Casilu2008-11-06 22:50:10
QUOTE(Desitrus @ Nov 6 2008, 02:43 PM) 579917
Mine would be about the holy church of lolcatz.
I canz join clt plz?
Gregori2008-11-06 22:53:06
QUOTE(Celina @ Nov 6 2008, 04:35 PM) 579908
Cults need to be tied to a god or goddess. Period. You aren't an Elder God, you are a glorified demi. You aren't supposed to have free reign over what kind of cult you want. It's perfectly fine that you, as an ascendant must be attached and there for answer to a specific god concerning what kind of cult you have.
I repeat, allowing Ascendants to go all willy nilly with no ties to a God or Goddess, and in essence start their own Order is not going to happen because, thankfully, the Admin understand why that would be a BAD IDEA.
I view cults as particular aspects of the Order they are a part of. For instance, if I were ascendant, I would make a cult of Conflict built around Fain's tenet of conflict, but expand upon it and accept members that are particularly geared towards conflict as opposed to greed or hatred. They would answer to me, but they would also answer to Fain. The Cult would have similiarities to Fain's Order so that I could not claim to be an entirely seperate entity, but it would be slightly different so as to not be Fain's Order. Maybe the Admin didn't want huge cult followings for a player because that would take away from Gods, and really, we have enough ego issues in Lusternia as it is.
You are in no way diluting the god pool. Giving people more options without drastically changing anything is not a bad thing. Cults are for RP flavour and a less utility. You get interaction the the leader since the leader is a player and not an Admin, but you don't get things line shrine powers. You do get cult portals though (which I think is nifty).
I repeat, allowing Ascendants to go all willy nilly with no ties to a God or Goddess, and in essence start their own Order is not going to happen because, thankfully, the Admin understand why that would be a BAD IDEA.
I view cults as particular aspects of the Order they are a part of. For instance, if I were ascendant, I would make a cult of Conflict built around Fain's tenet of conflict, but expand upon it and accept members that are particularly geared towards conflict as opposed to greed or hatred. They would answer to me, but they would also answer to Fain. The Cult would have similiarities to Fain's Order so that I could not claim to be an entirely seperate entity, but it would be slightly different so as to not be Fain's Order. Maybe the Admin didn't want huge cult followings for a player because that would take away from Gods, and really, we have enough ego issues in Lusternia as it is.
You are in no way diluting the god pool. Giving people more options without drastically changing anything is not a bad thing. Cults are for RP flavour and a less utility. You get interaction the the leader since the leader is a player and not an Admin, but you don't get things line shrine powers. You do get cult portals though (which I think is nifty).
I am not sure whether you are agreeing or disagreeing with me so I will just assume a middle ground and reiterate my stance.
I agree Cult Leaders should be tied to an Order. I have no issue with that whatsoever. Cult Members on the otherhand should not have to be drawn from the Order. You should be allowed to expand beyond the Order, keeping in mind that the Cult will be overseen by the God you are tied to and while your methodology may be different the religion is fundamentally the same.
i.e Catholic Church(Main Order) and the Dominican Order/Knights Templar/Franciscan Monks(Cult)
Celina2008-11-06 22:54:08
QUOTE(Fain @ Nov 6 2008, 04:46 PM) 579921
Can you imagine the outcry if I stepped into Acknor during a village revolt and slaughtered every Magnagoran enemy wholesale? The Vernal Ascendance concept is completely different.
I seem to remember SOMEONE doing something kind of like this...with fireballs.
edit: @Gregori: I don't think that's the example you want to use, considering the Knights Templar are still part of the Church...and you can't be one if you aren't a catholic to begin with.
In this case, I think it makes sense that you can't join the cult without first joining the god's order. I can understand your view of "it could bring it more members for an Order" but I don't think turning cults into glorified recruiters is a good thing. I view it as a circle within the Order that focuses on a particular aspect that you, the ascendant, embody. To me, making cults a half in and half out type thing would really not be beneficial to the RP Orders promote.
Xenthos2008-11-06 22:55:06
All I really have to say is... Sojiro and I had the essence to make cults RL months ago. We decided not to, for various reasons-- all of them boiling down to the fact that it's just not worth the hassle of trying to fit together the pieces. I kept on learning Ascendance with my extra essence, and now... well, I'm just sitting on the little I have left because there's no real point in gathering/using any more.
The only thing that has changed in that time is that more people have achieved the ability to create a Cult, and each and every one has decided not to (Soll was the first one to learn the skill, though he disappeared for a long while). For the same reasons that we decided, for different reasons, it doesn't really matter. What matters is that something was coded to bring "more" to Lusternia, and so far has failed to achieve that despite being available for so long simply due to the limitations imposed within the mechanical structure. So many negatives, so many restrictions...
If it was just one person objecting, you'd be right to say, "Well, that's your choice." When it's reaching the number we've got now, it's time to rethink your position a bit. It's more than just general player stubbornness. You've got people who generally love to dive right into new stuff (like Sarrasri) saying that there are issues. There really are.
Something has to give, here. :/
The only thing that has changed in that time is that more people have achieved the ability to create a Cult, and each and every one has decided not to (Soll was the first one to learn the skill, though he disappeared for a long while). For the same reasons that we decided, for different reasons, it doesn't really matter. What matters is that something was coded to bring "more" to Lusternia, and so far has failed to achieve that despite being available for so long simply due to the limitations imposed within the mechanical structure. So many negatives, so many restrictions...
If it was just one person objecting, you'd be right to say, "Well, that's your choice." When it's reaching the number we've got now, it's time to rethink your position a bit. It's more than just general player stubbornness. You've got people who generally love to dive right into new stuff (like Sarrasri) saying that there are issues. There really are.
Something has to give, here. :/
Desitrus2008-11-06 22:58:28
QUOTE(Xenthos @ Nov 6 2008, 04:55 PM) 579925
All I really have to say is... Sojiro and I had the essence to make cults RL months ago. We decided not to, for various reasons-- all of them boiling down to the fact that it's just not worth the hassle of trying to fit together the pieces. I kept on learning Ascendance with my extra essence, and now... well, I'm just sitting on the little I have left because there's no real point in gathering/using any more.
The only thing that has changed in that time is that more people have achieved the ability to create a Cult, and each and every one has decided not to (Soll was the first one to learn the skill, though he disappeared for a long while). For the same reasons that we decided, for different reasons, it doesn't really matter. What matters is that something was coded to bring "more" to Lusternia, and so far has failed to achieve that despite being available for so long simply due to the limitations imposed within the mechanical structure. So many negatives, so many restrictions...
If it was just one person objecting, you'd be right to say, "Well, that's your choice." When it's reaching the number we've got now, it's time to rethink your position a bit. It's more than just general player stubbornness. You've got people who generally love to dive right into new stuff (like Sarrasri) saying that there are issues. There really are.
Something has to give, here. :/
The only thing that has changed in that time is that more people have achieved the ability to create a Cult, and each and every one has decided not to (Soll was the first one to learn the skill, though he disappeared for a long while). For the same reasons that we decided, for different reasons, it doesn't really matter. What matters is that something was coded to bring "more" to Lusternia, and so far has failed to achieve that despite being available for so long simply due to the limitations imposed within the mechanical structure. So many negatives, so many restrictions...
If it was just one person objecting, you'd be right to say, "Well, that's your choice." When it's reaching the number we've got now, it's time to rethink your position a bit. It's more than just general player stubbornness. You've got people who generally love to dive right into new stuff (like Sarrasri) saying that there are issues. There really are.
Something has to give, here. :/
Sure, I'm making one. I am just lax on bashing up 10m essence.
Edit: And to boot, neither of you had an active deity for how long? Shuyin wasn't even in an order until Charune's return, IIRC.
Rika2008-11-06 23:04:04
I will take the stance that Fain takes, in that there is really no middle ground. You either get god powers and do nothing but RP or you don't and can have a mixture of RP stuff with combat stuff.
Gregori is asking to have cults, while still tied to a Divine, include people not of the Order. Then, I must ask, why should any Divine, with IC intentions in mind, want to give up their essence so you can have a cult for people who don't even want to join their Order? You are supposed to be representing them, and by doing so, converting people to your chosen religion. If you have developed an idea what sort of cult you want and request for one, are you not really asking the Divine for confirmation of what they want you to teach? How is that any different from me asking Maylea to set up a new path for people to follow?
Also, let's say the admin do decide to change Ascendance to be more RP/cult friendly. What are suggestions for what could be included? I bet you can not suggest anything that has absolutely no use in combat that would justify the essence needed to form a cult.
Gregori is asking to have cults, while still tied to a Divine, include people not of the Order. Then, I must ask, why should any Divine, with IC intentions in mind, want to give up their essence so you can have a cult for people who don't even want to join their Order? You are supposed to be representing them, and by doing so, converting people to your chosen religion. If you have developed an idea what sort of cult you want and request for one, are you not really asking the Divine for confirmation of what they want you to teach? How is that any different from me asking Maylea to set up a new path for people to follow?
Also, let's say the admin do decide to change Ascendance to be more RP/cult friendly. What are suggestions for what could be included? I bet you can not suggest anything that has absolutely no use in combat that would justify the essence needed to form a cult.
Gregori2008-11-06 23:06:09
QUOTE(Fain @ Nov 6 2008, 04:46 PM) 579921
This quotation doesn't support your argument at all!
This is the old blue print for vernal gods: the one where players would be chosen to become RP Gods with full God powers, but no administrative responsibility. Of course it would be more about roleplay than combat! Necessarily. Can you imagine the outcry if I stepped into Acknor during a village revolt and slaughtered every Magnagoran enemy wholesale? The Vernal Ascendance concept is completely different.
It's not because the middle ground wasn't taken, it's because there was no middle ground. Either you allow a player to become a god with all that entails, or you keep a player as a player but with quasi-godly buffs.
This is the old blue print for vernal gods: the one where players would be chosen to become RP Gods with full God powers, but no administrative responsibility. Of course it would be more about roleplay than combat! Necessarily. Can you imagine the outcry if I stepped into Acknor during a village revolt and slaughtered every Magnagoran enemy wholesale? The Vernal Ascendance concept is completely different.
It's not because the middle ground wasn't taken, it's because there was no middle ground. Either you allow a player to become a god with all that entails, or you keep a player as a player but with quasi-godly buffs.
Yes, this is the old blueprint, things change, but the premise of this was carried on through discussion over the years and completely supports my theory about Vernals. Nor were they going to have full god powers, in fact they were specifically mentioned in conversations that they would not have such. Though there was tongue in cheek remarks about them not being able to be killed they would be so powerful.
QUOTE(Lisaera @ May 27 2005, 03:06 PM) 126225
Vernal Gods won't be chosen by us at all really, Amaru. It will be a city decision more than anything, after all it is your power.
Vernal Gods bought and paid for by the city/commune was discussed over and over and the concept was that they would be more about roleplay than combat. Sure the plans changed over the years, that happens.
However the general concept and one that many players enjoyed about Lusternia was that something could be achieved that would not be about "who is the best fighter" that there would be something at the top end of the game that was based around actually roleplaying.
The concept of Roleplaying Gods came much later on, was never discussed among the playerbase and was drafted and finalized by the admins only. Vernal Gods have been the same concept as when originally discussed, barring one thing. A skillset was made that hinders the actual RP of them and a mechanic was added that makes them completely about combat.
Xenthos2008-11-06 23:07:06
QUOTE(Desitrus @ Nov 6 2008, 05:58 PM) 579928
Sure, I'm making one. I am just lax on bashing up 10m essence.
Edit: And to boot, neither of you had an active deity for how long? Shuyin wasn't even in an order until Charune's return, IIRC.
Edit: And to boot, neither of you had an active deity for how long? Shuyin wasn't even in an order until Charune's return, IIRC.
I've had the option of going after Nocht or Viravain for quite some time now, especially after offering 100,000,000ish essence to Nocht.
I don't think that would really have been too much of a problem.
Celina2008-11-06 23:08:40
I'd make a cult in a heartbeat. Yes, it'd be difficult to "fit all the pieces together" but why is that a bad thing? It's a big deal, put in the work for it. (bashing essence is not "work" IMO)
I'd have a cult in Fain's Order that was dedicated to Vengeance. It wouldn't be big (hell, I might be the only one in it) but it'd take from Fain's teachings about subtelty and hatred and how to focus that on your enemies and people that have betrayed you.
I really just don't buy "it's broken because no one does it" as an argument, esepcially considering Xenthos just admitted that it was too much work. I'd counter with "no one has tried it. You haven't put in the effort, gotten your hands dirty, and figured out what works and what doesn't."
Like most things in Lusternia, it could probably use some work, but this whole "cults suck, the world is ending" over dramatization is too much.
I'd have a cult in Fain's Order that was dedicated to Vengeance. It wouldn't be big (hell, I might be the only one in it) but it'd take from Fain's teachings about subtelty and hatred and how to focus that on your enemies and people that have betrayed you.
I really just don't buy "it's broken because no one does it" as an argument, esepcially considering Xenthos just admitted that it was too much work. I'd counter with "no one has tried it. You haven't put in the effort, gotten your hands dirty, and figured out what works and what doesn't."
Like most things in Lusternia, it could probably use some work, but this whole "cults suck, the world is ending" over dramatization is too much.
Gregori2008-11-06 23:10:50
QUOTE(rika @ Nov 6 2008, 05:04 PM) 579929
I will take the stance that Fain takes, in that there is really no middle ground. You either get god powers and do nothing but RP or you don't and can have a mixture of RP stuff with combat stuff.
Gregori is asking to have cults, while still tied to a Divine, include people not of the Order. Then, I must ask, why should any Divine, with IC intentions in mind, want to give up their essence so you can have a cult for people who don't even want to join their Order? You are supposed to be representing them, and by doing so, converting people to your chosen religion. If you have developed an idea what sort of cult you want and request for one, are you not really asking the Divine for confirmation of what they want you to teach? How is that any different from me asking Maylea to set up a new path for people to follow?
Also, let's say the admin do decide to change Ascendance to be more RP/cult friendly. What are suggestions for what could be included? I bet you can not suggest anything that has absolutely no use in combat that would justify the essence needed to form a cult.
Gregori is asking to have cults, while still tied to a Divine, include people not of the Order. Then, I must ask, why should any Divine, with IC intentions in mind, want to give up their essence so you can have a cult for people who don't even want to join their Order? You are supposed to be representing them, and by doing so, converting people to your chosen religion. If you have developed an idea what sort of cult you want and request for one, are you not really asking the Divine for confirmation of what they want you to teach? How is that any different from me asking Maylea to set up a new path for people to follow?
Also, let's say the admin do decide to change Ascendance to be more RP/cult friendly. What are suggestions for what could be included? I bet you can not suggest anything that has absolutely no use in combat that would justify the essence needed to form a cult.
I have not once complained about the skills, I think the cult skills are perfectly fine and no more need to be added. If you want Maylea to set up a new path in the Order, you don't need a cult. You need initiative.
Bringing people to the Order by expanding outside the Order is representing them. You are slowly converting them to your religion, that is the point of a Cult. Being nothing more than a buff-bot in an Order just reinforces the "Ascendant is about combat" theme, but at this point I guess I should not expect more than that.
Xenthos2008-11-06 23:10:59
QUOTE(Celina @ Nov 6 2008, 06:08 PM) 579933
I'd make a cult in a heartbeat. Yes, it'd be difficult to "fit all the pieces together" but why is that a bad thing? It's a big deal, put in the work for it. (bashing essence is not "work" IMO)
I'd have a cult in Fain's Order that was dedicated to Vengeance. It wouldn't be big (hell, I might be the only one in it) but it'd take from Fain's teachings about subtelty and hatred and how to focus that on your enemies and people that have betrayed you.
I really just don't buy "it's broken because no one does it" as an argument, esepcially considering Xenthos just admitted that it was too much work. I'd counter with "no one has tried it. You haven't put in the effort, gotten your hands dirty, and figured out what works and what doesn't."
Like most things in Lusternia, it could probably use some work, but this whole "cults suck, the world is ending" over dramatization is too much.
I'd have a cult in Fain's Order that was dedicated to Vengeance. It wouldn't be big (hell, I might be the only one in it) but it'd take from Fain's teachings about subtelty and hatred and how to focus that on your enemies and people that have betrayed you.
I really just don't buy "it's broken because no one does it" as an argument, esepcially considering Xenthos just admitted that it was too much work. I'd counter with "no one has tried it. You haven't put in the effort, gotten your hands dirty, and figured out what works and what doesn't."
Like most things in Lusternia, it could probably use some work, but this whole "cults suck, the world is ending" over dramatization is too much.
I believe I said that there are too many limitations and restrictions, not that it's too much work.
After you've bashed up 120,000,000 essence for Ascendance, the piddly amount for a Cult doesn't really make much difference.
Sarrasri2008-11-06 23:11:46
I'd make a cult right now, actually. I just got to 10 mil essence last night though. All I'm waiting for is for Charune to make me all cultified, tbh. I figure he's going to wait until I have a bit more than 10 mil so it's not all poof gone after making one so I'm just working on a buffer. I'll live if I can't have people from outside the Order, but I'd have preferred to be able to draw on all aspects of Sarra's rp to help the cult along.
Gregori2008-11-06 23:16:14
QUOTE(Sarrasri @ Nov 6 2008, 05:11 PM) 579936
I'd make a cult right now, actually. I just got to 10 mil essence last night though. All I'm waiting for is for Charune to make me all cultified, tbh. I figure he's going to wait until I have a bit more than 10 mil so it's not all poof gone after making one so I'm just working on a buffer. I'll live if I can't have people from outside the Order, but I'd have preferred to be able to draw on all aspects of Sarra's rp to help the cult along.
I will probably make my cult too. This doesn't mean I think the limitations should not be changed. Nor does it mean I won't campaign to try and get it changed so that Cults are worth having and are not just a 1 or 2 person concept in an Order.
Rika2008-11-06 23:16:42
QUOTE(Gregori @ Nov 7 2008, 12:10 PM) 579934
I have not once complained about the skills, I think the cult skills are perfectly fine and no more need to be added. If you want Maylea to set up a new path in the Order, you don't need a cult. You need initiative.
Bringing people to the Order by expanding outside the Order is representing them. You are slowly converting them to your religion, that is the point of a Cult. Being nothing more than a buff-bot in an Order just reinforces the "Ascendant is about combat" theme, but at this point I guess I should not expect more than that.
Bringing people to the Order by expanding outside the Order is representing them. You are slowly converting them to your religion, that is the point of a Cult. Being nothing more than a buff-bot in an Order just reinforces the "Ascendant is about combat" theme, but at this point I guess I should not expect more than that.
You (or someone else) were complaining about Ascendance being too combat driven. That is because of the skills available to an Ascendant.
As for converting people outside, I can do it too. And it's not going to cost me 10 million essence. All it takes is 500k gold and a short trip to Avechna's Peak. What's your point?
Celina2008-11-06 23:20:47
QUOTE(Xenthos @ Nov 6 2008, 05:10 PM) 579935
I believe I said that there are too many limitations and restrictions, not that it's too much work.
After you've bashed up 120,000,000 essence for Ascendance, the piddly amount for a Cult doesn't really make much difference.
After you've bashed up 120,000,000 essence for Ascendance, the piddly amount for a Cult doesn't really make much difference.
QUOTE(Xenthos @ Nov 6 2008, 04:55 PM) 579925
All I really have to say is... Sojiro and I had the essence to make cults RL months ago. We decided not to, for various reasons-- all of them boiling down to the fact that it's just not worth the hassle of trying to fit together the pieces.
That comes across as "it's too much work" to me. Could be misinterpreting it, though.
The only limitations i'm seeing people complain about are cult members having to be in the order you are attached to.
Noola2008-11-06 23:24:07
Maybe Cults are meant to eventually replace Paths?
Gregori2008-11-06 23:27:15
QUOTE(Noola @ Nov 6 2008, 05:24 PM) 579944
Maybe Cults are meant to eventually replace Paths?
While an interesting concept, sadly you are stuck with the "you can only have a cult if all my path leaders agree that you can have a cult. Keeping in mind that you will be replacing one of them." issue.
But, I do agree with that concept of Cults. It is one I thought about and pondered. It is just never going to fly in a situation where you are replacing a leader and you need their permission in the first place, especially when the leader is extremely fond of being the leader.
Noola2008-11-06 23:29:18
QUOTE(Gregori @ Nov 6 2008, 05:27 PM) 579946
While an interesting concept, sadly you are stuck with the "you can only have a cult if all my path leaders agree that you can have a cult. Keeping in mind that you will be replacing one of them." issue.
But, I do agree with that concept of Cults. It is one I thought about and pondered. It is just never going to fly in a situation where you are replacing a leader and you need their permission in the first place, especially when the leader is extremely fond of being the leader.
But, I do agree with that concept of Cults. It is one I thought about and pondered. It is just never going to fly in a situation where you are replacing a leader and you need their permission in the first place, especially when the leader is extremely fond of being the leader.
Wait... you need someone's permission, other than the God who's Order you're in??
Gregori2008-11-06 23:36:55
QUOTE(Noola @ Nov 6 2008, 05:29 PM) 579948
Wait... you need someone's permission, other than the God who's Order you're in??
I personally do yes. It is one of my requirements "get permission from my 3 path heads."
Each god has the right to decide their own requirements, but to my knowledge I am the only one who has to get a unanimous popularity vote.
Noola2008-11-06 23:41:16
QUOTE(Gregori @ Nov 6 2008, 05:36 PM) 579952
I personally do yes. It is one of my requirements "get permission from my 3 path heads."
Each god has the right to decide their own requirements, but to my knowledge I am the only one who has to get a unanimous popularity vote.
Each god has the right to decide their own requirements, but to my knowledge I am the only one who has to get a unanimous popularity vote.
Wow. That sucks for you. Not that I don't think you're popular. I mean it sucks having to jump through such a nasty hoop. Almost makes you wonder if Lisaera wants a Cult in her Order!