Unknown2008-11-09 16:11:09
Why not? After all, Night fae don't spontaneously combust in Etherwilde.
Ideas:
1) Make it so that angels/demons explode after a minute or two on the opposing plane, instead of instantly.
OR
2) Make it so that OPEN CHANNELS allows you to take your demon/angel onto the opposing plane. If that's too supar-imbalanced, perhaps make it so that you need to keep your demon/angel in the same room as you, otherwise it explodes as per usual.
Feedback?
Ideas:
1) Make it so that angels/demons explode after a minute or two on the opposing plane, instead of instantly.
OR
2) Make it so that OPEN CHANNELS allows you to take your demon/angel onto the opposing plane. If that's too supar-imbalanced, perhaps make it so that you need to keep your demon/angel in the same room as you, otherwise it explodes as per usual.
Feedback?
Diamondais2008-11-09 16:54:02
QUOTE(Inky @ Nov 9 2008, 11:11 AM) 580637
Why not? After all, Night fae don't spontaneously combust in Etherwilde.
Ideas:
1) Make it so that angels/demons explode after a minute or two on the opposing plane, instead of instantly.
OR
2) Make it so that OPEN CHANNELS allows you to take your demon/angel onto the opposing plane. If that's too supar-imbalanced, perhaps make it so that you need to keep your demon/angel in the same room as you, otherwise it explodes as per usual.
Feedback?
Ideas:
1) Make it so that angels/demons explode after a minute or two on the opposing plane, instead of instantly.
OR
2) Make it so that OPEN CHANNELS allows you to take your demon/angel onto the opposing plane. If that's too supar-imbalanced, perhaps make it so that you need to keep your demon/angel in the same room as you, otherwise it explodes as per usual.
Feedback?
While Fae do not poof when they enter the opposing ether-commune, Druids are without a demesne.
Unknown2008-11-09 17:11:06
QUOTE(diamondais @ Nov 9 2008, 04:54 PM) 580644
While Fae do not poof when they enter the opposing ether-commune, Druids are without a demesne.
Let druids meld opposing ether-commune, then?
Jasato2008-11-09 17:48:02
From what I can gather, it's designed this way to make it more challenging when raiding opposing orgs home planes. For instance...
You can have your Angels on Celestia in case of raid defence, but if you take the angel to the opposing plane, you'd have to lose them in order to balance the playing field. Where as it sounds screwy, there's two things that I can think of by looking at it.
Reason 1: Your taking a 'holy and pure' being and placing it upon a plane so tainted, how can it move about without being affected by the plane? This wouldn't sift well in RP senses. Nil is the practically the home of demons, so why would an angel casually move about Nil with no real connection to Celestia?
Reason 2: This gives an advantage to the 'Home team' in defence purposes, but makes it challenging to the effects where you have to improvise combat wise during active raids against the opposing plane. Where as it might seem wrong, would -you- personally want to have your enemies raid upon your home plane in the events of you trying the same feature? I don't believe it'd be worth it. Your asking for a few minutes (or seconds) of using a being of pure Light/Taint, just to poof anyways or keep them around, which enables the same people of the opposing org to do the same.
An honest opinion: Enabling something like that would cause more issues then anything else. Granted, it'd be nice to have either a few minutes of angel/demon assistance, but utterly useless overall. Prime Combat and Plane Defence is probably the best way to deal with this, instead of having your angel/demon one minute, poofing the next few, or causing a severe imbalance in the playing fields.
You can have your Angels on Celestia in case of raid defence, but if you take the angel to the opposing plane, you'd have to lose them in order to balance the playing field. Where as it sounds screwy, there's two things that I can think of by looking at it.
Reason 1: Your taking a 'holy and pure' being and placing it upon a plane so tainted, how can it move about without being affected by the plane? This wouldn't sift well in RP senses. Nil is the practically the home of demons, so why would an angel casually move about Nil with no real connection to Celestia?
Reason 2: This gives an advantage to the 'Home team' in defence purposes, but makes it challenging to the effects where you have to improvise combat wise during active raids against the opposing plane. Where as it might seem wrong, would -you- personally want to have your enemies raid upon your home plane in the events of you trying the same feature? I don't believe it'd be worth it. Your asking for a few minutes (or seconds) of using a being of pure Light/Taint, just to poof anyways or keep them around, which enables the same people of the opposing org to do the same.
An honest opinion: Enabling something like that would cause more issues then anything else. Granted, it'd be nice to have either a few minutes of angel/demon assistance, but utterly useless overall. Prime Combat and Plane Defence is probably the best way to deal with this, instead of having your angel/demon one minute, poofing the next few, or causing a severe imbalance in the playing fields.
Casilu2008-11-09 18:52:28
QUOTE(Inky @ Nov 9 2008, 09:11 AM) 580651
Let druids meld opposing ether-commune, then?
Non-melding is also true for the opposite elemental plane as well.
Unknown2008-11-09 21:18:23
I agree with this. The home team already has a massive advantage, And can Nihilists even do anything without their demon?
Aison2008-11-09 22:27:25
If you're going solo it's harder to pull off any kills, but in a group, nihilists/celestines can still be good on opposing planes without the ents.
Although it would be nice to have my angel on Nil so I could beckon, since Ninjakari get to whore out chaindrag. I'd rather change chaindrag instead. But that's off topic.
Anyway it is generally unnecessary. A little disheartening, but Celestines/Nihilists aren't so popular as to really make a difference or call for a change.
Although it would be nice to have my angel on Nil so I could beckon, since Ninjakari get to whore out chaindrag. I'd rather change chaindrag instead. But that's off topic.
Anyway it is generally unnecessary. A little disheartening, but Celestines/Nihilists aren't so popular as to really make a difference or call for a change.
Unknown2008-11-10 22:55:54
QUOTE(casilu @ Nov 9 2008, 06:52 PM) 580668
Non-melding is also true for the opposite elemental plane as well.
This I know, but mages aren't utterly gimped without a demesne, like druids, or guardians without an angel/demon.
And, secondly, it doesn't make sense, RP-wise (not that it matters, anything can be justified IC).
QUOTE(jasato)
Stuff.
The home team does not need any more advantages. Remember Ripple? Enjoy being permanently prone/webbed/aeoned because of stun (can't kill anyone either, because stun slows and sets back offense to the point where taking down anyone who has triggers is impossible). I think Ripple and Flux should be done away with, as well, personally, or changed at least. The de-emphasis on conflict is kind of saddening.
Jasato2008-11-11 21:46:46
QUOTE(Inky @ Nov 10 2008, 10:55 PM) 581046
This I know, but mages aren't utterly gimped without a demesne, like druids, or guardians without an angel/demon.
And, secondly, it doesn't make sense, RP-wise (not that it matters, anything can be justified IC).
The home team does not need any more advantages. Remember Ripple? Enjoy being permanently prone/webbed/aeoned because of stun (can't kill anyone either, because stun slows and sets back offense to the point where taking down anyone who has triggers is impossible). I think Ripple and Flux should be done away with, as well, personally, or changed at least. The de-emphasis on conflict is kind of saddening.
And, secondly, it doesn't make sense, RP-wise (not that it matters, anything can be justified IC).
The home team does not need any more advantages. Remember Ripple? Enjoy being permanently prone/webbed/aeoned because of stun (can't kill anyone either, because stun slows and sets back offense to the point where taking down anyone who has triggers is impossible). I think Ripple and Flux should be done away with, as well, personally, or changed at least. The de-emphasis on conflict is kind of saddening.
Thing is, I'd rather have effective defence strategies involving being able to repel enemies off my home plane then remove that chance in having limited functions for raiders. What it seems like your proposing it to completely remove the current helpful advantages (what few there maybe, matter of fact) to focus on raiding.
As it stands, For most that have reached the Demi/Ascendant Status, Ripple doesn't do squat to them. I've seen 3 Demi's parade around Celestia as if it was raining fuzzy kittens. Ripple is more effective against non combatant types more then anything. This takes care of the stragglers hanging around that 'might' pose a threat more so then anything else. Ripple/Flux is basically a 'home defence' for the occasions such as this. It's even more pushed for when there's hardly any defenders to begin with, which helps smaller groups when it -can- be brought up.
For the most part, and current standings, Celest would have to rely on not only ripple, but a few other things that would try to give them the advantage in any way. Even at those occasions, Ripple up, Shrine Powers, etc, Celest has gotten their proverbial butts handed to them because of the lack of defenders and those not combat effiecient. Granted, you can say 'They need to participate more in combat situations!' Sure, I agree, but you can't FORCE someone to do so, regardless of the guild they are in.
Where as I'm all for seeing Celestines with Angels on Nil, or heck, even posing abit more of a challenge to those defending when Celestia gets raided by Mag with Demons, it still doesn't justify in the means of RP purposes, even in a fantasy based setting. Your looking at a Tainted being, on a Holy Plane. How can it last?
Now, there is ONE way to go about it, but it's still a long shot. This case, the level of Nihilism/Celestialism learned, would determine the strength of the Demon/Angel to survive -with- the owner of the denizen. Even then it's still sketchy, because your taking something out of it's element, into a completely polar opposite location to survive.
If something like this was to be done, then there'd have to be severe restrictions on the denizens in question on the Planes in question. I think it'd be a problem to have a Demon there on Celestia, completely unaffected by the environment around them, just standing there and or attacking without problems. If something like this was to happen, then give it half the attack speed, or weaken the chances of afflictions to be afflicted.
Unknown2008-11-11 22:52:41
QUOTE(jasato @ Nov 11 2008, 09:46 PM) 581223
...it still doesn't justify in the means of RP purposes, even in a fantasy based setting. Your looking at a Tainted being, on a Holy Plane. How can it last?
The Holy/Taint dichotomy is not concrete, Or at least, it doesn't have to be.
If you want to draw lines in the sand: the taint came from the Soulless, so it's arguably nearing one end of some metaphysical polar opposite. You need to realize, though, that Light isn't necessarily at the other end of the dichotomy, just because Magnagora and Celest had a little falling out. If anything, I'd say that Celest and Glomdoring are in the middle, with Magnagora at one end and Serenwilde at the other.
So, yes, RP is irrelevant. You can make anything up.
In the case of using OPEN CHANNELS, you'd be acting as a living link between your thrall and it's home plane so it can sustain itself. Guardians can already use themselves as a conduit between an astral node and their nexus, and really, that type of ability fits into the 'summoner' repertoire. Why not between their nexus and their demon or angel?
Or, if going with suggestion #1 and just allowing them outright, the admin could host an event? Building some kind of big, sparkly tower on Celestia and a pit on Nil that acts as a planar link so entities can survive on their opposing planes. Or add those in as new constructs? Seraphic Pillar of Consecration and Infernal Chasm of Desecration?
Possibilities, possibilities.
Unknown2008-11-11 22:59:38
The demons and angels are actually the same race aren't they?
Casilu2008-11-11 23:28:25
QUOTE(Inky @ Nov 11 2008, 02:52 PM) 581251
In the case of using OPEN CHANNELS, you'd be acting as a living link between your thrall and it's home plane so it can sustain itself. Guardians can already use themselves as a conduit between an astral node and their nexus, and really, that type of ability fits into the 'summoner' repertoire. Why not between their nexus and their demon or angel?
How about when you do the channels, you take some passive damage for having your thrall feed off of you?
Unknown2008-11-11 23:54:08
QUOTE(casilu @ Nov 11 2008, 11:28 PM) 581268
How about when you do the channels, you take some passive damage for having your thrall feed off of you?
Damage should be minor, though.
I'm tempted to say 'passive willpower or endurance drain'.
Shaddus2008-11-12 02:18:17
QUOTE(Inky @ Nov 11 2008, 05:54 PM) 581292
Damage should be minor, though.
I'm tempted to say 'passive willpower or endurance drain'.
I'm tempted to say 'passive willpower or endurance drain'.
I vote for this, and it adds a bit of RP to the mix.
Seriously, I think it's a decent idea. As much as I DON'T want to see Talkan on Nil with an archangel, I think it makes sense.
Kiradawea2008-11-12 07:18:57
... channels already cost 10 power to open and act like a defense. Why do you need it to passively do something negative too. It's already a horribly expensive "must-have".
And no, not quite. They are both Cosmic entities, but are as much the same race as Furrikin and Loboshigaru.
Cosmic entities are spiritual being made by a philosophy. An angel wouldn't survive long on Shallamar either because all the cosmic planes are built up around different philosophical ideologies.
And no, not quite. They are both Cosmic entities, but are as much the same race as Furrikin and Loboshigaru.
Cosmic entities are spiritual being made by a philosophy. An angel wouldn't survive long on Shallamar either because all the cosmic planes are built up around different philosophical ideologies.
Unknown2008-11-12 09:53:25
QUOTE(Kiradawea @ Nov 12 2008, 07:18 AM) 581405
... channels already cost 10 power to open and act like a defense. Why do you need it to passively do something negative too. It's already a horribly expensive "must-have".
And no, not quite. They are both Cosmic entities, but are as much the same race as Furrikin and Loboshigaru.
Cosmic entities are spiritual being made by a philosophy. An angel wouldn't survive long on Shallamar either because all the cosmic planes are built up around different philosophical ideologies.
And no, not quite. They are both Cosmic entities, but are as much the same race as Furrikin and Loboshigaru.
Cosmic entities are spiritual being made by a philosophy. An angel wouldn't survive long on Shallamar either because all the cosmic planes are built up around different philosophical ideologies.
I think demons are just tainted angels. Also on point 3 didn't they bring angels to Shallamar when they cleansed nil in that one event?
Kiradawea2008-11-12 10:15:02
No, they were born from different ideologies. Sure the Shallamarian entities could've been called angels, but they still wouldn't be the same as the angels on Celestia. I'm not saying it is impossible for them to survive on a different philosophical plane, but it will be like taking a Water Elemental to the Elemental Plane of Fire. Or moving from Netherland to the top of mt Everest without acclimating yourself.
Unknown2008-11-12 19:21:43
QUOTE(Kiradawea @ Nov 12 2008, 07:18 AM) 581405
... channels already cost 10 power to open and act like a defense. Why do you need it to passively do something negative too. It's already a horribly expensive "must-have".
Obviously, power cost should probably be lowered, and the willpower drain would only occur on Nil/Celestia while you're sustaining your entity.
QUOTE(Kiradawea @ Nov 12 2008, 07:18 AM) 581405
Cosmic entities are spiritual being made by a philosophy. An angel wouldn't survive long on Shallamar either because all the cosmic planes are built up around different philosophical ideologies.
Even assuming you link with that entity so it becomes 'part of you' while you're on the plane?
Liches don't explode on Celestia. Dragon turtles don't explode on Earth. Fae don't explode on any plane. Why do angels and demons differ?
Not that it matters. Read my other posts. RP can be made to fit with some good ideas and improvisation.
tl;dr allow us entities on opposing cosmic planes, plebian scum.
Kiradawea2008-11-12 21:12:09
I already told you. You move it to an environment it doesn't belong. Now the idea isn't impossible if you yourself can act as a conduit with your entity, essentially feeding him or her spiritual energies from your plane.
Why doesn't that happen to anyone else? Because of how cosmic planes are built up. Cosmic planes keep trying to force their ideology and belief onto everyone on the plane. Cosmic entities are thus far weaker to the ideological force on non-native planes and, in the case of something as different as Nil and Celestia, they die almost immediately from an overexposure to the wrong kind of spirituality.
So basically, I'm trying to explain why things are like they are, not saying that it is impossible for it to change.
But yes, Channels need to be cut in power. Both for guardians and for wiccans. Warriors don't have to pay 10 power to draw weapons from a sheathe.
Why doesn't that happen to anyone else? Because of how cosmic planes are built up. Cosmic planes keep trying to force their ideology and belief onto everyone on the plane. Cosmic entities are thus far weaker to the ideological force on non-native planes and, in the case of something as different as Nil and Celestia, they die almost immediately from an overexposure to the wrong kind of spirituality.
So basically, I'm trying to explain why things are like they are, not saying that it is impossible for it to change.
But yes, Channels need to be cut in power. Both for guardians and for wiccans. Warriors don't have to pay 10 power to draw weapons from a sheathe.
Unknown2008-11-12 23:52:15
QUOTE(Kiradawea @ Nov 12 2008, 04:15 AM) 581423
No, they were born from different ideologies. Sure the Shallamarian entities could've been called angels, but they still wouldn't be the same as the angels on Celestia. I'm not saying it is impossible for them to survive on a different philosophical plane, but it will be like taking a Water Elemental to the Elemental Plane of Fire. Or moving from Netherland to the top of mt Everest without acclimating yourself.
In Lusternia, angels are living templates of the baby Divine that Dynara was planning on making but never finished. They are basically the alpha and beta versons of the Supernals. Cosmic planes aren't really so much philosphical as they are subject to the whims of newly hatched Godlings.