Casilu2008-10-22 01:24:55
QUOTE(Deschain @ Oct 21 2008, 06:23 PM) 573864
* Monks get bashing fixed.
* Bards have damage looked at and fixed.
I can only assume druid/guardian bashing will be next?
* Bards have damage looked at and fixed.
I can only assume druid/guardian bashing will be next?
Yeah, they both need a SERIOUS nerf.
Unknown2008-10-22 01:25:58
QUOTE(Deschain @ Oct 22 2008, 01:23 AM) 573864
* Monks get bashing fixed.
* Bards have damage looked at and fixed.
I can only assume druid/guardian bashing will be next?
* Bards have damage looked at and fixed.
I can only assume druid/guardian bashing will be next?
Hopefully.
Tael2008-10-22 01:27:15
QUOTE(Thoros LaSaet @ Oct 21 2008, 09:25 PM) 573867
Hopefully.
Nerf those Blacktalon bastards. Their bashing is way too OP.
![freaked.gif](style_emoticons/<#EMO_DIR#>/freaked.gif)
Unknown2008-10-22 01:29:24
I just don't understand why so crappy of a problem (which should be relatively easy to fix) has been around so long, when the monk/bard formulas can be looked at and altered so fast.
Xenthos2008-10-22 01:33:41
QUOTE(Tael Talnara @ Oct 21 2008, 09:27 PM) 573870
Nerf those Blacktalon bastards. Their bashing is way too OP.
![freaked.gif](style_emoticons/<#EMO_DIR#>/freaked.gif)
![freaked.gif](style_emoticons/<#EMO_DIR#>/freaked.gif)
It should actually be somewhat decent when/if the Crowform change goes through and we can get a bit of carrion while hunting. Can use regurgitate while bashing without needing to go to the nest every two minutes. Though it does not affect damage.
Aerotan2008-10-22 01:37:46
Does deepmasquerade fool demesne watching?
Charune2008-10-22 01:38:29
QUOTE(Deschain @ Oct 21 2008, 09:29 PM) 573873
I just don't understand why so crappy of a problem (which should be relatively easy to fix) has been around so long, when the monk/bard formulas can be looked at and altered so fast.
I think you oversimplify how it looks in code!
Tael2008-10-22 01:41:21
QUOTE(Charune @ Oct 21 2008, 09:38 PM) 573881
I think you oversimplify how it looks in code!
Stop making yourself sound important. We all know the code is this:
IF GuardianPlayerbase = Whining
THEN emote dances in a pink tutu.
ELSE BuffMonkandWarrior
Unknown2008-10-22 01:45:43
QUOTE(Charune @ Oct 21 2008, 09:38 PM) 573881
I think you oversimplify how it looks in code!
Perhaps, since I'm not looking at the code, but this has been a problem for a very long time, and no matter how complicated the code is, it still feels like I'm getting looked over when I've been playing a bad-for-bashing archetype for two years.
The code can't be -that- complicated.
Unknown2008-10-22 01:45:50
QUOTE(Aerotan @ Oct 21 2008, 09:37 PM) 573880
Does deepmasquerade fool demesne watching?
No.
Xenthos2008-10-22 01:46:27
QUOTE(Tael Talnara @ Oct 21 2008, 09:41 PM) 573882
Stop making yourself sound important. We all know the code is this:
IF GuardianPlayerbase = Whining
THEN emote dances in a pink tutu.
ELSE BuffMonkandWarrior
IF GuardianPlayerbase = Whining
THEN emote dances in a pink tutu.
ELSE BuffMonkandWarrior
What?
You're setting all guardians to whining? Doesn't that automatically return a 1 (true)?
![suspicious.gif](style_emoticons/<#EMO_DIR#>/suspicious.gif)
*ponders which language this might be*
Tael2008-10-22 01:47:05
QUOTE(Xenthos @ Oct 21 2008, 09:46 PM) 573887
What?
You're setting all guardians to whining? Doesn't that automatically return a 1 (true)?
*ponders which language this might be*
You're setting all guardians to whining? Doesn't that automatically return a 1 (true)?
![suspicious.gif](style_emoticons/<#EMO_DIR#>/suspicious.gif)
*ponders which language this might be*
It's my own personal language
It's called..
STFU
Quite popular actually, derived from C.
Xenthos2008-10-22 01:47:55
QUOTE(Tael Talnara @ Oct 21 2008, 09:47 PM) 573888
It's my own personal language
It's called..
STFU
Quite popular actually, derived from C.
It's called..
STFU
Quite popular actually, derived from C.
Apparently not.
You're missing brackets, parenthesis, semicolons, all the lovely trappings of C...
Tael2008-10-22 01:48:37
QUOTE(Xenthos @ Oct 21 2008, 09:47 PM) 573891
Apparently not.
You're missing brackets, parenthesis, semicolons, all the lovely trappings of C...
You're missing brackets, parenthesis, semicolons, all the lovely trappings of C...
I said it was derived from C, sir.
Unknown2008-10-22 01:49:06
It's pseudocode, where "var = var" is a legal way of making a comparison if in the context of Boolean logic. ![tongue.gif](style_emoticons/<#EMO_DIR#>/tongue.gif)
![tongue.gif](style_emoticons/<#EMO_DIR#>/tongue.gif)
Xenthos2008-10-22 01:49:12
QUOTE(Tael Talnara @ Oct 21 2008, 09:48 PM) 573892
I said it was derived from C, sir.
There's nothing similar, though, except the words "If/then/else," which can be found in pretty much every language!
Tael2008-10-22 01:49:46
QUOTE(Xenthos @ Oct 21 2008, 09:49 PM) 573894
There's nothing similar, though, except the words "If/then/else," which can be found in pretty much every language!
Do I have to spray you with the hose again?
Rika2008-10-22 01:49:58
To put things into perspective, even Nexus has If and else.
Xenthos2008-10-22 01:54:04
QUOTE(Tael Talnara @ Oct 21 2008, 09:49 PM) 573895
Do I have to spray you with the hose again?
If that will make you feel better...
Xavius2008-10-22 01:55:54
QUOTE(Xenthos @ Oct 21 2008, 08:46 PM) 573887
What?
You're setting all guardians to whining? Doesn't that automatically return a 1 (true)?
*ponders which language this might be*
You're setting all guardians to whining? Doesn't that automatically return a 1 (true)?
![suspicious.gif](style_emoticons/<#EMO_DIR#>/suspicious.gif)
*ponders which language this might be*
It's almost valid Python syntax!