Shiri2008-10-06 14:31:22
QUOTE(Rainydays @ Oct 6 2008, 03:23 PM) 567230
Having different intensities of conflict between differing organizations is a good thing however. It gives more options for players to find a niche that they are happy with.
Although to hear some people tell it, you'd think having a demisquad dragging everyone up to defend a hopeless prospect every (or every other) night for months is the ideal state of being for an org and everyone should throw away pretty much their only chances of avoiding that prospect...
Tael2008-10-06 14:35:32
QUOTE(Shiri @ Oct 6 2008, 10:31 AM) 567231
Although to hear some people tell it, you'd think having a demisquad dragging everyone up to defend a hopeless prospect every (or every other) night for months is the ideal state of being for an org and everyone should throw away pretty much their only chances of avoiding that prospect...
For those that can't understand Shiri's post. I'll put it into the dumbed down version.
Faethorn = Meaningless conflict.
But we disagree, I love Faethorn conflict.
Shiri2008-10-06 14:37:06
QUOTE(Tael Talnara @ Oct 6 2008, 03:35 PM) 567232
For those that can't understand Shiri's post. I'll put it into the dumbed down version.
Faethorn = Meaningless conflict.
But we disagree, I love Faethorn conflict.
Faethorn = Meaningless conflict.
But we disagree, I love Faethorn conflict.
That was so dumbed down, it wasn't what I was talking about at all.
EDIT: And I love the unified "we" in the first part of the last line, abandoned for "I" when "we" starts looking a bit scarce.
Unknown2008-10-06 14:39:47
Moving the archways back to their old locations would make both areas -far- more accessible (to raid) without adding the stupidity of kick-and-run raids.
Tael2008-10-06 14:40:28
QUOTE(Shiri @ Oct 6 2008, 10:37 AM) 567233
That was so dumbed down, it wasn't what I was talking about at all.
EDIT: And I love the unified "we" in the first part of the last line, abandoned for "I" when "we" starts looking a bit scarce.
EDIT: And I love the unified "we" in the first part of the last line, abandoned for "I" when "we" starts looking a bit scarce.
Dumbed down again
Shiri = Likes crabcakes.
Shiri2008-10-06 14:42:51
QUOTE(Salvation @ Oct 6 2008, 03:39 PM) 567234
Moving the archways back to their old locations would make both areas -far- more accessible (to raid) without adding the stupidity of kick-and-run raids.
It would make it much easier to access than cosmic, AND much easier to escape from. And I don't see how it would prevent kick and run. It would make it EASIER to kick and run because you don't need a cubix (or even a prism!). You could stop people walking out the archway with a giant gank squad, but unless you want to sit there forever with a group, it's actually easier to stop someone cubixing than entering the archway, since you can't cubix with mental affs.
Unknown2008-10-06 14:43:32
QUOTE(nezha @ Oct 6 2008, 10:04 AM) 567227
All i can say is, the best time rp-wise i had was in one of the communes a long, long time ago.. however, because the respective planes are armored to the core raiding singly is out of the question.. which drove me away..
And for a game rumored to be built on conflict, I find this enforced peace odd.. (and actually such a thing is a source of boredom)
If you (re)build it, it will come(pk).. Now if people wants some semi-peaceful ground where they can stay and just pick flowers.. leave it as is..
And for a game rumored to be built on conflict, I find this enforced peace odd.. (and actually such a thing is a source of boredom)
If you (re)build it, it will come(pk).. Now if people wants some semi-peaceful ground where they can stay and just pick flowers.. leave it as is..
Yup, the same big reason I left Serenwilde. I saw all the constant conflict and raiding that happened between Magnagora and Celest, and I was jealous of the activity.
Edit: Actually, raiding Glom yesterday with Seren was pretty fun, even though we barely managed to kill one Avatar, right after we had killed -4- demon lords. Managed to tumble out of the room and walk into the Raventree and enter the archway before I got enemied and lived through it. XD
Shiri2008-10-06 14:45:50
QUOTE(Deschain @ Oct 6 2008, 03:43 PM) 567237
Yup, the same big reason I left Serenwilde. I saw all the constant conflict and raiding that happened between Magnagora and Celest, and I was jealous of the activity.
And then people come to Serenwilde because people don't know when to stop. Goes with Akui's "niche" comments, really.
Unknown2008-10-06 14:49:31
Well, maybe it's just my love of fighting, but I'd never go back as it is now. I think people just get too upset over a denizen dying. It's nothing to me if the all the angels and the supernals on Celestia die, even though it's a big deal to Alban.
I have to renew my deep bond if they all fall, but I always need the karma anyway.
I have to renew my deep bond if they all fall, but I always need the karma anyway.
Shiri2008-10-06 14:52:36
QUOTE(Deschain @ Oct 6 2008, 03:49 PM) 567239
Well, maybe it's just my love of fighting, but I'd never go back as it is now. I think people just get too upset over a denizen dying. It's nothing to me if the all the angels and the supernals on Celestia die, even though it's a big deal to Alban.
I have to renew my deep bond if they all fall, but I always need the karma anyway.
I have to renew my deep bond if they all fall, but I always need the karma anyway.
I don't think it's fair to suggest that people are "upset over a denizen dying" for the same reason as you don't accuse someone at a funeral of only being upset because a couple of someone else's fleshy organs stopped functioning. They generally end up feeling obligated to go do something about it, which then results in a lot of repetitive activity (someone cubix kick&running) or spending a fairly long while recovering the experience/etc. they lost (demi warrior gank or otherwise ridiculous mismatched fight) and/or spending a couple hours farming essence for any dropped Supernals they were powerless to do anything about, IN ADDITION to the time they already lost from something they'd rather have been doing by fending off the intrusion in the first place. Plus they then get jumped OUT of the raid. God forbid they feel up for a fair fight some time and go in for some offence as well. Not everyone considers this a pleasant experience, or maybe they don't mind it once in a while bit get rapidly bored/annoyed if it happens too often (more people probably fall into the latter group.)
Unknown2008-10-06 14:59:07
Entering the archway has a 4s balance, and Daughters/Ladies make anyone below a certain Circle raiding lulzworthy. And, y'know, entering the archway isn't really an escape - just kill the person in Faethorn.
This analogy is horrid.
And some of us do not see the point of being upset at a funeral - it's more of a "well, I better not say anything that makes me look like a royal dick."
QUOTE(Shiri @ Oct 6 2008, 10:52 AM) 567240
I don't think it's fair to suggest that people are "upset over a denizen dying" for the same reason as you don't accuse someone at a funeral of only being upset because a couple of someone else's fleshy organs stopped functioning.
This analogy is horrid.
And some of us do not see the point of being upset at a funeral - it's more of a "well, I better not say anything that makes me look like a royal dick."
Unknown2008-10-06 15:01:09
QUOTE(Shiri @ Oct 6 2008, 10:52 AM) 567240
I don't think it's fair to suggest that people are "upset over a denizen dying" for the same reason as you don't accuse someone at a funeral of only being upset because a couple of someone else's fleshy organs stopped functioning. They generally end up feeling obligated to go do something about it, which then results in a lot of repetitive activity (someone cubix kick&running) or spending a fairly long while recovering the experience/etc. they lost (demi warrior gank or otherwise ridiculous mismatched fight) and/or spending a couple hours farming essence for any dropped Supernals they were powerless to do anything about, IN ADDITION to the time they already lost from something they'd rather have been doing by fending off the intrusion in the first place. Plus they then get jumped OUT of the raid. God forbid they feel up for a fair fight some time and go in for some offence as well. Not everyone considers this a pleasant experience, or maybe they don't mind it once in a while bit get rapidly bored/annoyed if it happens too often (more people probably fall into the latter group.)
Fair points...but I'd still take that to nothing at all. :\\
I might be a bit biased about the jumping part, because I'm really good at at running away. >.> Starleaper, hermit, trueheal.
Shiri2008-10-06 15:02:04
QUOTE(Salvation @ Oct 6 2008, 03:59 PM) 567242
Entering the archway has a 4s balance, and Daughters/Ladies make anyone below a certain Circle raiding lulzworthy. And, y'know, entering the archway isn't really an escape - just kill the person in Faethorn.
It usually isn't low-circle people with cubixes kick and running, so I don't know why you bring that up.
As for the archway...it has 4s balance on the chasers as well. (I know the followers can still attack, but if they got out past said group, they can probably get to the archway easily too. And they can still cubix exactly as easily as on cosmic planes anyway.)
QUOTE(Deschain @ Oct 6 2008, 04:01 PM) 567243
Fair points...but I'd still take that to nothing at all. :\\
I might be a bit biased about the jumping part, because I'm really good at at running away. >.> Starleaper, hermit, trueheal.
I might be a bit biased about the jumping part, because I'm really good at at running away. >.> Starleaper, hermit, trueheal.
Ok, and I don't blame you for preferring that to nothing at all. A nice inbetween would be even more pleasant as far as I'm concerned, people just need to know when to stop - unfortunately this is something they seem to have a lot of difficulty with. Half of the ones at fault don't think there -is- a place to stop because they think along a dumbed down version of the line you just posted starting with "people shouldn't get upset about a denizen dying" and ending with "people shouldn't get upset about me camping in their org territory killing them every day and then jumping them later if they try to do anything about it." So you can see why the "niche" thing is circumstancially even more of something to be preserved in Lusternia than it is in the abstract.
Unknown2008-10-06 15:05:49
Compare Faethorn to all the locations accessible by Cubixing.
Shiri2008-10-06 15:15:10
QUOTE(Salvation @ Oct 6 2008, 04:05 PM) 567247
Compare Faethorn to all the locations accessible by Cubixing.
Ok...I compared them...now what?
Xavius2008-10-06 15:34:58
QUOTE(Salvation @ Oct 6 2008, 09:39 AM) 567234
Moving the archways back to their old locations would make both areas -far- more accessible (to raid) without adding the stupidity of kick-and-run raids.
It would make it the most kick-and-run prone area in the game. There are no totems or guards there, and any novice can walk right through the archway. Daughters don't go by the old archway area. Daughters are not so frightening that you can't solo them from 65+, or much lower if you wait for the full moon. Moving the archways back would be like taking guards away from the cosmic nexuses and moving the nexus skill from near-trans to inept, and saying, "Oh, but the archangels will protect Celestia!"
Tael2008-10-06 15:38:06
Again, since discretionary powers will probably never be nerfed..
Add cubix exits to Etherwilde and Etherglom, move the Black Nest. Seriously, the problem is solved right there.
EDIT: As for the Cosmic Planes.. Nothing you can really do to stop the run-in-and-kick people. The Divine aren't going to nerf the people that paid the 2000 credits for an artifact.
Add cubix exits to Etherwilde and Etherglom, move the Black Nest. Seriously, the problem is solved right there.
EDIT: As for the Cosmic Planes.. Nothing you can really do to stop the run-in-and-kick people. The Divine aren't going to nerf the people that paid the 2000 credits for an artifact.
Unknown2008-10-06 15:39:27
What? Daughters/Ladies are always in groups, and a group as small as three can kill (or at least, prevent an actual raid beyond "I should probably go now.") a fair few people. Also, as I said, it would allow the person to escape into Faethorn - why not just walk in and kill them there? Or even Etherwilde/Etherglom, as the case may be.
Xavius2008-10-06 15:59:44
QUOTE(Salvation @ Oct 6 2008, 10:39 AM) 567263
What? Daughters/Ladies are always in groups,
No. The only reason I can imagine you would think this is that they repop at the Avatars from time to time, which means you're actually far more likely to find lone Daughters nearer the old archway spot.
QUOTE(Salvation @ Oct 6 2008, 10:39 AM) 567263
and a group as small as three can kill (or at least, prevent an actual raid beyond "I should probably go now.") a fair few people.
Lolno? Ok, sure, a group of three aeoning Ladies make me wish I never went up because I go splat. Thoroughly buffed and not on the full moon, I can stand and tank two, or run and shield my way through three, assuming that I'm not dealing with abusive amounts of aeon.
QUOTE(Salvation @ Oct 6 2008, 10:39 AM) 567263
Also, as I said, it would allow the person to escape into Faethorn - why not just walk in and kill them there? Or even Etherwilde/Etherglom, as the case may be.
Sure. And tell the cities that they can just chase people through Water/Earth, after you take away their guards and make their nexus accessible to everyone. Heck, Water/Earth are even easier to defend than Faethorn.