Unknown2008-12-16 17:57:58
QUOTE (Shadow Aes @ Dec 16 2008, 06:32 PM) <{POST_SNAPBACK}>
EDIT: I fixed it I fixed it!! on the scripting I had Treant\\template.lua
all I did was put Treant\\treant\\templat.lua and it all clicked into place
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all I did was put Treant\\treant\\templat.lua and it all clicked into place
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only thing is I have to keep putting in the extra treant everytime i restart
EDIT: i do have a Aes.lua made. it intalls the treant when i use it *happiness* It says treant installized but it doesn't say which version
EDIT again INSTALLATION COMPLETE!!
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OH that is cool "Treant>daytime"
Unknown2008-12-16 18:04:45
QUOTE (Shadow Aes @ Dec 16 2008, 12:57 PM) <{POST_SNAPBACK}>
only thing is I have to keep putting in the extra treant everytime i restart
EDIT: i do have a Aes.lua made. it intalls the treant when i use it *happiness* It says treant installized but it doesn't say which version
EDIT: i do have a Aes.lua made. it intalls the treant when i use it *happiness* It says treant installized but it doesn't say which version
Then this goes back to what I told you about making the shortcut. The files were not in C:\\Treant if C:\\Treant\\Treant is what you're now using.
It should show the correct version after you install and initialize it again.
Unknown2008-12-16 18:17:30
I love this thing!!!
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It is possible to have the treant pull up Aes.lua in the game/scripting when ever I start and have it do /treant:Install() automatically? or can those only be done manualy each time?
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It is possible to have the treant pull up Aes.lua in the game/scripting when ever I start and have it do /treant:Install() automatically? or can those only be done manualy each time?
Unknown2008-12-16 18:25:16
QUOTE (Shadow Aes @ Dec 16 2008, 01:17 PM) <{POST_SNAPBACK}>
I love this thing!!!
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It is possible to have the treant pull up Aes.lua in the game/scripting when ever I start and have it do /treant:Install() automatically? or can those only be done manualy each time?
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It is possible to have the treant pull up Aes.lua in the game/scripting when ever I start and have it do /treant:Install() automatically? or can those only be done manualy each time?
You only do the /treant:Install() to load the triggers, aliases, and what-not. That means you only need that when you upgrade to the newest Treant that you just downloaded. Do not put that in your script file (unless you're slightly masochistic).
Unknown2008-12-16 18:30:35
Aes too pretty to be masochistic Hee.
hm.. Health mana and ego bars are all black. Oh well...
hm.. Health mana and ego bars are all black. Oh well...
Unknown2008-12-16 18:33:09
QUOTE (Shadow Aes @ Dec 16 2008, 01:30 PM) <{POST_SNAPBACK}>
Aes too pretty to be masochistic Hee.
hm.. Health mana and ego bars are all black. Oh well...
hm.. Health mana and ego bars are all black. Oh well...
Is Aes having a hard time reading ALL the documentation? Go ahead. I'll wait.
Unknown2008-12-16 18:54:57
QUOTE (Zarquan @ Dec 16 2008, 07:33 PM) <{POST_SNAPBACK}>
Is Aes having a hard time reading ALL the documentation? Go ahead. I'll wait.
Inglish is aes third language on p'pas side, twice removed.
Thanks for all the help Everythings up and running!!
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papraki2008-12-21 00:08:48
Trying not to sound dume but i got my own stupid cureing system in Lua going that get better in time but i switched over to mush in gather bits and pecies to put it together
I have two question ...you can post a reply or msg me ...with a answer
i hardly use Mush .....in i am trying to create a targeting alias in mush.....useing its var in stuff
I realy realy realy need to know how to gag...
Like when i am cureing i want gag what i remove and..eat a herb or clot cuse when i try to battle i just end up seeing nothing but spam then die.
second one i have script one targeting script ..but i can not get it place any thing after the target
like this
Alias k
Send("point staff "..GetVariable("tar"))
what i am trying to put a command to tie into the targeting alias like
Send("psi anmentdagger "..GetVariable("tar")) dagger
but i can not get it to work
But i am sure i could figure that out some time but if you know a better trigger ..alias var it help a ton how to gag in mushclient
Unknown2008-12-21 14:05:53
a. I really don't have a clear picture of what you're asking.
b. This thread isn't a general MUSHclient help thread. It's specifically for the Treant combat system.
b. This thread isn't a general MUSHclient help thread. It's specifically for the Treant combat system.
Unknown2008-12-21 16:53:26
Oops I sent you a possible bug problem via forum pm. I meant to do email. Sorrys.
Unknown2008-12-23 18:47:34
QUOTE
The light of Holy Celestia surrounds you as blessed Raziela judges the unworthy.
outr reishi
eat reishi
You remove 1 reishi, bringing the total in the Rift to 9.
outr reishi
eat reishi
You remove 1 reishi, bringing the total in the Rift to 9.
why does this keep happening?
everytime a supernal judges, I pull out one of four herbs and eat it.....it's a total waste
EDIT: Sram says it's bard song afflictions, he saysi can turn them off but i have no idea how
Unknown2008-12-24 03:04:23
Search for that trigger and disable it.
Unknown2008-12-24 05:52:53
I found it, thanks.
kinda getting annoying during those revolts
kinda getting annoying during those revolts
Shishi2008-12-24 13:49:03
Do I get a freebie question? If so how do I add mobs knocking you down messages to make me auto stand when I regain EQ and balance?
Unknown2008-12-24 13:53:24
QUOTE (shishi @ Dec 24 2008, 08:49 AM) <{POST_SNAPBACK}>
Do I get a freebie question? If so how do I add mobs knocking you down messages to make me auto stand when I regain EQ and balance?
Make a trigger with the right pattern, send it to script, use affs:prone() to tell Treant that you fell down.
Xenthos2008-12-24 22:17:59
QUOTE (Zarquan @ Dec 24 2008, 08:53 AM) <{POST_SNAPBACK}>
Make a trigger with the right pattern, send it to script, use affs:prone() to tell Treant that you fell down.
For some reason, the image that first came to mind when I read that was one of those LifeAlert buttons, with the phone ringing a few seconds later.
Unknown2008-12-24 22:29:04
I just discovered what happens when you do the my_defs function like in the template. That is really nifty. All in all, it seems really powerful. Thanks!
Edit: Although I can't quite figure out why it isn't sipping anymore, even though I'm auto sipping and I reset it. I altered the sipping levels. Bleh. Just means I'll have to look at the code.
Edit 2: Oh, dur. The max part is backwards, so to sip at 75% I have to do set the values to .25.
Edit: Although I can't quite figure out why it isn't sipping anymore, even though I'm auto sipping and I reset it. I altered the sipping levels. Bleh. Just means I'll have to look at the code.
Edit 2: Oh, dur. The max part is backwards, so to sip at 75% I have to do set the values to .25.
Siam2008-12-25 19:20:57
Common Skills Rank Pool
------------- ------------ ------------
Combat Inept Melee
Resilience Inept Fitness
Discernment Master Intellect
Magic Inept Arcana
Planar Master Mysticism
Discipline Capable Willpower
Environment Inept Communion
Influence Adept Magnetism
Beastmastery Inept Magnetism
Dramatics Inept Performance
Arts Capable Finearts
Aethercraft Inept Mysticism
Highmagic Capable Arcana
Trade Skills Rank Pool
------------- ------------ ------------
Jewelry Master Finearts
Guild Skills Rank Pool
------------- ------------ ------------
Music Fabled Performance
» Installing Music...
Wildarrane
Acrobatics Capable Fitness
» Installing Acrobatics...
Illusions Master Intellect
» Installing Illusions...
Glamours
» Installing Glamours...
Erm, does it only install the guild skills?
------------- ------------ ------------
Combat Inept Melee
Resilience Inept Fitness
Discernment Master Intellect
Magic Inept Arcana
Planar Master Mysticism
Discipline Capable Willpower
Environment Inept Communion
Influence Adept Magnetism
Beastmastery Inept Magnetism
Dramatics Inept Performance
Arts Capable Finearts
Aethercraft Inept Mysticism
Highmagic Capable Arcana
Trade Skills Rank Pool
------------- ------------ ------------
Jewelry Master Finearts
Guild Skills Rank Pool
------------- ------------ ------------
Music Fabled Performance
» Installing Music...
Wildarrane
Acrobatics Capable Fitness
» Installing Acrobatics...
Illusions Master Intellect
» Installing Illusions...
Glamours
» Installing Glamours...
Erm, does it only install the guild skills?
Unknown2008-12-26 00:18:20
QUOTE (thisismydisplayname @ Dec 25 2008, 02:20 PM) <{POST_SNAPBACK}>
Erm, does it only install the guild skills?
It only installs some things, mostly defense triggers, for the skills that have been coded. If something's missing or incorrect (again, mostly defenses), feel free to send it to me to be included in the next release.
Unknown2008-12-27 01:15:49
I've just posted 1.11 for download. I've fixed a few issues and typos, so please let me know if they don't work as well for you as they do for me. There's a script for counting critical hits, too. (CRITS to check the count, only tracks attacks and misses for warriors.) See the history file for more information on changes made, and if you sent me something that wasn't included in 1.11, then I'm still working on it!
P.S. The GUI module is now optional. You need to add 'require "gui"' after the 'require "treant"' line and a 'gui:Init()' after the 'treant:Init()'...
P.S. The GUI module is now optional. You need to add 'require "gui"' after the 'require "treant"' line and a 'gui:Init()' after the 'treant:Init()'...