Desitrus2008-12-15 23:16:31
QUOTE (Thoros LaSaet @ Dec 15 2008, 04:36 PM) <{POST_SNAPBACK}>
Heh, I think ALL monk guilds need to be nerfed in the respect that, they should only be able to give one affliction per hit like warriors (since on the hits they can also deliver a toxin). Also, the tahtetso instakill needs to be reworked, because from the time it takes to get chestpain+prone to the next kata for the instakill, chest pain affliction can't be cured. Especially when the tahtetso puts stun mod in the chestpain/prone kata. And out of kata attacks need to be removed, PLEASE. It's stupid how Nejii just sits there and spams instant mangle on me in group fights. Very freaking retarded.
At normal speeds there is a pretty good window for it to be cured. At current speeds? Rofl.
Unknown2008-12-15 23:28:03
QUOTE (Desitrus @ Dec 16 2008, 12:16 AM) <{POST_SNAPBACK}>
At normal speeds there is a pretty good window for it to be cured. At current speeds? Rofl.
At normal speeds with perfect curing yes, I can always cure it. At Narsrim speed with perfect curing, I always see myself die before the cure message shows up. It's completely unavoidable unless Narsrim gets unlucky with an epilepsy or scabies tick.
Desitrus2008-12-15 23:28:59
QUOTE (Thoros LaSaet @ Dec 15 2008, 05:28 PM) <{POST_SNAPBACK}>
At normal speeds with perfect curing yes, I can always cure it. At Narsrim speed with perfect curing, I always see myself die before the cure message shows up. It's completely unavoidable unless Narsrim gets unlucky with an epilepsy or scabies tick.
I agree, that was the rofl part.
Unknown2008-12-15 23:58:41
I'm no great combatant by any measure, but it is mildly frustrating that I have to wiff away trying to get something like crackelbow, and monks get a useful regen cure as a sure thing. Hence report 80. Too bad it got killed by wound level crap.
Revan2008-12-16 00:04:17
Also, if you're gonna give em 1aff per hit like warriors, you need to greatly boost their damage and wounding to be on par with them
Morhgor2008-12-16 00:24:02
QUOTE (Revan @ Dec 15 2008, 07:04 PM) <{POST_SNAPBACK}>
Also, if you're gonna give em 1aff per hit like warriors, you need to greatly boost their damage and wounding to be on par with them
The number of hits, and the speed of them makes up for it.
Instead of getting your 6-8 affs in one swoop, you have to combo away the extra 6 seconds for them.
Unknown2008-12-16 00:34:30
QUOTE (Morhgor @ Dec 15 2008, 07:24 PM) <{POST_SNAPBACK}>
The number of hits, and the speed of them makes up for it.
QFT
Acrune2008-12-16 01:40:37
QUOTE (Revan @ Dec 15 2008, 07:04 PM) <{POST_SNAPBACK}>
Also, if you're gonna give em 1aff per hit like warriors, you need to greatly boost their damage and wounding to be on par with them
Shiri2008-12-16 01:51:26
QUOTE (Desitrus @ Dec 15 2008, 04:43 PM) <{POST_SNAPBACK}>
"What"
You seem to be totally missing the point? One affliction per strike from the staff just like warriors. Do warriors also use toxins? Yes. Did I, anywhere, say one mod? Why would this affect poison mods at all? Lowering poison resist is not an affliction, so it has nothing to do with what I'm talking about. When I hit you and you take three to four warrior afflictions PLUS a toxin, that's what I'm talking about. You still also get two hits and a kick.
Or would you like to tell me I don't know anything about monks? I could still put together a valid offense from each of the specs while only giving ONE affliction per hit from the weapon strikes themselves.
You seem to be totally missing the point? One affliction per strike from the staff just like warriors. Do warriors also use toxins? Yes. Did I, anywhere, say one mod? Why would this affect poison mods at all? Lowering poison resist is not an affliction, so it has nothing to do with what I'm talking about. When I hit you and you take three to four warrior afflictions PLUS a toxin, that's what I'm talking about. You still also get two hits and a kick.
Or would you like to tell me I don't know anything about monks? I could still put together a valid offense from each of the specs while only giving ONE affliction per hit from the weapon strikes themselves.
I don't know what the random aggro is about, the point is that if a nekotai gets extra effects from the nerfed one-aff-per-strike deal because of poison mods, or I get my anti-salve bonus, the change doesn't affect us nearly as much as a ninjakari whose attacks are mostly mod-based affs. Now yes, currently we're weaker than ninjas but I'm not sure this would really even it out.
@Thoros: fine by me if you want to remove out of kata attacks, like I explained to you before that wouldn't stop me. You can keep insisting I'm wrong, but I know how it works and if you want to suggest a way to fix it you'd better too!
Morhgor2008-12-16 02:00:38
QUOTE (Shiri @ Dec 15 2008, 08:51 PM) <{POST_SNAPBACK}>
the point is that if a nekotai gets extra effects from the nerfed one-aff-per-strike deal because of poison mods, or I get my anti-salve bonus, the change doesn't affect us nearly as much as a ninjakari whose attacks are mostly mod-based affs. Now yes, currently we're weaker than ninjas but I'm not sure this would really even it out.
The point, is that each hit can cause 6-8 Affs, then the next hit can cause just as many.
Warriors cause 1 aff per hit. If we (warriors) hit a critical wound, we don't do the light wound, medium wound, heavy wound and critical wound afflictions. Monks do. (As far as I understand, and noticed.)
Shiri2008-12-16 02:12:23
QUOTE (Morhgor @ Dec 16 2008, 02:00 AM) <{POST_SNAPBACK}>
The point, is that each hit can cause 6-8 Affs, then the next hit can cause just as many.
Warriors cause 1 aff per hit. If we (warriors) hit a critical wound, we don't do the light wound, medium wound, heavy wound and critical wound afflictions. Monks do. (As far as I understand, and noticed.)
Warriors cause 1 aff per hit. If we (warriors) hit a critical wound, we don't do the light wound, medium wound, heavy wound and critical wound afflictions. Monks do. (As far as I understand, and noticed.)
I'm well aware of this. I know exactly what the point of the nerf is. I'm saying it's not necessarily an even nerf.
Morhgor2008-12-16 03:17:41
QUOTE (Shiri @ Dec 15 2008, 09:12 PM) <{POST_SNAPBACK}>
I'm well aware of this. I know exactly what the point of the nerf is. I'm saying it's not necessarily an even nerf.
Warriors are heavy, monks are speed.
With rushing/hyperactive your getting in between 1.5-2.5 combos per warrior attack (set, in the case of BM & BC). Even if they nerf Hyper/rushing your still going to be going faster than warriors, and defenitly faster than any caster.
Shiri2008-12-16 03:26:42
Firstly that doesn't address what I said at all, secondly it isn't strictly true unless you're a kephera using the metal mantra instead of the rest of harmony, with +15 runes and 110 shofa/220 tahto. Without all that piled on, you're operating at normal speeds, so the real solution there seems to be a speed cap. This isn't to say that a nerf to the aff potential isn't justified anyway, but it isn't on speed grounds if it is.
Charune2008-12-16 03:57:52
We have just concluded testing.
We have confirmed again that there is no issue at all with weapon formulas of two-handers (Tahtetso and Ninjakari) versus one-handers (Shofangi and Nekotai).
There are, however, large cuts available by combining the max of speed-reducing artifacts, weapon stats, mods and skills, all of which apply in a stacking fashion without diminishing returns on the cuts. We will be fixing the issue shortly.
We have confirmed again that there is no issue at all with weapon formulas of two-handers (Tahtetso and Ninjakari) versus one-handers (Shofangi and Nekotai).
There are, however, large cuts available by combining the max of speed-reducing artifacts, weapon stats, mods and skills, all of which apply in a stacking fashion without diminishing returns on the cuts. We will be fixing the issue shortly.
Shaddus2008-12-16 04:13:07
And besides all that, when was the last time you saw a 220 tahto/jakari? NEVER. They don't exist. But 110 shofa/nekai are pretty common.
Revan2008-12-16 04:32:24
220 jakari for sale. Send tells IG
Casilu2008-12-16 04:48:32
QUOTE (Celina @ Dec 12 2008, 11:24 AM) <{POST_SNAPBACK}>
Possibly because your "best" monk is Nejii.
QUOTE (Shiri @ Dec 12 2008, 05:50 PM) <{POST_SNAPBACK}>
I dunno, Asmodea isn't terrible. It helps that shofangi just isn't as broken as the other specs, though it's not without its issue...yes, one issue.
Suuuure... forget about me...
QUOTE (Thoros LaSaet @ Dec 14 2008, 04:37 PM) <{POST_SNAPBACK}>
Monks (all monk guilds) need to be nerfed in terms that, they should ONLY be able to use one modifier per attack. I've let Revan unleash his full potential on me and I've got to say, seeing monks dish out 5-10+ afflictions per round is pretty ridiculous, given that monks are also whorish when it comes to regen stacking. Please nerf ALL monk guilds, please let attacks give 1 affliction her hit, and if they want to tack on more modifiers to their attacks they should spend power for it (About 2 power for each extra mod.)
Also, I don't think Shofangi can give more than one affliction per hit, except in the use of basic kata modifiers.
Unknown2008-12-16 05:51:31
The change Desitrus is talking about will probably affect Shofangi and Nekotai minimally, if at all.
Casilu2008-12-16 05:55:01
QUOTE (Sojiro @ Dec 15 2008, 09:51 PM) <{POST_SNAPBACK}>
The change Desitrus is talking about will probably affect Shofangi and Nekotai minimally, if at all.
I know. I'm just stating that I want to give more than one affliction per an attack. That'd be keen.
Celina2008-12-16 08:42:36
QUOTE (casilu @ Dec 15 2008, 11:48 PM) <{POST_SNAPBACK}>
Suuuure... forget about me...
I've never seen you fight first hand besides that one time you ganked me with no monk triggers. That and the occasional domoth fight where your faelingness tends to implode (I feel your pain).