State of Lusternia Meeting Log

by Xiel

Back to Common Grounds.

Shiri2008-09-29 09:01:30
QUOTE(Othero @ Sep 29 2008, 09:58 AM) 564325
I'd really like it if it was a way to bring a envoy like system to things outside of skillsets.

That is what I really hoped to get through but it looks like the admin "aren't fond of committees" in the abstract.
Gregori2008-09-29 09:11:17
QUOTE(Shiri @ Sep 29 2008, 03:00 AM) 564329
Wrt organisation: actually, we had no idea it was only going to be 2 hours until we got there, so we prepared the pamphlet with the (optimistic, in retrospect) idea that we'd be able to explain and discuss each.


If you thought the meeting would go on until all topics were discussed then that was mistake number 2.

Mistake number 1 was having that many topics to begin with.

Assuming standard meeting rules applied, each topic would get a 20 minute floor time, you had 19 topics, since you said you numbered badly, that removes 2. At 20 minutes a topic, to explain it, get a response, rebuttal, and make sure there is no confusion then you are talking about a 6 hour meeting.

There is no way you can justify having that many topics to talk about and say "But we didn't know the meeting would only be 2 hours." Especially when you had time to ask Estarra, before the meeting took place, "how long wil the meeting be so we can organize our topics accordingly?"

Plain and simple the meeting was badly organized on the parts of the players attending.
Shiri2008-09-29 09:14:04
Several of those points simply did not need that long to discuss, or should not have. "Forging is terrible" is a known quantity. "Cut domoth power" is simple. "Fix liveforest, fix cubix exits, fix cosm melds" did not bear THAT much discussion. etc. etc. It would have taken longer than it did, but not nearly as long as you're projecting.

EDIT: And rather than expecting to ask how long the meeting would be, we thought it would end when it was finished, I imagine, since it was never hinted that it had a fixed duration at all, much less such a short one.
Evette2008-09-29 09:14:37
If it is possible, I would like to see the Glomdoring meeting log. Anyone have a copy?
Unknown2008-09-29 09:16:01
fish.gif
Gregori2008-09-29 09:17:27
QUOTE(Shiri @ Sep 29 2008, 03:14 AM) 564336
Several of those points simply did not need that long to discuss, or should not have. "Forging is terrible" is a known quantity. "Cut domoth power" is simple. "Fix liveforest, fix cubix exits, fix cosm melds" did not bear THAT much discussion. etc. etc. It would have taken longer than it did, but not nearly as long as you're projecting.

EDIT: And rather than expecting to ask how long the meeting would be, we thought it would end when it was finished, I imagine, since it was never hinted that it had a fixed duration at all, much less such a short one.


Some of those topics probably were short and sweet, some were not. When planning a meeting you must take into account all the topics and expected time frames for each.

The meeting did end when it was finished. The problem is you failed to find out when it would be finished beforehand.

Edit:: a 2 hour meeting is also not a short meeting.
Shiri2008-09-29 09:21:44
QUOTE(Gregori @ Sep 29 2008, 10:17 AM) 564339
Some of those topics probably were short and sweet, some were not. When planning a meeting you must take into account all the topics and expected time frames for each.

The meeting did end when it was finished. The problem is you failed to find out when it would be finished beforehand.

Like I said, we weren't given reason to believe it would finish before it was ready. We only found out going in that we only had that much time, and then going over things ended up taking longer than it should have for various reasons unconnected to "it's the player's fault." It wasn't a poor player organisation issue.

QUOTE
Edit:: a 2 hour meeting is also not a short meeting.

Disagree. For something of the scope you'd think it'd've been expected to be, 2 hours is quite short. It's not as though we didn't ask what the scope we were expected to operate one was, either - we got told "whatever you guys feel like", more or less.
Gregori2008-09-29 09:27:58
QUOTE(Shiri @ Sep 29 2008, 03:21 AM) 564341
Like I said, we weren't given reason to believe it would finish before it was ready. We only found out going in that we only had that much time, and then going over things ended up taking longer than it should have for various reasons unconnected to "it's the player's fault." It wasn't a poor player organisation issue.
Disagree. For something of the scope you'd think it'd've been expected to be, 2 hours is quite short. It's not as though we didn't ask what the scope we were expected to operate one was, either - we got told "whatever you guys feel like", more or less.



Yes, it is the players organization at fault, since it was the players who organized it. You had every opportunity to verify the length of the meeting for days beforehand. Especially given the time of the meeting and the day of the week to expect it to "go until everything was discussed" is just ridiculous.

You can try and say "but I didn't know" all you want, as justification for a badly handled meeting. It doesn't change the fact the meeting had way to many topics, it was badly organized, and you could have asked Estarra at any time before the meeting when you were gathering all the topics, how long will the meeting be?

Very few IRE meetings go longer than 2 hours, unless they have started in the middle of the afternoon and even then do they rarely go that long.

Unknown2008-09-29 09:30:13
Entry level for combat is fine.

Why was that bothered with for so long?

Why mess with the forging code? Just take out the AFK rules. Imperian did. It's better for the game as a whole.

15.12 AFK

There is no strict rule when it comes to players being AFK. AFK stands for Away
From Keyboard.

This does not preclude the strict rules outlined in HELP TRIGGERS.

It is generally considered in your best interest to be active at your keyboard
while you are playing in Imperian, as you leave yourself open to theft, death,
starvation, and various other nasty side-effects.



Anti-AFK rules are a left over from when Achaea used to give you lessons for being logged in.


Also:

15.10 TRIGGERS AND AUTOMATION

Currently in Imperian, triggers and automation are allowed, provided they are
not designed to 1) generate gold, 2) generate experience via bashing or doing
quests. Using triggers or automation to do either of those things is strictly
prohibited.


This doesn't include forging in Imperian, means questing/bashing, since forging does not -directly- make you gold.
Gregori2008-09-29 09:40:14
AFK forging is already ignored by the admins.

I believe the complaint is the 2 weeks of forging to get 1 sword/axe/board with a nail in it worth using.
Unknown2008-09-29 10:10:41
QUOTE(Gregori @ Sep 28 2008, 11:40 PM) 564349
AFK forging is already ignored by the admins.

I believe the complaint is the 2 weeks of forging to get 1 sword/axe/board with a nail in it worth using.


Ah, that's what I thought the complaint was.

Well, Lusternia has been out forever, why only now is forging an issue?
Rika2008-09-29 10:12:31
It's always been an issue (at least for the 2 years I've played). It's just that the admin have failed to address it.
Fain2008-09-29 10:39:04
QUOTE(rika @ Sep 29 2008, 05:12 AM) 564357
It's always been an issue (at least for the 2 years I've played). It's just that the admin have failed to address it.


It wasn't an issue back when I played. There was the very occasional isolated moan from Caedryn or Asarnil, but I was a forger and if memory serves I thought it was fine - and I don't think I was unusual in that view (and that was before it was made easier!).

It's really lept into the forum consciousness relatively recently through the efforts (principally) of Desitrus. Possibly because he requires three sets of full plate and changes spec every full moon.
Unknown2008-09-29 10:46:37
Maybe it's not an issue for people who only forge items for themselves, and don't do it for other people, since you can pick and choose what you want, but if you forge for other people, they expect the best, you don't get paid otherwise.

That being said, Caedryn and Asarnil did complain, but they're pretty much two of the most iconic forgers who actually sold weapons to people, Exeryte being another who has complained about it, as has pretty much everyone who tries to make money via forging.
Furien2008-09-29 11:45:29
Pseudo-organizational unity at its finest, if it were to ever happen:

QUOTE
Nariah is enveloped in translucent fire for a moment and is gone, her soul safe
until she returns to Lusternia.

You say, "Eek."

Estarra sticks Her tongue out and says 'Ack.'

"Erk!" Lisaera says with a grimace.

The body of Heresiarch Nariah d'Iasani, Chosen of Destruction appears in a flash
and her soul descends to fill it, causing the previously expressionless face to
fill with emotion.

You say, "Hi there."

Desitrus Kamau says, "Mmm mitrans."

Finger extended, Estarra pokes the corpse of a sadistic mitran.

Ser Shuyin says, "Verbal guffaw."

Spirit Warden Xenthos An'Ryshe, the Ebon Strategist says, "Mm, carrion."
Lawl:
QUOTE

Estarra, the Eternal asks, "Thoros, are you griefing celest?"

Estarra gives Thoros the once-over, eyeing him suspiciously.

Ur'Warlord Thoros d'Murani, Avatar of the Crimson Wrath says, "No."

Prince Aletheus Inalai, Knight of the Dawn sticks out his tongue and says, "They
put up a Fain shrine there and activated its war powers."

Holy Mother Aison La'Saet, Hand of the Exalted says, "We would say differently."

Ur'Warlord Thoros d'Murani, Avatar of the Crimson Wrath says, "Well."

Eventru gives Thoros the once-over, eyeing him suspiciously.

Ur'Warlord Thoros d'Murani, Avatar of the Crimson Wrath says, "Narsrim did the
exact same stuff I've just done."

Unknown2008-09-29 11:50:21
QUOTE
Prince Aletheus Inalai, Knight of the Dawn sticks out his tongue and says, "They
put up a Fain shrine there and activated its war powers."


That's actually pretty bad ass. content.gif

Thanks for posting the log, will give it a read when I get back from class.
Unknown2008-09-29 11:57:59
Lol.. that's griefing now?
Noola2008-09-29 12:17:54
QUOTE(Shiri @ Sep 29 2008, 04:21 AM) 564341
Like I said, we weren't given reason to believe it would finish before it was ready. We only found out going in that we only had that much time, and then going over things ended up taking longer than it should have for various reasons unconnected to "it's the player's fault." It wasn't a poor player organisation issue.


Disagree. For something of the scope you'd think it'd've been expected to be, 2 hours is quite short. It's not as though we didn't ask what the scope we were expected to operate one was, either - we got told "whatever you guys feel like", more or less.



Actually, as far as business meetings go, and technically it was a business meeting, 2 hours is fairly long.
Desitrus2008-09-29 15:00:37
QUOTE(Fain @ Sep 29 2008, 05:39 AM) 564363
It wasn't an issue back when I played. There was the very occasional isolated moan from Caedryn or Asarnil, but I was a forger and if memory serves I thought it was fine - and I don't think I was unusual in that view (and that was before it was made easier!).

It's really lept into the forum consciousness relatively recently through the efforts (principally) of Desitrus. Possibly because he requires three sets of full plate and changes spec every full moon.


sad.gif
Celina2008-09-29 19:21:37
QUOTE(Furien @ Sep 29 2008, 06:45 AM) 564378
log snippet


Aletheus is so clueless. It's almost adorable, but mostly just annoying.

That's not griefing. If you think that is griefing, then you have no idea what griefing actually is. Try being jumped every day, several times a day, for 3 solid weeks.

edit: Univeral "you." No directed at Furien.