Xavius2008-12-08 04:35:49
QUOTE(Kialkarkea @ Dec 7 2008, 10:06 PM) 591405
Why not scale the experience then? That's how it works in Warcraft. Higher Levels do more work, get higher shares of XP. Or scale it by damage taken.
Hey, hey, that's not how you powerlevel someone. One person tags, then the group smashes it.
Saran2008-12-08 05:01:18
QUOTE(Xenthos @ Dec 8 2008, 03:33 PM) 591418
There is a problem with "private" channels, however. There are many OOC clans, for example. Put together a little group with your friends as you're bashing along, and you suddenly have your own private clan. While many of us would enforce sanity in these situations, there would be a definite weakening of the IC/OOC barrier from others as they're much more directly given the option of doing both at the exact same time (discuss your hunting situation with only the people you're bashing with, and then refer to going AFK for dinner, all without any extra work). I think it's a valid concern.
shipt...
seriously someone started talking about how they were going for a while to get pizza.
Esano2008-12-08 05:46:31
Rings basically work like this:
Without the planar communication (as it doesn't exist there) and with extra experience gain. Oh yes, and you don't need a particular specialization to do it, either!
EDIT: I was considering proposing we simply expand mindlinks and covens so that anyone can be included, but there are surprisingly few TPs around these days, and lower-levels (e.g. newbies) wouldn't be able to benefit.
CODE
TELEPATHY - MINDLINK
Syntax: MINDLINK FORM
        MINDLINK JOIN
        MINDLINK REJECT
        MINDLINK TRANSFER
        MINDLINK DISSOLVE
        MINDLINK LEAVE
        MINDLINK MEMBERS
        MINDLINKTELL
        MLT
A mindlink allows you to link your mind with other telepaths. While very few abilities use it, it does allow communication between telepaths from almost any plane. By using TRANSFER, you can pass the focus of the mindlink to another person.
Syntax: MINDLINK FORM
        MINDLINK JOIN
        MINDLINK REJECT
        MINDLINK TRANSFER
        MINDLINK DISSOLVE
        MINDLINK LEAVE
        MINDLINK MEMBERS
        MINDLINKTELL
        MLT
A mindlink allows you to link your mind with other telepaths. While very few abilities use it, it does allow communication between telepaths from almost any plane. By using TRANSFER, you can pass the focus of the mindlink to another person.
Without the planar communication (as it doesn't exist there) and with extra experience gain. Oh yes, and you don't need a particular specialization to do it, either!
EDIT: I was considering proposing we simply expand mindlinks and covens so that anyone can be included, but there are surprisingly few TPs around these days, and lower-levels (e.g. newbies) wouldn't be able to benefit.
Saran2008-12-08 06:19:08
QUOTE(Esano @ Dec 8 2008, 04:46 PM) 591440
Rings basically work like this:
Without the planar communication (as it doesn't exist there) and with extra experience gain. Oh yes, and you don't need a particular specialization to do it, either!
EDIT: I was considering proposing we simply expand mindlinks and covens so that anyone can be included, but there are surprisingly few TPs around these days, and lower-levels (e.g. newbies) wouldn't be able to benefit.
CODE
TELEPATHY - MINDLINK
Syntax: MINDLINK FORM
        MINDLINK JOIN
        MINDLINK REJECT
        MINDLINK TRANSFER
        MINDLINK DISSOLVE
        MINDLINK LEAVE
        MINDLINK MEMBERS
        MINDLINKTELL
        MLT
A mindlink allows you to link your mind with other telepaths. While very few abilities use it, it does allow communication between telepaths from almost any plane. By using TRANSFER, you can pass the focus of the mindlink to another person.
Syntax: MINDLINK FORM
        MINDLINK JOIN
        MINDLINK REJECT
        MINDLINK TRANSFER
        MINDLINK DISSOLVE
        MINDLINK LEAVE
        MINDLINK MEMBERS
        MINDLINKTELL
        MLT
A mindlink allows you to link your mind with other telepaths. While very few abilities use it, it does allow communication between telepaths from almost any plane. By using TRANSFER, you can pass the focus of the mindlink to another person.
Without the planar communication (as it doesn't exist there) and with extra experience gain. Oh yes, and you don't need a particular specialization to do it, either!
EDIT: I was considering proposing we simply expand mindlinks and covens so that anyone can be included, but there are surprisingly few TPs around these days, and lower-levels (e.g. newbies) wouldn't be able to benefit.
Well... if you give cities something similar (guardian covens or mind-link construct) then mindlinks and covens could be better by default with the powers you could use with them, but restricted to your org.
Then a secondary ring version would only give the basic communication and experience bonuses.
Sarrasri2008-12-08 06:50:07
I don't really know what mindlink does, but covens wouldn't exactly be feasible since they have actual skills associated with them not related to bashing.
Esano2008-12-08 06:59:26
Beyond what is up there, there is exactly one more skill related to mindlinks:
It's semi-useful. It's an exponential bonus, if I remember correctly, meaning that it's less noticeable at lower numbers.
CODE
TELEPATHY - HIVEMIND
While in a mindlink, telepaths with this ability will find that their psionic powers multiply depending on the size of mindlink, resulting in an increased ego.
While in a mindlink, telepaths with this ability will find that their psionic powers multiply depending on the size of mindlink, resulting in an increased ego.
It's semi-useful. It's an exponential bonus, if I remember correctly, meaning that it's less noticeable at lower numbers.
Unknown2008-12-08 07:00:59
I love to coven up folk for the private chitchat. It's handy. But if you relegate anything extra like this to a coven, only people who can form and lead covens could start it which in either commune is only 1 1/3 of the guilds (the 1/3 part reflects no actual-measured statistic only a basic possibility and may not be accurate even at that point but why are we getting bogged down in numbers, you know what I'm sayin').
Gregori2008-12-08 08:08:12
QUOTE(Xenthos @ Dec 7 2008, 10:33 PM) 591418
There is a problem with "private" channels, however. There are many OOC clans, for example. Put together a little group with your friends as you're bashing along, and you suddenly have your own private clan. While many of us would enforce sanity in these situations, there would be a definite weakening of the IC/OOC barrier from others as they're much more directly given the option of doing both at the exact same time (discuss your hunting situation with only the people you're bashing with, and then refer to going AFK for dinner, all without any extra work). I think it's a valid concern.
The people who talk OOC are going to talk OOC with or without a group channel to do it on. The same arguement can be applied to mindlink groups and coven groups, but both of those exist quite happily. Adding a new "private channel" isn't thinning the waters because the majority of those who would use groups, as I said, recognize where and when to be OOC.
Unknown2008-12-08 08:40:45
Just want to reiterate how nice they are for combat as well as bashing, for clean communication channels. Lusternia doesn't have any allytells, does it? Only other option, really, is for a clan and if you're teaming up with people from other orgs, odds are you won't be in the same org-defence combat clans.
Gregori2008-12-08 09:24:43
QUOTE(Sadhyra @ Dec 8 2008, 02:40 AM) 591464
Just want to reiterate how nice they are for combat as well as bashing, for clean communication channels. Lusternia doesn't have any allytells, does it? Only other option, really, is for a clan and if you're teaming up with people from other orgs, odds are you won't be in the same org-defence combat clans.
Completely agree. They are absolutely great for PVP coordination.
Unknown2008-12-08 12:08:50
Webs are fun, plus Lusternia has no noticable RP to lose anyhow.
Unknown2008-12-08 12:55:07
I like the general idea, but it would have to be uniquely Lusternian, involve more than experience sharing and communications, and be integrated in such a way to encourage roleplaying more so than random chitchat (tendency to become OOC more often).
Gregori2008-12-08 13:01:17
QUOTE(shadow @ Dec 8 2008, 06:08 AM) 591496
Webs are fun, plus Lusternia has no noticable RP to lose anyhow.
Apparently you hang out with the wrong people.
Noola2008-12-08 14:12:26
QUOTE(Gregori @ Dec 8 2008, 07:01 AM) 591501
Apparently you hang out with the wrong people.
Yeah.
Unknown2008-12-08 14:50:07
QUOTE(Shiri @ Dec 7 2008, 10:59 PM) 591402
You don't have to afk for it to be broken if used that way.
I don't see why any change that leads to gaining xp faster than we do now is automatically labeled as broken. I call it change, and change for the better.
Shiri2008-12-08 14:59:47
QUOTE(Deschain @ Dec 8 2008, 02:50 PM) 591510
I don't see why any change that leads to gaining xp faster than we do now is automatically labeled as broken. I call it change, and change for the better.
Maybe so, but a 5% bonus is VERY different to what was just described. And if it'd be possible to get experience ridiculously fast, it should be the same for everyone, including solo. Estarra's already said she doesn't want it being too easy to get demigod. If you feel differently, well, maybe you have a case, but you'd have to argue it seperately.
Ardmore2008-12-08 15:03:03
QUOTE(Shiri @ Dec 8 2008, 09:59 AM) 591512
Maybe so, but a 5% bonus is VERY different to what was just described. And if it'd be possible to get experience ridiculously fast, it should be the same for everyone, including solo. Estarra's already said she doesn't want it being too easy to get demigod. If you feel differently, well, maybe you have a case, but you'd have to argue it seperately.
It's already ridiculously easy to get Demigod/lvl 100 in this game (compared to Achaea at least...)!
Unknown2008-12-08 15:05:45
QUOTE(Shiri @ Dec 8 2008, 09:59 AM) 591512
Maybe so, but a 5% bonus is VERY different to what was just described. And if it'd be possible to get experience ridiculously fast, it should be the same for everyone, including solo. Estarra's already said she doesn't want it being too easy to get demigod. If you feel differently, well, maybe you have a case, but you'd have to argue it seperately.
Done in envoy reports.
Shiri2008-12-08 15:06:15
QUOTE(Deschain @ Dec 8 2008, 03:05 PM) 591515
Done in envoy reports.
Eh?
EDIT: Ok, now I see it, I thought you meant actual reports.
Steingrim2008-12-08 23:47:32
QUOTE(Gregori @ Dec 7 2008, 10:27 AM) 591184
Discuss the possibility of Group Rings here.
Sadhyra is right what is needed above everything else is a great tool for small group communication. Is there even a single graphic MMO made in the last 10 years without one?
How is coven and minklink any different in terms of OOC? Seems to me if OOC is the problem they have it as well.
Idea 1: Let covens and telepaths add members which normally cannot join. Have the coven/mindlink who list Full members mindlink/coven than have only ‘Full Members’ count towards the minimum for invoking abilities and only ‘Full members’ receive normal coven/mindlink benefits. Disadvantage: This may not cover enough people.
Idea 2: Give a small bonus to mindlink/covens. Maybe something like enhanced end and/or wp regen or 250 to ego for mindlink/250 to mana every 10-20 seconds.
Idea 3: Make it an org device. Benefit: Org can restrict who can join.
Idea 3: Cheap artifact. Benefit: More credits sales. Disadvantage. Few people can partiscipate.
Idea 4; Add the ability in a general skill, likely planar.
Limitations:
Restrict xp gain sharing to same room to get xp (else you’re really just begging people to game the system).
The planner limitation concept sounds nice, but this shouldn’t be restricted to bashing and should facilitate raiding as well (where you really need at minimum outside local area communication AND cross-planner communication).
In my opinion an additional 50% bonus is far, far, too much. Bashing in a group is a bonus due to faster killing, which means the area repops faster.
Group bashing often inherently includes additional benefits, someone does more far more damage than you, gets more crits than you, someone can reflect or heal you in tough mobs, or rezz you, etc.
If OOC, Is a concern, make it public (an extension of the city aethers) and make it known that the patrons can hear and speak on it.
@Gregori, I think you’re taking statements about not simply copying and presuming some never copy policy. RPGs have been around since the 70’s and Lusternia uses many ideas developed over the years.