Saran2008-10-14 04:32:32
We may want to add scooping to beasts unless scooping is nolonger required to get items when mounted.
Unknown2008-10-14 05:52:58
So.. what happens to the fees you pay in advance for a horse that died?
In the same vein, any chance that prepaid stable fees can be transferred over to a new beast? Or make it so that you pay into a stable fee 'pool' of sorts, which is then used to upkeep all the beasts that you have stabled?
In the same vein, any chance that prepaid stable fees can be transferred over to a new beast? Or make it so that you pay into a stable fee 'pool' of sorts, which is then used to upkeep all the beasts that you have stabled?
Xavius2008-10-14 06:33:25
You forfeit them because you're a filthy animal abuser. You should be so distraught over the death of such a lovely and innocent animal that you should willingly burn all mementos of the animal that you so thoughtlessly killed in a solemn memorial.
(Yesplz)
EDIT: And as a cook, no thank you for riftable feed. The stuff lasts 25 months as it is.
(Yesplz)
EDIT: And as a cook, no thank you for riftable feed. The stuff lasts 25 months as it is.
Arix2008-10-14 06:39:46
I agree with Xavius, no rifting. It's food, not raw comms
Unknown2008-10-14 07:28:11
I actually just want the feed shopriftable, have no qualms with it being non-riftable normally. It just takes up sooo much space if you stock reasonable quantities!
Unknown2008-10-14 07:46:54
QUOTE(rika @ Oct 14 2008, 02:22 AM) 570609
So, it seems like a beast gets 2 'free' reagent administrations (so you don't have to feed it anything), and then subsequent administrations require 2 of the corresponding feeds. Beasts eats ONE feed every midnight. Each reagent gives 10 training points. So, to get the full 600 points, you need 116 feeds and 58 reagents. So, realistically, on average that is about 116 hours you have to be training to get the full 600 training points on one beast.
NOTE: The above numbers are assuming that it only takes 2 feeds per reagent. This may be more.
This just seems a bit excessive to me, as it is already expensive to raise beasts.
Any one of the following solution could really help turn beastmastery away from annoying to fun:
1) Allow beasts to eat from feedbags while stabled (maybe 50% chance each midnight?).
2) Allow beasts to eat more than 1 feed each day (noon?).
3) Raise the amount of training per reagent to 15, if not 20.
NOTE: The above numbers are assuming that it only takes 2 feeds per reagent. This may be more.
This just seems a bit excessive to me, as it is already expensive to raise beasts.
Any one of the following solution could really help turn beastmastery away from annoying to fun:
1) Allow beasts to eat from feedbags while stabled (maybe 50% chance each midnight?).
2) Allow beasts to eat more than 1 feed each day (noon?).
3) Raise the amount of training per reagent to 15, if not 20.
1) Yes please.
2) NOTHX!!! I'm not THAT rich! And considering the feedbag is so tiny already that would make my beast starve if I look away for just ONE TINY moment.
3) OMFG NOOOOOOO!!! I'm a perfectionist. I need the 10 increments to get the specific trains I want.
QUOTE(Kaalak @ Oct 14 2008, 06:10 AM) 570682
Can we get the feedbag to last longer than 5 hours? 12 seems like a good number.
YES PLEASE! I'd even say as much as 16-20 feed so you can leave it out of the stable for a few hours (ie work) and don't have to worry. Right now if you log out and forget to return your beast to the stable it'll die before you are back from work.
QUOTE(Xavius @ Oct 14 2008, 08:33 AM) 570720
EDIT: And as a cook, no thank you for riftable feed. The stuff lasts 25 months as it is.
Just the shoprift! It's utterly idiotic trying to sell it right now. If you do WARES FEED in my shop, you only see the vegetables and eggs. Meat, fruit etc won't even show up anymore.
Please make it RIFTABLE or GROUPABLE! (So you can sell it in groups of 10-20 for example. That would majorly cut down on the shop issue as well).
Unknown2008-10-14 11:08:34
Perhaps not make feeds and Reagents 'rift-able' but rather group in tens for example. Solves the stockroom problem and doesn't really classify them as comms. The only issue is, is it code-able?
Viravain2008-10-14 12:32:01
It would be very much preferable if someone could compile all the requests and wishes into a bullet point list. They are all over the thread!
Unknown2008-10-14 12:50:03
That's just the ones I caught. Feel free to expand the list and keep the style to make it -one- list. Not several.
PS: I didn't include those ideas that met resistance.
-----------------------------------------------
Beastmastery change requests / Ideas:
o Add scooping to Beastmastery. (unless it is no longer required to get items while mounted)
o Allow feed items to be shopriftable or groupable to make stocking them in larger quantities easier. Same for reagents
o Make beasts eat from their feedbag first when stabled and only -then- eat the stable food to allow people to train them in a reasonable time even if not logged in much.
o Have more feed fit into the feedbag. Right now it is only like 5 feed lasting 5? hours. Make it 10-20.
o Allow beasts to be referred to by name. IE right now you'd do BEAST INFO. Allow the use of BEAST INFO for easier checking.
Possible Bugs / Weirdness:
o BEAST RETRAIN ALL and BEAST RETRAIN FULL Syntax (or something).
o Rumor has it Incubation should be 24 rl hours. It is actually 30? Longer in either case.
PS: I didn't include those ideas that met resistance.
-----------------------------------------------
Beastmastery change requests / Ideas:
o Add scooping to Beastmastery. (unless it is no longer required to get items while mounted)
o Allow feed items to be shopriftable or groupable to make stocking them in larger quantities easier. Same for reagents
o Make beasts eat from their feedbag first when stabled and only -then- eat the stable food to allow people to train them in a reasonable time even if not logged in much.
o Have more feed fit into the feedbag. Right now it is only like 5 feed lasting 5? hours. Make it 10-20.
o Allow beasts to be referred to by name. IE right now you'd do BEAST INFO
Possible Bugs / Weirdness:
o BEAST RETRAIN ALL and BEAST RETRAIN FULL Syntax (or something).
o Rumor has it Incubation should be 24 rl hours. It is actually 30? Longer in either case.
Saran2008-10-14 12:56:10
QUOTE(shadow @ Oct 14 2008, 10:50 PM) 570759
That's just the ones I caught. Feel free to expand the list and keep the style to make it -one- list. Not several.
PS: I didn't include those ideas that met resistance.
-----------------------------------------------
Beastmastery change requests / Ideas:
o Add scooping to Beastmastery. (unless it is no longer required to get items while mounted)
o Allow feed items to be shopriftable or groupable to make stocking them in larger quantities easier. Same for reagents
o Make beasts eat from their feedbag first when stabled and only -then- eat the stable food to allow people to train them in a reasonable time even if not logged in much.
o Have more feed fit into the feedbag. Right now it is only like 5 feed lasting 5? hours. Make it 10-20.
o Allow beasts to be referred to by name. IE right now you'd do BEAST INFO. Allow the use of BEAST INFO for easier checking.
Possible Bugs / Weirdness:
o BEAST RETRAIN ALL and BEAST RETRAIN FULL Syntax (or something).
o Rumor has it Incubation should be 24 rl hours. It is actually 30? Longer in either case.
PS: I didn't include those ideas that met resistance.
-----------------------------------------------
Beastmastery change requests / Ideas:
o Add scooping to Beastmastery. (unless it is no longer required to get items while mounted)
o Allow feed items to be shopriftable or groupable to make stocking them in larger quantities easier. Same for reagents
o Make beasts eat from their feedbag first when stabled and only -then- eat the stable food to allow people to train them in a reasonable time even if not logged in much.
o Have more feed fit into the feedbag. Right now it is only like 5 feed lasting 5? hours. Make it 10-20.
o Allow beasts to be referred to by name. IE right now you'd do BEAST INFO
Possible Bugs / Weirdness:
o Rumor has it Incubation should be 24 rl hours. It is actually 30? Longer in either case.
Either error or something on my part, the Oneiroi stated it should be full, but all will still do a standard retrain
Lendren2008-10-14 13:07:37
QUOTE(shadow @ Oct 14 2008, 08:50 AM) 570759
o BEAST RETRAIN ALL and BEAST RETRAIN FULL Syntax (or something).
This was already fixed. Only the few of us who tried to do a retrain all on the first day, or who kept a copy of the old help file, would have been affected. (Though I think it's still a bad design: BEAST RETRAIN SOMETHINGWRONG ought to throw an error message and do nothing, not default to doing BEAST RETRAIN and thus preventing you from trying again with the correct syntax and spelling, and wasting a fortune's worth of reagents. But that's not a bug, just a minor design wart.)
Unknown2008-10-14 13:10:36
QUOTE(shadow @ Oct 14 2008, 05:50 AM) 570759
That's just the ones I caught. Feel free to expand the list and keep the style to make it -one- list. Not several.
PS: I didn't include those ideas that met resistance.
-----------------------------------------------
Beastmastery change requests / Ideas:
o Add scooping to Beastmastery. (unless it is no longer required to get items while mounted)
o Allow feed items to be shopriftable or groupable to make stocking them in larger quantities easier. Same for reagents
o Make beasts eat from their feedbag first when stabled and only -then- eat the stable food to allow people to train them in a reasonable time even if not logged in much.
o Have more feed fit into the feedbag. Right now it is only like 5 feed lasting 5? hours. Make it 10-20.
o Allow beasts to be referred to by name. IE right now you'd do BEAST INFO. Allow the use of BEAST INFO for easier checking.
o Add vaulting to Beastmastery.
Possible Bugs / Weirdness:
o Rumor has it Incubation should be 24 rl hours. It is actually 30? Longer in either case.
PS: I didn't include those ideas that met resistance.
-----------------------------------------------
Beastmastery change requests / Ideas:
o Add scooping to Beastmastery. (unless it is no longer required to get items while mounted)
o Allow feed items to be shopriftable or groupable to make stocking them in larger quantities easier. Same for reagents
o Make beasts eat from their feedbag first when stabled and only -then- eat the stable food to allow people to train them in a reasonable time even if not logged in much.
o Have more feed fit into the feedbag. Right now it is only like 5 feed lasting 5? hours. Make it 10-20.
o Allow beasts to be referred to by name. IE right now you'd do BEAST INFO
o Add vaulting to Beastmastery.
Possible Bugs / Weirdness:
o Rumor has it Incubation should be 24 rl hours. It is actually 30? Longer in either case.
Gwylifar2008-10-14 13:12:29
Here's one: make it so the beast coming out of incubation comes out with at least one hour's worth of food in his feedbag, to avoid what happened to Thoros and others, where it died the instant it came out because that happened to be midnight.
Unknown2008-10-14 13:40:17
Trackers wouldn't mind HuntingCompanions being trainable as beasts either. Would actually make them yanno, not sub-par to beats on pretty much every level.
Unknown2008-10-14 13:53:42
QUOTE(Gwylifar @ Oct 14 2008, 03:12 PM) 570765
Here's one: make it so the beast coming out of incubation comes out with at least one hour's worth of food in his feedbag, to avoid what happened to Thoros and others, where it died the instant it came out because that happened to be midnight.
S.A.W. got what I meant.
So.
That's just the ones I caught. Feel free to expand the list and keep the style to make it -one- list. Not several.
PS: I didn't include those ideas that met resistance.
-----------------------------------------------
Beastmastery change requests / Ideas:
o Add scooping to Beastmastery. (unless it is no longer required to get items while mounted)
o Allow feed items to be shopriftable or groupable to make stocking them in larger quantities easier. Same for reagents
o Make beasts eat from their feedbag first when stabled and only -then- eat the stable food to allow people to train them in a reasonable time even if not logged in much.
o Have more feed fit into the feedbag. Right now it is only like 5 feed lasting 5? hours. Make it 10-20.
o Allow beasts to be referred to by name. IE right now you'd do BEAST INFO
o Add vaulting to Beastmastery.
o Make it so the beast coming out of incubation comes out with at least one hour's worth of food in his feedbag, to avoid what happened to Thoros and others, where it died the instant it came out because that happened to be midnight.
Possible Bugs / Weirdness:
o Rumor has it Incubation should be 24 rl hours. It is actually 30? Longer in either case.
Unknown2008-10-14 13:54:21
As for hunting companions.. IDK sounds like an envoy issue?
Xiel2008-10-14 14:06:16
QUOTE(shadow @ Oct 14 2008, 06:53 AM) 570775
Beastmastery change requests / Ideas:
o Add scooping to Beastmastery. (unless it is no longer required to get items while mounted)
o Allow feed items to be shopriftable or groupable to make stocking them in larger quantities easier. Same for reagents
o Make beasts eat from their feedbag first when stabled and only -then- eat the stable food to allow people to train them in a reasonable time even if not logged in much.
o Have more feed fit into the feedbag. Right now it is only like 5 feed lasting 5? hours. Make it 10-20.
o Allow beasts to be referred to by name. IE right now you'd do BEAST INFO. Allow the use of BEAST INFO for easier checking.
o Add vaulting to Beastmastery.
o Make it so the beast coming out of incubation comes out with at least one hour's worth of food in his feedbag, to avoid what happened to Thoros and others, where it died the instant it came out because that happened to be midnight.
Possible Bugs / Weirdness:
o Rumor has it Incubation should be 24 rl hours. It is actually 30? Longer in either case.
o Add scooping to Beastmastery. (unless it is no longer required to get items while mounted)
o Allow feed items to be shopriftable or groupable to make stocking them in larger quantities easier. Same for reagents
o Make beasts eat from their feedbag first when stabled and only -then- eat the stable food to allow people to train them in a reasonable time even if not logged in much.
o Have more feed fit into the feedbag. Right now it is only like 5 feed lasting 5? hours. Make it 10-20.
o Allow beasts to be referred to by name. IE right now you'd do BEAST INFO
o Make it so the beast coming out of incubation comes out with at least one hour's worth of food in his feedbag, to avoid what happened to Thoros and others, where it died the instant it came out because that happened to be midnight.
Possible Bugs / Weirdness:
o Rumor has it Incubation should be 24 rl hours. It is actually 30? Longer in either case.
Vaulting was already added, so stricken through. Should we be mentioning BUGs here or no, cause I've already reported a few more.
Unknown2008-10-14 14:54:45
QUOTE(Xiel @ Oct 14 2008, 04:06 PM) 570779
Vaulting was already added, so stricken through. Should we be mentioning BUGs here or no, cause I've already reported a few more.
Um if it's a flat out bug that is obvious that it's a bug.. probably not (like the experience beyond level 7 or so. I think everyone who sees it will know that's buggy). If it's something weird (like the 24 hours that are actually 30 hours), then yes.. maybe?
Kharaen2008-10-14 15:45:19
- Have a skill that allows you, as a learned beastmaster, to stay on your beast if you get knocked over. Somehow. Since you're ALREADY prone when on a horse/beast anyways, maybe you've been knocked lying down instead of sitting and it takes a moment for you to 'get up'.
Xiel2008-10-14 16:02:36
A skill called Balancing already exists within the Beastmastery skillset which gives increased protection against being dismounted, if I understand the AB correctly.