AnimateDagger anybody?

by Unknown

Back to Ideas.

Unknown2008-12-20 02:36:08
As it is the skill is a little useless. So perhaps make it so only one dagger can be used, but you can use more then one channel for it? Using another channel will speed up the dagger?

Also

Manchal, the Scholarly Aquamancer produces a pair of daggers and throws them into the air. They slowly circle his head as he explains how to break a leg through thought, choke enemies from afar, or weigh down an opponent's weapon as you stab him with your own.

This is innacurate! Unless Manchal has 4 channels.
Esano2008-12-20 02:56:57
It used to be accurate. You could have two full active daggers on super and sub, one hitting every four seconds, one every six. Hence the notation about speed in the AB file.
Unknown2008-12-20 04:02:01
QUOTE (Esano @ Dec 19 2008, 09:56 PM) <{POST_SNAPBACK}>
It used to be accurate. You could have two full active daggers on super and sub, one hitting every four seconds, one every six. Hence the notation about speed in the AB file.

I'm aware. Now it's useless and inaccurate though. A flavour ability at most.
Unknown2008-12-20 04:38:14
Telekinetic axes! Passively chops sapplings upon entering a room on Super channel.
Unknown2008-12-20 15:27:56
QUOTE (Greleag @ Dec 19 2008, 11:38 PM) <{POST_SNAPBACK}>
Telekinetic axes! Passively chops sapplings upon entering a room on Super channel.

I'd actually be down with this. Even if you need Chop to use it.

Although that does present a decent idea. Make it usable with more then just daggers? Base attack speed off of weapon speed? Telekinetic Rapiers or Broadswords anybody