Some Questions

by Unknown

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Unknown2008-10-14 03:22:36
I left not long after monks were introduced, and I never properly implemented them into my system. I got some basic affliction lines (and did have rupture curing), but I never did get wounds implemented, and I never understood grapples. So, now that Shuyin has collected and posted all the new lines, I think this is a good time to start.

1. My knight wounding just set my wound level for each body part to something like 'light' 'heavy' etc based on what kind of moves the knight was using. This seems like an impossible system to maintain with how monks deliver wounds, so I want to move over to an all numbers based system.

a. What amount of wounds are done for a punch, kick, weapon hit? Are all weapon hits worth the same amount? In Forren's affliction line list, he has several notes throughout Shofangi telling how much wounding it does, but then on some it just says 'reg wounding'. What exactly is regular wounding? Does -every- move a monk uses do wounding, or are there only certain ones?

b. Is there an approximate amount that non-affliction, regular knight hits do?
For example, from Forrens list: "With a focused look, Lisarel strikes at you with a silver ravenwood klangaxe. You are poked in the chin for a small puncture." Is there a safe guess for how many wounds that did?

2. Is there a limit to how many times you can be grappled? If you are grappled by one monk on one body part, can another monk grapple you on that same body part? Can you use tipheret to get out of grapples?

I think that's all for now, thanks to anyone who answers and helps.
Desitrus2008-10-14 03:29:00
QUOTE(Deschain @ Oct 13 2008, 10:22 PM) 570662
I left not long after monks were introduced, and I never properly implemented them into my system. I got some basic affliction lines (and did have rupture curing), but I did get wounds implemented, and I never understood grapples. So, now that Shuyin has collected and posted all the new lines, I think this is a good time to start.

1. My knight wounding just set my wound level for each body part to something like 'light' 'heavy' etc based on what kind of moves the knight was using. This seems like an impossible system to maintain with how monks deliver wounds, so I want to move over to an all numbers based system.

a. What amount of wounds are done for a punch, kick, weapon hit? Are all weapon hits worth the same amount? In Forren's affliction line list, he has several notes throughout Shofangi telling how much wounding it does, but then on some it just says 'reg wounding'. What exactly is regular wounding? Does -every- move a monk uses do wounding, or are there only certain ones?

b. Is there an approximate amount that non-affliction, regular knight hits do?
For example, from Forrens list: "With a focused look, Lisarel strikes at you with a silver ravenwood klangaxe. You are poked in the chin for a small puncture." Is there a safe guess for how many wounds that did?

2. Is there a limit to how many times you can be grappled? If you are grappled by one monk on one body part, can another monk grapple you on that same body part? Can you use tipheret to get out of grapples?

I think that's all for now, thanks to anyone who answers and helps.

1. Bad. Bad! I only use light head wounds so it would mean that you never heal it? Ew. Make it all numbers regardless.

1a. No. Completely based on the move used and the dex of the attacker. Varies greatly. A generally safe idea would be to have a demigod test on you and just have their values be your global values.

1b. Non-affliction knight messages are actually just a visual feedback of your current health versus your max health. If the message isn't an affliction but is something like "pounds your face with gusto", that means I've got you below 1/3 of your normal health.

2. No cap. Yes. No.
Shiri2008-10-14 03:32:43
With the grapples, Desitrus is right that any number of monks can grapple there, but when you writhe out of one, you writhe out of all of them. This applies even if the first grapple stopped. So:

0s: Nejii grapples you (you start writhing)
2s: Nejii cancels the grapple with a shred (presumably I'm a faeling or using rushing or something, unless they changed the writhe speed formulae so they still work)
3s: Desitrus grapples you
4s: You finish writhing, escaping Desitrus' grapple
Unknown2008-10-14 03:42:02
QUOTE(Desitrus @ Oct 13 2008, 11:29 PM) 570665
1. Bad. Bad! I only use light head wounds so it would mean that you never heal it? Ew. Make it all numbers regardless.


Yes and no. I would have healed it eventually, my system didn't stop healing wounds until it got the full heal message, but it certainly could cause confusion, and moving over to numbers has always been something I've wanted to do.

QUOTE

1a. No. Completely based on the move used and the dex of the attacker. Varies greatly. A generally safe idea would be to have a demigod test on you and just have their values be your global values.
Okay, thanks. Time to start looking for some demigods.

QUOTE

1b. Non-affliction knight messages are actually just a visual feedback of your current health versus your max health. If the message isn't an affliction but is something like "pounds your face with gusto", that means I've got you below 1/3 of your normal health.


So they don't do any wounding at all, and the only lines I have to worry about getting wound values for from a demigod are the afflicting sort? That's convenient, at least.

QUOTE
2. No cap. Yes. No.

With the grapples, Desitrus is right that any number of monks can grapple there, but when you writhe out of one, you writhe out of all of them. This applies even if the first grapple stopped. So:
0s: Nejii grapples you (you start writhing)
2s: Nejii cancels the grapple with a shred (presumably I'm a faeling or using rushing or something, unless they changed the writhe speed formulae so they still work)
3s: Desitrus grapples you
4s: You finish writhing, escaping Desitrus' grapple


Thanks to both of you for that info. Programming grapple curing will be a lot easier than I thought. But, if you have me grappled twice, then cancel with a shred, does that cancel both the same as writhing gets out of both?

One other wound question I forgot to ask that I've been curious about: if I already have, say, 1000 wounds on my left leg, and I get hit by a knight/monk wounding move on my left leg, it does the same amount of wounding it would have done if I had 0 wounds on my left leg, right? That is to say, having more wounds doesn't mean you take more wound damage.


Thanks again.
Shiri2008-10-14 03:45:56
QUOTE(Deschain @ Oct 14 2008, 04:42 AM) 570672
Thanks to both of you for that info. Programming grapple curing will be a lot easier than I thought. But, if you have me grappled twice, then cancel with a shred, does that cancel both the same as writhing gets out of both?

Shouldn't. The second person's grapple should still be present.
QUOTE
One other wound question I forgot to ask that I've been curious about: if I already have, say, 1000 wounds on my left leg, and I get hit by a knight/monk wounding move on my left leg, it does the same amount of wounding it would have done if I had 0 wounds on my left leg, right? That is to say, having more wounds doesn't mean you take more wound damage.
Thanks again.

Correct.
Unknown2008-10-14 03:52:51
Great, thanks.

Now if I can get some demigods to get wound values from, I'll be ready to program. smile.gif
Desitrus2008-10-14 19:56:27
Hm, I think you misunderstood me.

1. It's mostly the priority that gets screwed up. If I have your head critical but you only ever see breaknose and I hit your chest with a heavy, you'll heal chest I'm guessing. Leads to a death fairly quick.

1b. They still do wounding, they just didn't give a wound affliction. Every hit will do wounding, it's just that the message of the attack if no "wound affliction" fires is related to your current health versus max health. Sort of like bashing as a warrior, you can tell what the mob's hp is by "lightly tap" "hit so hard it staggers back" etc etc.

Other than that it looks good! Forgot to mention writhing multiple grapples. One person doing a grapple terminate does not end the second person's grapple though, as was said.
Unknown2008-10-14 21:40:14
Ahh, I see, thanks for the clarification. content.gif

One last question about grapples:

You said there was no cap on grapples. Does this mean that the same person can have me grappled more than once, even on the same body part? And if they do a grapple terminate, will it terminate every grapple they have on me, or just one?
Desitrus2008-10-14 21:44:41
QUOTE(Deschain @ Oct 14 2008, 04:40 PM) 570895
Ahh, I see, thanks for the clarification. content.gif

One last question about grapples:

You said there was no cap on grapples. Does this mean that the same person can have me grappled more than once, even on the same body part? And if they do a grapple terminate, will it terminate every grapple they have on me, or just one?


Used to be the case, but grapples are now two-handed, so one person should only ever have one grapple on you at a time.
Unknown2008-10-14 21:55:32
Alright, I think I know everything I need to know to get started.

Thanks for all the help.