Balancing Bashing

by Unknown

Back to Ideas.

Okin2008-09-21 20:58:47
QUOTE(Deschain @ Sep 22 2008, 07:05 AM) 560366
No, all you've really proven is that it's not against the rules. That doesn't mean it would be fair. And I don't see why you say leveling is incredibly easy; relative to what?

And it's always better to fix balance issues by buffing the weaker side rather than nerfing the stronger side. Everyone is happier that way.

Take a look at WoW, that's been their strategy since day one, and I would say that game is doing pretty well.


Levelling is incredibly easy relative to the other IRE games. This is mostly due to how little death hurts in Lusternia. I'm not complaining about this, I just think it doesn't need to get any easier to level up.

Why would it be unfair to nerf them? No matter what happens, the goal is to have all archetypes roughly equal for levelling speed. If we buff every other archetype, they'll still have lost their edge, which is what they paid for.

I disagree that it's always better to buff the weaker side. Sometimes, certainly. Othertimes, not. This clearly seems to be a case where it's better to nerf the stronger group - it's simpler, easier and will affect fewer people.

Note that I'm not claiming it's administratively more wise to nerf the weaker side, given the loud wailing that would ensue, but I think it would make for a better game. If we only ever buff, everyone and everything will end up insanely powerful.

Sidenote (an idea that I just had while writing): why not make it so that if you're wielding two weapons (of any description), your critical hit-rate is halved? Then just halve (or reduce by one-third or two-thirds, whatever works, numbers aren't the point,) the critical-hit rate for monks.
Unknown2008-09-21 22:17:17
For all this talk of imbalance, I have yet to see any hard proof. Or like might/level'd arti'd compilation of time per kill. Also I want to say anyone who isn't over level 80 probably shouldn't talk about level 80 bashing speed.
Unknown2008-09-22 14:03:18
QUOTE(Okin @ Sep 21 2008, 04:58 PM) 560370
Sidenote (an idea that I just had while writing): why not make it so that if you're wielding two weapons (of any description), your critical hit-rate is halved? Then just halve (or reduce by one-third or two-thirds, whatever works, numbers aren't the point,) the critical-hit rate for monks.


No. You still don't get it. I swing two weapons, but I don't do the same damage with one weapon that someone with a two-handed weapon does. Halving the critical rate, or even reducing it at all, is a bad idea.
Ronny2008-09-22 15:07:13
Having played a mage for most of my time on Lusternia, I have to say that the only real difference I find is tankiness. If you are comparing hunting alone, I generally hunt about as fast as most other classes around my level provided I don't hunt mobs that make me run (Huge groups of Adorath, kephera, etc). Warriors get it slightly easier with higher health and general tankiness but the damage output for bashing seems to be about the same. Monks feel easier because they are mostly automatic and things like contort help when bashing mobs that entangle (again kephera, etc).

Its only when you hunt in groups where you find warriors and monks getting most of the corpses because they land a lot of hits in and are more likely to land the killing blow.
Okin2008-09-22 16:45:13
My idea was, as I said, a sidenote. I'll be the first to own up to not understanding all the intricate mechanics. My original point, which I stick to, is that it's not unreasonable to nerf warriors and monks just because some people may have powergamed and switched classes/bought credits based on an imbalance which should have been obviously impermanent.
Unknown2008-09-22 20:28:46
There is no Huge Imbalance or it would have been fixed already. Just like when they fixed it before. I'm not sure Okin if you have ever hit anything or what. But chances are your staring over the fence never having bother'd to travel to the other pasture and just taste to see how green the grass is. I stick by my comment having played basicly all the professions. The only real bashing issue that needs to change would be monks auto raze.
Unknown2008-09-22 21:23:29
QUOTE(krin1 @ Sep 22 2008, 04:28 PM) 560815
There is no Huge Imbalance or it would have been fixed already. Just like when they fixed it before. I'm not sure Okin if you have ever hit anything or what. But chances are your staring over the fence never having bother'd to travel to the other pasture and just taste to see how green the grass is. I stick by my comment having played basicly all the professions. The only real bashing issue that needs to change would be monks auto raze.



Ok.

Acrune: If and when you read this, rank your ease of bashing as a warrior, aquamancer, celestine, and bard.
Ashteru2008-09-22 21:25:54
QUOTE(Deschain @ Sep 22 2008, 09:23 PM) 560832
Acrune: If and when you read this, rank your ease of bashing as a warrior, aquamancer, celestine, and bard.

I can rank it for you between ebonguard, Stagdruid, crowdruid, geomancer, nekotai, nihilist, ur'guard, serenguard and some more I am forgetting right now.
Unknown2008-09-22 21:26:17
QUOTE(Ashteru @ Sep 22 2008, 05:25 PM) 560833
I can rank it for you between ebonguard, Stagdruid, crowdruid, geomancer, nekotai, nihilist, ur'guard, serenguard and some more I am forgetting right now.


Ashteru, I choose you!
Ashteru2008-09-22 21:33:20
Hmm, well, for general comfort:

Stag Serenguard = Night Ebonguard = Moon Serenguard > Geomancer = Nekotai > Nihilist = Crow Ebonguard> Hartstone > Blacktalon = Warrior Tracker

for speed, it's probably

Nekotai = Night Ebonguard = Moon Serenguard > Geomancer = Stag Serenguard > Nihilist = Crow Ebonguard = Tracker > Hartstone > Blacktalon

I can explain closer if you want.
Arin2008-09-22 21:35:23
This is slightly offtopic.gif but...

I am curious what governs the speed and strength of a Bard's minorsecond - stats? skills? some strange buff?
Unknown2008-09-22 21:41:00
QUOTE(Ashteru @ Sep 22 2008, 09:33 PM) 560838
Hmm, well, for general comfort:

Stag Serenguard = Night Ebonguard = Moon Serenguard > Geomancer = Nekotai > Nihilist = Crow Ebonguard> Hartstone > Blacktalon = Warrior Tracker

for speed, it's probably

Nekotai = Night Ebonguard = Moon Serenguard > Geomancer = Stag Serenguard > Nihilist = Crow Ebonguard = Tracker > Hartstone > Blacktalon

I can explain closer if you want.


was that pre monk bashing nerf?
Ashteru2008-09-22 21:46:05
Nope, after.
Unknown2008-09-22 22:12:35
QUOTE(Ashteru @ Sep 22 2008, 09:46 PM) 560847
Nope, after.


Well what the hell am I doing wrong then..
Ashteru2008-09-22 22:19:41
Are you a Demigod with 110 speed nekai runed with some level 2 runes, illithoid and trans in a slew of skills? *g*
Unknown2008-09-22 22:37:35
I have 2 out of four..
Xenthos2008-09-22 22:40:55
QUOTE(krin1 @ Sep 22 2008, 06:37 PM) 560858
I have 2 out of four..

You're also missing the level 3 crit rune, I would imagine.
Acrune2008-09-23 00:54:14
QUOTE(Deschain @ Sep 22 2008, 05:23 PM) 560832
Ok.

Acrune: If and when you read this, rank your ease of bashing as a warrior, aquamancer, celestine, and bard.


Bards before the massive nerfs, paladin, bards after the massive nerf, TK aqua, celestine, runes aqua.
Acrune2008-09-23 00:55:15
QUOTE(krin1 @ Sep 22 2008, 06:37 PM) 560858
I have 2 out of four..


He listed 5 things. One has to doubt what your opinion is worth on the subject when you can't even count tongue.gif
Klaermon2008-09-23 01:45:43
QUOTE(Acrune @ Sep 22 2008, 08:54 PM) 560929
Bards before the massive nerfs, paladin, bards after the massive nerf, TK aqua, celestine, runes aqua.

What was the bard nerf?