Ideas Forum

by Shiri

Back to Common Grounds.

Estarra2008-09-08 18:27:15
Anyone recall the huge outcry that we were adding too many features and begging for us to stop to address combat balance? That is, exactly, what we've been doing. Now there's an outcry that we aren't adding enough new features? Oh, how the pendulum swings!
Unknown2008-09-08 19:00:43
QUOTE(Estarra @ Sep 8 2008, 02:27 PM) 554911
Anyone recall the huge outcry that we were adding too many features and begging for us to stop to address combat balance? That is, exactly, what we've been doing. Now there's an outcry that we aren't adding enough new features? Oh, how the pendulum swings!


I think as someone in charge of a game, you should realize that dealing with gamers is a lot like being a parent dealing with kids.

"Mama! It's not fair he gets more than me!"

"Well, okay, I'll give you both even things then."

~A few days later~

"Mama! Why don't I get more? I'm better than she is!"

"I suppose that's true. Here."

~A few days later~

"Mama! It's not fair he gets more than me!"

*repeat*



---

In short, we'll never be happy, and always push the coders for more in a shorter amount of time. We will always complain, because so long as other people are playing the game and we lack an instant-win button, we'll feel the game is imbalanced in all aspects.
Gwylifar2008-09-08 20:23:41
QUOTE(Estarra @ Sep 8 2008, 02:27 PM) 554911
Anyone recall the huge outcry that we were adding too many features and begging for us to stop to address combat balance? That is, exactly, what we've been doing. Now there's an outcry that we aren't adding enough new features? Oh, how the pendulum swings!

I don't think this is a big outcry about not adding enough new features; it's more about the effectiveness of particular methods of suggesting them.
Aison2008-09-08 20:33:49
QUOTE(Estarra @ Sep 8 2008, 11:27 AM) 554911
Anyone recall the huge outcry that we were adding too many features and begging for us to stop to address combat balance? That is, exactly, what we've been doing. Now there's an outcry that we aren't adding enough new features? Oh, how the pendulum swings!


I'm happy that combat balance is being addressed. It would be nice if ecto/wind balance (and balance loss altogether) was being looked at (which it may be behind the scenes), since that seems to be the biggest problem at this time, and the abilities most whored.

I'd rather have combat balance over some of the areas that have been released lately. dry.gif
Estarra2008-09-08 20:43:26
QUOTE(Gwylifar @ Sep 8 2008, 01:23 PM) 554922
I don't think this is a big outcry about not adding enough new features; it's more about the effectiveness of particular methods of suggesting them.


Fair enough. Ideas are (excuse the phrase) a dime a dozen, and internally we already have a host of ideas on our plate. Thus, player ideas that get implemented are those that catch our attention in terms of outstanding creatively, pinpointing a great need we hadn't thought of, and/or have a special X factor that we think would enrich the gaming environment, and when we consider the idea, we happen to have the resources available to implement it. It doesn't really surprise me if it turns out we only implement 1 idea out of 30 (or whatever it is), but I hope that won't put you off continuing to submit ideas on the Ideas forums. Certainly, I know I review that forum!
Estarra2008-09-08 20:47:00
QUOTE(Aison @ Sep 8 2008, 01:33 PM) 554923
I'd rather have combat balance over some of the areas that have been released lately. dry.gif


Releasing areas has almost nothing to do with resources for coding projects (such as looking at combat balance). Probably, 95% of areas are not handled by coders.
Unknown2008-09-08 21:22:53
QUOTE(Aison @ Sep 8 2008, 04:33 PM) 554923
I'm happy that combat balance is being addressed. It would be nice if ecto/wind balance (and balance loss altogether) was being looked at (which it may be behind the scenes), since that seems to be the biggest problem at this time, and the abilities most whored.

I'd rather have combat balance over some of the areas that have been released lately. dry.gif


Sush. >.> New areas are the awesome, and give us much needed new places to hunt. Lusternia is so much more fun now than before I left, simply because I can usually find something to bash when I feel like it.
Shaddus2008-09-08 21:30:29
Know what?

No, this isn't kissing ass, but I think you guys are doing a wonderful job. It's hard to please everyone, almost imposible. Can't swing towards new stuff ALL the time, or else it gets humdrum. Can't get new stuff TOO rarely, or else people get bored.

Screw everybody that complains, just do what you do. People will still play. And if they don't? New people will come along.
Esano2008-09-08 21:37:47
Agreed. What Myrkr forgot to mention in that little mother-child thing is that, no matter how much the children complain, we still love you!
Unknown2008-09-08 21:40:13
QUOTE(Esano @ Sep 8 2008, 05:37 PM) 554943
Agreed. What Myrkr forgot to mention in that little mother-child thing is that, no matter how much the children complain, we still love you!


Your right, I did forget that! And that's so important, too. freaked.gif
Charune2008-09-08 21:42:03
QUOTE(Aison @ Sep 8 2008, 04:33 PM) 554923
I'm happy that combat balance is being addressed. It would be nice if ecto/wind balance (and balance loss altogether) was being looked at (which it may be behind the scenes), since that seems to be the biggest problem at this time, and the abilities most whored.

If you have a concern like this, I highly suggest bringing it to your local envoy. As far as I know there's been nothing submitted about ectoplasm/wind.
Aison2008-09-08 21:43:25
QUOTE(Estarra @ Sep 8 2008, 01:47 PM) 554928
Releasing areas has almost nothing to do with resources for coding projects (such as looking at combat balance). Probably, 95% of areas are not handled by coders.


Aha, I see. So it is completely separate!


QUOTE(Deschain @ Sep 8 2008, 02:22 PM) 554935
Sush. >.> New areas are the awesome, and give us much needed new places to hunt. Lusternia is so much more fun now than before I left, simply because I can usually find something to bash when I feel like it.


Don't get me wrong, I appreciate them. The Undervault was an awesome, fantastic idea and is absolutely wonderful. I'm talking areas like the TBC, and events like the Raziela event. I am sure Estarra will never repeat an awful event like the Raz one (the recent Zenos one was pretty censor.gif awesome), and she and others are doing their best to at least bring up events that will partially undo the damage that was done (or at least give us a morale boost to do it ourselves sad.gif ). Things like TBC are still in effect. That is one quest that I would like to be altered in some format, but I am very biased on that point and don't wish to necro it and turn this into a 'TBC is great!'/'TBC is lame!' thread (even though 3/4 of the population haaates it). That's where I stand on that issue.

Otherwise, the recent events so far get 5 stars and two thumbs up. They have been awesome!
Xenthos2008-09-08 22:30:16
QUOTE(Estarra @ Sep 8 2008, 04:43 PM) 554927
Fair enough. Ideas are (excuse the phrase) a dime a dozen, and internally we already have a host of ideas on our plate. Thus, player ideas that get implemented are those that catch our attention in terms of outstanding creatively, pinpointing a great need we hadn't thought of, and/or have a special X factor that we think would enrich the gaming environment, and when we consider the idea, we happen to have the resources available to implement it. It doesn't really surprise me if it turns out we only implement 1 idea out of 30 (or whatever it is), but I hope that won't put you off continuing to submit ideas on the Ideas forums. Certainly, I know I review that forum!

I think one of the main things on that forum is that since there is (almost never) an Admin saying, "Hey, that sounds neat, we'll think about adding that into our queue" it feels rather disheartening to continue trying to put ideas up in the Ideas forum. Keep in mind that one of Nejii's criteria for a +point was simply one of the Administration saying "We'll look into that," even if it hadn't been done yet. The only threads there's really been Admin comment in for quite some time now have been the Admin-posted ones (such as "Ideas for New Artifacts").

We, as envoys, always seem to get a big cheer when we submit player-inspired ideas from the Ideas forum, but for the most part, that seems to be the general way to get those things looked at (using the Envoy system). When we have limited slots, and 1 slot per month, it's kind of hard to do if it's not related to the guild (but obviously not impossible, as it does happen from time to time). That perception is most likely wrong, but it is the one we're left with.

I still think it would be helpful if one of the newer Ephs got assigned to 'forum duty'-- which is collating ideas, listening to Divine comments when they see new and neat-sounding ideas (I'd think that would be something that would pop up on GODT from time to time), and be able to convey messages (even something just as simple as "Thanks! We'll look into this, though we have a large backlog of other ideas." In fact, this is something that would be useful in a number of areas, not just the IDEAS forum.

Your time is quite obviously limited, as is the time of your coders and builders, but at the same time-- having a bit more of a two-way communication with players in general (not just limited things like Envoys, though it is very appreciated there and the other places where it occurs) would go a long way towards positive player feelings and a desire to continue posting those neat ideas (or encourage them to post the one they've had sitting on the backburner for a while, not quite getting around to it for whatever reason).
Estarra2008-09-08 23:12:35
We'll try to be more responsive to drop comments in the ideas subforum. (FYI, ephemerals are not allowed nor will they be allowed to post on the forums.)
Daganev2008-09-08 23:42:43
QUOTE(Estarra @ Sep 8 2008, 04:12 PM) 554995
We'll try to be more responsive to drop comments in the ideas subforum. (FYI, ephemerals are not allowed nor will they be allowed to post on the forums.)


Oi shiri, look what you started... now we get awesome Estarra Spam .... woo woo
Unknown2008-09-08 23:44:34
I'm waiting for her to comment on the Taurian/Aslaran Spec Thread with a "This is batshit insane and stupid. What the hell man, just what the hell..."
Unknown2008-09-08 23:54:10
QUOTE(Archer2 @ Sep 8 2008, 07:44 PM) 555024
I'm waiting for her to comment on the Taurian/Aslaran Spec Thread with a "This is batshit insane and stupid. What the hell man, just what the hell..."


She just did. roflmao.gif

Proof:

http://forums.lusternia.com/index.php?s=&a...st&p=555031
Unknown2008-09-08 23:55:12
QUOTE(Myrkr @ Sep 8 2008, 11:54 PM) 555032

Yeah, in Estarrese.
Estarra2008-09-08 23:56:07
Okay, I went through the first screen of the Ideas forums and commented on the threads, except for the artifact ideas (which I pinned). As you can see, there were only a few ideas that caught my eye and even so I'm not sure when (or if) we'll be able to put our coding resources to address them (though you never know!).
Shiri2008-09-09 00:05:54
QUOTE(Estarra @ Sep 8 2008, 07:27 PM) 554911
Anyone recall the huge outcry that we were adding too many features and begging for us to stop to address combat balance? That is, exactly, what we've been doing. Now there's an outcry that we aren't adding enough new features? Oh, how the pendulum swings!

I wasn't complaining about a lack of new features, for what it's worth! I just thought the ratio was worth commenting on regardless of whether the reasons were our fault, your fault, no one's fault or not a fault at all, and perhaps get some constructive discussion out of it.