How about arti hammers

by Ryannic

Back to Combat Guide.

Ryannic2008-11-16 16:17:20
I just love hammers, they don't cut or slice they splatter! Not that Il ever get the magical maxed out hammers but its intresting to know what it would actually mean to have lvl3 wounds and stats, maybe damage runes too. Sure but what would you put them on? What would you posibly want to forge to put that on? within the max stats for greatrunes anyways, what would have the best outcome? Very high perc and good speed, very high speed and good perv? Or a general 40-60/50-50ish stats?

If the hammerer is going for pure combat that is, nothing else considered, what would you do concerning hammers each with maxed arties on both? What stats would you get for the pre-greatruneing?


P.s. what would that mean, something like
34/220/209+15each
49/235/224+15% wounding (35.25)
49/270/224

Is it really worth it? I guess after adding other things like runes give +10 more to each... What do you think?
Desitrus2008-11-16 17:12:14
x/199/230
Ryannic2008-11-17 12:31:24
hmm, so trying to get maxing as much as posible....hmm ok! Now would actually maxing out arties for something like that actually make much of a difference? Like would it be worth what like...2800 credits for a set of weapons..?

Would it actually be noticable?
Desitrus2008-11-17 18:59:02
QUOTE(Ryannic @ Nov 17 2008, 06:31 AM) 583175
hmm, so trying to get maxing as much as posible....hmm ok! Now would actually maxing out arties for something like that actually make much of a difference? Like would it be worth what like...2800 credits for a set of weapons..?

Would it actually be noticable?


Artied warriors are around the highest cried about thing in the game, so... yeah the difference is noticeable.
Unknown2008-11-18 03:50:19
The +15% wounding isn't +15% precision, it means when you strike, you will do 115% wounding instead of 100% wounding.

If you're going for combat weapons, you'll want to max-min it as much as possible, so 33 damage, so taking Desi's example, that could be put to 33/200/230, however I'm not sure with Smelting damage, sometimes I've been able to get it down to 33, others only to 34, so you'll probably want to aim a weapon to be forged with 33 damage, and stats above those.

Damage runes on a low damage weapon isn't worth it I think, you'd want flails for that, or go for a more balanced weapon if you're not looking to switch.
Arix2008-11-18 03:53:18
If people don't fill up six pages in Lack of Rants and/or start a thread about you, you need better hammers
Rika2008-11-18 03:55:04
QUOTE(tenqual @ Nov 18 2008, 04:50 PM) 583413
The +15% wounding isn't +15% precision, it means when you strike, you will do 115% wounding instead of 100% wounding.

If you're going for combat weapons, you'll want to max-min it as much as possible, so 33 damage, so taking Desi's example, that could be put to 33/200/230, however I'm not sure with Smelting damage, sometimes I've been able to get it down to 33, others only to 34, so you'll probably want to aim a weapon to be forged with 33 damage, and stats above those.

Damage runes on a low damage weapon isn't worth it I think, you'd want flails for that, or go for a more balanced weapon if you're not looking to switch.


On that note, if anyone wants a 33/200/230 I've got one. (It's actually 33/200/240 ohmy.gif)
Ryannic2008-11-18 10:23:37


The adding of the +15 stats is purely just for more speed and perc. The ad-on of the damage doesnt really matter I don't think. Well if you ad-on things like runes and maybe krokani, and if you can get champion (I think they get +10 to their weapon stats) Then you don't have 'that bad' damage on your hammers, at least its something tongue.gif.

Hmm, what would be better, bleeding arti or elemental arti? I don't think you can have both but yeah.
Unknown2008-11-18 10:25:37
Bleeding isn't worth it from what I've heard, if you're going for the 180/xx/180 360/xx/180 damage weapons, then lightning damage runes are worth it. Otherwise stick to +stats and maybe +wounding ones.
Ryannic2008-11-18 10:28:08
QUOTE(tenqual @ Nov 18 2008, 06:25 AM) 583522
Bleeding isn't worth it from what I've heard, if you're going for the 180/xx/180 360/xx/180 damage weapons, then lightning damage runes are worth it. Otherwise stick to +stats and maybe +wounding ones.



Hmm, So if you where going for combat wounding or damage weapons...Wounding would be hammers, Damage flails..
Ryannic2008-11-18 10:31:27
QUOTE(tenqual @ Nov 18 2008, 06:25 AM) 583522
Bleeding isn't worth it from what I've heard, if you're going for the 180/xx/180 360/xx/180 damage weapons, then lightning damage runes are worth it. Otherwise stick to +stats and maybe +wounding ones.



I was just considering the adding of +15 stats for more perc/speed... Because I find if you have something like 200perc hammers and im not sure how much making from 100-115% wounding difference in wounding that would make the hammer do...I guess alot, but couldn't you get a higher wounding hammer if you just concentrated on forging a freaking high perc hammer and get better outcome?

Also my idea of adding elemental damage thats its own damage that it ads, and your current weapon damage does not effect it. So on a 180dmg weapon it would be the same as even on a 33dmg hammer. Do I have that right?
Rika2008-11-18 10:43:30
No. Elemental runes just change 1/3 of the damage from physical to the element of choice.
Ryannic2008-11-18 10:59:10
QUOTE(rika @ Nov 18 2008, 06:43 AM) 583528
No. Elemental runes just change 1/3 of the damage from physical to the element of choice.



hmm yeah, then it is pointless to put something like that on a nondamage weapon smile.gif
Unknown2008-11-18 12:19:32
I started with hammers, and I had a few good runes on them. I still have the hammers, with just bleeding runes on them now. I've been enjoying my flails much more. As a high strength race, the damage is more worthwhile and most targets will be healing their health and letting their wounds go a while longer. Sure, that same strategy doesn't usually work on folks that have 6k+ health, but it's still a lot more satisfying to me just to pound someone with a flail. smile.gif
Ryannic2008-11-18 14:28:02
QUOTE(Zarquan @ Nov 18 2008, 08:19 AM) 583542
I started with hammers, and I had a few good runes on them. I still have the hammers, with just bleeding runes on them now. I've been enjoying my flails much more. As a high strength race, the damage is more worthwhile and most targets will be healing their health and letting their wounds go a while longer. Sure, that same strategy doesn't usually work on folks that have 6k+ health, but it's still a lot more satisfying to me just to pound someone with a flail. smile.gif



Heh, more damage always I think seems to feel more satisfying when hitting with them...Knowing that your doing like 2K damage is fun. My only experiance with that is in achaea, where I got high very rare and very high damage weapons...It was just so satisfying I understand... I did 2-3K damage it was fun, but after a few years a bit boring but it was good. Heh!

But yeah, pure damage when you get to these demi gods I would think doesnt affect much eh? Im thinking though, if you do tiny amounts of damage and huge wounds...Wouldnt the demi just use sparkle/scrools to heal and leave health for wounds? I would think that would cut out wounding hammers against them alltogether...How in the world is that supposed to work?
Unknown2008-11-18 14:32:36
Others may say differently, but in my experience doing more damage means doing more wounds, too. I was a little surprised that my flails wounded better than my hammers, though the formula is complicated enough that I must be doing something odd to make that happen.
Desitrus2008-11-18 16:11:23
QUOTE(Zarquan @ Nov 18 2008, 08:32 AM) 583562
Others may say differently, but in my experience doing more damage means doing more wounds, too. I was a little surprised that my flails wounded better than my hammers, though the formula is complicated enough that I must be doing something odd to make that happen.


Or your hammers were godawful? What in the world...

To the OP: Speed wounding is how you will beat people. It is possible to damage out bad and/or tiny people, but is that what you're after? Beating tiny/bad people?
Unknown2008-11-18 17:56:12
My hammers are 41/161/261, so yeah, more for speed than precision. Still, my flails have less precision and do more wounds, or maybe I just need to test this again. huh.gif
Desitrus2008-11-18 17:59:39
QUOTE(Zarquan @ Nov 18 2008, 11:56 AM) 583606
My hammers are 41/161/261, so yeah, more for speed than precision. Still, my flails have less precision and do more wounds, or maybe I just need to test this again. huh.gif


Do you have %'s on either?
Unknown2008-11-18 18:01:04
QUOTE(Desitrus @ Nov 18 2008, 12:59 PM) 583608
Do you have %'s on either?


Percents? You mean increase wounding/damage runes? I now have a full set of runes on my flails, but I tested it before I had all that on them. If I re-test it now, I'm going to compensate for the runes, of course.