Arix2009-01-17 23:54:13
See, this is where you should just start randomly throwing kill powers at people
/spectator
/spectator
Morhgor2009-01-18 00:54:41
QUOTE (Arix @ Jan 17 2009, 06:54 PM) <{POST_SNAPBACK}>
See, this is where you should just start randomly throwing kill powers at people
/spectator
/spectator
This is why noone gives Arix daykills.
/ghost
Serella2009-01-18 01:17:26
Okay! Time to do something unbalanced-Arix-ish.
Wrenchjockey Casilu
Wrenchjockey Casilu
Kiradawea2009-01-18 01:22:27
Ho hum. Yeah we're taking the violent approach.
Which actually makes me slightly sad, seeing that this the only think that keeps Ily still around, so he should have fond memories off it. Oh well. If it is the end, it has been an incredibly fun game.
Which actually makes me slightly sad, seeing that this the only think that keeps Ily still around, so he should have fond memories off it. Oh well. If it is the end, it has been an incredibly fun game.
Serella2009-01-18 01:26:59
Aww, sorry- I didn't really want to do that, but I felt like we should do something
Casilu2009-01-18 04:54:33
Yes, and the thought was never considered that the person, you know, writing the posts about killing me could be scum. That's how I won Kickapoo mafia, by taking complete control of logic.
Inject Kiradawea with infected eve
Inject Kiradawea with infected eve
Furien2009-01-18 07:23:52
Been waiting for this, honestly.
ZAP NOOLA
ZAP NOOLA
Noola2009-01-18 07:42:53
It's a bloodbath! Ilyarin will have some fun when he gets on anyway!
Furien2009-01-18 07:44:30
Leave it to Noola to giggle when someone shoots 50,000 volts of electricity at her.
Ilyarin2009-01-18 07:59:48
Serella tightens his grip of his trusty wrench and moves menacingly towards Casilu, murder glinting in his eyes. Lifting it back, he brings it down solidly upon Casilu's skull, shattering it in an instant. She falls forward as her eyes glaze over and blood blossoms forth from her hair, dribbling down onto the ground.
QUOTE
Madelina Wenzel - Casilu
You are loyal to the shipwrecked survivors.
You trained for eight years to become a highly qualified doctor of medicine, and have saved uncountable lives with your precise ability to diagnose and detect illnesses. Looking around the desolate environment you now inhabit, it is with sad realisation that you come to the understanding that none of this will help you in the barren city of Rapture. How unfortunate.
You are loyal to the shipwrecked survivors.
You trained for eight years to become a highly qualified doctor of medicine, and have saved uncountable lives with your precise ability to diagnose and detect illnesses. Looking around the desolate environment you now inhabit, it is with sad realisation that you come to the understanding that none of this will help you in the barren city of Rapture. How unfortunate.
Ilyarin2009-01-18 08:03:12
Furien's hands crackle with raw electricity as he carefully crafts a bolt of exquisite energy, casting it towards Noola. The violent bolt of lightning overwhelms her body and she collapses onto the floor, dead.
WINNER: THIDEN (DR. BRIDGETTE TENENBAUM, NIGHT 5.)
RUNNER-UP: THE SHIPWRECKED SURVIVORS.
Survivors:
* Kiradawea
* Serella
* Doman
* Diamondais
* Reiha
* Renthur
* Furien
* Thiden
QUOTE
Frank Fontaine aka "Atlas"
"Would you kindly..."
You are loyal to the city of Rapture.
Andrew Ryan () is also loyal to the city of Rapture.
Dr J.S. Steinman () is also loyal to the city of Rapture.
You have no method of private communication with these individuals.
You arrived in Rapture in 1948 as Frank Fontaine, owner of Fontaine Fisheries, which became the front for your smuggling business. You invested heavily in Bridgette Tenenbaum, and eventually you became a pioneer for ADAM, leading Rapture into a new era of genetic modification. Andrew Ryan was your sole opposition to the empire of Rapture, and you seek actively to overthrow him and claim the city for your own. However, you have shelved this desire since noticing a team of bastard shipwreck survivors running unawares through the city. Your focus now is to rid your glorious institute of these infectious parasites that threaten to ruin everything; Ryan can wait.
* CONTROL - You brainwashed the illegitimate child of Andrew Ryan and, now that he is running around Rapture, he is but your minion. You can force Jack to use his ZAP ability, if he hasn't used it already that day, twice during the game.
Usage: PM me with CONTROL JACK during the day.
Requirements: It must be day.
* If Andrew Ryan is alive, your disguise as Atlas shall cause anyone who looks, to perceive that you are on the side of town. They will not be able to determine any other information (not even your name).
"Would you kindly..."
You are loyal to the city of Rapture.
Andrew Ryan () is also loyal to the city of Rapture.
Dr J.S. Steinman () is also loyal to the city of Rapture.
You have no method of private communication with these individuals.
You arrived in Rapture in 1948 as Frank Fontaine, owner of Fontaine Fisheries, which became the front for your smuggling business. You invested heavily in Bridgette Tenenbaum, and eventually you became a pioneer for ADAM, leading Rapture into a new era of genetic modification. Andrew Ryan was your sole opposition to the empire of Rapture, and you seek actively to overthrow him and claim the city for your own. However, you have shelved this desire since noticing a team of bastard shipwreck survivors running unawares through the city. Your focus now is to rid your glorious institute of these infectious parasites that threaten to ruin everything; Ryan can wait.
* CONTROL - You brainwashed the illegitimate child of Andrew Ryan and, now that he is running around Rapture, he is but your minion. You can force Jack to use his ZAP ability, if he hasn't used it already that day, twice during the game.
Usage: PM me with CONTROL JACK during the day.
Requirements: It must be day.
* If Andrew Ryan is alive, your disguise as Atlas shall cause anyone who looks, to perceive that you are on the side of town. They will not be able to determine any other information (not even your name).
WINNER: THIDEN (DR. BRIDGETTE TENENBAUM, NIGHT 5.)
RUNNER-UP: THE SHIPWRECKED SURVIVORS.
Survivors:
* Kiradawea
* Serella
* Doman
* Diamondais
* Reiha
* Renthur
* Furien
* Thiden
Noola2009-01-18 08:05:33
I think I did pretty good for my first time ever being a bad guy in one of these games.
Furien2009-01-18 08:05:44
Vengeance is sweet.
Ilyarin2009-01-18 08:07:24
ENDGAME STATUS.
MYRKR
Name: Sally Smith
Alignment: Town
Alive: no (killed day 3)
Corpse: Intact
Killer: Reiha (Annette Proud)
Plasmid: Glowing Body (received day 1)
Active: yes (activated day 1)
SHIRI
Name: Juan Vasquez (a houdini splicer)
Alignment: scum (made houdini splicer, night 2)
Alive: no (died day 4)
Corpse: Intact
Killer: n/a
Plasmid: Static Discharge (received day 2)
Active: yes (activated day 2)
Plasmid2: Hypnotise Big Daddy (received day 2)
Active: yes (activated day 2)
SHADDUS MES'ARD
Name: Linda Samuels
Alignment: town
Alive: no
Corpse: Intact
Killer: Serella (Robert Donahue)
Plasmid: Medical Expert (received day 2)
Active: yes (activated day 2)
DUGAN DILUCULO
Name: Amanda Whitney (a leadhead splicer)
Alignment: scum (made into a leadhead splicer, night 1)
Alive: no (died day 3)
Corpse: Destroyed
Killer: n/a
Plasmid: n/a
Active: no
KIRADAWEA
Name: Charles Hart
Alignment: town
Alive: yes
Plasmid: Scrounger (received day 1)
Active: yes (activated day 1)
MORHGOR
Name: Big Daddy aka "Mr. Bubbles"
Alignment: SK-team
Alive: no (killed day 5)
Corpse: Intact
Killer: Doman
Plasmid: n/a
Active: no
SERELLA
Name: Robert Donahue
Alignment: town
Alive: yes
Plasmid: Wrench Jockey (received day 2)
Active: yes (activated day 2)
DAGANEV
Name: Valeria McNeill
Alignment: town
Alive: no (killed night 1)
Corpse: Destroyed
Killer: Rika (Dr J.S. Steinman)
Plasmid: Natural Camouflage (received day 1)
Active: no
AEROTAN
Name: Andrew Ryan
Alignment: scum
Alive: no (killed night 4)
Corpse: Intact
Killer: Furien (Jack)
Plasmid: n/a
Active: no
CASILU
Name: Madelina Wenzel
Alignment: town
Alive: no (killed day 6)
Corpse: Intact
Killer: Serella
Plasmid: Telekinesis (received day 1)
Active: no (activated day 1, nullified night 5)
DOMAN
Name: Harold Link
Alignment: town
Alive: yes
Plasmid: Winter Blast (received day 1)
Active: yes (activated day 1)
RIKA
Name: Dr. J.S. Steinman (Damien Chuck)
Alignment: scum
Alive: no (killed day 2)
Corpse: Intact
Killer: Aerotan
Plasmid: n/a
Active: no
SARAN
Name: Bryan Cox
Alignment: town
Alive: no (killed day 2)
Corpse: Intact
Killer: Noola (Frank Fontaine aka "Atlas")
Plasmid: Photographer's Eye (received day 2)
Active: yes (activated day 2)
DIAMONDAIS
Name: Little Sister
Alignment: town (joined on night 5, previously SK-team)
Alive: yes
Plasmid: n/a
Active: no
REIHA
Name: Annette Proud
Alignment: town
Alive: yes
Plasmid: Security Evasion (received day 2)
Active: yes (activated day 2)
NOOLA
Name: Frank Fontaine aka "Atlas"
Alignment: scum
Alive: no (killed day 6)
Corpse: Intact
Killer: Furien
Plasmid: n/a
Active: no
RENTHUR
Name: Christopher Rucker
Alignment: town
Alive: yes
Plasmid: Deep Researcher (received day 1)
Active: yes (activated day 1)
FURIEN
Name: Jack
Alignment: town (joined on night 4, previously scum)
Alive: yes
Plasmid: n/a
Active: no
KRACKENOR
Name: Angela Cousins
Alignment: town
Alive: no (killed day 1)
Corpse: Destroyed
Killer: Diamondais
Plasmid: n/a
Active: no
THIDEN
Name: Dr. Bridgette Tenenbaum
Alignment: town (joined on Day 3, previously rogue)
Alive: yes
Plasmid: n/a
Active: no
-
--
---
---+
---
--
-
ROLE PMs
Unlike most Mafiascum games, this one begins with an arsenal of vanilla townies. They stumble across a broken Gatherer Garden at Dawn 1, and each person has a 50% chance to obtain a plasmid. The rest will obtain it at Dawn 2. They can activate it at any time by sending the mod a PM. The numbers were rolled post-signups for both character, and plasmid that each townie gets.
===
CHARACTERS:
Dr. Bridgette Tenenbaum
"Welcome to Rapture; this is what happens when a society worships no gods, and has no principles of right and wrong."
You have no alignment.
You win when you rescue a Little Sister, and the Big Daddy is dead.
You are responsible for Rapture's gene-modification empire, having discovered the sea slugs from which ADAM stem cells are harvested. This substance now flows, literally, through the blood of the city, and has claimed more than a few lives whilst driving others to madness. However, your maternal instincts are burning with the abuse of the Little Sisters as ADAM factories, and you so desperately wish to save them.
* RESCUE - You can attempt to save a Little Sister during the night. Be warned! If the Big Daddy is alive, he might not be best pleased to discover his darling girl is missing.
Usage: PM me with RESCUE .
Requirements: It must be night.
> OR <
* DEPROGRAM - You can deprogram the trigger phrases in Jack's mind during the night using Dr. Suchong's Lot 192, cancelling the ability for anyone to control his actions.
Usage: PM me with DEPROGRAM .
Requirements: It must be night.
MOD NOTE: IF TENENBAUM DEPROGRAMS JACK, HE WILL BECOME TOWN.
MOD NOTE: TENENBAUM WILL BE DISCOVERED BY THE SURVIVORS ON DAY 3 AND SHE WILL BECOME TOWN, WINNING WITH THEM IF SHE DOES NOT ACHIEVE HER OWN CONDITION.
-
Little Sister
"Come on Mr. Bubbles! Angels are waiting for our kisses!"
You have no alignment.
You win with your Big Daddy when the intruders in your city have been slain.
You are a sweet little girl, but your innocent mind is twisted by the constant wriggling of the little sea slug within your body, pumping ADAM through your body with every passing second. The burning desire to consume yet more and more of this substance flickers through your every thought. Your best friend is none other than a dead corpse, fresh for you to harvest ADAM from. That, and, of course, your precious Big Daddy, "Mr. Bubbles".
* You may talk to your Big Daddy (Morhgor) during the night.
* You are immune to almost every action while your Big Daddy (Morhgor) is alive, unless he is temporarily unable to act or is no longer by your side.
* HIDEAWAY - With the assistance of your Big Daddy, you can slip into a nearby hidey hole and disappear for the rest of the day. You and your Big Daddy will be unable to act - including talk - until the following morning, however, both of you will be untargettable by any and all actions. You cannot do this two days in a row.
Usage: PM me with HIDEAWAY.
Requirements: It must be day.
* HARVEST - Your twisted little mind craves for ADAM. You can order your Big Daddy to kill someone so that you can harvest their ADAM. If they have a viable plasmid, you will be able to use it the following night, instead of harvesting someone else.
Usage: PM me with HARVEST .
Requirements: It must be night.
MOD NOTE: IF THE BIG DADDY DIES, THE LITTLE SISTER WILL RECEIVE THE FOLLOWING PROTECTIVE ABILITY.
* With the death of your Big Daddy, you come to the realisation that you are on your own. Your innocent demeanor will block 50% of night actions against you.
* HARVEST - Your twisted little mind craves for ADAM. With your Big Daddy dead, you can no longer be assured victory, but you must still try. If you target someone with an active plasmid, it has a 50% chance to kill them and a 50% chance to nullify their plasmid (in either case, you can still harness the plasmid on the next night in lieu of harvesting again). If you target someone without a plasmid, they will die.
Usage: PM me with HARVEST .
Requirements: It must be night.
-
Big Daddy aka "Mr. Bubbles"
"Graarrgghhh..."
You are loyal to your Little Sister (Diamondais).
You win with your Little Sister when the intruders in your city have been slain.
Your mind is empty of all thoughts except the Little Sister you so adamantly protect. You look down at your right hand, through your massive metal suit, and watch as the drill that is your arm spins wildly, sending droplets of blood into the air. A jolt of emotion barely trickles through your mind as you see your beloved casually dismembering a nearby corpse, draining it of ADAM.
* You may talk to your Little Sister (Diamondais) during the night.
* You are the unforgiving guardian of your Little Sister (Diamondais). If someone explicitly tries to kill her (lynch, DK, NK), you will prove that the massive drill on your arm isn't just to make you look evil (by killing them, just incase that wasn't obvious.) Any other action directed towards the Little Sister has a 50% chance to trigger your paternal protective instincts, also.
* If your Little Sister (Diamondais) is stolen from you while you still live, you will go insane and seek revenge.
* DRILL - While insane, you may attempt to kill someone every night. If you ever fail to kill someone, your unquenched bloodlust will be the death of you. If you kill Tenenbaum with this attack, you will be able to rescue your Little Sister (if she is still alive).
Usage: PM me with DRILL .
Requirements: It must be night.
-
Jack
You are loyal to the city of Rapture.
You were travelling innocently across the ocean when, for some reason, your plane crashed near to a small stone island with a tall lighthouse upon it. Escaping the biting cold waters, you ventured inside and decided, for some reason, to descend into its depths and make use of the small elevator-cum-shuttle that would lead you into the city of Rapture. For some reason, you quickly embraced the use of ADAM and plasmids, and with the help of a friendly "Atlas" on your short wave radio, you seek to confront Andrew Ryan and end this nightmare. Strange; you hear people who are not splicers running through the city and, for some reason, you find yourself wishing death upon them.
* CONFRONT - Every night you may continue your search for Andrew Ryan. If you find him, who knows what might happen...
Usage: PM me with CONFRONT .
Requirements: It must be night.
* ZAP - You have the ability to shoot lightning from your hands, thanks to ADAM. During the day you may ZAP another person, which has a 50% chance to kill the target and a 50% chance to diasble any of their powers for the rest of the day, and the following night. You can do this once a day.
Usage: Post on the thread ZAP .
Requirements: It must be day.
MOD NOTE: IF JACK CONFRONTS RYAN, RYAN WILL DIE AND JACK WILL BECOME TOWN.
-
Andrew Ryan
"A man chooses; a slave obeys."
You are loyal to the city of Rapture.
Dr J.S. Steinman (Rika) is also loyal to the city of Rapture.
Frank Fontaine aka Atlas (Noola) is also loyal to the city of Rapture.
You have no method of private communication with these individuals.
The world above was filled with parasites, seeking to own that which they had not earned. Whenever man gets hold of something great, they destroy it, and so you hid from them beneath the sea. With your vast fortunes you greated the garden of Eden and populated it with thousands of the world's best and brightest, allowing them freedom to pursue their scientific desires without the bounds of petty morality and ethical objections. Your desire to see the city of Rapture succeed and continue has consumed every fibre of your being, and you have abandoned all of your ideals to ensure that it is so.
* OVERDOSE - You can give someone a massive dose of ADAM each night, turning them into a splicer. They will break away from the survivors and you may communicate with them via PMs until the following dusk.
Usage: PM me with OVERDOSE .
Requirements: It must be night.
* On your first death, you will use a Vita-Chamber to revive instantly.
* You are able to send pheremones through the air of Rapture, making splicers rally to your cause. If you are about to die (second death onwards), there is a 33% chance that splicers will respond to your summons quick enough to kill your attacker before he kills you. This works on lynches, daykills, and nightkills.
-
Dr J.S. Steinman
"I want to make them beautiful, but they always turn out wrong! That one; too fat, this one; too tall or this one; TOO SYMMETRICAL!"
You are loyal to the city of Rapture.
Andrew Ryan (Aerotan) is also loyal to the city of Rapture.
Frank Fontaine aka "Atlas" (Noola) is also loyal to the city of Rapture.
You have no method of private communication with these individuals.
You began as a high-profile plastic surgeon working in the city of Rapture, profoundly intent on perfection within the bounds of your duties. However, excessive splicing and ADAM abuse has made you see clearly. The human body is a flawed piece of art, and you must make it worthy of Aphrodite, the Goddess of Beauty.
* OPERATION - You may brutally butcher someone every other night, in an attempt to make them glorious models.
Usage: PM me with OPERATE ON .
Requirements: It must be night.
* If you kill someone, you will cut off their face and keep it for yourself. The person who died will be unrecognisable and you can, from that moment on, assume their identity. You can only assume a given identity once, but you can over-write this identity by using a new mask. Your disguise will last indefinitely.
Usage: PM me with ASSUME .
MOD NOTE: DO NOT SHOW WHO DIED WHEN STEINMAN KILLS SOMEONE.
-
Frank Fontaine aka "Atlas"
"Would you kindly..."
You are loyal to the city of Rapture.
Andrew Ryan (Aerotan) is also loyal to the city of Rapture.
Dr J.S. Steinman (Rika) is also loyal to the city of Rapture.
You have no method of private communication with these individuals.
You arrived in Rapture in 1948 as Frank Fontaine, owner of Fontaine Fisheries, which became the front for your smuggling business. You invested heavily in Bridgette Tenenbaum, and eventually you became a pioneer for ADAM, leading Rapture into a new era of genetic modification. Andrew Ryan was your sole opposition to the empire of Rapture, and you seek actively to overthrow him and claim the city for your own. However, you have shelved this desire since noticing a team of bastard shipwreck survivors running unawares through the city. Your focus now is to rid your glorious institute of these infectious parasites that threaten to ruin everything; Ryan can wait.
* CONTROL - You brainwashed the illegitimate child of Andrew Ryan and, now that he is running around Rapture, he is but your minion. You can force Jack to use his ZAP ability, if he hasn't used it already that day, twice during the game.
Usage: PM me with CONTROL JACK during the day.
Requirements: It must be day.
* If Andrew Ryan is alive, your disguise as Atlas shall cause anyone who looks, to perceive that you are on the side of town. They will not be able to determine any other information (not even your name).
MOD NOTE: IF ANDREW RYAN DIES, FRANK FONTAINE WILL RECEIVE THE FOLLOWING NK ABILITY.
* With the death of Andrew Ryan, you cast off the moniker of "Atlas" and assume full rights as Frank Fontaine. During the night, you may send a swarm of splicers out to kill someone. (However, you will still be able to hide from investigative actions under the pretense of being town.)
Usage: PM me with CALL SPLICERS ON
Requirements: It must be night.
-
Robert Donahue
You are loyal to the shipwrecked survivors.
You were a powerful businessman before your luxury cruiseship crashed upon the bounds of a small rocky island. With trepidation, you followed the group as you were led into Rapture, all the while cursing and promising to sue the person who organised this holiday. Flicking through your wallet, you see a small photograph of your wife and two children, and make a resolute vow to do all that it takes to escape this hellish place so that you can see your family again.
-
Bryan Cox
You are loyal to the shipwrecked survivors.
This was your umpteeneth journey on this cruise ship, which has been your sole job since you left home at eighteen, escaping from a violent father and a druggie mother. When it crashed, you were almost happy for a break from the norm of serving overly-happy passengers their over-priced drinks. Yet, seeing your grim surroundings, you forget for a moment that your home is as desolate as the city of Rapture, wishing desperately for the back of your father's hand, or the intolerable cries of your mother.
-
Amanda Whitney
You are loyal to the shipwrecked survivors.
Your sumptuous chest and lithe body led into the demoralising business of a lady of the night from a young age. You live to attract powerful men to your bed for the night, and accomplish this by dressing to seduce. Sadly, it isn't very warm, and your environment is bitterly cold. For a moment, you long desperately for a thick, warm jumper, but you quickly realise it would destroy your image and dismiss the thought. With nothing but long blonde hairs filling your head, you cling desperately to those around you to guide you out of this place.
-
Madelina Wenzel
You are loyal to the shipwrecked survivors.
You trained for eight years to become a highly qualified doctor of medicine, and have saved uncountable lives with your precise ability to diagnose and detect illnesses. Looking around the desolate environment you now inhabit, it is with sad realisation that you come to the understanding that none of this will help you in the barren city of Rapture. How unfortunate.
-
Valeria McNeill
You are loyal to the shipwrecked survivors.
You follow a strict regime of diet and exercise, honing your body to the peak of physical perfection. You refuse to allow anything unhealthy past your lips, and make use of only all-natural beauty products. Your years of hard work training relentlessly have crafted a flawless body, and you constantly seek to inspire others to follow the same lifestyle as you do. Working as a personal trainer and developing some very simple sounding yet hard-to-execute guides, you have made small fortunes. You refuse to take medicines of any kind, believing it wholly unnecessary to fill your body with chemicals when it can heal itself just fine, over time.
* Your body is a temple! If you use a plasmid, your flesh will spurn you and you shall expire, pitifully, 48 hours later. Your cleansed body, however, will enhance the power of the plasmid and you will be able to use an improved version of it until you die. You can discard the plasmid if you think that you are better alive than making a sacrifice for the greater good.
Usage: Post on the thread DISCARD PLASMID.
Requirements: You must have a plasmid.
-
Charles Hart
You are loyal to the shipwrecked survivors.
You are an unsuccessful author. Although you have a truly remarkable way with words, you retain the creativity and imagination of a small flea. How truly unfortunate. In between your attempts at fictional masterpieces, you enjoy keeping a precise diary of every event, mundane or thrilling, that unfolds in your life, maintaining it with obsessive compulsion. Flicking through, you compare the dull events of yesteryear to the frightening and ghoulish environment around you, and are overcome with worry that, should you die in this place, your last moments will go unpenned.
-
Juan Vasquez
You are loyal to the shipwrecked survivors.
You poor thing! You are a nine year old boy with dusky blonde hair and a mischievous grin, coming on this luxurious cruise with your mother, her friend, and her friend's spoilt daughter. You love playing practical jokes on your unaware mother, and though you verily annoyed her, you shared a tight bond. You don't know where she is now, but every now and then, in this foreign environment, you hear a girlish whisper speak of "angels." Perhaps mummy is an angel now... Nonetheless, you escaped with your only companion, said spoilt daughter Annette Proud in her now RUINED little prim pink and white dress, and equipped her with a walky-talky so you could stick together.
* At night you may privately talk to Annette Proud (Reiha).
-
Annette Proud
You are loyal to the shipwrecked survivors.
You precious little darling! You are a ten year old girl with long black hair and a tear-struck appearance, dragged on this frightful experience with your mother, her friend, and her friend's brat of a child. You are well-educated and properly dressed, speaking proper English eloquently. You lost sight of your mother during the crash, and have now been marooned with this little ruffian boy. He stays close by and holds your hand tightly, and you feel strangely safe in the dirty little ragamuffin's presence. Charmingly, he gave you a walky-talky and told you to keep in contact.
* At night you may privately talk to Juan Vasquez (Shiri).
-
Harold Link
You are loyal to the shipwrecked survivors.
You craftily snuck on board this luxury cruise ship with only your raggedy clothes and disshevelled appearance. You hid away on the lower levels, staying mostly out of sight and occasionally tucking into the scraps of food which you could scavenge. You're a heavy smoker, but are down to your last few packs of cigarettes. Let's hope you can make them last!
-
Linda Samuels
You are loyal to the shipwrecked survivors.
Ouch! A throbbing pain rings in the back of your skull, and you instinctively lift your hands to rub it. When you remove them, you notice they are covered with your blood. Your mind feels groggy, and you remember little of your past. The only thing you can work out, infact, is your name: Linda Samuels. Following close to the group, you silently hope there are no repercussions to your amnesia.
-
Angela Cousins
You are loyal to the shipwrecked survivors.
You were a dutiful housemaid until you grew sick of the constant dredgery, eloping with a sexy and mysterious man to come on a once-in-a-lifetime luxurious cruise. You had only days with him, but you fell instantly in love with his alluring demeanor and honed intellect. You shared enlightening conversations with him at romantic dinners, and enjoyed some passionate nights, until the shipwreck. Now, he is nowhere to be found, and you fear that love has fallen from your life once more.
-
Sally Smith
You are loyal to the shipwrecked survivors.
You are the strangest of women. You are uncertain of most everything, and though you are most definitely intelligent, you lack confidence in yourself, leading you to doubt everything you do at the slightest hint of criticism. If only you believed in your own abilities a little more...
-
Christopher Rucker
You are loyal to the shipwrecked survivors.
Though you keep mostly to yourself, you have a strange fascination with people watching. You hang back in the group, and watch from the distance, seeing how each reacts to their new environment. You are barely fazed by the frightful underwater city yourself, with a desolate and harsh history that is barely better than your present location.
-
===
Thuggish Splicer
You have been injected with an overdose of ADAM, transforming you from a human into a terrifying thuggish splicer. You are now loyal to Andrew Ryan(PLAYER), and may converse with him until the dusk after next.
* With your trusty wrench to hand, you are quite the aggressor. Your vote counts for two.
* You are vulnerable to attack; you require only half the number of votes to be lynched.
Leadhead Splicer
You have been injected with an overdose of ADAM, transforming you from a human into a lithe leadhead splicer. You are now loyal to Andrew Ryan(PLAYER), and may converse with him until the dusk after next.
* You are a hard mofo to kill; you require +2 votes to be lynched.
* You have a lessened tolerance to plasmids. A plasmid used on you has a 25% chance to kill you outright.
Nitro Splicer
You have been injected with an overdose of ADAM, transforming you from a human into a nightmarish nitro splicer. You are now loyal to Andrew Ryan(PLAYER), and may converse with him until the dusk after next.
* BOMB - Throw a bomb into the crowd! It will kill someone randomly.
Usage: Post on the thread THROW BOMB
Requirements: It must be day.
* Your bombs do not explode instantly. If someone with Telekinesis is smart and quick enough, they may just lob it back in your face!
Spider Splicer
You have been injected with an overdose of ADAM, transforming you from a human into a spine-chilling spider splicer. You are now loyal to Andrew Ryan(PLAYER), and may converse with him until the dusk after next.
* Your agility means you will avoid all actions used on you, except killing moves.
* Other than voting, you cannot talk.
Houdini Splicer
You have been injected with an overdose of ADAM, transforming you from a human into a hellish houdini splicer. You are now loyal to Andrew Ryan(PLAYER), and may converse with him until the dusk after next.
* TELEPORT - You can teleport out of the way of lynch votes. Everyone's lynch vote on you will be nullified. You can use this ad infinitum.
Usage: Post on the thread TELEPORT
Requirements: It must be day.
* Your ability is hardly common - you will probably be recognised!
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SPECIAL ABILITIES
ACTIVE PLASMIDS:
Telekinesis
You have acquired the active plasmid for telekinesis. Taking the syringe, you stab it deep into your forearm and inject the fluid into your veins. Your mind races with power, as a few stray objects around you shake in response to your telekinetic gift.
* With your enhanced psi abilities, you can surround someone in a protective shield of energy made manifest, protecting them from death during the night. You can use this on yourself if you so desire.
Usage: PM me with PSI-SHIELD .
Requirements: It must be night.
* You have the ability to interact with one object around you during the day, though with such little practice, who knows what you might do.
Usage: Post on the thread INTERACT WITH .
Requirements: It must be day.
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Winter Blast
You have acquired the active plasmid for winter blast. Taking the syringe, you stab it deep into your forearm and inject the fluid into your veins. Your mind races with power, as a few stray objects around you momentarily freeze over response to your chilling gift.
* You may freeze someone in place during the night, stopping them from acting.
Usage: PM me with FREEZE .
Requirements: It must be night.
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Hypnotise Big Daddy
You have acquired the active plasmid for hypnotise big daddy. Taking the syringe, you stab it deep into your forearm and inject the fluid into your veins. Your mind races with power, and the distant roar of a Big Daddy breaks the silence in response to your powerful gift.
* This powerful ability will lure the Big Daddy away from his Little Sister for the following night. You may do this two times during the game.
Usage: Post on the thread HYPNOTISE BIG DADDY.
Requirements: It must be day.
GENE TONICS:
Natural Camouflage
You have acquired the gene tonic for natural camouflage. Taking the syringe, you stab it deep into your forearm and inject the fluid into your veins. Your body momentarily becomes invisible in response to your powerful gift.
* During the night, you will become invisible, and able to track a specific person. You will see who they target that night.
Usage: PM me with TRACK .
Requirements: It must be night.
- OR -
* If you take no action during the night, your invisibility will prevent anyone from being able to target you.
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Static Discharge
You have acquired the gene tonic for static discharge. Taking the syringe, you stab it deep into your forearm and inject the fluid into your veins. Your body momentarily crackles with electricity in response to your powerful gift.
* There is a 50% chance that anyone targetting you will be stunned by static discharge from your flesh, rendering their abilities useless for the coming day and night, if it is night, or the rest of the day and coming night, if it is day. It will block kill attempts if successful, but any other skills will still go through.
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Scrounger
You have acquired the gene tonic for scrounger. Taking the syringe, you stab it deep into your forearm and inject the fluid into your veins. Your body momentarily twitches in response to your powerful gift.
* You can examine one corpse every night to see who killed it, and whether it had a viable plasmid encorporated into its flesh (if so, you will discern the plasmid and it's uses). You will take the corpse to a small hideaway, and it will never be seen again.
Usage: PM me with SCROUNGE .
Requirements: It must be night.
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Wrench Jockey
You have acquired the gene tonic for wrench jockey. Taking the syringe, you stab it deep into your forearm and inject the fluid into your veins. Your body momentarily floods with adrenaline in response to your powerful gift.
* With trusty wrench to hand, you can batter the living daylights out of someone during the day, brutally murdering them.
Usage: Post on the thread with WRENCHJOCKEY .
Requirements: It must be day.
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Security Evasion
You have acquired the gene tonic for security evasion. Taking the syringe, you stab it deep into your forearm and inject the fluid into your veins. Your body momentarily shivers in response to your powerful gift.
* Any attempts to kill you during the night will have a 75% chance of failing, thanks to a host of security bots keeping their cameras open for you. You will be made aware of who made the attempt, also.
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Photographer's Eye
You have acquired the gene tonic for photographer's eye. Taking the syringe, you stab it deep into your forearm and inject the fluid into your veins. Your eyes suddenly focus in on the minute details around you in response to your powerful gift.
* During the day you may send me the direct link to one post, and I will tell you if it is truthful or not. You may use this once per day.
Requirements: It must be day.
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Medical Expert
You have acquired the gene tonic for medical expert. Taking the syringe, you stab it deep into your forearm and inject the fluid into your veins. Your body momentarily fills with warmth in response to your powerful gift.
* Your medical expertise has flourished, and you now have the ability to regenerate dead flesh and restore all functions necessary for life. You may use this twice during the game.
Usage: PM me with RESTORE .
Requirements: It must be day.
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Glowing Body
You have acquired the gene tonic for glowing body. Taking the syringe, you stab it deep into your forearm and inject the fluid into your veins. Your body momentarily flashes with light in response to your powerful gift.
* You can emit light from your body. By targetting someone, if they make an action during the night it will miss its intended recipient and randomly target another person.
Usage: Post on the thread GLOW FOR .
Requirements: It must be day.
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Deep Researcher
You have acquired the gene tonic for deep researcher. Taking the syringe, you stab it deep into your forearm and inject the fluid into your veins. Your mind swims with questions and thoughts in response to your powerful gift.
* Your mind swims with questions and you feel the answers bubbling in your subconscious. Once per night you can investigate another person and learn more about them.
Usage: PM me with RESEARCH .
Requirements: It must be night.
MYRKR
Name: Sally Smith
Alignment: Town
Alive: no (killed day 3)
Corpse: Intact
Killer: Reiha (Annette Proud)
Plasmid: Glowing Body (received day 1)
Active: yes (activated day 1)
SHIRI
Name: Juan Vasquez (a houdini splicer)
Alignment: scum (made houdini splicer, night 2)
Alive: no (died day 4)
Corpse: Intact
Killer: n/a
Plasmid: Static Discharge (received day 2)
Active: yes (activated day 2)
Plasmid2: Hypnotise Big Daddy (received day 2)
Active: yes (activated day 2)
SHADDUS MES'ARD
Name: Linda Samuels
Alignment: town
Alive: no
Corpse: Intact
Killer: Serella (Robert Donahue)
Plasmid: Medical Expert (received day 2)
Active: yes (activated day 2)
DUGAN DILUCULO
Name: Amanda Whitney (a leadhead splicer)
Alignment: scum (made into a leadhead splicer, night 1)
Alive: no (died day 3)
Corpse: Destroyed
Killer: n/a
Plasmid: n/a
Active: no
KIRADAWEA
Name: Charles Hart
Alignment: town
Alive: yes
Plasmid: Scrounger (received day 1)
Active: yes (activated day 1)
MORHGOR
Name: Big Daddy aka "Mr. Bubbles"
Alignment: SK-team
Alive: no (killed day 5)
Corpse: Intact
Killer: Doman
Plasmid: n/a
Active: no
SERELLA
Name: Robert Donahue
Alignment: town
Alive: yes
Plasmid: Wrench Jockey (received day 2)
Active: yes (activated day 2)
DAGANEV
Name: Valeria McNeill
Alignment: town
Alive: no (killed night 1)
Corpse: Destroyed
Killer: Rika (Dr J.S. Steinman)
Plasmid: Natural Camouflage (received day 1)
Active: no
AEROTAN
Name: Andrew Ryan
Alignment: scum
Alive: no (killed night 4)
Corpse: Intact
Killer: Furien (Jack)
Plasmid: n/a
Active: no
CASILU
Name: Madelina Wenzel
Alignment: town
Alive: no (killed day 6)
Corpse: Intact
Killer: Serella
Plasmid: Telekinesis (received day 1)
Active: no (activated day 1, nullified night 5)
DOMAN
Name: Harold Link
Alignment: town
Alive: yes
Plasmid: Winter Blast (received day 1)
Active: yes (activated day 1)
RIKA
Name: Dr. J.S. Steinman (Damien Chuck)
Alignment: scum
Alive: no (killed day 2)
Corpse: Intact
Killer: Aerotan
Plasmid: n/a
Active: no
SARAN
Name: Bryan Cox
Alignment: town
Alive: no (killed day 2)
Corpse: Intact
Killer: Noola (Frank Fontaine aka "Atlas")
Plasmid: Photographer's Eye (received day 2)
Active: yes (activated day 2)
DIAMONDAIS
Name: Little Sister
Alignment: town (joined on night 5, previously SK-team)
Alive: yes
Plasmid: n/a
Active: no
REIHA
Name: Annette Proud
Alignment: town
Alive: yes
Plasmid: Security Evasion (received day 2)
Active: yes (activated day 2)
NOOLA
Name: Frank Fontaine aka "Atlas"
Alignment: scum
Alive: no (killed day 6)
Corpse: Intact
Killer: Furien
Plasmid: n/a
Active: no
RENTHUR
Name: Christopher Rucker
Alignment: town
Alive: yes
Plasmid: Deep Researcher (received day 1)
Active: yes (activated day 1)
FURIEN
Name: Jack
Alignment: town (joined on night 4, previously scum)
Alive: yes
Plasmid: n/a
Active: no
KRACKENOR
Name: Angela Cousins
Alignment: town
Alive: no (killed day 1)
Corpse: Destroyed
Killer: Diamondais
Plasmid: n/a
Active: no
THIDEN
Name: Dr. Bridgette Tenenbaum
Alignment: town (joined on Day 3, previously rogue)
Alive: yes
Plasmid: n/a
Active: no
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ROLE PMs
Unlike most Mafiascum games, this one begins with an arsenal of vanilla townies. They stumble across a broken Gatherer Garden at Dawn 1, and each person has a 50% chance to obtain a plasmid. The rest will obtain it at Dawn 2. They can activate it at any time by sending the mod a PM. The numbers were rolled post-signups for both character, and plasmid that each townie gets.
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CHARACTERS:
Dr. Bridgette Tenenbaum
"Welcome to Rapture; this is what happens when a society worships no gods, and has no principles of right and wrong."
You have no alignment.
You win when you rescue a Little Sister, and the Big Daddy is dead.
You are responsible for Rapture's gene-modification empire, having discovered the sea slugs from which ADAM stem cells are harvested. This substance now flows, literally, through the blood of the city, and has claimed more than a few lives whilst driving others to madness. However, your maternal instincts are burning with the abuse of the Little Sisters as ADAM factories, and you so desperately wish to save them.
* RESCUE - You can attempt to save a Little Sister during the night. Be warned! If the Big Daddy is alive, he might not be best pleased to discover his darling girl is missing.
Usage: PM me with RESCUE .
Requirements: It must be night.
> OR <
* DEPROGRAM - You can deprogram the trigger phrases in Jack's mind during the night using Dr. Suchong's Lot 192, cancelling the ability for anyone to control his actions.
Usage: PM me with DEPROGRAM .
Requirements: It must be night.
MOD NOTE: IF TENENBAUM DEPROGRAMS JACK, HE WILL BECOME TOWN.
MOD NOTE: TENENBAUM WILL BE DISCOVERED BY THE SURVIVORS ON DAY 3 AND SHE WILL BECOME TOWN, WINNING WITH THEM IF SHE DOES NOT ACHIEVE HER OWN CONDITION.
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Little Sister
"Come on Mr. Bubbles! Angels are waiting for our kisses!"
You have no alignment.
You win with your Big Daddy when the intruders in your city have been slain.
You are a sweet little girl, but your innocent mind is twisted by the constant wriggling of the little sea slug within your body, pumping ADAM through your body with every passing second. The burning desire to consume yet more and more of this substance flickers through your every thought. Your best friend is none other than a dead corpse, fresh for you to harvest ADAM from. That, and, of course, your precious Big Daddy, "Mr. Bubbles".
* You may talk to your Big Daddy (Morhgor) during the night.
* You are immune to almost every action while your Big Daddy (Morhgor) is alive, unless he is temporarily unable to act or is no longer by your side.
* HIDEAWAY - With the assistance of your Big Daddy, you can slip into a nearby hidey hole and disappear for the rest of the day. You and your Big Daddy will be unable to act - including talk - until the following morning, however, both of you will be untargettable by any and all actions. You cannot do this two days in a row.
Usage: PM me with HIDEAWAY.
Requirements: It must be day.
* HARVEST - Your twisted little mind craves for ADAM. You can order your Big Daddy to kill someone so that you can harvest their ADAM. If they have a viable plasmid, you will be able to use it the following night, instead of harvesting someone else.
Usage: PM me with HARVEST .
Requirements: It must be night.
MOD NOTE: IF THE BIG DADDY DIES, THE LITTLE SISTER WILL RECEIVE THE FOLLOWING PROTECTIVE ABILITY.
* With the death of your Big Daddy, you come to the realisation that you are on your own. Your innocent demeanor will block 50% of night actions against you.
* HARVEST - Your twisted little mind craves for ADAM. With your Big Daddy dead, you can no longer be assured victory, but you must still try. If you target someone with an active plasmid, it has a 50% chance to kill them and a 50% chance to nullify their plasmid (in either case, you can still harness the plasmid on the next night in lieu of harvesting again). If you target someone without a plasmid, they will die.
Usage: PM me with HARVEST .
Requirements: It must be night.
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Big Daddy aka "Mr. Bubbles"
"Graarrgghhh..."
You are loyal to your Little Sister (Diamondais).
You win with your Little Sister when the intruders in your city have been slain.
Your mind is empty of all thoughts except the Little Sister you so adamantly protect. You look down at your right hand, through your massive metal suit, and watch as the drill that is your arm spins wildly, sending droplets of blood into the air. A jolt of emotion barely trickles through your mind as you see your beloved casually dismembering a nearby corpse, draining it of ADAM.
* You may talk to your Little Sister (Diamondais) during the night.
* You are the unforgiving guardian of your Little Sister (Diamondais). If someone explicitly tries to kill her (lynch, DK, NK), you will prove that the massive drill on your arm isn't just to make you look evil (by killing them, just incase that wasn't obvious.) Any other action directed towards the Little Sister has a 50% chance to trigger your paternal protective instincts, also.
* If your Little Sister (Diamondais) is stolen from you while you still live, you will go insane and seek revenge.
* DRILL - While insane, you may attempt to kill someone every night. If you ever fail to kill someone, your unquenched bloodlust will be the death of you. If you kill Tenenbaum with this attack, you will be able to rescue your Little Sister (if she is still alive).
Usage: PM me with DRILL .
Requirements: It must be night.
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Jack
You are loyal to the city of Rapture.
You were travelling innocently across the ocean when, for some reason, your plane crashed near to a small stone island with a tall lighthouse upon it. Escaping the biting cold waters, you ventured inside and decided, for some reason, to descend into its depths and make use of the small elevator-cum-shuttle that would lead you into the city of Rapture. For some reason, you quickly embraced the use of ADAM and plasmids, and with the help of a friendly "Atlas" on your short wave radio, you seek to confront Andrew Ryan and end this nightmare. Strange; you hear people who are not splicers running through the city and, for some reason, you find yourself wishing death upon them.
* CONFRONT - Every night you may continue your search for Andrew Ryan. If you find him, who knows what might happen...
Usage: PM me with CONFRONT .
Requirements: It must be night.
* ZAP - You have the ability to shoot lightning from your hands, thanks to ADAM. During the day you may ZAP another person, which has a 50% chance to kill the target and a 50% chance to diasble any of their powers for the rest of the day, and the following night. You can do this once a day.
Usage: Post on the thread ZAP .
Requirements: It must be day.
MOD NOTE: IF JACK CONFRONTS RYAN, RYAN WILL DIE AND JACK WILL BECOME TOWN.
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Andrew Ryan
"A man chooses; a slave obeys."
You are loyal to the city of Rapture.
Dr J.S. Steinman (Rika) is also loyal to the city of Rapture.
Frank Fontaine aka Atlas (Noola) is also loyal to the city of Rapture.
You have no method of private communication with these individuals.
The world above was filled with parasites, seeking to own that which they had not earned. Whenever man gets hold of something great, they destroy it, and so you hid from them beneath the sea. With your vast fortunes you greated the garden of Eden and populated it with thousands of the world's best and brightest, allowing them freedom to pursue their scientific desires without the bounds of petty morality and ethical objections. Your desire to see the city of Rapture succeed and continue has consumed every fibre of your being, and you have abandoned all of your ideals to ensure that it is so.
* OVERDOSE - You can give someone a massive dose of ADAM each night, turning them into a splicer. They will break away from the survivors and you may communicate with them via PMs until the following dusk.
Usage: PM me with OVERDOSE .
Requirements: It must be night.
* On your first death, you will use a Vita-Chamber to revive instantly.
* You are able to send pheremones through the air of Rapture, making splicers rally to your cause. If you are about to die (second death onwards), there is a 33% chance that splicers will respond to your summons quick enough to kill your attacker before he kills you. This works on lynches, daykills, and nightkills.
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Dr J.S. Steinman
"I want to make them beautiful, but they always turn out wrong! That one; too fat, this one; too tall or this one; TOO SYMMETRICAL!"
You are loyal to the city of Rapture.
Andrew Ryan (Aerotan) is also loyal to the city of Rapture.
Frank Fontaine aka "Atlas" (Noola) is also loyal to the city of Rapture.
You have no method of private communication with these individuals.
You began as a high-profile plastic surgeon working in the city of Rapture, profoundly intent on perfection within the bounds of your duties. However, excessive splicing and ADAM abuse has made you see clearly. The human body is a flawed piece of art, and you must make it worthy of Aphrodite, the Goddess of Beauty.
* OPERATION - You may brutally butcher someone every other night, in an attempt to make them glorious models.
Usage: PM me with OPERATE ON .
Requirements: It must be night.
* If you kill someone, you will cut off their face and keep it for yourself. The person who died will be unrecognisable and you can, from that moment on, assume their identity. You can only assume a given identity once, but you can over-write this identity by using a new mask. Your disguise will last indefinitely.
Usage: PM me with ASSUME .
MOD NOTE: DO NOT SHOW WHO DIED WHEN STEINMAN KILLS SOMEONE.
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Frank Fontaine aka "Atlas"
"Would you kindly..."
You are loyal to the city of Rapture.
Andrew Ryan (Aerotan) is also loyal to the city of Rapture.
Dr J.S. Steinman (Rika) is also loyal to the city of Rapture.
You have no method of private communication with these individuals.
You arrived in Rapture in 1948 as Frank Fontaine, owner of Fontaine Fisheries, which became the front for your smuggling business. You invested heavily in Bridgette Tenenbaum, and eventually you became a pioneer for ADAM, leading Rapture into a new era of genetic modification. Andrew Ryan was your sole opposition to the empire of Rapture, and you seek actively to overthrow him and claim the city for your own. However, you have shelved this desire since noticing a team of bastard shipwreck survivors running unawares through the city. Your focus now is to rid your glorious institute of these infectious parasites that threaten to ruin everything; Ryan can wait.
* CONTROL - You brainwashed the illegitimate child of Andrew Ryan and, now that he is running around Rapture, he is but your minion. You can force Jack to use his ZAP ability, if he hasn't used it already that day, twice during the game.
Usage: PM me with CONTROL JACK during the day.
Requirements: It must be day.
* If Andrew Ryan is alive, your disguise as Atlas shall cause anyone who looks, to perceive that you are on the side of town. They will not be able to determine any other information (not even your name).
MOD NOTE: IF ANDREW RYAN DIES, FRANK FONTAINE WILL RECEIVE THE FOLLOWING NK ABILITY.
* With the death of Andrew Ryan, you cast off the moniker of "Atlas" and assume full rights as Frank Fontaine. During the night, you may send a swarm of splicers out to kill someone. (However, you will still be able to hide from investigative actions under the pretense of being town.)
Usage: PM me with CALL SPLICERS ON
Requirements: It must be night.
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Robert Donahue
You are loyal to the shipwrecked survivors.
You were a powerful businessman before your luxury cruiseship crashed upon the bounds of a small rocky island. With trepidation, you followed the group as you were led into Rapture, all the while cursing and promising to sue the person who organised this holiday. Flicking through your wallet, you see a small photograph of your wife and two children, and make a resolute vow to do all that it takes to escape this hellish place so that you can see your family again.
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Bryan Cox
You are loyal to the shipwrecked survivors.
This was your umpteeneth journey on this cruise ship, which has been your sole job since you left home at eighteen, escaping from a violent father and a druggie mother. When it crashed, you were almost happy for a break from the norm of serving overly-happy passengers their over-priced drinks. Yet, seeing your grim surroundings, you forget for a moment that your home is as desolate as the city of Rapture, wishing desperately for the back of your father's hand, or the intolerable cries of your mother.
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Amanda Whitney
You are loyal to the shipwrecked survivors.
Your sumptuous chest and lithe body led into the demoralising business of a lady of the night from a young age. You live to attract powerful men to your bed for the night, and accomplish this by dressing to seduce. Sadly, it isn't very warm, and your environment is bitterly cold. For a moment, you long desperately for a thick, warm jumper, but you quickly realise it would destroy your image and dismiss the thought. With nothing but long blonde hairs filling your head, you cling desperately to those around you to guide you out of this place.
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Madelina Wenzel
You are loyal to the shipwrecked survivors.
You trained for eight years to become a highly qualified doctor of medicine, and have saved uncountable lives with your precise ability to diagnose and detect illnesses. Looking around the desolate environment you now inhabit, it is with sad realisation that you come to the understanding that none of this will help you in the barren city of Rapture. How unfortunate.
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Valeria McNeill
You are loyal to the shipwrecked survivors.
You follow a strict regime of diet and exercise, honing your body to the peak of physical perfection. You refuse to allow anything unhealthy past your lips, and make use of only all-natural beauty products. Your years of hard work training relentlessly have crafted a flawless body, and you constantly seek to inspire others to follow the same lifestyle as you do. Working as a personal trainer and developing some very simple sounding yet hard-to-execute guides, you have made small fortunes. You refuse to take medicines of any kind, believing it wholly unnecessary to fill your body with chemicals when it can heal itself just fine, over time.
* Your body is a temple! If you use a plasmid, your flesh will spurn you and you shall expire, pitifully, 48 hours later. Your cleansed body, however, will enhance the power of the plasmid and you will be able to use an improved version of it until you die. You can discard the plasmid if you think that you are better alive than making a sacrifice for the greater good.
Usage: Post on the thread DISCARD PLASMID.
Requirements: You must have a plasmid.
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Charles Hart
You are loyal to the shipwrecked survivors.
You are an unsuccessful author. Although you have a truly remarkable way with words, you retain the creativity and imagination of a small flea. How truly unfortunate. In between your attempts at fictional masterpieces, you enjoy keeping a precise diary of every event, mundane or thrilling, that unfolds in your life, maintaining it with obsessive compulsion. Flicking through, you compare the dull events of yesteryear to the frightening and ghoulish environment around you, and are overcome with worry that, should you die in this place, your last moments will go unpenned.
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Juan Vasquez
You are loyal to the shipwrecked survivors.
You poor thing! You are a nine year old boy with dusky blonde hair and a mischievous grin, coming on this luxurious cruise with your mother, her friend, and her friend's spoilt daughter. You love playing practical jokes on your unaware mother, and though you verily annoyed her, you shared a tight bond. You don't know where she is now, but every now and then, in this foreign environment, you hear a girlish whisper speak of "angels." Perhaps mummy is an angel now... Nonetheless, you escaped with your only companion, said spoilt daughter Annette Proud in her now RUINED little prim pink and white dress, and equipped her with a walky-talky so you could stick together.
* At night you may privately talk to Annette Proud (Reiha).
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Annette Proud
You are loyal to the shipwrecked survivors.
You precious little darling! You are a ten year old girl with long black hair and a tear-struck appearance, dragged on this frightful experience with your mother, her friend, and her friend's brat of a child. You are well-educated and properly dressed, speaking proper English eloquently. You lost sight of your mother during the crash, and have now been marooned with this little ruffian boy. He stays close by and holds your hand tightly, and you feel strangely safe in the dirty little ragamuffin's presence. Charmingly, he gave you a walky-talky and told you to keep in contact.
* At night you may privately talk to Juan Vasquez (Shiri).
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Harold Link
You are loyal to the shipwrecked survivors.
You craftily snuck on board this luxury cruise ship with only your raggedy clothes and disshevelled appearance. You hid away on the lower levels, staying mostly out of sight and occasionally tucking into the scraps of food which you could scavenge. You're a heavy smoker, but are down to your last few packs of cigarettes. Let's hope you can make them last!
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Linda Samuels
You are loyal to the shipwrecked survivors.
Ouch! A throbbing pain rings in the back of your skull, and you instinctively lift your hands to rub it. When you remove them, you notice they are covered with your blood. Your mind feels groggy, and you remember little of your past. The only thing you can work out, infact, is your name: Linda Samuels. Following close to the group, you silently hope there are no repercussions to your amnesia.
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Angela Cousins
You are loyal to the shipwrecked survivors.
You were a dutiful housemaid until you grew sick of the constant dredgery, eloping with a sexy and mysterious man to come on a once-in-a-lifetime luxurious cruise. You had only days with him, but you fell instantly in love with his alluring demeanor and honed intellect. You shared enlightening conversations with him at romantic dinners, and enjoyed some passionate nights, until the shipwreck. Now, he is nowhere to be found, and you fear that love has fallen from your life once more.
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Sally Smith
You are loyal to the shipwrecked survivors.
You are the strangest of women. You are uncertain of most everything, and though you are most definitely intelligent, you lack confidence in yourself, leading you to doubt everything you do at the slightest hint of criticism. If only you believed in your own abilities a little more...
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Christopher Rucker
You are loyal to the shipwrecked survivors.
Though you keep mostly to yourself, you have a strange fascination with people watching. You hang back in the group, and watch from the distance, seeing how each reacts to their new environment. You are barely fazed by the frightful underwater city yourself, with a desolate and harsh history that is barely better than your present location.
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Thuggish Splicer
You have been injected with an overdose of ADAM, transforming you from a human into a terrifying thuggish splicer. You are now loyal to Andrew Ryan(PLAYER), and may converse with him until the dusk after next.
* With your trusty wrench to hand, you are quite the aggressor. Your vote counts for two.
* You are vulnerable to attack; you require only half the number of votes to be lynched.
Leadhead Splicer
You have been injected with an overdose of ADAM, transforming you from a human into a lithe leadhead splicer. You are now loyal to Andrew Ryan(PLAYER), and may converse with him until the dusk after next.
* You are a hard mofo to kill; you require +2 votes to be lynched.
* You have a lessened tolerance to plasmids. A plasmid used on you has a 25% chance to kill you outright.
Nitro Splicer
You have been injected with an overdose of ADAM, transforming you from a human into a nightmarish nitro splicer. You are now loyal to Andrew Ryan(PLAYER), and may converse with him until the dusk after next.
* BOMB - Throw a bomb into the crowd! It will kill someone randomly.
Usage: Post on the thread THROW BOMB
Requirements: It must be day.
* Your bombs do not explode instantly. If someone with Telekinesis is smart and quick enough, they may just lob it back in your face!
Spider Splicer
You have been injected with an overdose of ADAM, transforming you from a human into a spine-chilling spider splicer. You are now loyal to Andrew Ryan(PLAYER), and may converse with him until the dusk after next.
* Your agility means you will avoid all actions used on you, except killing moves.
* Other than voting, you cannot talk.
Houdini Splicer
You have been injected with an overdose of ADAM, transforming you from a human into a hellish houdini splicer. You are now loyal to Andrew Ryan(PLAYER), and may converse with him until the dusk after next.
* TELEPORT - You can teleport out of the way of lynch votes. Everyone's lynch vote on you will be nullified. You can use this ad infinitum.
Usage: Post on the thread TELEPORT
Requirements: It must be day.
* Your ability is hardly common - you will probably be recognised!
-
--
---
---+
---
--
-
SPECIAL ABILITIES
ACTIVE PLASMIDS:
Telekinesis
You have acquired the active plasmid for telekinesis. Taking the syringe, you stab it deep into your forearm and inject the fluid into your veins. Your mind races with power, as a few stray objects around you shake in response to your telekinetic gift.
* With your enhanced psi abilities, you can surround someone in a protective shield of energy made manifest, protecting them from death during the night. You can use this on yourself if you so desire.
Usage: PM me with PSI-SHIELD .
Requirements: It must be night.
* You have the ability to interact with one object around you during the day, though with such little practice, who knows what you might do.
Usage: Post on the thread INTERACT WITH
Requirements: It must be day.
-
Winter Blast
You have acquired the active plasmid for winter blast. Taking the syringe, you stab it deep into your forearm and inject the fluid into your veins. Your mind races with power, as a few stray objects around you momentarily freeze over response to your chilling gift.
* You may freeze someone in place during the night, stopping them from acting.
Usage: PM me with FREEZE .
Requirements: It must be night.
-
Hypnotise Big Daddy
You have acquired the active plasmid for hypnotise big daddy. Taking the syringe, you stab it deep into your forearm and inject the fluid into your veins. Your mind races with power, and the distant roar of a Big Daddy breaks the silence in response to your powerful gift.
* This powerful ability will lure the Big Daddy away from his Little Sister for the following night. You may do this two times during the game.
Usage: Post on the thread HYPNOTISE BIG DADDY.
Requirements: It must be day.
GENE TONICS:
Natural Camouflage
You have acquired the gene tonic for natural camouflage. Taking the syringe, you stab it deep into your forearm and inject the fluid into your veins. Your body momentarily becomes invisible in response to your powerful gift.
* During the night, you will become invisible, and able to track a specific person. You will see who they target that night.
Usage: PM me with TRACK .
Requirements: It must be night.
- OR -
* If you take no action during the night, your invisibility will prevent anyone from being able to target you.
-
Static Discharge
You have acquired the gene tonic for static discharge. Taking the syringe, you stab it deep into your forearm and inject the fluid into your veins. Your body momentarily crackles with electricity in response to your powerful gift.
* There is a 50% chance that anyone targetting you will be stunned by static discharge from your flesh, rendering their abilities useless for the coming day and night, if it is night, or the rest of the day and coming night, if it is day. It will block kill attempts if successful, but any other skills will still go through.
-
Scrounger
You have acquired the gene tonic for scrounger. Taking the syringe, you stab it deep into your forearm and inject the fluid into your veins. Your body momentarily twitches in response to your powerful gift.
* You can examine one corpse every night to see who killed it, and whether it had a viable plasmid encorporated into its flesh (if so, you will discern the plasmid and it's uses). You will take the corpse to a small hideaway, and it will never be seen again.
Usage: PM me with SCROUNGE .
Requirements: It must be night.
-
Wrench Jockey
You have acquired the gene tonic for wrench jockey. Taking the syringe, you stab it deep into your forearm and inject the fluid into your veins. Your body momentarily floods with adrenaline in response to your powerful gift.
* With trusty wrench to hand, you can batter the living daylights out of someone during the day, brutally murdering them.
Usage: Post on the thread with WRENCHJOCKEY .
Requirements: It must be day.
-
Security Evasion
You have acquired the gene tonic for security evasion. Taking the syringe, you stab it deep into your forearm and inject the fluid into your veins. Your body momentarily shivers in response to your powerful gift.
* Any attempts to kill you during the night will have a 75% chance of failing, thanks to a host of security bots keeping their cameras open for you. You will be made aware of who made the attempt, also.
-
Photographer's Eye
You have acquired the gene tonic for photographer's eye. Taking the syringe, you stab it deep into your forearm and inject the fluid into your veins. Your eyes suddenly focus in on the minute details around you in response to your powerful gift.
* During the day you may send me the direct link to one post, and I will tell you if it is truthful or not. You may use this once per day.
Requirements: It must be day.
-
Medical Expert
You have acquired the gene tonic for medical expert. Taking the syringe, you stab it deep into your forearm and inject the fluid into your veins. Your body momentarily fills with warmth in response to your powerful gift.
* Your medical expertise has flourished, and you now have the ability to regenerate dead flesh and restore all functions necessary for life. You may use this twice during the game.
Usage: PM me with RESTORE .
Requirements: It must be day.
-
Glowing Body
You have acquired the gene tonic for glowing body. Taking the syringe, you stab it deep into your forearm and inject the fluid into your veins. Your body momentarily flashes with light in response to your powerful gift.
* You can emit light from your body. By targetting someone, if they make an action during the night it will miss its intended recipient and randomly target another person.
Usage: Post on the thread GLOW FOR .
Requirements: It must be day.
-
Deep Researcher
You have acquired the gene tonic for deep researcher. Taking the syringe, you stab it deep into your forearm and inject the fluid into your veins. Your mind swims with questions and thoughts in response to your powerful gift.
* Your mind swims with questions and you feel the answers bubbling in your subconscious. Once per night you can investigate another person and learn more about them.
Usage: PM me with RESEARCH .
Requirements: It must be night.
Ilyarin2009-01-18 08:09:48
DAY 1.
NIGHT 1.
DAY 2.
NIGHT 2.
DAY 3.
NIGHT 3.
DAY 4.
NIGHT 4.
DAY 5.
NIGHT 5.
DAY 6.
GAME OVER.
CODE
Shiri              Vote Thiden (1)
Aerotan            Vote Arix (1)
Arix                Vote Shiri (1)
Saran              Vote Kiradawea (1)
Rika                Vote Shiri (2)
Furien              Vote Myrkr (1)
Myrkr              Vote Saran (1)
Noola              Vote Reiha (1)
Morhgor            Vote Casilu (1)
Krackenor          Vote Thiden (2)
Doman              Vote Arix (2)
Casilu              Vote Shiri (3)
Casilu              Telekinesis: Plank, Doman (shattered jaw)
Doman              Unvote Arix (1)
Doman              Vote Casilu (2)
Serella            Vote Rika (1)
Diamondais          Vote Aerotan (1)
Daganev            Vote Casilu (3)
Noola              FoS Casilu
Shaddus Mes'ard    Vote Casilu (4)
Noola              Unvote Reiha (0)
Noola              Vote Casilu (5)
Noola              Unvote Casilu (4)
Arix                Unvote Shiri (2)
Aerotan            Unvote Arix (0)
Arix                QQ
Dugan Diluculo      Replacement for Arix
Daganev            Unvote Casilu (4)
Furien              Unvote Myrkr (0)
Furien              Vote Renthur (1)
Furien              Unvote Renthur (0)
Shiri              Unvote Thiden (1)
Shiri              Vote Myrkr (1)
Myrkr              Unvote Saran (0)
Myrkr              Vote Shiri (1)
Saran              Unvote Kiradawea (0)
Saran              Vote Dylara (1)
Noola              Vote Myrkr (2)
Diamondais          Unvote Aerotan (0)
Diamondais          Vote Myrkr (3)
Reiha              Vote Casilu (4)
Casilu              Unvote Shiri (1)
Casilu              Vote Myrkr (4)
Rika                Unvote Shiri (0)
Rika                Vote Myrkr (5)
Diamondais          Unvote Myrkr (4)
Noola              Unvote Myrkr (3)
Morhgor            Unvote Casilu (2)
Shiri              Unvoke Myrkr (2)
Shiri              Vote Renthur (1)
Rika                Unvote Myrkr (1)
Rika                Vote Krackenor (1)
Aerotan            Vote Krackenor (2)
Renthur            Vote Krackenor (3)
Kiradawea          Vote Krackenor (4)
Reiha              Unvote Casilu (2)
Reiha              Vote Krackenor (5)
Noola              Vote Krackenor (6)
Morhgor            Vote Krackenor (7)
Shaddus            Unvote Casilu (1)
Shaddus            Vote Krackenor (8)
Kiradawea          Unvote Krackenor (7)
Serella            Unvote Rika (0)
Shiri              Unvote Renthur (0)
Shiri              Vote Krackenor (8)
Daganev            Vote Krackenor (9)
Casilu              Unvote Myrkr (0)
Casilu              Vote Krackenor (10)
Diamondais          Vote Krackenor (11)
Krackenor          DEAD
Aerotan            Vote Arix (1)
Arix                Vote Shiri (1)
Saran              Vote Kiradawea (1)
Rika                Vote Shiri (2)
Furien              Vote Myrkr (1)
Myrkr              Vote Saran (1)
Noola              Vote Reiha (1)
Morhgor            Vote Casilu (1)
Krackenor          Vote Thiden (2)
Doman              Vote Arix (2)
Casilu              Vote Shiri (3)
Casilu              Telekinesis: Plank, Doman (shattered jaw)
Doman              Unvote Arix (1)
Doman              Vote Casilu (2)
Serella            Vote Rika (1)
Diamondais          Vote Aerotan (1)
Daganev            Vote Casilu (3)
Noola              FoS Casilu
Shaddus Mes'ard    Vote Casilu (4)
Noola              Unvote Reiha (0)
Noola              Vote Casilu (5)
Noola              Unvote Casilu (4)
Arix                Unvote Shiri (2)
Aerotan            Unvote Arix (0)
Arix                QQ
Dugan Diluculo      Replacement for Arix
Daganev            Unvote Casilu (4)
Furien              Unvote Myrkr (0)
Furien              Vote Renthur (1)
Furien              Unvote Renthur (0)
Shiri              Unvote Thiden (1)
Shiri              Vote Myrkr (1)
Myrkr              Unvote Saran (0)
Myrkr              Vote Shiri (1)
Saran              Unvote Kiradawea (0)
Saran              Vote Dylara (1)
Noola              Vote Myrkr (2)
Diamondais          Unvote Aerotan (0)
Diamondais          Vote Myrkr (3)
Reiha              Vote Casilu (4)
Casilu              Unvote Shiri (1)
Casilu              Vote Myrkr (4)
Rika                Unvote Shiri (0)
Rika                Vote Myrkr (5)
Diamondais          Unvote Myrkr (4)
Noola              Unvote Myrkr (3)
Morhgor            Unvote Casilu (2)
Shiri              Unvoke Myrkr (2)
Shiri              Vote Renthur (1)
Rika                Unvote Myrkr (1)
Rika                Vote Krackenor (1)
Aerotan            Vote Krackenor (2)
Renthur            Vote Krackenor (3)
Kiradawea          Vote Krackenor (4)
Reiha              Unvote Casilu (2)
Reiha              Vote Krackenor (5)
Noola              Vote Krackenor (6)
Morhgor            Vote Krackenor (7)
Shaddus            Unvote Casilu (1)
Shaddus            Vote Krackenor (8)
Kiradawea          Unvote Krackenor (7)
Serella            Unvote Rika (0)
Shiri              Unvote Renthur (0)
Shiri              Vote Krackenor (8)
Daganev            Vote Krackenor (9)
Casilu              Unvote Myrkr (0)
Casilu              Vote Krackenor (10)
Diamondais          Vote Krackenor (11)
Krackenor          DEAD
NIGHT 1.
CODE
Thiden              Rescue Reiha (failed)
Doman              Freeze Arix (completed)
Casilu              Psi-Shield Me (completed)
Furien              Confront Daganev (failed)
Renthur            Research Kiradawea (completed)
Kiradawea          Scrounge Krackenor (completed)
Rika                Operate on Daganev (completed)
  Daganev            DEAD
Aerotan            Overdose Dugan (completed)
  Dugan            MAKESPLICER: LEADHEAD
Diamondias          Harvest Casilu (blocked)
Rika                Assume Daganev (completed; except then the mod f***ed up)
Doman              Freeze Arix (completed)
Casilu              Psi-Shield Me (completed)
Furien              Confront Daganev (failed)
Renthur            Research Kiradawea (completed)
Kiradawea          Scrounge Krackenor (completed)
Rika                Operate on Daganev (completed)
  Daganev            DEAD
Aerotan            Overdose Dugan (completed)
  Dugan            MAKESPLICER: LEADHEAD
Diamondias          Harvest Casilu (blocked)
Rika                Assume Daganev (completed; except then the mod f***ed up)
DAY 2.
CODE
Casilu              Telekinesis: Drawers
Dugan              Vote Saran (1)
Rika                Vote Saran (2)
Saran              Vote Dugan (1)
Saran              Unvote Dugan (0)
Saran              Vote Rika (1)
Saran              Unvote Rika (0)
Shiri              Vote Furien (1)
Shiri              Unvote Furien (0)
Saran              Vote Rika (1)
Furien              Vote Rika (2)
Casilu              Vote Rika (3)
Shaddus            Vote Rika (4)
Shiri              Vote Rika (5)
Noola              Vote Rika (6)
Noola              Scum: Control Jack, Saran
Dugan              Unvote Saran (1)
Rika                Unvote Saran (0)
Saran              Unvote Rika (5)
Saran              DEAD
Reiha              Vote Rika (6)
Diamondais          Vote Rika (7)
Dugan              Vote Rika (8)
Morhgor            Vote Rika (9)
Aerotan            Vote Rika (10)
Dugan              Vote Saran (1)
Rika                Vote Saran (2)
Saran              Vote Dugan (1)
Saran              Unvote Dugan (0)
Saran              Vote Rika (1)
Saran              Unvote Rika (0)
Shiri              Vote Furien (1)
Shiri              Unvote Furien (0)
Saran              Vote Rika (1)
Furien              Vote Rika (2)
Casilu              Vote Rika (3)
Shaddus            Vote Rika (4)
Shiri              Vote Rika (5)
Noola              Vote Rika (6)
Noola              Scum: Control Jack, Saran
Dugan              Unvote Saran (1)
Rika                Unvote Saran (0)
Saran              Unvote Rika (5)
Saran              DEAD
Reiha              Vote Rika (6)
Diamondais          Vote Rika (7)
Dugan              Vote Rika (8)
Morhgor            Vote Rika (9)
Aerotan            Vote Rika (10)
NIGHT 2.
CODE
Thiden              Rescue Aerotan (failed)
Doman              Freeze Morhgor (completed)
Casilu              Psi-Shield Me (completed)
Renthur            Research Shiri (completed) (static discharge fails)
Furien              Confront Shiri (failed) (static discharge fails)
Diamondais          Harvest Renthur (failed)
Kiradawea          Scrounge Daganev (completed)
Aerotan            Overdose Shiri (completed) (static discharge fails)
  Shiri            MAKESPLICER: HOUDINI
Doman              Freeze Morhgor (completed)
Casilu              Psi-Shield Me (completed)
Renthur            Research Shiri (completed) (static discharge fails)
Furien              Confront Shiri (failed) (static discharge fails)
Diamondais          Harvest Renthur (failed)
Kiradawea          Scrounge Daganev (completed)
Aerotan            Overdose Shiri (completed) (static discharge fails)
  Shiri            MAKESPLICER: HOUDINI
DAY 3.
CODE
Shiri              Vote Serella (1)
Myrkr              Vote Renthur (1)
Casilu              Telekinesis: Corpses, Me
Myrkr              Unvote Renthur (0)
Myrkr              Vote Serella (2)
Aerotan            Vote Serella (3)
Noola              Vote Serella (4)
Morhgor            Vote Serella (5)
Casilu              Item: Health, Me
Shiri              Unvote Serella (4)
Shiri              Vote Renthur (1)
Shiri              Unvote Renthur (0)
Shiri              Vote Thiden (1)
Furien              Vote Thiden (2)
Diamondais          Vote Thiden (3)
Morhgor            Unvote Serella (3)
Morhgor            Vote Thiden (4)
Myrkr              Unvote Serella (2)
Myrkr              Vote Thiden (5)
Noola              Unvote Serella (1)
Diamondais          Unvote Thiden (4)
Myrkr              Unvote Thiden (3)
Reiha              Vote Thiden (4)
Reiha              Unvote Thiden (3)
Furien              Unvote Thiden (2)
Furien              Vote Noola (1)
Myrkr              Glow: Shiri
Shiri              Unvote Thiden (1)
Shiri              Vote Myrkr (1)
Diamondais          Vote Myrkr (2)
Aerotan            Unvote Serella (0)
Aerotan            Vote Myrkr (3)
Renthur            Vote Myrkr (4)
Shaddus Mes'ard    Vote Myrkr (5)
Serella            Vote Myrkr (6)
Furien              Zap Myrkr (stun)
Furien              Vote Myrkr (7)
Noola              Vote Myrkr (8)
Reiha              Vote Myrkr (9)
  Myrkr            DEAD
Myrkr              Vote Renthur (1)
Casilu              Telekinesis: Corpses, Me
Myrkr              Unvote Renthur (0)
Myrkr              Vote Serella (2)
Aerotan            Vote Serella (3)
Noola              Vote Serella (4)
Morhgor            Vote Serella (5)
Casilu              Item: Health, Me
Shiri              Unvote Serella (4)
Shiri              Vote Renthur (1)
Shiri              Unvote Renthur (0)
Shiri              Vote Thiden (1)
Furien              Vote Thiden (2)
Diamondais          Vote Thiden (3)
Morhgor            Unvote Serella (3)
Morhgor            Vote Thiden (4)
Myrkr              Unvote Serella (2)
Myrkr              Vote Thiden (5)
Noola              Unvote Serella (1)
Diamondais          Unvote Thiden (4)
Myrkr              Unvote Thiden (3)
Reiha              Vote Thiden (4)
Reiha              Unvote Thiden (3)
Furien              Unvote Thiden (2)
Furien              Vote Noola (1)
Myrkr              Glow: Shiri
Shiri              Unvote Thiden (1)
Shiri              Vote Myrkr (1)
Diamondais          Vote Myrkr (2)
Aerotan            Unvote Serella (0)
Aerotan            Vote Myrkr (3)
Renthur            Vote Myrkr (4)
Shaddus Mes'ard    Vote Myrkr (5)
Serella            Vote Myrkr (6)
Furien              Zap Myrkr (stun)
Furien              Vote Myrkr (7)
Noola              Vote Myrkr (8)
Reiha              Vote Myrkr (9)
  Myrkr            DEAD
NIGHT 3.
CODE
Kiradawea          Scrounge Dugan (completed)
Aerotan            Overdose Renthur (blocked)
Casilu              Psi-Shield Renthur (completed)
Doman              Freeze Morhgor (completed)
Diamondais          Harvest Shiri (failed)
Renthur            Research Furien (completed)
Furien              Confront Noola (failed)
Thiden              Rescue Shiri (failed) (static discharge succeeds)
Aerotan            Overdose Renthur (blocked)
Casilu              Psi-Shield Renthur (completed)
Doman              Freeze Morhgor (completed)
Diamondais          Harvest Shiri (failed)
Renthur            Research Furien (completed)
Furien              Confront Noola (failed)
Thiden              Rescue Shiri (failed) (static discharge succeeds)
DAY 4.
CODE
Furien              Vote Morhgor (1)
Doman              Vote Morhgor (2)
Serella            Vote Morhgor (3)
Shaddus Mes'ard    Vote Morhgor (4)
Noola              Vote Morhgor (5)
Diamondais          LS: HIDEAWAY
  Morhgor          BD: HIDEAWAY
  Furien            Unvote Morhgor (4)
  Doman            Unvote Morhgor (3)
  Serella          Unvote Morhgor (2)
  Shaddus Mes'ard  Unvote Morhgor (1)
  Noola            Unvote Morhgor (0)
Noola              Control Jack: Serella
Noola              Vote Furien (1)
Aerotan            Vote Furien (2)
Serella            Vote Furien (3)
Furien              Vote Aerotan (1)
Reiha              Vote Furien (4)
Kiradawea          Vote Reiha (1)
Shaddus Mes'ard    Vote Reiha (2)
Noola              Unvote Furien (3)
Noola              Vote Diamondais (fail)
Serella            Unvote Furien (2)
Serella            Vote Diamondais (fail)
Renthur            Vote Reiha (3)
Kiradawea          Unvote Reiha (2)
Kiradawea          Vote Aerotan (2)
Reiha              Unvote Furien (1)
Reiha              Vote Aerotan (3)
Shaddus Mes'ard    Unvote Reiha (2)
Shaddus Mes'ard    Vote Aerotan (4)
Furien              Zap Aerotan
Kiradawea          Unvote Aerotan (3)
Kiradawea          Vote Shaddus (1)
Renthur            Unvote Reiha (0)
Noola              Vote Shaddus (2)
Renthur            Vote Shaddus (3)
Casilu              Vote Shaddus (4)
Furien              Unvote Aerotan (2)
Thiden              Vote Shaddus (5)
Serella            Vote Shaddus (6)
Doman              Vote Morhgor (2)
Serella            Vote Morhgor (3)
Shaddus Mes'ard    Vote Morhgor (4)
Noola              Vote Morhgor (5)
Diamondais          LS: HIDEAWAY
  Morhgor          BD: HIDEAWAY
  Furien            Unvote Morhgor (4)
  Doman            Unvote Morhgor (3)
  Serella          Unvote Morhgor (2)
  Shaddus Mes'ard  Unvote Morhgor (1)
  Noola            Unvote Morhgor (0)
Noola              Control Jack: Serella
Noola              Vote Furien (1)
Aerotan            Vote Furien (2)
Serella            Vote Furien (3)
Furien              Vote Aerotan (1)
Reiha              Vote Furien (4)
Kiradawea          Vote Reiha (1)
Shaddus Mes'ard    Vote Reiha (2)
Noola              Unvote Furien (3)
Noola              Vote Diamondais (fail)
Serella            Unvote Furien (2)
Serella            Vote Diamondais (fail)
Renthur            Vote Reiha (3)
Kiradawea          Unvote Reiha (2)
Kiradawea          Vote Aerotan (2)
Reiha              Unvote Furien (1)
Reiha              Vote Aerotan (3)
Shaddus Mes'ard    Unvote Reiha (2)
Shaddus Mes'ard    Vote Aerotan (4)
Furien              Zap Aerotan
Kiradawea          Unvote Aerotan (3)
Kiradawea          Vote Shaddus (1)
Renthur            Unvote Reiha (0)
Noola              Vote Shaddus (2)
Renthur            Vote Shaddus (3)
Casilu              Vote Shaddus (4)
Furien              Unvote Aerotan (2)
Thiden              Vote Shaddus (5)
Serella            Vote Shaddus (6)
NIGHT 4.
CODE
Kiradawea          Scrounge Shiri (completed)
Casilu              Psi-Shield Thiden (completed)
Doman              Freeze Serella (completed)
Renthur            Research Morhgor (failed)
Furien              Confront Aerotan (completed)
Casilu              Psi-Shield Thiden (completed)
Doman              Freeze Serella (completed)
Renthur            Research Morhgor (failed)
Furien              Confront Aerotan (completed)
DAY 5.
CODE
Casilu              Telekinesis: Vending Machine, Me
Serella            Vote Morhgor (1)
Kiradawea          Vote Morhgor (2)
Noola              Vote Morhgor (3)
Reiha              Vote Morhgor (4)
Furien              Vote Morhgor (5)
Casilu              Vote Morhgor (6)
Doman              Vote Morhgor (7)
  Morhgor          DEAD
Serella            Vote Morhgor (1)
Kiradawea          Vote Morhgor (2)
Noola              Vote Morhgor (3)
Reiha              Vote Morhgor (4)
Furien              Vote Morhgor (5)
Casilu              Vote Morhgor (6)
Doman              Vote Morhgor (7)
  Morhgor          DEAD
NIGHT 5.
CODE
Kiradawea          Scrounge Rika (completed)
Casilu              Psi-Shield Furien (completed)
Noola              Call Splicers on Furien (failed)
Doman              Freeze Diamondais (failed) (innocence succeeds)
Renthur            Research Doman (completed)
Diamondais          Harvest Casilu (completed)
  Casilu            NULLIFY TELEKINESIS
Thiden              Rescue Diamondais (completed)
Casilu              Psi-Shield Furien (completed)
Noola              Call Splicers on Furien (failed)
Doman              Freeze Diamondais (failed) (innocence succeeds)
Renthur            Research Doman (completed)
Diamondais          Harvest Casilu (completed)
  Casilu            NULLIFY TELEKINESIS
Thiden              Rescue Diamondais (completed)
DAY 6.
CODE
Doman              Vote Diamondais (1)
Diamondais          Vote Doman (1)
Noola              Vote Casilu (1)
Noola              FoS Doman
Furien              Vote Doman (2)
Furien              Unvote Doman (1)
Reiha              Vote Doman (2)
Serella            Wrenchjockey Casilu
  Casilu            DEAD
Furien              Zap Noola
  Noola            DEAD
Diamondais          Vote Doman (1)
Noola              Vote Casilu (1)
Noola              FoS Doman
Furien              Vote Doman (2)
Furien              Unvote Doman (1)
Reiha              Vote Doman (2)
Serella            Wrenchjockey Casilu
  Casilu            DEAD
Furien              Zap Noola
  Noola            DEAD
GAME OVER.
Ilyarin2009-01-18 08:14:41
Just want to say thanks to all the players, this game has been seriously fun from my end! I know it dragged on a fair bit but I hope that didn't detract from the entertainment of it. Yay!
Noola2009-01-18 08:19:21
QUOTE (Ilyarin @ Jan 18 2009, 02:14 AM) <{POST_SNAPBACK}>
Just want to say thanks to all the players, this game has been seriously fun from my end! I know it dragged on a fair bit but I hope that didn't detract from the entertainment of it. Yay!
I had an awesome time! It was fun being a bad guy!
Unknown2009-01-18 08:22:18
That was a great game, Ilyarin.
Good to know my suspicions of Shiri being scum were right. I seem to guess scum correctly pretty often!
Good to know my suspicions of Shiri being scum were right. I seem to guess scum correctly pretty often!
Ilyarin2009-01-18 08:22:37
*quickly edits last game post*
Furien2009-01-18 08:22:46
That was an awesomely designed Mafia game, great job.
Unfortunately, now you're gonna drift away from the forums foreeeeverrrrrr.
Unfortunately, now you're gonna drift away from the forums foreeeeverrrrrr.