Artisan envoy report

by Lendren

Back to Ideas.

Saran2008-09-09 23:08:41
QUOTE(Noola @ Sep 10 2008, 09:06 AM) 555345
Ahhhh... I didn't know it changed. What changed?


Only works to the planes. I don't think to manses or across aetherspace.

What made it handy especially after aetherspace came along was that you could prized back to your ship for five power which made it hard to loose them. (Think a five power algontherine whistle that only works with one ship ever and you have to fly it back home)
Noola2008-09-09 23:10:35
QUOTE(Saran @ Sep 9 2008, 06:08 PM) 555347
Only works to the planes. I don't think to manses or across aetherspace.

What made it handy especially after aetherspace came along was that you could prized back to your ship for five power which made it hard to loose them. (Think a five power algontherine whistle that only works with one ship ever and you have to fly it back home)



Ah! Well, that does make it a bit less cool. I'd only ever want my prized bit of furniture to be in my manse.
Unknown2008-09-09 23:12:07
I actually don't mind the current artisan trans skill. I've used it a bunch of times, and it's gotten me and other people out of sticky situations at times. I agree it could use some sprucing up though. Perhaps... the currently very long wait could be shortened by about 25-30%, and for an extra 5p allow it to be used across aetherspace (aka escaping Muud sleep.gif)? And to Shaddus, prized already makes the item non-decay, if that's what you were getting at.

And another suggestion: allow small tables to hold objects! I had always thought that was what they were supposed to do, but as it is they're a bit pointless other then for some aesthetic value.
Saran2008-09-09 23:12:41
QUOTE(Noola @ Sep 10 2008, 09:10 AM) 555348
Ah! Well, that does make it a bit less cool. I'd only ever want my prized bit of furniture to be in my manse.


Well anywhere else and someone could destruct it costing you the entire investment.
The only reason I've seen to prized really is so you don't have to reconstruct your throne.

There have been numerous threads talking about this. So someone go fetch?
Lendren2008-09-10 00:05:45
QUOTE(Estarra @ Sep 9 2008, 05:04 PM) 555303
The envoys haven't brought it up in my recent memory so, no, I'm not jesting. Feel free to offer ideas for new skills though!

That was rather the point of the thread: we couldn't get any of these things through envoy for love nor money because every envoy slot is always used on combat stuff. I know I've tried on at least a half-dozen occasions to bring artisan ideas through the envoy process and have never even gotten as far as initial discussion.

For the record, virtually no artisan uses the Prized teleport at all, ever, because the prized item pretty much has to be in a manse, and there's no value to being able to teleport to a manse. (Except possibly if you were doing it from somewhere farther away than Prized actually allows.)

In any case, I can't imagine anyone could imagine it comparing in value to any of the other tradeskill trans skills.

QUOTE(Estarra @ Sep 9 2008, 04:58 PM) 555299
Indoor/Outdoor Manses - Then you could have a room with both indoor and outdoor furniture which I think would be undesirable.

People already have manse rooms described as gardens and some of them even have an artifact that makes them act that way. I think the aesthetic problem is that they can have a four-poster bed next to that patch of flowers, but not a bench. Actually I think it's silly to trust people to write their own room descriptions and then not trust them to pick appropriate furniture to match those room descriptions.

But the point is, you're already not preventing putting benches next to beds. We just have to make our benches indoor designs because 99% of them are going to go into manses. And if there's a chance they'll actually be put in a real outdoor location, we have to make and pay for the design twice, and the Charites have to handle it twice.

However, this suggests the better solution which was originally proposed and which would neatly prevent benches next to beds: let manse rooms be flagged outdoors.

QUOTE(Estarra @ Sep 9 2008, 04:58 PM) 555299
Comms From Deconstruction - I don't think this is needed. I'd rather people think carefully about furniture before placing it and not expect comms back.

Why is that any different from every other trade?

QUOTE(Estarra @ Sep 9 2008, 04:58 PM) 555299
Wind Chimes - I don't like this idea. Allowing windchimes all over the place will hinder dreamweavers too much.

Maybe you're imagining windchimes at all the entrances to a forest, or something. But those rooms aren't furnishable. The only furnishable places in the Serenwilde are guildhalls, the library, shops, the kitchen and forge area, and a few spots in the treetops. I imagine Glomdoring's situation is comparable.

Right now, the cities already can have chandeliers in those places and a few more besides: most notably, Magnagora can have one at its nexus. If that's not too limiting, why would it be too limiting for the communes to have the exact same possibilities (or less)? Contrariwise, if it is too limiting, maybe chandeliers shouldn't be allowed in the city guildhalls, nexii, etc. and should be ripped out. (I know at least one dreamweaver who'd agree.) Whichever it is, it should be the same for communes as for cities.

QUOTE(Estarra @ Sep 9 2008, 04:58 PM) 555299
psalterly just sounds like something religious

For the record, the word derives from ancient Greek meaning "to pluck strings" and has no religious overtones, which to my mind is a shame since if it did, it might suit Cantors studying Starhymn. Now that you mention it, "Starhymn" just sounds like something religious.

But fine: these five can go away, and I wish someone had answered me one of the three times I sent these in during the last year and a half so I'd've known that. Is there room in your vision of the world for any other than the five we have? I'd love to submit something for all those newly-minted bards who are constantly asking me for something other than those five, and I'd be happy to do the legwork of research and writing to make them work.
Nariah2008-09-10 00:16:06
QUOTE(Lendren @ Sep 9 2008, 09:58 PM) 555285
Indoor/Outdoor Manses
Whilst it might not seem that insanely needed, I'm sure some people would really appreciate it. Perhaps just have manses ignore the restrictions to avoid the issue of people putting outdoor things inside, say, a guild tower basement. I can see the issue of tapestries being hung in the middle of an empty plaza for sure, but in manses we're left to do as we please design-wise already.

Comms From Deconstruction
I don't really see the need for this as how often do you actually deconstruct furniture? It would have to mean you put it in carelessly in the first place which is highly unlikely. Perhaps the pantograph could be improved to include this feature (rented to the deconstruction-privileged person) to give it some more utility - I have heard oft that it lacks such. 10-20% of the commodities maybe?

Display Cases
The idea is obviously great but sounds like it could be troublesome to implement. I suppose some kind of shop-related trick would have to be borrowed to allow probing without the immediate presence of the item or removal of some flags on putting it inside... Well troublesome in any case even if it sounds lovely!

More Instrument Types
We already have five patterns, fairly different ones too and such ones that it make sense for the skills to be used with them. The suggested ones, though nice, sound a bit alien to me and I cannot quite imagine them in Lusternia.

Wind Chimes
I have to agree that this could potentially hinder dreamweavers too much. Even if their cost remained high, this not like the nations are poor and would not be able to afford putting them all over the place (as odd as doing that in Magnagora would be). I do, however, have wind chimes on my own suggestion list but just as decorations. Perhaps with a small chance to be disturbed if someone, even invisible, enters?

Toys/Props
Seems a bit pointless to be honest since we're not roleplaying children. There's already special artifact dolls so this might interfere and make them less special. And if you want a toy... go make yourself a sock puppet! Thumbs up to whoever thought that up.

Clocks
I have that down on my list as grandfather clocks that could be wound and strike at certain times of the day. This would be really awesome! Would be even more lovely if we could customise the strike message but that could get overly messy. Unless... we get to add a set variable someplace, say: 'A soft tick precedes a sudden clamour of a grandfather cloak's bell sequence that hails the arrival of


EDIT: Chronometers were brought to my attention by Othero who, at one point, was working on one IG. I thought it was a really cool idea and perhaps if he ever completed the study, we could convince Estarra to put them in. With the essay and some cookies. justcuz_cookies.gif
Zalandrus2008-09-10 01:31:23
QUOTE
Prized - I haven't really heard the complaints about Prized ability, but I'm not adverse to changing the skill. I'm not sure of an ability to passively diagnose you--seems pretty weak for a trans skill. I'd prefer the trans skill to be something to do with furniture.


Trade/common skill changes/suggestions have a low chance of getting into envoys.

I agree with Lendren's indoor/outdoor, comms from deconstruction, wind chimes, toys/props (making them somewhat useful...artisans could use some more personal-use items), and prized comments.

Prized is useful for getting out of the UV, but that's something I can do on my own without a trans skill. I like the idea of the prized creation, but I'm willing to give up the teleporting feature for a new trans skill, if the skill right before trans is still the ability to mark a piece as 'prized' and have it not decay (but not do anything else). But I'm very sad our trans skill doesn't help us out that much (especially not in pvp or pve, as other trans trade skills can)
Inox2008-09-11 08:05:14
QUOTE(Nariah @ Sep 9 2008, 05:16 PM) 555369
And if you want a toy... go make yourself a sock puppet! Thumbs up to whoever thought that up.

Did that design actually go through? I saw it on the design pending list, but it seemed like it was stretching the design too much to get approved. The noun was "sock" rather than "socks" anyways, which I don't think is allowed.

QUOTE
Seems a bit pointless to be honest since we're not roleplaying children.

No, but some of us are roleplaying childish madwomen who like to have tea parties with dollies! And I remember Viravain 3.0(I think? Might have been the one before that?) making Krellan a doll of himself once. It was awesome.
Fain2008-09-11 08:30:17
QUOTE(Shaddus Mes @ Sep 9 2008, 04:36 PM) 555315
Make the trans skill we already have, give whatever item it is on, permanancy. I mean, 90% of the items I see this used on, are thrones anyway.


It does!

Edit: And no - the Charites are not (and there are no plans that they might become) a mortal position.
Celina2008-09-11 08:36:24
No to the more instruments. Aside from the fact that you seemed to have picked 4 very random instruments (Hurdy Gurdy? wtf), bards already have the widest variety, by far, out of any guild. The nest closest would be warriors with a choice of 3 different weapons. Bards have 5?

I actually like the wind chime idea. Seren/Glom need something like chandeliers to protect their nexus.
Shiri2008-09-11 08:38:16
QUOTE(Celina @ Sep 11 2008, 09:36 AM) 556065
No to the more instruments. Aside from the fact that you seemed to have picked 4 very random instruments (Hurdy Gurdy? wtf), bards already have the widest variety, by far, out of any guild. The nest closest would be warriors with a choice of 3 different weapons. Bards have 5?

Eh? Does it matter that they have variety? They all do the same thing, it's not like they have more mechanical options than anyone else.
Celina2008-09-11 08:48:05
QUOTE(Shiri @ Sep 11 2008, 03:38 AM) 556066
Eh? Does it matter that they have variety? They all do the same thing, it's not like they have more mechanical options than anyone else.


It means that Admin attention belongs elsewhere.
Saran2008-09-11 09:15:58
QUOTE(Celina @ Sep 11 2008, 06:36 PM) 556065
No to the more instruments. Aside from the fact that you seemed to have picked 4 very random instruments (Hurdy Gurdy? wtf), bards already have the widest variety, by far, out of any guild. The nest closest would be warriors with a choice of 3 different weapons. Bards have 5?

QUOTE(Celina @ Sep 11 2008, 06:48 PM) 556068
It means that Admin attention belongs elsewhere.


Meh, what do you want? Druids wielding wands, Magi orbs of raw elemental power, etc. It may actually be possible depending on how the attack text is handled. (If the attacks only grab

Artisan instruments are designs, requesting more should logically be the same as requesting a new type of table design...
Warriors are different because their weapon types are different and affect the stats they can have(don't they?)


EDIT: Actually I vaguely recollect that there were less instrument types when bards first came out, after a little while the newer one(s) got added. I'm fairly sure Lyres weren't there originally at least.
Unknown2008-09-11 09:45:47
Simply make prized go from any pane to any plane (including porting back to a manse BUT NOT across aetherspace), and also make prize return NOT STOPPED by monolith. Imo, that would give it a nice enough niche use fitting for a tradeskill. The crazy long wait + power cost (so you can't spam it) would balance the monolith immunity.
Kharaen2008-09-11 12:21:40
Ideas from an old pantograph thread I started up possibly years ago:

QUOTE
Instead that dismantling taking longer equilibrium recovery time, but returns half the comms used to make the item, at trans ability. People with a pantograph could return 75%-100% of comms, depending again on ability in Artisan. An Inept artisan would botch the dismantling job, getting nothing back but having destroyed the furniture in question, while a Trandescant Artisan, well versed by then in the use of their skills, can more efficiently dismantle the furniture.

Double portables production (pipes, boxes, baskets, tents, instruments) when used with a wielded pantograph.

Increase duration on OUTDOORS items (not indoors.) Outdoors furniture lasts around 50 months, so it could be reasonable that being able to build sturdier furniture would enhance the durability and ability to withstand the elements longer.
Lendren2008-09-11 14:44:41
QUOTE(shadow @ Sep 11 2008, 05:45 AM) 556074
Simply make prized go from any pane to any plane (including porting back to a manse BUT NOT across aetherspace), and also make prize return NOT STOPPED by monolith. Imo, that would give it a nice enough niche use fitting for a tradeskill. The crazy long wait + power cost (so you can't spam it) would balance the monolith immunity.

That would be a cool solution and not require a lot of changes. I like it.

QUOTE(Saran @ Sep 11 2008, 05:15 AM) 556070
Artisan instruments are designs, requesting more should logically be the same as requesting a new type of table design...
Warriors are different because their weapon types are different and affect the stats they can have(don't they?)

That's exactly how I suggested them the first few times.

QUOTE(Saran @ Sep 11 2008, 05:15 AM) 556070
EDIT: Actually I vaguely recollect that there were less instrument types when bards first came out, after a little while the newer one(s) got added. I'm fairly sure Lyres weren't there originally at least.

As I remember there were four styles right off and we got a fifth (lyre sounds right, I had to do Ialie's design twice and the second one was a lyre so that's probably why) in like the second week, and Estarra said at the time that if we wanted others, just to ask for them. But I don't know where She said that -- it's not in an Announce, it might have been in a worldemote or in the forum. Or I might have imagined it.
Aramel2008-09-11 14:58:54
QUOTE(Inox @ Sep 11 2008, 08:05 AM) 556056
Did that design actually go through? I saw it on the design pending list, but it seemed like it was stretching the design too much to get approved. The noun was "sock" rather than "socks" anyways, which I don't think is allowed.

QUOTE
The craft guild has returned your proposed design for further revisions. See
DESIGN LIST. The following comments were made of the design:
The main noun of this item used in the appearance and dropped descriptions must
be "socks". You can change it to "bright green puppet socks" if you like.
Similarly change the first sentence of the examined so that it refers to a pair
of socks.

Alas for the future of puppet shows.

Edit: How about harps?
Noola2008-09-11 15:02:10
QUOTE(Aramel @ Sep 11 2008, 09:58 AM) 556127
Alas for the future of puppet shows.



You could make it "a pair of puppets made of socks" and in the examined description have one of them be a boy puppet and one a girl and then you can inact this: puppetlove.gif
Lendren2008-09-11 15:13:40
QUOTE(Aramel @ Sep 11 2008, 10:58 AM) 556127
Edit: How about harps?

Excluding the big harps you can't really carry around, the handheld harp-like instruments that you see angels playing in cream cheese commercials are pretty much the modernized form of the medieval instruments called lyres, psalteries, and zithers (autoharps). (Though I can see how someone who is completely ignorant about music history might mistake historically accurate for "very random".)

Incidentally, the idea of toy is not just to make children's toys but also any kind of game or toy for adults, and also as a sort of generic noun for other "props". Adults don't like toys? You haven't watched someone spam one of those dolls a thousand times in a row at your nexus, I guess! I imagined them as being very short duration (only lasting a month or two) so they wouldn't bloat the databases, very cheap to make (maybe 10 comms), and very open-ended in types and designs. But I didn't really develop the idea farther because I knew it'd be shot down before we got to where the details were even looked at.
Noola2008-09-11 15:20:58
QUOTE(Lendren @ Sep 11 2008, 10:13 AM) 556130
Excluding the big harps you can't really carry around, the handheld harp-like instruments that you see angels playing in cream cheese commercials are pretty much the modernized form of the medieval instruments called lyres, psalteries, and zithers (autoharps). (Though I can see how someone who is completely ignorant about music history might mistake historically accurate for "very random".)

Incidentally, the idea of toy is not just to make children's toys but also any kind of game or toy for adults, and also as a sort of generic noun for other "props". Adults don't like toys? You haven't watched someone spam one of those dolls a thousand times in a row at your nexus, I guess! I imagined them as being very short duration (only lasting a month or two) so they wouldn't bloat the databases, very cheap to make (maybe 10 comms), and very open-ended in types and designs. But I didn't really develop the idea farther because I knew it'd be shot down before we got to where the details were even looked at.



I'm completely ignorant of music history. laugh.gif And I say there should be guitars! soapbox.gif