Xiel2008-12-09 05:22:22
Well, there's the keph gold drop + the turn in gold reward, so....I don't see how that's a bad way to make gold, quite frankly.
Unknown2008-12-09 06:13:15
Consider this - people who are actively trying to reach demi are bashing for a very large proportion of their playing time. Perhaps some like Isuka like playing the game as a single-player game, but on the whole, the richness of MUDs lies in the social and political interaction. Sitting off bashing, especially with the planar system, removes people from that for a large length of time. In other games, you can earn xp for more than just hunting and questing - alternative options for xp are always something I've been dismayed IRE doesn't have. It makes you have to choose between interaction and advancement, even though I'm sure it'd be better for the game overall to have people more involved with each other.
Desitrus2008-12-09 08:56:24
Make demigods worth exp and up the exp for killing players. On Imperian, I hit 91 off of rolling faces, didn't bash past 76.
Silvanus2008-12-09 09:39:39
Yeah, Demigods being worth zilch is lame, same with Ascendents, especially when 40+ people in the game are of that level. And probably 30+ of those are the ones on the very front lines in raids.
I know it was put in place to prevent people from griefing Demigods for experience or for experience farming, but what about to prevent Demigods/Ascendents from griefing us lowbies.
I know it was put in place to prevent people from griefing Demigods for experience or for experience farming, but what about to prevent Demigods/Ascendents from griefing us lowbies.
Shiri2008-12-09 10:04:47
How much EXP is gained from killing a demigod doesn't seem to make a difference in griefing them anyway, it's how much they lose that's the issue (and the disparity between killing people who bash actively and killing people who don't.) Demigods at least not being higher than mortals makes sense, but being a fair amount lower is weird. But as Desitrus said it's a code issue.
Isuka2008-12-09 10:06:26
QUOTE(Sadhyra @ Dec 8 2008, 10:13 PM) 591901
alternative options for xp are always something I've been dismayed IRE doesn't have
I played a MUD for a while that gave you skill points based off of time actually spent in the game. It was inventive, but had a couple of problems: Namely AFK players and ultra-powered people who had infinite free time to play ( I mean, would be logged in about 12+ hours a day ).
I Think that influencing should reap a decent reward, at least equal to what the combatants would make in a raid. Maybe this holds a little weight, since I've never actually influenced before, so can't be complaining about not getting enough XP?
QUOTE(Sadhyra @ Dec 8 2008, 10:13 PM) 591901
Perhaps some like Isuka like playing the game as a single-player game
Now now, I just said that I tend to bash by myself. I'm still fairly active within guild and city. And I know, having been playing Lusternia and other IRE games for a long time, that lone bashing is not an isolated phenomenon.
One question I have to ask, though, is how much talking people who bash in groups actually do. Can't be a whole lot, unless you're waiting for a respawn, right?
QUOTE(Desitrus @ Dec 9 2008, 12:56 AM) 591967
Make demigods worth exp and up the exp for killing players. On Imperian, I hit 91 off of rolling faces, didn't bash past 76.
I'm fairly sure that I've lost more XP to raids than I've gained from PvP total. Gain a bit, lose a lot. Gain a bit, lose a lot... I went from level 60 to 65 and back several times.
Shiri2008-12-09 10:29:53
QUOTE(Isuka @ Dec 9 2008, 10:06 AM) 591988
I Think that influencing should reap a decent reward, at least equal to what the combatants would make in a raid. Maybe this holds a little weight, since I've never actually influenced before, so can't be complaining about not getting enough XP?
You barely get any experience PKing. You gain plenty influencing. But influencing is just pacifist bashing: it's still a grind. For all intents and purposes we can call them the same thing.
QUOTE
One question I have to ask, though, is how much talking people who bash in groups actually do. Can't be a whole lot, unless you're waiting for a respawn, right?
Not true at all. Most people automate bashing to at least some degree and spend the rest of the time talking on clans or in tells. Even I sometimes hold conversations while bashing and I have to manually sip etc. (which most don't), although monk autobash is handy, heh.
Unknown2008-12-09 12:13:08
QUOTE(Isuka @ Dec 9 2008, 05:06 AM) 591988
I played a MUD for a while that gave you skill points based off of time actually spent in the game. It was inventive, but had a couple of problems: Namely AFK players and ultra-powered people who had infinite free time to play ( I mean, would be logged in about 12+ hours a day ).
This is the way Achaea was designed when it first opened. Yeah, it was a small disaster and was probably what caused them to implement the "No AFK" policy in the first place.
I'm sure this idea I have probably isn't very practical, either, but I think it would be neato if you could gain experience from earning higher ranks in various organizations (so, from favors, appointment to a position in an order, increasing explorer ranking or combat ranking, etc). It's likely that some would start gaming the system and promoting people artificially just to gain the experience...
Gregori2008-12-09 12:25:37
QUOTE(Zarquan @ Dec 9 2008, 06:13 AM) 592012
I'm sure this idea I have probably isn't very practical, either, but I think it would be neato if you could gain experience from earning higher ranks in various organizations (so, from favors, appointment to a position in an order, increasing explorer ranking or combat ranking, etc). It's likely that some would start gaming the system and promoting people artificially just to gain the experience...
In a game like Achaea or even Imperian where getting city favours, guild favours, or promoted in Orders was few and far between it might be doable. In Lusternia you can get favoured for pretty much just breathing, do a little heavy breathing and you might get two. So even without gaming the system it would be impractical, IMO.
Unknown2008-12-09 13:09:43
QUOTE(Gregori @ Dec 9 2008, 07:25 AM) 592018
In a game like Achaea or even Imperian where getting city favours, guild favours, or promoted in Orders was few and far between it might be doable. In Lusternia you can get favoured for pretty much just breathing, do a little heavy breathing and you might get two. So even without gaming the system it would be impractical, IMO.
It could be done for explorer rankings, at least.
Romero2008-12-09 17:06:05
I love gaining XP from PKing and I wish so hard that Demigods were worth XP. Half the time when I am selecting people to go fight, I avoid Demigods not because I can't kill them but because I just won't get essence (offering), or experience (killing). I will be in a long drawn outfight against someone and go, 'wtf why am I wasting my power this guy for no gain.' And just go for the nearest titan or other person who will be willing to 1 on 1. From someone who bashes solo and astral (often getting off astral and going to still bash while neurotic) nothing is more annoying than spending 3 or 4 hours bashing on prime to gain 4-5% and then losing that in a fight or two though and I regularly hit snags where I am stuck at the same XP for a few days due to conflict. Make Demis count for XP and essence offering there is no reason they shouldn't and if someone is farming them for XP (not as in pking enemy demis as they should, but real legitimate abuse) then thats what issue is for. I want PK to be a viable option to make me Demi.
As for Keph, I stopped wasting my time with them. I am level 92, and they are worth about .01 each. All it takes is Xiel coming in when you are webbed/proned by the Keph, hitting you with his 8 second song and his passive equilibrium steal and you are dead and lost hours of effort. Nerf him.
As for Keph, I stopped wasting my time with them. I am level 92, and they are worth about .01 each. All it takes is Xiel coming in when you are webbed/proned by the Keph, hitting you with his 8 second song and his passive equilibrium steal and you are dead and lost hours of effort. Nerf him.
Isuka2008-12-09 19:11:03
QUOTE(Shiri @ Dec 9 2008, 02:29 AM) 591996
You barely get any experience PKing. You gain plenty influencing. But influencing is just pacifist bashing: it's still a grind. For all intents and purposes we can call them the same thing.
I've always thought that PK should be worth a ton of XP. You lose plenty when you die, but you gain almost nothing when you win. Besides that, bashing is incredibly easy while PK is fairly difficult. Think of all the time it takes to build a functioning system, and the insane amount of time it takes to fine-tune it to actually work right. That should be worth something.
QUOTE(Shiri @ Dec 9 2008, 02:29 AM) 591996
Most people automate bashing to at least some degree and spend the rest of the time talking on clans or in tells. Even I sometimes hold conversations while bashing and I have to manually sip etc. (which most don't), although monk autobash is handy, heh.
I can't do this, I just can't. The reason I play IRE muds in the first place is because they don't have a KILL command. I auto-sip, but I can't bring myself to auto-bash.
Unknown2008-12-09 21:40:39
QUOTE(Isuka @ Dec 9 2008, 02:11 PM) 592126
I've always thought that PK should be worth a ton of XP. You lose plenty when you die, but you gain almost nothing when you win. Besides that, bashing is incredibly easy while PK is fairly difficult. Think of all the time it takes to build a functioning system, and the insane amount of time it takes to fine-tune it to actually work right. That should be worth something.
So... I should be charging more?
Isuka2008-12-09 22:44:56
QUOTE(Zarquan @ Dec 9 2008, 01:40 PM) 592168
So... I should be charging more?
Nah, think of all the whining you'd have to hear.
Callia2008-12-09 23:06:32
To answer how is grouping in IRE... well only Lusternia now... is discouraged is the simple math of the code. You actually gain less experience per kill if you are bashing with someone else. In theory, you can kill faster, thus kill more, and get a greater net gain, but in practice you kill about the same, just do it faster then then spend twice as long waiting for it to repopulate.
Rings/Webs helped because you at least broke even, and sometimes actually advanced a little faster if it was just two of you.
As for talking in a group, I talk all the time when I am group bashing, makes life more fun... but most of the time I solo bash because well... there is just more gains that way, so I turn on my autobasher, hit 'go' and look at the other half of my screen to read forums, or read a book. Which to me feels like gaming the system itself, but doing it any other way puts me to sleep.
Rings/Webs helped because you at least broke even, and sometimes actually advanced a little faster if it was just two of you.
As for talking in a group, I talk all the time when I am group bashing, makes life more fun... but most of the time I solo bash because well... there is just more gains that way, so I turn on my autobasher, hit 'go' and look at the other half of my screen to read forums, or read a book. Which to me feels like gaming the system itself, but doing it any other way puts me to sleep.
Sarrasri2008-12-09 23:50:36
Edit: Bah, wrong thread.