Need a new home

by Unknown

Back to Common Grounds.

Unknown2008-10-08 00:57:04
That's pretty hot. I'll have to look that up.

Anyway, the Presidential Debate is on pretty quick here, so I'll see if I can start playing after it's done. Thanks for all your help, everyone.
Kaalak2008-10-08 05:43:37
First off Welcome!

QUOTE(Black Knight Gold @ Oct 7 2008, 03:00 PM) 567776
1) I have always heard that Lusternia is in a constant state of flux and change, rather than the static world Achaea has become. Is this true?

Yes and no. Organizational conflict is pretty much polarized between Celest vs Magnagora, with Seren allying with Celest and Glomdoring allying with Magnagora. In terms of events, new guilds, and new everything then YES we are a very dynamic game

2) Are the sides more or less even? Is one side altogether dominant? I prefer a world where the outcome of fights is not already a foregone conclusion.

Varies. At this point Celest/Serenwilde is recovering from being dominated

3) There are a lot of skills in Lusternia. What sort of investment is required to become a serious player, if you are at all interested in fighting?

There is a thread on this organized by Esano. Warriors dominate (debated) in top tier combat. You will need a system.

4) The specialization thing you've got going on for warriors intrigues me. Are all the specializations viable, or is choosing something other than a weapon in each hand little more than crippling yourself?

I'm not a warrior. I HEAR that Bone Crusher is the best and may need to be nerfed. Listen to Thoros, Geb and Destirus for combat advice with warriors.

5) If you had to rate it, how sportsmanlike would you say the playerbase is? Achaeans are shoddy at playing well with others.

Ignore the bitching that occurs on the forums. A good 95% of the playerbase is sportsmanlike

6) How would you rate the various places on how well they roleplay? How good is the standard of Lusternian Roleplay overall?

Magnagora (Sthai, Nariah, et al) and Glomdoring (Balizar and Ashteru the psychedelic couple) have very good RP. Celestines and Paladins are also pretty good (Celest). For Seren RP ask Nejii, Aesera. The gods have GREAT RP Orders.

7. Re Thieves:

In general your stuff will not be stolen. It is heavily frowned upon and some go out of their way to punish the offenders. If you are a top tier fighter, there have been cases of theft of equipment from the opposing groups.
Casilu2008-10-08 07:17:09
*would have quoted Myrkr's big thing but it's all a quote so nothing comes out*


Sadly, I missed all the Glomdoring RP. I got nothing. Got more RP in Celest than I did in Glomdoring.
Esano2008-10-08 07:56:27
Welcome to Lusternia!
Here's my thread on combat requirements, for mid and top tier fighters. You can start off helping your org fairly easily though - all you need is a web enchant, or something similar, and you're set. Except for the squishiness.

Oh yes - changes from Achaea to help smooth you over. There are no tattoos here. Instead, you have (mostly) enchantments, which go on jewelry. Shield/hammer are each in highmagic and lowmagic, right down the bottom. Some are elixirs, too - e.g. vitae = starburst.

Power is complex, but you'll probably have a fairly slow start. I can't think of many novice-level skills that require it.

Races were redone, yes. Spec races (Viscanti for Mag, Merian for Celest, Elfen for Serenwilde and Faeling for Glomdoring) should be OK for everything. Human you start off slow, but get more stat points and higher levels. If you're unsure of a race/archetype choice, post here and ask.

We have no required interviews for getting out of novicehood (timer, with quests/interviews to reduce the time), and you get all 3 of your guild skills straight off (with choices).

There's probably other stuff, too.

Malarious2008-10-08 08:24:27
Meh double posted.. one after this was edited though
Malarious2008-10-08 08:24:40
QUOTE(Black Knight Gold @ Oct 7 2008, 06:00 PM) 567776
Hi guys,

At present, I play Achaea. I've played Achaea for years, but as of late I've gotten fed up with it. Mostly, the players. But to an extent, also with how one-dimensional and static the world is. I'm mostly sick of the fact that there seems to be so little creativity and the extent of 'good roleplay' seems to be measured in how much of a prick you are. Since you can't play a multi-player game without having to deal with the people, and I've finally gotten very fed up with the way they act over there, I'm looking for a new world and a new story to get involved in. I've always heard good things about Lusternia, but my information is kind of old. So, if anyone would be so kind as to help me, I have some questions and concerns.

You poor thing, we can refer you to a good psychologist

1) I have always heard that Lusternia is in a constant state of flux and change, rather than the static world Achaea has become. Is this true?

For better or worse, yes.

2) Are the sides more or less even? Is one side altogether dominant? I prefer a world where the outcome of fights is not already a foregone conclusion.

It moves and is based on whose in each fight. Magnagora was top dog, then Celest, and people seem to feel Magnagora is taking it for combat again. While a 13 on 5 is often considered a foregone conclusion I know Magnagora has had groups fight those odds in passive stun and health/mana/ego damage (we can win those so its not automatic). Likely Celest has had to do the same at some point. A good rule to follow is what kind of environment you want for combat though too. Serenwilde is the 'snugglers' with some of the best skills. Glomdoring is the lowest populace who also have some of the best skills. Celest skills help you survive more than fight alot of the time but theres ALOT of demigods and ascendants there. Magnagora I have a bias on so others can list that out for you, we dont get the dmp and weaponaura like communes but we have more aggressive skills generally, it is the most militaristic of the four.

3) There are a lot of skills in Lusternia. What sort of investment is required to become a serious player, if you are at all interested in fighting?

It depends on what guild you take. You want tri trans and maybe resilience and high discipline. Trans planar as able. Each guild can make due with these though you want combat trained to dodge knight attacks (and monks) and set up parrys. You may buy like 1000 right now if you can which is 9500 lessons (2.5 bonus per converted and its 7 base lessons as well). That should tide you over. None of this stuff includes artys which you may or may not need, (there are no eq speed or balance speed runes or anything though). You can make due with less but I suggest 1000 to get right into it with 0 prior work at it (still want level 80 or so, but based on where you go people will help with that).

4) The specialization thing you've got going on for warriors intrigues me. Are all the specializations viable, or is choosing something other than a weapon in each hand little more than crippling yourself?

Each spec is mostly usable, some harder than others. While a two handed weapon hits harder and gives better afflictions if it misses you lost your one hit (you get balance back faster on misses though). I like one handed weapons because you increase your afflictions rate by having a venom on each one. Bonecrusher is based around stuns and breaks to hinder enemies. Blademaster uses alot of impale/pinleg. Pureblade has alot of regeneration cures to keep people from curing. While axelord has a combination of these though not as good at any of them it can usually dish the highest damgae and reliable knockdown with sweep is handy. All of these have behead (or in bonecrushers case... bash brains) while axelord also has execute. All comes down to play style and practice whether it works well or not.

5) If you had to rate it, how sportsmanlike would you say the playerbase is? Achaeans are shoddy at playing well with others.

Where 1 is hand away credits and 10 is asking why you are talking? It depends who you mean. Griefers will usually only be at 8/9, while socialites will be at 2-3. Most people arent bad at all. I talk to people from everywhere a bit and no one tends to say anything bad, (who I havent recently ticked off).

6) How would you rate the various places on how well they roleplay? How good is the standard of Lusternian Roleplay overall?

Each place varies by person and guild. Ritualistic guilds tend to be RP heavier, while massively combatant heavy ones hold to their RP through service and standards such as task based advancements and strict discipline. Others vary inbetween what kind of roleplay they have. THe standard of Lusternia? Pure combatants are often specific on their RP, such as how they interact or what they believe, noncombatants can often be found to be intensely roleplay based (scholars, artists, and such all love to interact and you will get some great times with em all).

I think that's all for now. I appreciate any help you guys can offer in helping me find a new playground.



QUOTE(Black Knight Gold @ Oct 7 2008, 08:06 PM) 567836
How easy is it to buy credits in game? I'm fine with buying the major stuff with RL cash if the minor-but-nice stuff can be reasonably gotten without hard currency.

Getting things depends on how persistant you are and how credit market looks.

ETA: Oh! Also. Thieves and theft. I was led to believe by second hand knowledge that neither is really 'done' in Lusternia. Is this the case?

Thieves are mostly nonexistant as its banned by all the organizations I believe (yes some could be overlooked) but you will never hear the end of it from the other side and it marks you as basically open domain to everyone because you tried it.


My stuff:

I am Malarious, male Demigod changeling
I am from Magnagora and am Champion of the Cacophony (bard).
I make heads explode when people die.

Welcome to Lusty

P.S. what combat style do you like? we can point you in a good direction.
Iola2008-10-08 09:15:46
Welcome! I also came here from Achaea after playing there for two years, and getting quite high up in various things. Whilst I loved Achaea, I began to grow tired of what I saw as a very tired canonical structure and just wanted to experience a fantasy world that had something else. Lusternia has that for me, and I'm sure you'll be able to see why.

Other people have answered your specific questions as well as I could and better: I would just like to add that whilst it is true that at present some orgs have better RP than others, we will never extend the RP quality of those that are lacking without fresh and new people coming in to help reinvigorate those of us pressing on smile.gif

And yes, Divine Order RP is AMAZING.
Aerotan2008-10-08 14:00:59
Welcome to Lusternia!

Anyways, I'd just like to add my two cents on the RP thing. Each organization has its own cadre of players who are exceedingly good at pushing the roleplay and the immersion well. By the same token, all four groups have their robots and griefers too. Also, come2celest, we need players. Or, by the same token, come2glom. But seriously, Welcome to Lusternia. Together we can help ease the trauma from your soul.
Diamondais2008-10-08 17:28:37
For RP, people, it wont be handed to you on a silver platter. You will actually have to interact to get some most of the time.

So, some may seem higher end but really no one is any better than any other, it just depends on who you talk to.
Unknown2008-10-08 17:35:10
QUOTE(diamondais @ Oct 8 2008, 05:28 PM) 568287
For RP, people, it wont be handed to you on a silver platter. You will actually have to interact to get some most of the time.

So, some may seem higher end but really no one is any better than any other, it just depends on who you talk to.



This. thumup.gif

RP comes from individuals, not from code blobs representing orgs. You're going to find good people and idiots in every org you go to. You can find good RP wherever you go. Saying "Org X only has A" and "Org Y is meant for B" and "All the C people go to Z" is just self indulgent crap.
Iola2008-10-08 17:44:09
QUOTE(Rainydays @ Oct 8 2008, 06:35 PM) 568289
This. thumup.gif

RP comes from individuals, not from code blobs representing orgs. You're going to find good people and idiots in every org you go to. You can find good RP wherever you go. Saying "Org X only has A" and "Org Y is meant for B" and "All the C people go to Z" is just self indulgent crap.



I agree, however I do think it's true that Org X can have more people who are pushing RP out there than Org Y, which can partly give rise to the 'Org X has the best RP' perspective. It's a weird one to word well though biggrin.gif The fact is that there are always people there who will be huge fun to RP with, you might just have to look a bit more in some places than others.

(Not that I'm advocating violently forcing RP down the throats of others *cough*)
Urazial2008-10-08 17:45:04
QUOTE(casilu @ Oct 8 2008, 03:17 AM) 568114
*would have quoted Myrkr's big thing but it's all a quote so nothing comes out*
Sadly, I missed all the Glomdoring RP. I got nothing. Got more RP in Celest than I did in Glomdoring.

Then you put yourself around the people who don't RP, or else RP that rare gem in Glomdoring, the Aloof, Cynical, Brooding Know-It-Alls. unsure.gif

(and rainbow cookies get dashed into dust in Glomdoring, by the way.)
Daganev2008-10-08 17:56:30
??

When did Cerenwilde start getting dominated by Mag?? Thats new!
Kiradawea2008-10-08 17:58:44
QUOTE(Black Knight Gold @ Oct 7 2008, 10:00 PM) 567776
Hi guys,

At present, I play Achaea. I've played Achaea for years, but as of late I've gotten fed up with it. Mostly, the players. But to an extent, also with how one-dimensional and static the world is. I'm mostly sick of the fact that there seems to be so little creativity and the extent of 'good roleplay' seems to be measured in how much of a prick you are. Since you can't play a multi-player game without having to deal with the people, and I've finally gotten very fed up with the way they act over there, I'm looking for a new world and a new story to get involved in. I've always heard good things about Lusternia, but my information is kind of old. So, if anyone would be so kind as to help me, I have some questions and concerns.

1) I have always heard that Lusternia is in a constant state of flux and change, rather than the static world Achaea has become. Is this true?

2) Are the sides more or less even? Is one side altogether dominant? I prefer a world where the outcome of fights is not already a foregone conclusion.

3) There are a lot of skills in Lusternia. What sort of investment is required to become a serious player, if you are at all interested in fighting?

4) The specialization thing you've got going on for warriors intrigues me. Are all the specializations viable, or is choosing something other than a weapon in each hand little more than crippling yourself?

5) If you had to rate it, how sportsmanlike would you say the playerbase is? Achaeans are shoddy at playing well with others.

6) How would you rate the various places on how well they roleplay? How good is the standard of Lusternian Roleplay overall?

I think that's all for now. I appreciate any help you guys can offer in helping me find a new playground.


Coming from Achaea eh? Well we don't have dragonhood at level 99, or standard skill choices for each class, but we do have far more fun than that.

1st. Well, the elementals planes are at least in a constant state of flux. biggrin.gif
Nah, I know what you mean. And yes, things happen in Lusternia all the time. Not always for the better, but near enough. You might see people complain a little, but in general the changes are well liked.

2nd. Right now, being a Celestine isn't any fun, because of raiding done by Magnagorans. No, this is not a jab at them. Raiding happens, and right now Celest just doesn't have the strength to repel those raids. But it fluxes. A few months ago, Celest was on top and pounded Magnagora into the ground, even going as far as to make them lose the Necrometante. And without a doubt it will change again. It seems hard to strike an equilibrium, but sometimes there can be very fun fights where both sides are about even.

3rd. 1v1, way too much. You'll want lots of ranks in Planar, Combat, Resilience, Discipline and more depending on your guild. In terms of cost, I believe that the Guardians and Wicca are the most cost intensive because they need Contemplate in Discernment for their mana kill, as well as high ranks in most of their skills to get their kills. Of course, all classes are very fun to play as, and I'd guess that Monks and Warriors are those you need the least of an investment in to do well. Be warned though, that right now Monks are under some changes.

4th. All specializations should be viable, as far as I know. Unfortunately, I don't know very far, but you should talk to whatever guild you join about that. We're a very friendly bunch usually.

5th. In general, I'd say that this question is best answered by "do unto others". In general though, people are great. In all areas of the game, there will be people who play to win, but they are a minority.

6th. Celestines, the guild I have had the most experience with, has wonderful roleplay. You are thrown many freebies with the Supernals, and we, the players in the guild, keep on trying to make it better. As a city, Celest could be better. It's not terribad, but there are those (too many, in my opinion) who drag the city down. I've had several neat interactions with Serenwilders, and though minor it has been, I've found most of them fun in their own way. Magnagorans, I have pretty much never spoken with, but those few times I did, I also enjoyed it. Glomdoring... I can't say anything about personally, but I've heard lots of awesome about them.

Theft. I left Achaea because of that. Sure, trying to reach dragonhood was fun and all, but I became completely paranoid since I couldn't go anywhere without someone trying to steal from me. Here, I actually feel safe enough to go to the bathroom or answer the phone while I'm playing. Theft happens very rarely, and when it does, the thief will usually be made to feel pretty bad about it soon.

And welcome to Lusternia. Hope you'll enjoy yourself.
Unknown2008-10-08 18:02:41
QUOTE(Kiradawea @ Oct 8 2008, 01:58 PM) 568297
3rd. 1v1, way too much. You'll want lots of ranks in Planar, Combat, Resilience, Discipline and more depending on your guild. In terms of cost, I believe that the Guardians and Wicca are the most cost intensive because they need Contemplate in Discernment for their mana kill, as well as high ranks in most of their skills to get their kills. Of course, all classes are very fun to play as, and I'd guess that Monks and Warriors are those you need the least of an investment in to do well. Be warned though, that right now Monks are under some changes.


That's not true, Warriors have the biggest investment, you basically -need- artifact runes (which are pricey) to be good, plus a huge time investment into forging to get good weapons.
Kiradawea2008-10-08 18:37:41
QUOTE(Deschain @ Oct 8 2008, 06:02 PM) 568298
That's not true, Warriors have the biggest investment, you basically -need- artifact runes (which are pricey) to be good, plus a huge time investment into forging to get good weapons.

Nope. You need them to be the best, but you can function just fine without artifact runes. And you can kill people your might easily for the lower parts of it. As a Guardian or Wicca, you need access to your Instakill, as well as Contemplate to be able to reliably pull it off. Not everyone has to be the next Thoros.