Xenthos2008-10-22 01:56:59
QUOTE(Xavius @ Oct 21 2008, 09:55 PM) 573901
It's almost valid Python syntax!
I seem to remember Python requiring more spacing.
Xavius2008-10-22 02:27:22
QUOTE(Xenthos @ Oct 21 2008, 08:56 PM) 573902
I seem to remember Python requiring more spacing.
It does. It's missing the required whitespace and the quotes around "whining," unless whining is a static value defined somewhere else, and if the forums have taught us anything:
CODE
whining = myWhining + yourWhining
if ((whining = 0) and (thresholdForMyWhining < thresholdForYourWhining))
  thresholdForMyWhining = thresholdForYourWhining * 2
while whining > 0
  {
  if ((yourWhining < thresholdForYourWhining) or (myWhining > thresholdForMyWhining))
      {
      yourWhining = thresholdForYourWhining + 1
      myWhining = thresholdForMyWhining - 1
  }
  if ((yourWhining > thresholdForYourWhining) and (myWhining < thresholdForMyWhining))
      {
      print "QQ moar, nublet!!!1"
      return
  }
  if ((yourWhining > thresholdForYourWhining) and (myWhining > thresholdForMyWhining))
      {
      fault = "your"
      print "The flame war is ", fault, "fault!"
      return
  }
  if ((yourWhining < thresholdForYourWhining) and (myWhining > thresholdForMyWhining))
      {
      # print "I'm sorry.  I'll stop."
      whining = 0
      return
  }
}
if org = "Serenwilde"
  opSkill = "Choke"
if org = "Glomdoring"
  opSkill = "WildArrane"
if org = "Celest"
  opSkill = "Rushing"
if org = "Magnagora"
  opSkill = "Trueheal"
print "Nerf ", opSkill, "!"
if ((whining = 0) and (thresholdForMyWhining < thresholdForYourWhining))
  thresholdForMyWhining = thresholdForYourWhining * 2
while whining > 0
  {
  if ((yourWhining < thresholdForYourWhining) or (myWhining > thresholdForMyWhining))
      {
      yourWhining = thresholdForYourWhining + 1
      myWhining = thresholdForMyWhining - 1
  }
  if ((yourWhining > thresholdForYourWhining) and (myWhining < thresholdForMyWhining))
      {
      print "QQ moar, nublet!!!1"
      return
  }
  if ((yourWhining > thresholdForYourWhining) and (myWhining > thresholdForMyWhining))
      {
      fault = "your"
      print "The flame war is ", fault, "fault!"
      return
  }
  if ((yourWhining < thresholdForYourWhining) and (myWhining > thresholdForMyWhining))
      {
      # print "I'm sorry.  I'll stop."
      whining = 0
      return
  }
}
if org = "Serenwilde"
  opSkill = "Choke"
if org = "Glomdoring"
  opSkill = "WildArrane"
if org = "Celest"
  opSkill = "Rushing"
if org = "Magnagora"
  opSkill = "Trueheal"
print "Nerf ", opSkill, "!"
Unknown2008-10-22 03:07:50
QUOTE(Deschain @ Oct 21 2008, 09:45 PM) 573885
The code can't be -that- complicated.
Guess again?
Xavius2008-10-22 03:36:09
QUOTE(Zarquan @ Oct 21 2008, 10:07 PM) 573917
Guess again?
There are aspects of code that can't be that complicated. Bashing damage is one of those. There's a base number, there's a short list of modifiers, and presto! No matter what goes into the coding of the attack itself, the damage formula is something any of us could tamper with. The trick is finding why there's an imbalance and what you want to adjust for the imbalance.
Then there's forging.
Charune2008-10-22 03:46:18
QUOTE(Xavius @ Oct 21 2008, 11:36 PM) 573924
There are aspects of code that can't be that complicated. Bashing damage is one of those. There's a base number, there's a short list of modifiers, and presto! No matter what goes into the coding of the attack itself, the damage formula is something any of us could tamper with. The trick is finding why there's an imbalance and what you want to adjust for the imbalance.
Yeah... it doesn't really work this way at all.
Kaalak2008-10-22 03:52:10
QUOTE(Xavius @ Oct 21 2008, 07:27 PM) 573908
CODE
whining = myWhining + yourWhining
if ((whining = 0) and (thresholdForMyWhining < thresholdForYourWhining))
  thresholdForMyWhining = thresholdForYourWhining * 2
while whining > 0
  {
  if ((yourWhining < thresholdForYourWhining) or (myWhining > thresholdForMyWhining))
      {
      yourWhining = thresholdForYourWhining + 1
      myWhining = thresholdForMyWhining - 1
  }
  if ((yourWhining > thresholdForYourWhining) and (myWhining < thresholdForMyWhining))
      {
      print "QQ moar, nublet!!!1"
      return
  }
  if ((yourWhining > thresholdForYourWhining) and (myWhining > thresholdForMyWhining))
      {
      fault = "your"
      print "The flame war is ", fault, "fault!"
      return
  }
  if ((yourWhining < thresholdForYourWhining) and (myWhining > thresholdForMyWhining))
      {
      # print "I'm sorry.  I'll stop."
      whining = 0
      return
  }
}
if org = "Serenwilde"
  opSkill = "Choke"
if org = "Glomdoring"
  opSkill = "WildArrane"
if org = "Celest"
  opSkill = "Rushing"
if org = "Magnagora"
  opSkill = "Trueheal"
print "Nerf ", opSkill, "!"
if ((whining = 0) and (thresholdForMyWhining < thresholdForYourWhining))
  thresholdForMyWhining = thresholdForYourWhining * 2
while whining > 0
  {
  if ((yourWhining < thresholdForYourWhining) or (myWhining > thresholdForMyWhining))
      {
      yourWhining = thresholdForYourWhining + 1
      myWhining = thresholdForMyWhining - 1
  }
  if ((yourWhining > thresholdForYourWhining) and (myWhining < thresholdForMyWhining))
      {
      print "QQ moar, nublet!!!1"
      return
  }
  if ((yourWhining > thresholdForYourWhining) and (myWhining > thresholdForMyWhining))
      {
      fault = "your"
      print "The flame war is ", fault, "fault!"
      return
  }
  if ((yourWhining < thresholdForYourWhining) and (myWhining > thresholdForMyWhining))
      {
      # print "I'm sorry.  I'll stop."
      whining = 0
      return
  }
}
if org = "Serenwilde"
  opSkill = "Choke"
if org = "Glomdoring"
  opSkill = "WildArrane"
if org = "Celest"
  opSkill = "Rushing"
if org = "Magnagora"
  opSkill = "Trueheal"
print "Nerf ", opSkill, "!"
Lendren2008-10-22 16:57:16
QUOTE(Deschain @ Oct 21 2008, 09:23 PM) 573864
* Bards have damage looked at and fixed.
I haven't tested this myself, but others in the guild are noting that it now takes them almost twice as many hits to kill something as it takes a druid to cudgel it to death, and that's with a bonded instrument and songs increasing damage. One person used to take 3-4 hits on an aslaran, and a druid who hunted with her took 4-5, and now it takes her at least 7. Others are seeing similar results. I'm withholding judgment until I can see it myself, but I'm dubious that this "fix" wasn't actually a "break"; bards were considered "middling" for hunting effectiveness before this, and now look to be the absolute bottom of the barrel.
Unknown2008-10-22 17:05:17
QUOTE(Charune @ Oct 21 2008, 11:46 PM) 573928
Yeah... it doesn't really work this way at all.
It's been a problem for RL years. I look at code every day and have never seen something that takes that long to fix.
But that's beside the point. The point is, monk/bard problems couldn't have been that much more simple, and were looked at and worked on very quickly.
@Lendren: Then bards need to have their bashing damage put back to where it used to be. I was under the impression that the recent changes only affected combat damage.
EDIT: Maybe the reason this hasn't been looked at is because back whenever mugwumps had a crazy equilibrium bonus their DPS was a lot higher, and the bashing formula was based around a best-case scenario? Whatever the reason, I'd be happy bashing like bards pre-nerf.
Krackenor2008-10-22 22:48:53
Should I be noticing, due to a decent level in arts, that my own illusions are, in fact, illusions?
Casilu2008-10-22 22:51:55
QUOTE(Krackenor @ Oct 22 2008, 03:48 PM) 574228
Should I be noticing, due to a decent level in arts, that my own illusions are, in fact, illusions?
Yes, I remember noticing in a few of Forren's logs that he detected his own illusions.
Krackenor2008-10-22 22:57:35
Meh. Seems kind of redundant. I mean, unless I have early onset Alzheimers, I think I'm going to remember that I just wove an illusion.
Casilu2008-10-22 23:00:54
QUOTE(Krackenor @ Oct 22 2008, 03:57 PM) 574235
Meh. Seems kind of redundant. I mean, unless I have early onset Alzheimers, I think I'm going to remember that I just wove an illusion.
You very well might. Who knows what those years of Geomancy of done to your mind.
Aerotan2008-10-24 04:16:29
Can the "Seeking children" thread be used by those seeking parents?
Charune2008-10-24 05:02:44
Do not place BUGS on the forums, I just had to delete a few posts.
Casilu2008-10-24 05:04:13
QUOTE(Aerotan @ Oct 23 2008, 09:16 PM) 574800
Can the "Seeking children" thread be used by those seeking parents?
I've seen that before, mhmm. Or, you can bug someone you know who is looking for kids about it.
Shaddus2008-10-24 05:06:55
QUOTE(Charune @ Oct 24 2008, 12:02 AM) 574814
Do not place BUGS on the forums, I just had to delete a few posts.
Sorry, though I suppose it is common sense, I wasn't aware it was a bug. I've bugged it before, and it never got changed.
Shaddus2008-10-24 14:12:00
A few questions..
What skill level in Tailoring is Greatrobes? % too, if you know it.
How do I go about changing the rank under my name here? For instance, I'm mythical now. How do I change that to something else?
What skill level in Tailoring is Greatrobes? % too, if you know it.
How do I go about changing the rank under my name here? For instance, I'm mythical now. How do I change that to something else?
Esano2008-10-24 14:16:16
QUOTE(Shaddus Mes @ Oct 25 2008, 12:12 AM) 574894
A few questions..
What skill level in Tailoring is Greatrobes? % too, if you know it.
How do I go about changing the rank under my name here? For instance, I'm mythical now. How do I change that to something else?
What skill level in Tailoring is Greatrobes? % too, if you know it.
How do I go about changing the rank under my name here? For instance, I'm mythical now. How do I change that to something else?
Expert 50%, according to scryingpool.
Unknown2008-10-24 14:26:53
You change your rank by posting enough!
Shaddus2008-10-24 14:33:06
QUOTE(Silferras @ Oct 24 2008, 09:26 AM) 574902
You change your rank by posting enough!
Erm, I know how to change my rank, when/how do I make my own personal rank?
And the Scrying Pool % is off, somehow.