Treant Combat System

by Unknown

Back to Mechanic's Corner.

Unknown2009-02-09 12:43:11
Ah, I understand.

EDIT: You're right, I did manage to fix it in a couple of minutes. I guess I was just being lazy.
Unknown2009-02-09 15:09:55
Version 1.14 has just been released. Again, check the history file for a list of changes in this version. All bugs, issues, and missing features should be reported to me via e-mail. Thanks and enjoy!
Unknown2009-02-09 18:47:03
Going to try for another free question.

Which variable stores equilibrium/balance?
Unknown2009-02-09 18:51:34
Sorry. Free question attempt denied! tongue.gif
Razenth2009-02-09 20:05:09
If I load the new version, how will it affect the triggers and stuff that I've tacked on?
Unknown2009-02-09 20:07:54
As long as you didn't modify any Treant aliases, triggers, etc directly, you won't lose a thing. I set it up so upgrades will overwrite Treant stuff and not touch your own things.

In fact, you can use the treant:Uninstall() function to remove all traces of Treant (except the Lua script) and you'll just have your stuff remaining.
Razenth2009-02-09 20:13:41
Interesting.
Unknown2009-02-09 20:14:23
And, when in doubt, just backup your settings before upgrading, eh? biggrin.gif
Unknown2009-02-09 22:00:08
Don't go taking this as a sign of anything more than what it is, but Treant 1.15 is available now!

(There were a few nasty bugs that crept into 1.14, and those have been quickly squashed.)

See the history file for changes made. E-mail with issues, yadda, yadda, yadda...
Aramel2009-02-15 02:30:09
Question, while setting up Treant's defup things. It works, but sometimes "You have recovered equilibrium" doesn't immediately trigger the next defense. I have to manually do something that takes eq for it to resume. I've tried uninstalling/reinstalling, but that doesn't seem to work either.

CODE
You have recovered equilibrium.
: Scanning afflictions...
: Scanning defenses...
: OnBalanceGained eq
: Checking 3 queues...
:   General scan
:   Balance scan
: Flag 'defs_balance' set to 'true'
nature blend on
: OnPrompt 5940 7125 7590 10 exk<>-
5940h, 7125m, 7590e, 10p, 26400en, 33900w exk<>-<10:27:53.246>  
You kneel and place a palm on the ground, imploring nature to hide you from
prying eyes.
: Flag 'eq_try' set to 'true'
: OnBalanceLost eq
: Flag 'eq_try' removed
: Checking 1 queues...
: OnPrompt 5940 7125 7590 10 xk<>-
5940h, 7125m, 7590e, 10p, 26400en, 33900w xk<>-<10:27:53.845>  
You have recovered equilibrium.
: Scanning afflictions...
: Scanning defenses...
: OnBalanceGained eq
: Checking 3 queues...
:   General scan
:   Balance scan
: OnPrompt 5940 7125 7590 10 exk<>-
5940h, 7125m, 7590e, 10p, 26400en, 33900w exk<>-<10:28:56.087>

It's not done yet. When I do something that takes eq and receive the You have recovered equilibrium message again, then it continues.
Unknown2009-02-15 02:39:27
Looks like a simple thing to me. I can tell what the problem is from that short log, but I have two words for you: support contract. tongue.gif
Unknown2009-02-16 02:31:24
Version 1.16 is now up. Anyone who was having trouble with aeon/sap in blackout might want to give this version a try.
Everiine2009-02-16 02:34:30
Must remember to download this when I log out.
Razenth2009-02-23 04:05:39
What does auto pipes do?
Unknown2009-02-23 04:07:13
Automatically lights pipes when they go out.
Razenth2009-02-23 04:11:24
Is there anything special I need to do to make it work properly? I don't think it's working for me at the moment.
Unknown2009-02-23 04:15:11
AUTO PIPES ON
PIPELIST
Razenth2009-02-23 04:22:06
Yeah, did that. Still doesn't work.

Also is it a bug that I don't auto writhe when I'm impaled or pinlegged, or a punishment for my own incompetence?
Unknown2009-02-23 11:56:03
To be honest, it's more likely the latter. Re-read all the requirements and instructions on the web site and in the included text files.
Unknown2009-02-23 15:31:39
Version 1.17 is now available. Just a few little fixes and add-ons, most notably improved handling of pit climbing, parry, and stance.