost of the trip to Spectre Isle to 50 gold if that was a real factor.

Not sure that was the idea. I think it's the fact that the Magnagora quest (I love it, don't get me wrong) is a bit beyond what one should expect a novice to perform.

All the colleges's quests are a bit unbalanced. For instance, Celest's influence quest is EXTREMELY easy, and gives a decent amount of experience, as it can be done repeatedly.

Magnagora's, however, is abyssmally hard. The staff 's decay time needs to be heightened, and it needs to be a BIT easier to beg the items.

Not really sure about the commune ones, I just know these two pretty well.
Xavius2008-09-13 19:26:33
I never found the denizens for the Mag influence quest hard. You're probably used to lower charisma races in Mag, though. I agree with you entirely on the repop time. That was ridiculous.
Diamondais2008-09-13 20:21:36
QUOTE(Xavius @ Sep 13 2008, 03:26 PM) 557230
I never found the denizens for the Mag influence quest hard. You're probably used to lower charisma races in Mag, though. I agree with you entirely on the repop time. That was ridiculous.

Yes, I remember the first time I did that quest I would get the item and it would immediately decay.
Noola2008-09-13 20:24:37
QUOTE(diamondais @ Sep 13 2008, 03:21 PM) 557241
Yes, I remember the first time I did that quest I would get the item and it would immediately decay.



Yeah, I had stupid trouble with it too. I'd get one item and then by the time I got the other, the first would be gone, and then I'd try to get the first again and the second would be gone.... and on like that. It got a little silly really. laugh.gif
Daganev2008-09-14 04:26:46
QUOTE(Denust @ Sep 12 2008, 07:15 PM) 556971
Clarification is in order. freaked.gif

I admit that my post was a little vague, but I was building off diamondais' comment that,
The difficulty (or simplicity) of the collegium quests are not a major factor, or at least not a sole factor, when it comes to novice population. Glomdoring has an easy power quest, but novices do not flock to Glomdoring because of this (though I'm willing to bet some of you wished this were so tongue.gif ). Similarly, Magnagora's small novice pop probably has little to do with the difficulty of the Spectre Island quest; at worst, it's a contributing factor to poor novice retention.

Regarding quest redesign, I have no feelings one way or another. It's clearly doable alone with a sufficient level and basic curing (though blackout is a censor.gif to people who have not encountered it before), and it's similarly doable if a novice asks for help with it. Spectre Isle is, in my opinion, easily the least novice-accessible power quest because of its length and the challenge the the spectres pose to the inexperienced. However, it's been pointed out that it is a very good source of income and experience, counting what spectres give in both cases on top of the base quest reward. So, the difficulty does not seem strictly 'unfair'.


Ok, agreed in paragraph one, I was really just being snarky.

re paragraph two: Splitting up the quest into two parts, will not diminish the rewards for those who choose to do the entire quest for non power reasons, and will help novices and the city in general, when creating spikes is a necessity.
Unknown2008-09-15 19:43:36
QUOTE(Shaddus Mes @ Sep 13 2008, 08:09 PM) 557222
Not sure that was the idea. I think it's the fact that the Magnagora quest (I love it, don't get me wrong) is a bit beyond what one should expect a novice to perform.

All the colleges's quests are a bit unbalanced. For instance, Celest's influence quest is EXTREMELY easy, and gives a decent amount of experience, as it can be done repeatedly.

Magnagora's, however, is abyssmally hard. The staff 's decay time needs to be heightened, and it needs to be a BIT easier to beg the items.

Not really sure about the commune ones, I just know these two pretty well.


Having recently completed all four sets of quests, I have to say that if anything, the most difficult quests for novices to complete are the Celest and Serenwilde healing quests, simply because the outlay in terms of gold for herbs is extremely high, not to mention extremely annoying because by the time one has gone and earned enough ratmoney to buy the herbs, then found the herbs, the stupid Paladins have A DIFFERENT AFFLICTION! OH NOES!!

Ahem.

I didn't have much trouble with the Mag influence quest, and I've done it twice now. Admittedly, one needs to influence a LOT of individuals to do it, but then that's good experience, and with one's beginner bromides vial, it isn't too taxing. Celest's is MUCH easier though.
Diamondais2008-09-15 19:46:31
QUOTE(Mr Conor @ Sep 15 2008, 03:43 PM) 557949
Having recently completed all four sets of quests, I have to say that if anything, the most difficult quests for novices to complete are the Celest and Serenwilde healing quests, simply because the outlay in terms of gold for herbs is extremely high, not to mention extremely annoying because by the time one has gone and earned enough ratmoney to buy the herbs, then found the herbs, the stupid Paladins have A DIFFERENT AFFLICTION! OH NOES!!

Ahem.

I didn't have much trouble with the Mag influence quest, and I've done it twice now. Admittedly, one needs to influence a LOT of individuals to do it, but then that's good experience, and with one's beginner bromides vial, it isn't too taxing. Celest's is MUCH easier though.

Now, why would you rat when you should be saving up gold in Newton or doing pilgrims? Much wiser ideas, rattings gain is far too little
Unknown2008-09-17 00:23:55
QUOTE(diamondais @ Sep 15 2008, 08:46 PM) 557950
Now, why would you rat when you should be saving up gold in Newton or doing pilgrims? Much wiser ideas, rattings gain is far too little


Well, technically I didn't rat for the gold, I just begged, stole or borrowed all I could.