Sarrasri2008-12-09 00:04:19
Covens have actual skills that require them. Rage/Terror, Conclave, Penumbra, Light, I can probably think of more. They're not really going to use covens for it since they are needed for skills.
Small edit: It'd also be stupid to have to rely on specific people just to start a coven/mindlink.
Small edit: It'd also be stupid to have to rely on specific people just to start a coven/mindlink.
Gregori2008-12-09 05:35:50
QUOTE(Steingrim @ Dec 8 2008, 05:47 PM) 591688
In my opinion an additional 50% bonus is far, far, too much. Bashing in a group is a bonus due to faster killing, which means the area repops faster.
It doesn't matter how fast you kill it the stuff still repops at the same rate. If it takes an hour for a mob to repop it takes an hour.
QUOTE(Steingrim @ Dec 8 2008, 05:47 PM) 591688
@Gregori, I think you’re taking statements about not simply copying and presuming some never copy policy. RPGs have been around since the 70’s and Lusternia uses many ideas developed over the years.
Uh no. Estarra has said this over and over that anything that comes to Lusternia needs to be unique to Lusternia and not just a direct copy of something from another IRE game. That was all I said. I am aware that Lusternia uses many ideas from RPG's over the last 30 years. Lusternia does not, however, just say "Aetolia has this so we will put it in that way too". It does say "Aetolia has this, how can we do something similar but make it unique to Lusternia."
Saran2008-12-09 05:50:15
QUOTE(Sarrasri @ Dec 9 2008, 11:04 AM) 591693
Covens have actual skills that require them. Rage/Terror, Conclave, Penumbra, Light, I can probably think of more. They're not really going to use covens for it since they are needed for skills.
Small edit: It'd also be stupid to have to rely on specific people just to start a coven/mindlink.
Small edit: It'd also be stupid to have to rely on specific people just to start a coven/mindlink.
Estarra said she didn't want this to take away from covens and mindlinks, so...
While a basic grouping system would be nice, mindlinks and covens could also offer extra benefits (such as autumn and the like)
Gregori2008-12-09 06:01:21
I don't really think it takes away from covens and mindlinks in general. It just offers different options. There is still reasons to mindlink and to form covens that are going to always be there. I wouldn't mind seeing a boost to covens and mindlinks though if it really is needed.
Xavius2008-12-09 06:10:59
Why not move mindlink from telepathy to psionics, replace it with something that makes use of mindlink, then open covens and mindlinks to all people and make favorable xp sharing part of the base skills? Nothing beyond the channel and reducing the amount cut for being in a group. Something huge seems like an invitation for headaches.
Shiri2008-12-09 06:17:20
QUOTE(Xavius @ Dec 9 2008, 06:10 AM) 591899
Why not move mindlink from telepathy to psionics, replace it with something that makes use of mindlink, then open covens and mindlinks to all people and make favorable xp sharing part of the base skills? Nothing beyond the channel and reducing the amount cut for being in a group. Something huge seems like an invitation for headaches.
Because as some people pointed out, needing a psi monk/mage or wiccan/certain warrior spec is just annoying and assumes either large team bashing rather than small team bashing, or simply not having anyone of the appropriate type around. Not fair to leave, say, a guardian and a tracker or a druid and a bard out in the cold.
I'd rather go for the upgrade mindlinks/covens and add rings seperately route.
Gregori2008-12-09 06:24:40
QUOTE(Shiri @ Dec 9 2008, 12:17 AM) 591906
Because as some people pointed out, needing a psi monk/mage or wiccan/certain warrior spec is just annoying and assumes either large team bashing rather than small team bashing, or simply not having anyone of the appropriate type around. Not fair to leave, say, a guardian and a tracker or a druid and a bard out in the cold.
I'd rather go for the upgrade mindlinks/covens and add rings seperately route.
I'd rather go for the upgrade mindlinks/covens and add rings seperately route.
I agree, there are often times that say Hartstone members go on a guild hunt, in fact it is a task in the guild to do it to earn rank. It would be nice to not be all "Ok let's go on a guild hunt... as soon as I find a wiccan."
Xavius2008-12-09 06:28:26
That's working off the assumption that there is no group bashing without a buff, which we all know isn't true. What you'd be addressing is more the issue with Lusternian balance starting to take higher and higher levels for granted and bashing in general being an exercise in boredom.
I guess part of me is afraid of what "implementing rings separately" would look like. An artifact? A whole new skillset, complete with xp sharing, defs that prevent your group from getting separated, being able to draw a group of NPC's attacks without having to attack them all by number, aegis-lite, insanity prevention, willpower and endurance regeneration, and other assorted things that would be useful in a group? Those seem like very Lusternian solutions.
I guess part of me is afraid of what "implementing rings separately" would look like. An artifact? A whole new skillset, complete with xp sharing, defs that prevent your group from getting separated, being able to draw a group of NPC's attacks without having to attack them all by number, aegis-lite, insanity prevention, willpower and endurance regeneration, and other assorted things that would be useful in a group? Those seem like very Lusternian solutions.
Shiri2008-12-09 06:32:20
QUOTE(Xavius @ Dec 9 2008, 06:28 AM) 591910
That's working off the assumption that there is no group bashing without a buff, which we all know isn't true. What you'd be addressing is more the issue with Lusternian balance starting to take higher and higher levels for granted and bashing in general being an exercise in boredom.
I guess part of me is afraid of what "implementing rings separately" would look like. An artifact? A whole new skillset, complete with xp sharing, defs that prevent your group from getting separated, being able to draw a group of NPC's attacks without having to attack them all by number, aegis-lite, insanity prevention, willpower and endurance regeneration, and other assorted things that would be useful in a group? Those seem like very Lusternian solutions.
I guess part of me is afraid of what "implementing rings separately" would look like. An artifact? A whole new skillset, complete with xp sharing, defs that prevent your group from getting separated, being able to draw a group of NPC's attacks without having to attack them all by number, aegis-lite, insanity prevention, willpower and endurance regeneration, and other assorted things that would be useful in a group? Those seem like very Lusternian solutions.
I was just thinking like what mindlinks are now, but for everyone. And with a 5% exp buff.
And I think that's roughly what other people meant too. Making MORE of a credit investment would be ugh.
Esano2008-12-09 06:35:35
Make a mindlink construct that everyone (every org) can access (build).
Telepathy mindlink means that we can communicate without planar restrictions regardless of planar skill?
And everyone in the mindlink, not just telepaths, counts for the ego bonus (although to a lesser degree) although obviously only telepaths with the appropriate skill (hivemind) gets it.
Ta-dah, fix and buff all in one. Although I -would- like more than just a bit of ego for being a telepath and having a skill broadcast to everyone.
EDIT: Alternatively, it can be something this fancy new guards teach you all. How to make mindlinks. And telepaths get extra bonuses.
Telepathy mindlink means that we can communicate without planar restrictions regardless of planar skill?
And everyone in the mindlink, not just telepaths, counts for the ego bonus (although to a lesser degree) although obviously only telepaths with the appropriate skill (hivemind) gets it.
Ta-dah, fix and buff all in one. Although I -would- like more than just a bit of ego for being a telepath and having a skill broadcast to everyone.
EDIT: Alternatively, it can be something this fancy new guards teach you all. How to make mindlinks. And telepaths get extra bonuses.
Saran2008-12-09 07:01:58
QUOTE(Esano @ Dec 9 2008, 05:35 PM) 591913
Make a mindlink construct that everyone (every org) can access (build).
Telepathy mindlink means that we can communicate without planar restrictions regardless of planar skill?
And everyone in the mindlink, not just telepaths, counts for the ego bonus (although to a lesser degree) although obviously only telepaths with the appropriate skill (hivemind) gets it.
Ta-dah, fix and buff all in one. Although I -would- like more than just a bit of ego for being a telepath and having a skill broadcast to everyone.
EDIT: Alternatively, it can be something this fancy new guards teach you all. How to make mindlinks. And telepaths get extra bonuses.
Telepathy mindlink means that we can communicate without planar restrictions regardless of planar skill?
And everyone in the mindlink, not just telepaths, counts for the ego bonus (although to a lesser degree) although obviously only telepaths with the appropriate skill (hivemind) gets it.
Ta-dah, fix and buff all in one. Although I -would- like more than just a bit of ego for being a telepath and having a skill broadcast to everyone.
EDIT: Alternatively, it can be something this fancy new guards teach you all. How to make mindlinks. And telepaths get extra bonuses.
I was thinking that different guilds might get singular bonus abilities and their existing skills. If you put an upper limit on the size of these "rings" you could limit their effectiveness.
For example, Hartstone might have something akin to sacrifice for the group which doesn't require their death but it limited to the ring only (5? people) you could form a group with all different guilds for their abilities (some would cancel each other out, especially with opposing orgs.) or if you form a group of people who are of a single guild their ability could have a greater effect.(regen and bashing damage boost?)
Or in the vein of hivemind, guilds could receive a personal ability that only functions while they are in a ring/mindlink/coven and is relative to the size of said group.
Though we could always spread abilities through the existing general skills to offer the things Xavius mentioned. (though I could see bards having some song they could perform in the ring that would allow them to attract denizens)
Xavius2008-12-09 07:06:37
Vote: Saran
That there's a scum tell if I've ever seen one. He's out to get us.
That there's a scum tell if I've ever seen one. He's out to get us.
Saran2008-12-09 07:13:03
QUOTE(Xavius @ Dec 9 2008, 06:06 PM) 591922
Vote: Saran
That there's a scum tell if I've ever seen one. He's out to get us.
That there's a scum tell if I've ever seen one. He's out to get us.
...ok, I'll take your vote as approval and an offer to come up with further ideas to implement for this ring thing
Gwylifar2008-12-09 13:30:26
QUOTE(Shiri @ Dec 9 2008, 01:17 AM) 591906
Because as some people pointed out, needing a psi monk/mage or wiccan/certain warrior spec is just annoying and assumes either large team bashing rather than small team bashing, or simply not having anyone of the appropriate type around.
That would be like needing empaths around to use aetherspace despite the lack of motive for people to become empaths.
Gregori2008-12-09 13:42:59
QUOTE(Gwylifar @ Dec 9 2008, 07:30 AM) 592036
That would be like needing empaths around to use aetherspace despite the lack of motive for people to become empaths.
What's an empath?
Kiradawea2008-12-09 20:03:15
Actually, making hunting rings based on guilds seem like a brilliant idea, if it wasn't for the coding involved. If it will get implemented, it will be as a next big project.
Isuka2008-12-09 20:58:44
QUOTE(Kiradawea @ Dec 9 2008, 12:03 PM) 592145
Actually, making hunting rings based on guilds seem like a brilliant idea, if it wasn't for the coding involved. If it will get implemented, it will be as a next big project.
Would it not be better to do it by city/commune? Encourage guilds to work together?
Kiradawea2008-12-09 21:25:12
Could work if each guild had something to add. It'd be fun to draw up a draft once we knew what we really wanted.
Estarra2008-12-09 23:24:24
Let's talk about specifics. How would you see groups working?
Combat Grouping
Coven Grouping
Mindlinks Grouping
Combat Grouping
- Probably a 0 level skill in combat (open to everyone).
- What's a good unique Lusternian name for it?
- XP sharing ONLY if in group (not just following)
- Chat channel that only works on same plane
Coven Grouping
- Only available to communes through wiccans (limited).
- XP Sharing.
- Some other benefit?
- Chat channel that only works on same plane.
Mindlinks Grouping
- Only available to telepathic mages (very limited).
- XP Sharing.
- Some other benefit?
- Chat channel that works from anywhere.
Casilu2008-12-09 23:29:06
I liked Xavius's suggestion about opening mindlink to all psionists and give telepaths something else there.