Unknown2009-08-05 00:31:56
Inside the Treant's folder, there's the xml for the atcp plugin and map, just copy and paste them inside... C:\\Program Files\\MUSHclient\\worlds\\plugins and it'll work.
If not, then open the Mush, click on Files options at the top there, then there'll be plugins options. Just load the plugins inside there too and restart Mush and it should work.
Oh and for the top part, I can't help you much but to say really follow the instructions guide on the website. >.<
If not, then open the Mush, click on Files options at the top there, then there'll be plugins options. Just load the plugins inside there too and restart Mush and it should work.
Oh and for the top part, I can't help you much but to say really follow the instructions guide on the website. >.<
Lawliet2009-08-05 00:38:40
Nevermind, fixed, thanks Ardmore ^^
Xavius2009-08-08 19:41:00
EDIT: Yay, fixed!
Unknown2009-08-09 00:51:27
Well, I would love to be a tester at least, but seeing as I'm not an awesome programmer and I lack the support contract, that a bust .
Mirami2009-08-11 03:16:45
How do you eliminate the arm-balance tracker if you don't need it?
Ardmore2009-08-11 03:54:34
I would assume... Under 'Variables' there's one called 'treant_option_armbalance', I would assume you set it to 0 (zero), then remove the balances from your prompt: CONFIG PROMPT ARMBALANCE OFF
Mirami2009-08-11 04:56:39
Okay, second treant question! How/can you move the map-box from the upper right to above the GUI bars?
Mirami2009-08-11 17:41:41
Okay, simpler question: I can't find illusions defenses in the defenses XML, should I be looking somewhere else for defense names?
EDIT: found in skill-files.
EDIT: found in skill-files.
Ardmore2009-08-11 18:07:32
Buy a support contract instead of asking question after question on here.
Unknown2009-08-11 19:06:57
I'm curious, is there an inbuilt way for the system to recognize psi balances for the my_defup table, and, as a side note, are equilibrium defs lumped into balance defs as well?
Unknown2009-08-11 20:01:54
Psi defenses are lumped in with the balance defenses (or you do them manually). The equilibrium defenses are lumped in there, too, yes.
I have a new character who happens to know a bit of Psionics, but if I do adapt Treant to handle the channels better it won't happen overnight, probably.
I have a new character who happens to know a bit of Psionics, but if I do adapt Treant to handle the channels better it won't happen overnight, probably.
Unknown2009-08-11 20:20:55
I appreciate all the work you've done, and when I happen into credits (after I can find a paying job), I'll definitely donate.
I actually would volunteer to help with the channels bit, but I'd really have to work out how you handle the other balances first, not to mention you probably wouldn't want someone else's code in there so that you understand everything.
Edit: Not to mention my basic knowledge at programming in general.
Edit2: Turns out I didn't thank you for answering my question. Thanks!
I actually would volunteer to help with the channels bit, but I'd really have to work out how you handle the other balances first, not to mention you probably wouldn't want someone else's code in there so that you understand everything.
Edit: Not to mention my basic knowledge at programming in general.
Edit2: Turns out I didn't thank you for answering my question. Thanks!
Unknown2009-08-11 20:24:30
I've had a few people give me specific code adjustments to help improve the system for their skills or just to fix a minor bug. If you make something that works well in the Treant framework, I'm always interested. I can't guarantee I'll use your contribution as-is, but feel free to send me anything you like.
Unknown2009-08-13 15:32:49
I've been using my mapper script for a couple weeks now with very little trouble. I've fixed the last of the known bugs, with just one or two quirks in the speedwalking remaining (darned cows!), so I think this is ready for public consumption.
Now, my mapper is made to be 99% compatible with the LMTS/IMTS/MudBot mapper, but there are a few differences. Firstly, this is a pure Lua implementation made just for Treant on MUSHclient (and it could be adapted to non-Treant MUSHclient with little trouble, if you're the ambitious type). There is no proxy application required to use this, and that's the main reason I wrote it. It also means you now have more direct access to the map data, making all sorts of new things possible (or at least easier, as you don't need a C compiler).
Have a look at my web site for the list of features. It comes with documentation and a fair help system. I've used it with my own map (0 wrapwidth) and a few purchased maps (80 wrapwidth) to ensure the widest compatibility.
Disclaimer: This work is based on Whyte's with a bit of code from Keldar and Nick Gammon, but I still feel justified in charging a nominal fee for the massive amount of work that went into making this. If the authors take issue with this, I'll change it to be 100% free and charge for the support only. (Of course, credits and dingbats aren't real money, so it's a gray area, anyway. Heh.)
Now, my mapper is made to be 99% compatible with the LMTS/IMTS/MudBot mapper, but there are a few differences. Firstly, this is a pure Lua implementation made just for Treant on MUSHclient (and it could be adapted to non-Treant MUSHclient with little trouble, if you're the ambitious type). There is no proxy application required to use this, and that's the main reason I wrote it. It also means you now have more direct access to the map data, making all sorts of new things possible (or at least easier, as you don't need a C compiler).
Have a look at my web site for the list of features. It comes with documentation and a fair help system. I've used it with my own map (0 wrapwidth) and a few purchased maps (80 wrapwidth) to ensure the widest compatibility.
Disclaimer: This work is based on Whyte's with a bit of code from Keldar and Nick Gammon, but I still feel justified in charging a nominal fee for the massive amount of work that went into making this. If the authors take issue with this, I'll change it to be 100% free and charge for the support only. (Of course, credits and dingbats aren't real money, so it's a gray area, anyway. Heh.)
Mirami2009-08-15 04:01:35
EDIT: Solved!
Unknown2009-08-15 19:22:40
Hmm, interesting. I've been playing around with the two plugins that I (just) found. The mapper is cool, but what does the ACTP plugin actually do?
Zenon2009-08-19 05:48:56
Treant keeps spamming CLIMB UP, even though I'm not in a pit (I was though). How can this be stopped? It doesn't seem to know that I'm out of the pit.
Unknown2009-08-19 06:32:55
RESET should remove the affliction it thinks it has.
Unknown2009-08-19 10:55:58
You need to report bugs to me via e-mail with a log attached, preferably with DEBUG ON. There are several failsafes surrounding the climbing up/down, so I'd be very interested to know how you circumvented all of those to make this happen.
Ayisdra2009-08-25 15:45:14
How hard would it be for you (or I with much help...) to make it so the aetherspace map goes to a miniwindow (like the MAP does)?