Unknown2008-09-29 07:09:22
By the way, me and Dag really did attack each other.
Xavius2008-09-29 07:10:51
Aaaah. But it's bedtime!
Ok. I'll try to put in signups tonight. Stick around if you want in.
Ok. I'll try to put in signups tonight. Stick around if you want in.
Unknown2008-09-29 07:12:23
I want in too!
Also, first post has been updated with roles, poke at that if you want while I try to sort out the list.
Also, first post has been updated with roles, poke at that if you want while I try to sort out the list.
Shiri2008-09-29 07:15:53
Ouch, I was guilty? Luckily we offed the cop then.
Unknown2008-09-29 07:21:34
Silferras, thanks for the awesome game! I really enjoyed it!
Unknown2008-09-29 07:33:12
Summary:
3 Mafia (innocent godfather, roleblocker, bomb)
1 Cult (leader)
1 SK
2 Bloodfeuders (special townies)
10 Town (vigilante, roleblocker, doctor, investigator, day-forcer, conditional 1-shot dayvig, mason pair, 1 french vanilla, 1 guilty vanilla)
Total: 17
ROLE PMs
TOWN
3 Mafia (innocent godfather, roleblocker, bomb)
1 Cult (leader)
1 SK
2 Bloodfeuders (special townies)
10 Town (vigilante, roleblocker, doctor, investigator, day-forcer, conditional 1-shot dayvig, mason pair, 1 french vanilla, 1 guilty vanilla)
Total: 17
ROLE PMs
TOWN
QUOTE
You are ABSOL. (Furien)
Many whisper of you being the harbinger of disaster, but more often than not, you are merely the bearer of bad news. Despite living a solitary life, it is still a life that would be infinitely preferable to being in captivity.
You're willing to lead a lone crusade against the traitors, and if others would hesitate to kill, you would rather bear the consequences and the responsibility than do nothing. As such, you can kill once every night using NIGHT SLASH.
You win when all threats to the town are eliminated.
(Kill text: If not for the deep, bloodless slashes that mar the crumpled body of, they seem to be merely asleep. )
Many whisper of you being the harbinger of disaster, but more often than not, you are merely the bearer of bad news. Despite living a solitary life, it is still a life that would be infinitely preferable to being in captivity.
You're willing to lead a lone crusade against the traitors, and if others would hesitate to kill, you would rather bear the consequences and the responsibility than do nothing. As such, you can kill once every night using NIGHT SLASH
You win when all threats to the town are eliminated.
(Kill text: If not for the deep, bloodless slashes that mar the crumpled body of
QUOTE
You are SKITTY. (Noola)
What fun! You've never been off the island your entire life, and Wailord is so nice to bring all of you around on a great big adventure. You're not quite sure why some of your fellow travellers have disappeared, but you're sure they'll be back sooner or later. Then you can play with them again!
In the meantime, you have so many other playmates that you're spoiled for choice, but they seem to be so somber and serious all the time. Not to mention being ever so boring! You can brighten things up by CHARMing one of them into playing with you, occupying your playmate with your cute little antics and keeping them too busy to do anything else all through the night. To do this, PM me with CHARM during the night.
Though you're only peripherally aware of it, you win when all threats to the town are eliminated.
(MODNOTE:
To target if successfully roleblocked: You were too distracted to carry out WHATEVER tonight.)
What fun! You've never been off the island your entire life, and Wailord is so nice to bring all of you around on a great big adventure. You're not quite sure why some of your fellow travellers have disappeared, but you're sure they'll be back sooner or later. Then you can play with them again!
In the meantime, you have so many other playmates that you're spoiled for choice, but they seem to be so somber and serious all the time. Not to mention being ever so boring! You can brighten things up by CHARMing one of them into playing with you, occupying your playmate with your cute little antics and keeping them too busy to do anything else all through the night. To do this, PM me with CHARM
Though you're only peripherally aware of it, you win when all threats to the town are eliminated.
(MODNOTE:
To target if successfully roleblocked: You were too distracted to carry out WHATEVER tonight.)
QUOTE
You are BLISSEY. (Rika)
You're not quite sure how it all happened, but you know one thing - the traitors must be rooted out at all costs. Your motherly instincts and innate happiness have helped to keep spirits up so far, but you hope that the threat will be banished soon so that all of you can return to your lives.
Because of their mystical qualities, giving one of your SOFTBOILED eggs to someone will protect him or her from harm for one night, as well as lending them a sense of compassionate well-being and clarity of mind. This can be used on yourself.
You win when all threats to the town are eliminated.
(MODNOTE: Gives immunity to conversion to the protected for that night.)
You're not quite sure how it all happened, but you know one thing - the traitors must be rooted out at all costs. Your motherly instincts and innate happiness have helped to keep spirits up so far, but you hope that the threat will be banished soon so that all of you can return to your lives.
Because of their mystical qualities, giving one of your SOFTBOILED eggs to someone will protect him or her from harm for one night, as well as lending them a sense of compassionate well-being and clarity of mind. This can be used on yourself.
You win when all threats to the town are eliminated.
(MODNOTE: Gives immunity to conversion to the protected for that night.)
QUOTE
You are NOCTOWL. (Zetsu)
You were one of the first to spot the human invaders, and only your sharp nightsight and silent flight allowed you to get away in order to warn the others. Unwilling to suffer capture, you will do all you can to seek out and expose those who betray their own kind for the whims of humanity.
Once every night, you can use your stealth and your skill to snoop in on your one of your comrades' minds as they sleep, gleaning choice morsels of information from their dreams by performing DREAM EATER on your chosen prey.
You win when all threats to the town are eliminated.
(MODNOTE:
Return message: You perch above and sample their dreams thoughtfully, sifting through the slumbering thoughts to get to the meat of the matter. After some time, you are able to find out the following about your target:
Town: They are loyal to the town and have no powers/short snip of powers.
Mafia: They are loyal to the humans.
Cult/SK: They have no loyalties except to themselves.
Cult convert: They were once loyal to the town, but has since been subverted from your cause.)
You were one of the first to spot the human invaders, and only your sharp nightsight and silent flight allowed you to get away in order to warn the others. Unwilling to suffer capture, you will do all you can to seek out and expose those who betray their own kind for the whims of humanity.
Once every night, you can use your stealth and your skill to snoop in on your one of your comrades' minds as they sleep, gleaning choice morsels of information from their dreams by performing DREAM EATER on your chosen prey.
You win when all threats to the town are eliminated.
(MODNOTE:
Return message: You perch above
Town: They are loyal to the town and have no powers/short snip of powers.
Mafia: They are loyal to the humans.
Cult/SK: They have no loyalties except to themselves.
Cult convert: They were once loyal to the town, but has since been subverted from your cause.)
QUOTE
You are BELLOSSOM. (Shaddus)
There is nothing you love more than dancing in the sun, though the loss of your fellow Bellossom troupe has put a damper on things. Still, the sooner you get rid of the villains, the sooner all of you can get home, and you're awfully worried about the friends you left behind.
You can express your love for the sun during the day or twilight hours by banishing the darkness of night once in the game, causing the next day to follow straight on the heels of the end of the current day. This also changes the weather to sunny for the next five days. More of that lovely, lovely sunlight for everyone, especially your fellow plants!
To activate your power, post SUNNY DAY in bold any time before night officially falls.
You win when all threats to the town are eliminated.
(MODNOTE:
Sunny Day text: (player) whirls gracefully and unabashedly into a joyous dance of celebration, the sunlight shimmering in glorious tandem with every lively movement. Bright motes of light burst into existence around her form, spinning off on wild tangents to sparkle lingeringly in the air.)
There is nothing you love more than dancing in the sun, though the loss of your fellow Bellossom troupe has put a damper on things. Still, the sooner you get rid of the villains, the sooner all of you can get home, and you're awfully worried about the friends you left behind.
You can express your love for the sun during the day or twilight hours by banishing the darkness of night once in the game, causing the next day to follow straight on the heels of the end of the current day. This also changes the weather to sunny for the next five days. More of that lovely, lovely sunlight for everyone, especially your fellow plants!
To activate your power, post SUNNY DAY in bold any time before night officially falls.
You win when all threats to the town are eliminated.
(MODNOTE:
Sunny Day text: (player) whirls gracefully and unabashedly into a joyous dance of celebration, the sunlight shimmering in glorious tandem with every lively movement. Bright motes of light burst into existence around her form, spinning off on wild tangents to sparkle lingeringly in the air.)
QUOTE
You are CHERRIM. (Simon)
The purple one for now.
A shy little bud most of the time, you truly shine only when sunlight reigns and transforms you into a beautiful blossom. While you wish for all your heart to return to your sunny home, you keep your purple petals to yourself.
You have no powers at this time.
You win when all threats to the town are eliminated.
(MODNOTE: Gains one-shot daykill when Sunny Day is in effect, can be used any time within the next five days. The first day is the day that Sunny Day forces.
As rays of sunlight fall across the island, your petals unfurl gracefully to reveal the blossom of your true self. You gain a new attack!
SOLARBEAM - You can now SOLARBEAM to kill one of your company during the day. You only have enough energy for one shot, but it can be used any time over the next five days.
Kill text: With a focused look, (player) rapidly absorbs a few last dancing motes of light, then unleashes an eye-searing beam of light in's direction, instantly scorching them to death.)
The purple one for now.
A shy little bud most of the time, you truly shine only when sunlight reigns and transforms you into a beautiful blossom. While you wish for all your heart to return to your sunny home, you keep your purple petals to yourself.
You have no powers at this time.
You win when all threats to the town are eliminated.
(MODNOTE: Gains one-shot daykill when Sunny Day is in effect, can be used any time within the next five days. The first day is the day that Sunny Day forces.
As rays of sunlight fall across the island, your petals unfurl gracefully to reveal the blossom of your true self. You gain a new attack!
SOLARBEAM - You can now SOLARBEAM
Kill text: With a focused look, (player) rapidly absorbs a few last dancing motes of light, then unleashes an eye-searing beam of light in
QUOTE
You are SWABLU. (Arix)
Young and hardly a few months out of the shell, you're one scared little cloud-birdy. You have scarcely any idea of what's going on, only that there are baddies after you and everyone else around you. Sticking to your mother's side seems your best, and only, option.
You can talk to your mother, Altaria (playername goes here), via PM anytime.
You win when all threats to the town are eliminated.
Young and hardly a few months out of the shell, you're one scared little cloud-birdy. You have scarcely any idea of what's going on, only that there are baddies after you and everyone else around you. Sticking to your mother's side seems your best, and only, option.
You can talk to your mother, Altaria (playername goes here), via PM anytime.
You win when all threats to the town are eliminated.
QUOTE
You are ALTARIA. (Esano)
Making it off the island with just your youngest chick, you constantly worry about about the rest of your progeny. The only thing you can do for the moment, though, is to ensure that that single child is safe and taken care of. With traitors in your midst, it's all you can do to try and protect the one that you hold dear by doing your best to root them out.
You can talk to your child, Swablu (playername goes here), via PM anytime.
You win when all threats to the town are eliminated.
Making it off the island with just your youngest chick, you constantly worry about about the rest of your progeny. The only thing you can do for the moment, though, is to ensure that that single child is safe and taken care of. With traitors in your midst, it's all you can do to try and protect the one that you hold dear by doing your best to root them out.
You can talk to your child, Swablu (playername goes here), via PM anytime.
You win when all threats to the town are eliminated.
QUOTE
You are WAILORD. (Casilu)
Having ferried all of your companions to safety, you're pleased that most of them have made it. The thought that all your effort will be for naught if the humans' lackeys are allowed free rein annoys you, but you can't help much with the situation on land due to your enormous bulk and aquatic nature.
Because of this, your fins are unfortunately tied in most respects. You can SPLASH around during the day by posting it in bold, but otherwise, you have no powers.
You win when all threats to the town are eliminated.
(Splash text: (player) splashes vigorously, throwing up huge waves and drawing stares both curious and expectant.. But nothing happened! RRGH MODIFY AS NEEDED FOR REPEATED SPLASHES.)
Having ferried all of your companions to safety, you're pleased that most of them have made it. The thought that all your effort will be for naught if the humans' lackeys are allowed free rein annoys you, but you can't help much with the situation on land due to your enormous bulk and aquatic nature.
Because of this, your fins are unfortunately tied in most respects. You can SPLASH around during the day by posting it in bold, but otherwise, you have no powers.
You win when all threats to the town are eliminated.
(Splash text: (player) splashes vigorously, throwing up huge waves and drawing stares both curious and expectant.. But nothing happened! RRGH MODIFY AS NEEDED FOR REPEATED SPLASHES.)
QUOTE
You are LOPUNNY. (Shiri)
You were once under the sway of the humans, but escaped their grasp long before the current incursion. Though you remember fragments of your life in captivity, you much prefer your freedom, thank you very much. Despite your loyalty, your humanoid allure wins you little more than polite indifference from your company.
You do not have any particularly remarkable powers.
You win when all threats to the town are eliminated.
(MODNOTE: Appears guilty when investigated.)
You were once under the sway of the humans, but escaped their grasp long before the current incursion. Though you remember fragments of your life in captivity, you much prefer your freedom, thank you very much. Despite your loyalty, your humanoid allure wins you little more than polite indifference from your company.
You do not have any particularly remarkable powers.
You win when all threats to the town are eliminated.
(MODNOTE: Appears guilty when investigated.)
Unknown2008-09-29 07:33:42
SPECIAL
(Mafia capture text: In the vicinity was last seen, only an incongruously bright Pokéball rocks slightly in the morning breeze.)
CULT
(When cult convert is killed: (player) appeared to have been swayed from the cause of the town.)
SERIAL KILLER
QUOTE
You are ZANGOOSE. (Myrkr)
One of those who only just managed to make it before Wailord surfed away from the island, you were enraged to find that your lifelong arch-nemesis, Seviper, has made it too. Your hatred for the poisonous serpent overwhelms all your thoughts.
You may CRUSH CLAW once a night in a bid to seek out Seviper. If your target is not whom you seek, you have enough presence of mind to pull back your attack, though you will have to wait for the next night to try again.
You win when you successfully CRUSH CLAW Seviper. If Seviper is lynched or nightkilled before that happens, you become a member of the town.
(MODNOTE: Goes through protection.
Not Seviper: You prowl towards vengefully, the red mist of bloodrage hazing your vision. As you near your intended target, your perception heightens for the briefest moment, but that moment is enough for you to realise that it is not Seviper you are stalking. The mist fades away slightly, and you slink off to sharpen your claws for another try.
Seviper: You prowl towards vengefully, the red mist of bloodrage hazing your vision. As you near your arch-nemesis, your perception heightens in anticipation for the kill, and you realise with adrenaline-charged glee that Seviper has not noticed your presence. Silently stealing up behind him, you end his life with two powerful thrusts of your claws, crushing his windpipe in an instant.
Kill message: (player) stares up at the sky with glassy eyes, the blood-crusted slashes across their throat and instantly-crushed windpipe testimony to the violence of their death.
To player: Having dispatched your lifelong enemy/Seeing your lifelong enemy dispatched, your mind clears and the constant mist of bloodrage lifts from your vision. You are now a member of the town. You have no other powers.)
One of those who only just managed to make it before Wailord surfed away from the island, you were enraged to find that your lifelong arch-nemesis, Seviper, has made it too. Your hatred for the poisonous serpent overwhelms all your thoughts.
You may CRUSH CLAW
You win when you successfully CRUSH CLAW Seviper. If Seviper is lynched or nightkilled before that happens, you become a member of the town.
(MODNOTE: Goes through protection.
Not Seviper: You prowl towards
Seviper: You prowl towards
Kill message: (player) stares up at the sky with glassy eyes, the blood-crusted slashes across their throat and instantly-crushed windpipe testimony to the violence of their death.
To player: Having dispatched your lifelong enemy/Seeing your lifelong enemy dispatched, your mind clears and the constant mist of bloodrage lifts from your vision. You are now a member of the town. You have no other powers.)
QUOTE
You are SEVIPER. (Daganev)
One of those who only just managed to make it before Wailord surfed away from the island, you were enraged to find that your lifelong arch-nemesis, Zangoose, has made it too. Your hatred for the cat-like ferret overwhelms all your thoughts.
You may POISON TAIL once a night in a bid to seek out Zangoose. If your target is not whom you seek, you have enough presence of mind to pull back your attack, though you will have to wait for the next night to try again.
You win when you successfully POISON TAIL Zangoose. If Zangoose is lynched or nightkilled before that happens, you become a member of the town.
(MODNOTE: Goes through protection.
Not Zangoose: You prowl towards vengefully, the red mist of bloodrage hazing your vision. As you near your intended target, your perception heightens for the briefest moment, but that moment is enough for you to realise that it is not Zangoose you are stalking. The mist fades away slightly, and you slink off to sharpen your tailblade for another try.
Zangoose: You prowl towards vengefully, the red mist of bloodrage hazing your vision. As you near your arch-nemesis, your perception heightens in anticipation for the kill, and you realise with adrenaline-charged glee that Zangoose has not noticed your presence. Silently slithering up behind him, you end his life with a powerful thrust of your tailblade, slashing the breath from him in an instant.
Kill message: (player) stares up at the sky with glassy eyes, the poison-laced slashes across their throat and body testimony to the violence of their death.
To player: Having dispatched your lifelong enemy, your mind clears and the constant mist of bloodrage lifts from your vision. You are now a member of the town. You have no powers.)
One of those who only just managed to make it before Wailord surfed away from the island, you were enraged to find that your lifelong arch-nemesis, Zangoose, has made it too. Your hatred for the cat-like ferret overwhelms all your thoughts.
You may POISON TAIL
You win when you successfully POISON TAIL Zangoose. If Zangoose is lynched or nightkilled before that happens, you become a member of the town.
(MODNOTE: Goes through protection.
Not Zangoose: You prowl towards
Zangoose: You prowl towards
Kill message: (player) stares up at the sky with glassy eyes, the poison-laced slashes across their throat and body testimony to the violence of their death.
To player: Having dispatched your lifelong enemy, your mind clears and the constant mist of bloodrage lifts from your vision. You are now a member of the town. You have no powers.)
QUOTE
IF BOTH TARGET EACH OTHER (wtf):
To Zangoose: You prowl towards vengefully, the red mist of bloodrage hazing your vision. As you near your arch-nemesis, your perception heightens in anticipation for the kill, and you realise with adrenaline-charged glee that Seviper is ready and waiting for you. His low hissing becomes more venomous as you pad closer, and the image of his poised tailblade etches itself into your mind, causing your bloodrage to intensify almost beyond bearing.
You circle each other warily. Seviper suddenly pounces for your throat, and, with lightning-quick reflexes, you end his life with two powerful thrusts of your claws as he closes in on you. Your unholy glee at feeling them crush his windpipe overwhelms even the sensation of his tailblade sinking fatally into your neck. Everything fades to a triumphant red, then a cool, blessed darkness.
To Seviper: You prowl towards vengefully, the red mist of bloodrage hazing your vision. As you near your arch-nemesis, your perception heightens in anticipation for the kill, and you realise with adrenaline-charged glee that Zangoose is ready and waiting for you. His low snarling becomes more venomous as you pad closer, and the image of his poised claws etches itself into your mind, causing your bloodrage to intensify almost beyond bearing.
You circle each other warily. Zangoose suddenly pounces for your throat, and, with lightning-quick reflexes, you end his life with a powerful thrust of your tailblade as he closes in on you. Your unholy glee at feeling it slice through his windpipe overwhelms even the sensation of his claws sinking fatally into your neck. Everything fades to a triumphant red, then a cool, blessed darkness.
Day message: Seviper (Daganev) stares up at the sky with glassy eyes forever fixed in an expression of snarling glee, the blood-crusted slashes across his throat and instantly-crushed windpipe testimony to the violence of his death.
Nearby, Zangoose (Myrkr) stares up at the sky with a similar expression of rigid, unholy triumph, the poison-laced slash across her throat and sliced windpipe the obvious cause of her untimely death.
MAFIATo Zangoose: You prowl towards
You circle each other warily. Seviper suddenly pounces for your throat, and, with lightning-quick reflexes, you end his life with two powerful thrusts of your claws as he closes in on you. Your unholy glee at feeling them crush his windpipe overwhelms even the sensation of his tailblade sinking fatally into your neck. Everything fades to a triumphant red, then a cool, blessed darkness.
To Seviper: You prowl towards
You circle each other warily. Zangoose suddenly pounces for your throat, and, with lightning-quick reflexes, you end his life with a powerful thrust of your tailblade as he closes in on you. Your unholy glee at feeling it slice through his windpipe overwhelms even the sensation of his claws sinking fatally into your neck. Everything fades to a triumphant red, then a cool, blessed darkness.
Day message: Seviper (Daganev) stares up at the sky with glassy eyes forever fixed in an expression of snarling glee, the blood-crusted slashes across his throat and instantly-crushed windpipe testimony to the violence of his death.
Nearby, Zangoose (Myrkr) stares up at the sky with a similar expression of rigid, unholy triumph, the poison-laced slash across her throat and sliced windpipe the obvious cause of her untimely death.
(Mafia capture text: In the vicinity
QUOTE
You are DITTO. (Diamondais)
You don't understand why these wildlings persist in struggling for their freedom. Your human takes such good care of you that it seems rank insanity for your fellow Pokémon to resist so stubbornly. As requested of you, you will do all you can to subdue them in your trainer's stead.
You can TRANSFORM INTO once per night to take on their appearance as well as a reduced form of their powers, provided that they have powers you are able to learn. You may do this twice in the game, but you may not target the same player both times. Also, because of your ability to take on any shape you desire, you appear innocent when investigated.
You or one of your fellow mafia may overpower and capture one Pokémon once per night by PMing me with CAPTURE.
You may talk to said fellow mafia Gardevoir (Ryleth) and Drifloon (Doman) at night.
You win when the mafia comprises a majority of the town.
(MODNOTE: Ditto gains the following powers if transformed into the corresponding Pokémon. Does not necessarily include all town with powers.
You used Transform! Your usual pink formlessness shimmers and coalesces into a perfect copy of your target.
Skitty - You have gained a one-shot roleblock. CHARM during the night to activate this power. This must be used by the following night, or your memory of this skill will fade.
Blissey - You have gained a brief nightkill immunity. You cannot be killed tonight, but your memory of this skill will fade by the following day.
Noctowl - You have gained a one-shot investigate. DREAM EATER during the night to activate this power. This must be used by the following night, or your memory of this skill will fade.
Absol/Deoxys - You have gained a one-shot nightkill. You can NIGHT SLASH/PSYCHO BOOST during the night to activate this power. This must be used by the following night, or your memory of this skill will fade.
Lopunny - You lose your innocence, and will no longer be protected by it if investigated. Nyahaha.
Everyone else - You gain no new powers.)
You don't understand why these wildlings persist in struggling for their freedom. Your human takes such good care of you that it seems rank insanity for your fellow Pokémon to resist so stubbornly. As requested of you, you will do all you can to subdue them in your trainer's stead.
You can TRANSFORM INTO
You or one of your fellow mafia may overpower and capture one Pokémon once per night by PMing me with CAPTURE
You may talk to said fellow mafia Gardevoir (Ryleth) and Drifloon (Doman) at night.
You win when the mafia comprises a majority of the town.
(MODNOTE: Ditto gains the following powers if transformed into the corresponding Pokémon. Does not necessarily include all town with powers.
You used Transform! Your usual pink formlessness shimmers and coalesces into a perfect copy of your target.
Skitty - You have gained a one-shot roleblock. CHARM
Blissey - You have gained a brief nightkill immunity. You cannot be killed tonight, but your memory of this skill will fade by the following day.
Noctowl - You have gained a one-shot investigate. DREAM EATER
Absol/Deoxys - You have gained a one-shot nightkill. You can NIGHT SLASH/PSYCHO BOOST
Lopunny - You lose your innocence, and will no longer be protected by it if investigated. Nyahaha.
Everyone else - You gain no new powers.)
QUOTE
You are GARDEVOIR. (Ryleth)
Your love for your trainer is such that it overpowers any compunctions you might have about temporarily hurting your fellow kind, even innocent wildlings. What do they have to lose when your humans possess a wealth of magical healing items and centers? It is your duty to enlighten them and teach them what they are missing, through whatever means necessary.
You can IMPRISON one Pokémon per night in order to prevent them from acting on any of their foolish, uneducated impulses. You may do this three times during the course of the game.
You or one of your fellow mafia may overpower and capture one Pokémon once per night by PMing me with CAPTURE.
You may talk to said fellow mafia Ditto (player) and Drifloon (player) at night.
You win when the mafia comprises a majority of the town.
Your love for your trainer is such that it overpowers any compunctions you might have about temporarily hurting your fellow kind, even innocent wildlings. What do they have to lose when your humans possess a wealth of magical healing items and centers? It is your duty to enlighten them and teach them what they are missing, through whatever means necessary.
You can IMPRISON one Pokémon per night in order to prevent them from acting on any of their foolish, uneducated impulses. You may do this three times during the course of the game.
You or one of your fellow mafia may overpower and capture one Pokémon once per night by PMing me with CAPTURE
You may talk to said fellow mafia Ditto (player) and Drifloon (player) at night.
You win when the mafia comprises a majority of the town.
QUOTE
You are DRIFLOON. (Doman)
Gardevoir tugged you along, so here you are on this desolate, forsaken island. You don't really mind, though, since you know that your trainers will be along sooner or later to claim you and their spoils.
Though usually calm, you have a disconcerting habit of blowing up in the AFTERMATH of your death. If you are daykilled, nightkilled, or lynched, the last one to touch you will perish along with you. This ability is passive.
You or one of your fellow mafia may overpower and capture one Pokémon once per night by PMing me with CAPTURE.
You may talk to said fellow mafia Ditto (player) and Gardevoir (player) at night.
You win when the mafia comprises a majority of the town.
Gardevoir tugged you along, so here you are on this desolate, forsaken island. You don't really mind, though, since you know that your trainers will be along sooner or later to claim you and their spoils.
Though usually calm, you have a disconcerting habit of blowing up in the AFTERMATH of your death. If you are daykilled, nightkilled, or lynched, the last one to touch you will perish along with you. This ability is passive.
You or one of your fellow mafia may overpower and capture one Pokémon once per night by PMing me with CAPTURE
You may talk to said fellow mafia Ditto (player) and Gardevoir (player) at night.
You win when the mafia comprises a majority of the town.
CULT
(When cult convert is killed: (player) appeared to have been swayed from the cause of the town.)
QUOTE
You are SPIRITOMB. (Balizar)
You once belonged to a trainer, but this unexpected freedom has given you a new purpose in life - being at someone's beck and call hardly appeals to you. As it is, though, it seems that most of the wildlings desire nothing more than returning to their life of peace on the island - naive of them, when you alone know that a strike back at the humans is the only thing that will get them to leave all of you alone.
You can HYPNOTISE once per night to attempt to convert them to your cause, with a 70% success rate. Warning: if your target is a member of the mafia, you will be overpowered and recaptured befitting your status as a renegade.
You win when those you hypnotise comprises a majority of the town.
(MODNOTE: No reversions. Can hypnotise Deoxys at 50% success.
Successful convertee: You have been hypnotised by Spiritomb (player). You no longer work for the town's cause. You may speak to Spiritomb via PM at night.
Success PM: You have successfully hypnotised and subverted their loyalty. They now work for your cause. You may speak to via PM at night.
Return message when target is mafia: You recoil in dismay as recognises your attack and, with help of their fellow mafia, swiftly dispatches you with ease. You have been recaptured!
Daybreak message: As if they have never been here, all traces of (player) are gone.)
You once belonged to a trainer, but this unexpected freedom has given you a new purpose in life - being at someone's beck and call hardly appeals to you. As it is, though, it seems that most of the wildlings desire nothing more than returning to their life of peace on the island - naive of them, when you alone know that a strike back at the humans is the only thing that will get them to leave all of you alone.
You can HYPNOTISE
You win when those you hypnotise comprises a majority of the town.
(MODNOTE: No reversions. Can hypnotise Deoxys at 50% success.
Successful convertee: You have been hypnotised by Spiritomb (player). You no longer work for the town's cause. You may speak to Spiritomb via PM at night.
Success PM: You have successfully hypnotised
Return message when target is mafia: You recoil in dismay as
Daybreak message: As if they have never been here, all traces of (player) are gone.)
SERIAL KILLER
QUOTE
You are DEOXYS. (Xavius)
The one on the top left is you! For now.
Having fallen from space and onto the island for less than a week, you are less than pleased when you find your sanctuary invaded by these.. foreign creatures. You want nothing more than peace and quiet to regain your strength and regenerate your body, and they are not helping in the slightest.
You can get rid of one of the pests every night with PSYCHO BOOST. Every night, you will passively recover a bit more of your strength as you rest.
You win when everyone else is dead or captured.
The one on the top left is you! For now.
Having fallen from space and onto the island for less than a week, you are less than pleased when you find your sanctuary invaded by these.. foreign creatures. You want nothing more than peace and quiet to regain your strength and regenerate your body, and they are not helping in the slightest.
You can get rid of one of the pests every night with PSYCHO BOOST
You win when everyone else is dead or captured.
Unknown2008-09-29 07:36:14
Night One:
Myrkr - CRUSH CLAWs Daganev
Daganev - POISON TAILs Myrkr
Noola - CHARMs Bali (blocks Hypnosis)
Zetsu - DREAM EATER on Casilu
Rika - SOFTBOILED on Shiri
Bali - HYPNOTISEs Noola (Success but roleblocked)
Furien - No Action
Mafia CAPTUREs Shaddus
Diamondais TRANSFORMs into Shiri (loses innocence)
Night Two:
Zetsu - DREAM EATER on Furien
Rika - SOFTBOILED on Bali
Furien - NIGHT SLASHes Zetsu
Bali - HYPNOTISEs Shiri (Success)
Noola - No Action
Mafia CAPTUREs Bali (failed due to protection)
Night Three:
Rika - SOFTBOILED on Rika
Noola - CHARMs Furien
Furien - NIGHT SLASHes Simon (fails due to roleblock)
Bali - HYPNOTISEs Rika (fails due to protection)
Mafia CAPTUREs Bali
Myrkr - CRUSH CLAWs Daganev
Daganev - POISON TAILs Myrkr
Noola - CHARMs Bali (blocks Hypnosis)
Zetsu - DREAM EATER on Casilu
Rika - SOFTBOILED on Shiri
Bali - HYPNOTISEs Noola (Success but roleblocked)
Furien - No Action
Mafia CAPTUREs Shaddus
Diamondais TRANSFORMs into Shiri (loses innocence)
Night Two:
Zetsu - DREAM EATER on Furien
Rika - SOFTBOILED on Bali
Furien - NIGHT SLASHes Zetsu
Bali - HYPNOTISEs Shiri (Success)
Noola - No Action
Mafia CAPTUREs Bali (failed due to protection)
Night Three:
Rika - SOFTBOILED on Rika
Noola - CHARMs Furien
Furien - NIGHT SLASHes Simon (fails due to roleblock)
Bali - HYPNOTISEs Rika (fails due to protection)
Mafia CAPTUREs Bali
Unknown2008-09-29 07:39:29
The inclusion of Wailord and Skitty was on purpose, I admit. And Wailord having Splash was due to my thwarted plan for a Magikarp, which I removed along with Miltank (MILK DRINK two-shot reviver) and Zigzagoon (ODOR SLEUTH tracker).
Also, I realise I'm kinda anal in that I wrote out all the flavour messages beforehand. <.< I was very sad when Xavius' awesome role died the first day.
Funny parts were when Daganev and Myrkr targetted each other the same night (making me write more flavour text!) and when Diamondais lost her innocence!
Also, I realise I'm kinda anal in that I wrote out all the flavour messages beforehand. <.< I was very sad when Xavius' awesome role died the first day.
Funny parts were when Daganev and Myrkr targetted each other the same night (making me write more flavour text!) and when Diamondais lost her innocence!
Shiri2008-09-29 07:42:59
That was enjoyable game. I can see why you would have wanted to give the town a rezzer and tracker, cult + SK + 3 superpowers scum was pretty rough. I'm glad no one scried me and Diamondais hit the worst person in the game for her to hit.
Unknown2008-09-29 07:44:24
I would have won if I asked for protection, my only mistake really 2 scum lynched in a row thanks to moi. I would have gotten Ryleth next.
was fun, but too short
was fun, but too short
Unknown2008-09-29 07:44:53
QUOTE(Silferras @ Sep 29 2008, 03:39 AM) 564285
(MODNOTE: Gains one-shot daykill when Sunny Day is in effect, can be used any time within the next five days. The first day is the day that Sunny Day forces. If Bellossom is lynched or killed first, Cherrim gains Sunny Day.
I did?
Unknown2008-09-29 07:49:49
Oops, that was an earlier draft. Sorry about that.
Shiri2008-09-29 07:51:42
QUOTE(B_a_L_i @ Sep 29 2008, 08:44 AM) 564289
I would have gotten Ryleth next.
You were telling me it was obvious that Noola or Furien were the last scum...
Unknown2008-09-29 08:01:29
At this point, I forgot how I could tell Dag was Seviper.
I've noticed the more I play Mafia games, the sooner I get killed. Why is that?
I've noticed the more I play Mafia games, the sooner I get killed. Why is that?
Unknown2008-09-29 08:21:11
QUOTE
You were telling me it was obvious that Noola or Furien were the last scum...
I knew his claim was a weak one, and if I scrutinized Nools and Furien I probably would have ended up going back to him.
Shiri2008-09-29 09:06:24
Unpinned, incidentally.
Ryleth2008-09-29 09:20:14
Yeah my claim was poor, I waas honestly surprised when you all went - Oh? Fair enough Ryleth is townie. As for the game I'd actually like to apologise to everyone, my heart wasn't it in. I lurked badly at the start, was generally poor at my role and wasn't an asset to the game..so sorry
Noola2008-09-29 11:53:27
I had so much fun! OMG!
I didn't suck nearly as bad as I thought I would.
I didn't suck nearly as bad as I thought I would.
Shiri2008-09-29 11:58:51
QUOTE(Noola @ Sep 29 2008, 12:53 PM) 564380
I had so much fun! OMG!
I didn't suck nearly as bad as I thought I would.
I didn't suck nearly as bad as I thought I would.
Join the next one quick then!