Treant Combat System

by Unknown

Back to Mechanic's Corner.

Unknown2010-05-03 10:02:21
What they said.

The support contract includes help with making aliases and triggers to build on Treant's functionality, too.
Unknown2010-05-04 02:04:01
Version 1.34 is up now. This requires MUSHclient 4.51, too, at least for anyone using the ATCP plugin. There are still a few things left to be done, but this includes the majority of the recent changes and fixes for the new skills and whatnot.
Ardmore2010-05-04 02:44:54
QUOTE (Zarquan @ May 3 2010, 10:04 PM) <{POST_SNAPBACK}>
Version 1.34 is up now. This requires MUSHclient 4.51, too, at least for anyone using the ATCP plugin. There are still a few things left to be done, but this includes the majority of the recent changes and fixes for the new skills and whatnot.

Does the Mapper's scent work with ATCP now that it's a new MUSH? Have you tested this?
Unknown2010-05-04 10:39:08
Yes. It works very well now.
Mirami2010-05-04 14:16:09
QUOTE (Zarquan @ May 3 2010, 07:04 PM) <{POST_SNAPBACK}>
Version 1.34 is up now. This requires MUSHclient 4.51, too, at least for anyone using the ATCP plugin. There are still a few things left to be done, but this includes the majority of the recent changes and fixes for the new skills and whatnot.


4.51? Or 4.41? I can't find a 4.51 on the website...
Unknown2010-05-04 14:39:56
I always keep a direct link to the required version of MUSHclient on the Treant site. Nick doesn't update the version on the front page of his site too well, so you have to follow his Announcements forum to keep current.
Ayisdra2010-05-04 17:07:52
Is there a way to turn off the "Pipes not fully configured" message(s) I get every time I recover equilibrium? (aside from buying pipes that is...)
Unknown2010-05-04 17:11:03
You could set false values in the variables... but I recommend you just buy or make a pipe or three. tongue.gif
Unknown2010-05-11 05:38:25
I know this is probably not the best place for it, but I've been having trouble getting the influencer to work again. It was working beautifully, and I loved it. But now I can't get INF to work. It worked once if I reset it, but then it just lets whatever it is I was influencing drain me. Suggestions?
Rika2010-05-11 08:22:23
Did you do AUTO INFLUENCE ON?
Unknown2010-05-11 08:29:48
QUOTE (rika @ May 11 2010, 01:22 AM) <{POST_SNAPBACK}>
Did you do AUTO INFLUENCE ON?

Yeah. Also tried changing the target, pausing and unpausing, restarting Mush.
Unknown2010-05-11 11:32:32
Sending me e-mail about this sort of thing typically gets it fixed much faster.
Ardmore2010-05-11 15:08:02
I'm going to say since upgrading your treant_option_psionics defaulted to 1, and since you have none of those flags on your prompt it always assumed you're off-balance.
ongaku2010-05-19 11:08:33
All right. I can't figure it out, and I've looked all through this thread and the version history.

I'm trying to make an auto-stand trigger when fighting rockeaters. I have as the trigger line: Pawing the dirt, a mountain rockeater charges at you, knocking you off your feet.

I've then told it to send to Script and to send the command: affs:prone()

This still will not allow me to auto-stand. sad.gif What am I doing wrong? And I'm sorry if this has been asked before, but I've searched all over and found nothing. >< And I'm terrible with Mushclient.
Ilyarin2010-05-19 15:38:59
First thing to check is that the trigger is firing. Let a rockeater knock you down, then open the Triggers tab, find and open the trigger, and look in the bottom right-hand corner at Number of Matches or similar. If it's not matching, check your trigger pattern. If it is, then there's more to look in to.
Ardmore2010-05-19 17:02:49

enabled="y"
group="Bashing_Tracking"
keep_evaluating="y"
match="^Pawing the dirt\\, a \\w+ rockeater charges at you\\, knocking you off your feet\\.$"
name="rockeater_prone"
regexp="y"
send_to="12"
sequence="10000"
>
affs:prone()


Unknown2010-05-19 17:10:35
That's it. I'm ambushing you the next time I see you. biggrin.gif
Ardmore2010-05-19 17:17:43
ohmy.gif
Ardmore2010-05-19 17:22:49
So... I'm going to be re-writing my bashing script, and I want to plug it directly into Treant, so it functions off the 'do' aliases... That way I can start using transmute and whatnot.

Could you point me in the right direction of where to look? tongue.gif

As I just stated, I haven't looked into it, but I feel as if I'm going to have an issue using two weapons, as do will only fire when I have complete balance, but I want to swing each arm as it regains balance... but if I have a certain 'do' queued, to wait until I get both balances back, fire the do, then start swinging again.
Everiine2010-05-19 19:31:07
QUOTE (Ongaku Nil'Goeth @ May 19 2010, 07:08 AM) <{POST_SNAPBACK}>
All right. I can't figure it out, and I've looked all through this thread and the version history.

I'm trying to make an auto-stand trigger when fighting rockeaters. I have as the trigger line: Pawing the dirt, a mountain rockeater charges at you, knocking you off your feet.

I've then told it to send to Script and to send the command: affs:prone()

This still will not allow me to auto-stand. sad.gif What am I doing wrong? And I'm sorry if this has been asked before, but I've searched all over and found nothing. >< And I'm terrible with Mushclient.

Ooooor, you could buy the bashing plugin, which includes all of this and much much more biggrin.gif .