Unknown2008-12-25 06:26:07
Hello everyone.
So I had started playing Lusternia about a year or so ago (perhaps a bit longer), but after about 1.5 months I had to quit due to real life complications/lack of an internet connection. Those problems wrapped up now, I thought I'd come back and give it another go. There's a potential problem, though, and I was hoping some of the older players here might be able to give me some insight into what I should expect.
My old character is in the Nihilists. Coming back, I'm thinking that's not the direction I want to go anymore. (I guess a combination of roleplay and archtype) I had invested credits into this character prior to leaving - many of which are unused, but a significant portion was already invested into his skills (and pipes, if I remember correctly.) So, needless to say, I don't want to just nuke that character and lose that. My character wasn't known at all really and hadn't taken off or anything. I wasn't a start pupil that anyone would remember, I don't think.
So my question is in two parts:
1. If I left the Nihilists and joined another guild within Magnagora, what, if any, fallout would there be?
2. If I left the Nihilists and joined another guild in another city/commune, what, if any fallout would there be?
I'm hoping that if a small character from a year ago switches to anything else, it's going to go relatively unnoticed, but I understand that despite this OOC knowledge, it is an roleplaying (For which I'm thankful), and there might still be severe IC consequences.
Basically, I'm wondering if I should be ready to get my head cut off a bunch and piked randomly throughout the city streets.
Thanks for listening. And Merry Christmas/Happy Holidays/Have a nice Thursday.
- AllergictoSabres
So I had started playing Lusternia about a year or so ago (perhaps a bit longer), but after about 1.5 months I had to quit due to real life complications/lack of an internet connection. Those problems wrapped up now, I thought I'd come back and give it another go. There's a potential problem, though, and I was hoping some of the older players here might be able to give me some insight into what I should expect.
My old character is in the Nihilists. Coming back, I'm thinking that's not the direction I want to go anymore. (I guess a combination of roleplay and archtype) I had invested credits into this character prior to leaving - many of which are unused, but a significant portion was already invested into his skills (and pipes, if I remember correctly.) So, needless to say, I don't want to just nuke that character and lose that. My character wasn't known at all really and hadn't taken off or anything. I wasn't a start pupil that anyone would remember, I don't think.
So my question is in two parts:
1. If I left the Nihilists and joined another guild within Magnagora, what, if any, fallout would there be?
2. If I left the Nihilists and joined another guild in another city/commune, what, if any fallout would there be?
I'm hoping that if a small character from a year ago switches to anything else, it's going to go relatively unnoticed, but I understand that despite this OOC knowledge, it is an roleplaying (For which I'm thankful), and there might still be severe IC consequences.
Basically, I'm wondering if I should be ready to get my head cut off a bunch and piked randomly throughout the city streets.
Thanks for listening. And Merry Christmas/Happy Holidays/Have a nice Thursday.
- AllergictoSabres
Unknown2008-12-25 06:36:20
I don't think you have anything to worry about. Ried (a former GM!) left Glomdoring for Serenwilde without so much as a complaint from anyone, though people have remarked on it afterwards and... tried to kill her, haha. ...well, her former god of choice protested quite a bit, sure, but if your character hadn't invested time and effort into any particular divine, then that shouldn't be a problem, either.
I don't know how it works in Magnagora, but I don't think anyone will care that much if a small character who has been absent for so long changes guilds/sides. People do it all the time nowadays, and some do it far more frequently than you think.
I don't know how it works in Magnagora, but I don't think anyone will care that much if a small character who has been absent for so long changes guilds/sides. People do it all the time nowadays, and some do it far more frequently than you think.
Shiri2008-12-25 06:47:45
They almost certainly won't care if you change guilds within Mag, and they are unlikely to care MUCH if you change sides. I mean, it does depend on who you are, but if you weren't that significant you should get away with it ok (it also depends what you do when you're on the other side.)
Unknown2008-12-25 06:52:48
That sounds promising, thanks.
If I did change orgs, I don't plan to stir up a lot of trouble with anyone else (especially for eight or so months - terrible connection here so I would never be able to pk). I'm basically looking to get back into things, bash/explore/quest, and then MAYBE a year or so down the line make an attempt to stabby people.
Also, as I didn't play for all that long - relatively speaking - and I've been away for so long, I'm going to be practically totally newbie like in terms of knowing game mechanics, locations, ect, ect, ect. How can I make my new guild/org know that and be comfortable accepting the fact that they're basically inheriting an oversized newbie? Is there a suitable way to roleplay it? Will it just be understood?
If I did change orgs, I don't plan to stir up a lot of trouble with anyone else (especially for eight or so months - terrible connection here so I would never be able to pk). I'm basically looking to get back into things, bash/explore/quest, and then MAYBE a year or so down the line make an attempt to stabby people.
Also, as I didn't play for all that long - relatively speaking - and I've been away for so long, I'm going to be practically totally newbie like in terms of knowing game mechanics, locations, ect, ect, ect. How can I make my new guild/org know that and be comfortable accepting the fact that they're basically inheriting an oversized newbie? Is there a suitable way to roleplay it? Will it just be understood?
Unknown2008-12-25 07:12:04
"I have been asleep for so long that my memories are cloudy at best."
How's that?
How's that?
Unknown2008-12-25 07:12:58
QUOTE (AllergictoSabres @ Dec 25 2008, 01:52 AM) <{POST_SNAPBACK}>
That sounds promising, thanks.
If I did change orgs, I don't plan to stir up a lot of trouble with anyone else (especially for eight or so months - terrible connection here so I would never be able to pk). I'm basically looking to get back into things, bash/explore/quest, and then MAYBE a year or so down the line make an attempt to stabby people.
Also, as I didn't play for all that long - relatively speaking - and I've been away for so long, I'm going to be practically totally newbie like in terms of knowing game mechanics, locations, ect, ect, ect. How can I make my new guild/org know that and be comfortable accepting the fact that they're basically inheriting an oversized newbie? Is there a suitable way to roleplay it? Will it just be understood?
If I did change orgs, I don't plan to stir up a lot of trouble with anyone else (especially for eight or so months - terrible connection here so I would never be able to pk). I'm basically looking to get back into things, bash/explore/quest, and then MAYBE a year or so down the line make an attempt to stabby people.
Also, as I didn't play for all that long - relatively speaking - and I've been away for so long, I'm going to be practically totally newbie like in terms of knowing game mechanics, locations, ect, ect, ect. How can I make my new guild/org know that and be comfortable accepting the fact that they're basically inheriting an oversized newbie? Is there a suitable way to roleplay it? Will it just be understood?
COME2GLOM!
You could roleplay coming out of a long sleep or something, or perhaps amnesia? I don't know, just throwin' ideas out there.
Shiri2008-12-25 07:14:41
Orgs are not always great with oversized newbies on the usual newbie routes like CGT and certainly not on the actual newbie channel, HOWEVER if you find like 1-2 people who don't mind being bugged with questions (which shouldn't be too hard in any org) you'll manage just fine. Plus, you can ask stuff on the forums - there've been several cases of people coming back, posting a bunch of questions to the survival subforum and getting a decent set of answers.
And if you don't plan to stir up trouble for a while you should be ok. Most people have the courtesy not to make a fuss.
And if you don't plan to stir up trouble for a while you should be ok. Most people have the courtesy not to make a fuss.
Unknown2008-12-25 07:46:18
QUOTE (Nys @ Dec 25 2008, 08:12 AM) <{POST_SNAPBACK}>
COME2GLOM!
You could roleplay coming out of a long sleep or something, or perhaps amnesia? I don't know, just throwin' ideas out there.
You could roleplay coming out of a long sleep or something, or perhaps amnesia? I don't know, just throwin' ideas out there.
Heh, I was reading something about Glom going through a bunch of changes and such. I'll have to read more about it.
Judging by your and Ried's reply sleepiness seems acceptable.
@Shiri - Yeah, I wasn't expecting to go through the normal newbie channels or be hand fed things like true newbies are, I was more just making sure that I didn't join a new guild, not know something that is considered very basic (For someone of my characters' size), and be beaten like a puppy who doesn't know any better but to piss all over the carpet.
Aison2008-12-25 08:26:05
It's a game and if anyone is going to have a cow over you changing sides (read: you shouldn't be a jackass about it and shove it in other people's faces), well, you can snub them. It IS a game and you have a right to go in any direction you believe would be best for you to have more fun.
Unknown2008-12-25 08:47:02
QUOTE (Aison @ Dec 25 2008, 09:26 AM) <{POST_SNAPBACK}>
It's a game and if anyone is going to have a cow over you changing sides (read: you shouldn't be a jackass about it and shove it in other people's faces), well, you can snub them. It IS a game and you have a right to go in any direction you believe would be best for you to have more fun.
I totally agree with you. I was more just making sure that was the general consensus amongst the population as well. Even though it is just a game, and I'm allowed to play however I like within the confines of the rules, I'm sure we've all met people who take things a bit too seriously. From what I remember of the people here, though, I never remember running into anyone really unreasonable that didn't have a good IC reason for it. I was just trying to gauge based on responses here how much players would take the OOC considerations that I've been gone forever and never really got into play heavily before I left and perhaps soften their normal IC responses to the event (should they even notice) as long as I slinked away quietly into the night.
I'd read before that sometimes people nuked their characters because of things they did/things done to them that made rp'ing effectively impossible to enjoy. (Or so they determined.) I was scared doing something like org jumping would carry similar implications possibly, but looking at the whole thing, I'm guessing you have to do a lot more that jump orgs (especially if you're a no one), to garner the devoted attention of a pack of killers.
Thanks again guys!
Unknown2008-12-25 08:57:55
QUOTE (AllergictoSabres @ Dec 25 2008, 06:26 AM) <{POST_SNAPBACK}>
Basically, I'm wondering if I should be ready to get my head cut off a bunch and piked randomly throughout the city streets.
Thanks for listening. And Merry Christmas/Happy Holidays/Have a nice Thursday.
- AllergictoSabres
Thanks for listening. And Merry Christmas/Happy Holidays/Have a nice Thursday.
- AllergictoSabres
Merry Christmas to you too!
As for the being killed, don't join Celest in that case. If you leave for any place other than Serenwilde then its 'OMFG HE'S A TRAITOR HAX KILL".
Aison2008-12-25 09:06:25
QUOTE (AllergictoSabres @ Dec 25 2008, 12:47 AM) <{POST_SNAPBACK}>
I totally agree with you. I was more just making sure that was the general consensus amongst the population as well. Even though it is just a game, and I'm allowed to play however I like within the confines of the rules, I'm sure we've all met people who take things a bit too seriously. From what I remember of the people here, though, I never remember running into anyone really unreasonable that didn't have a good IC reason for it. I was just trying to gauge based on responses here how much players would take the OOC considerations that I've been gone forever and never really got into play heavily before I left and perhaps soften their normal IC responses to the event (should they even notice) as long as I slinked away quietly into the night.
I'd read before that sometimes people nuked their characters because of things they did/things done to them that made rp'ing effectively impossible to enjoy. (Or so they determined.) I was scared doing something like org jumping would carry similar implications possibly, but looking at the whole thing, I'm guessing you have to do a lot more that jump orgs (especially if you're a no one), to garner the devoted attention of a pack of killers.
Thanks again guys!
I'd read before that sometimes people nuked their characters because of things they did/things done to them that made rp'ing effectively impossible to enjoy. (Or so they determined.) I was scared doing something like org jumping would carry similar implications possibly, but looking at the whole thing, I'm guessing you have to do a lot more that jump orgs (especially if you're a no one), to garner the devoted attention of a pack of killers.
Thanks again guys!
The only time I've had a "problem" with someone switching sides is when they've chosen to shove it someone's face and/or threaten people from their previous side. It's slightly irksome then. I don't really understand why. I guess the feeling I get is, 'it's great you're having fun, but telling me you're having fun while laughing that your new allies make it a point to kill me every chance they get kind of annoys me'.
Reiha2008-12-25 09:34:05
QUOTE (calico @ Dec 25 2008, 12:57 AM) <{POST_SNAPBACK}>
Merry Christmas to you too!
As for the being killed, don't join Celest in that case. If you leave for any place other than Serenwilde then its 'OMFG HE'S A TRAITOR HAX KILL".
As for the being killed, don't join Celest in that case. If you leave for any place other than Serenwilde then its 'OMFG HE'S A TRAITOR HAX KILL".
Unless you're a noob that nobody cares about or notices.
Gwylifar2008-12-25 16:54:45
In character choices can have in character consequences, and that can ruin the fun -- people who burn enough bridges behind them may end up souring on an OOC level to the consequences of their actions. But that's only in extreme cases: the malcontents who feel compelled to not just leave everywhere, but do so on bad terms. Almost everyone will bend over backwards to accomodate people changing their place in the game because everyone's felt a need to do it themselves at one point or another. Just remember that if someone is griping at you IC because of your choice, that might not be a bad thing: it might be more opportunities for more chapters in your story. IC griping isn't always OOC griping.
Lawliet2008-12-25 21:30:28
QUOTE (Gwylifar @ Dec 25 2008, 04:54 PM) <{POST_SNAPBACK}>
In character choices can have in character consequences, and that can ruin the fun -- people who burn enough bridges behind them may end up souring on an OOC level (Read: Somaria) to the consequences of their actions. But that's only in extreme cases: the malcontents who feel compelled to not just leave everywhere, but do so on bad terms. Almost everyone will bend over backwards to accomodate people changing their place in the game because everyone's felt a need to do it themselves at one point or another. Just remember that if someone is griping at you IC because of your choice, that might not be a bad thing: it might be more opportunities for more chapters in your story. IC griping isn't always OOC griping.
Fixed
Though it's always fun to get into a new guild and try new things, if ya don't like it can always change again/make alts or whatever, the main thing is that you're happy where you are, if ya not then it's not really worth playing, buuut like they said be wary of how your actions will effect you, they have consequenes and blah blah blah come to celest
Steingrim2008-12-26 00:28:58
No one will much care or even likely notice if you change guilds in Mag. The worst that I suppose might happen is your new guild might run you though some hoops to join (that mostly depends on the person inducting you and can happen in any guild in any org). If that’s a concern you could try to join though the NPC listed under HELP
For other Orgs it really mostly depends on you. If you don’t have a bad rep and are not enemied to that org or any or its subgroups then joining shouldn’t be a problem. Even if you were enemied, unless you have some huge list of fines, you can likely clear it up quickly by selling a couple of credits.
With few exceptions, people judge people far more on what they see and hear than past connections.
Thoros was once a Celestine and Celestian and is now the Leader of Mag. I was once an Ur’Guard and Mag and if it wasn’t listed in my honors most people in Celest wouldn’t even know.
My advice is figure out why you want a change. If you like the Mag culture and RP why move? If you do want a culture change figure out which Org first then pick the guild. The other way (picking a guild and then finding out you don’t like the org doesn’t work as well IMO).
If you decide on Celest and find any roadblocks, look up Aison or myself and we’ll help you with any redtape.
Don’t worry about lack of game knowledge. You’d be surprised how little most people know about Lusternia. I am constantly asked things that I think people should know, and I constantly have to ask about things I feel I should have learned by now. Just explain to people, “I slept though thatâ€, “I really never explored there.â€, etc. I’m one of those who doesn’t care about OOC questions in tells and most are like that. Just explain what you need and most will be willing to help or point you in a direction.
The people who tend to get grief over leaving orgs are the ones who appear to be hurting an org when they leave or those viewed as being hypocritical (slammed other people for changing guilds/orgs, harped on people for not supporting the org and then leave to join that org’s enemies, etc.).
As for Calico’s don’t join Celest they’ll brand you a traitor. Being a traitor is actually a very minor thing (assuming they’ll even do it) and the result is enemy status and if you want to remove that at some point a fine. If you’re going to join a group and do more than defend you’re going to get enemied and because of this, enemy status is not that big of a deal in most cases.
You can leave an org and join another and unless you raid most people will leave you alone. You can even defend that org regularly and most people will never care. Those that won’t leave you alone tend to be those who jump random people in your current org (and no matter what they tell you, are not really jumping you because you used to be in mag they’re jumping you because they can). For instance Ethelon will likely jump someone for being Celestine, no matter their past.
To sum up, if you think you’d be happier somewhere else move and if Celest interests you we’d be happy to have you.
Gwylifar2008-12-26 05:26:00
QUOTE (Lawliet @ Dec 25 2008, 04:30 PM) <{POST_SNAPBACK}>
Fixed
Somaria's just the flavor of the week. There's a long line of people who were doing this back to the first day of open beta. Unsurprisingly, most of them are gone, and some mostly forgotten.
Reiha2008-12-26 05:28:08
QUOTE (Gwylifar @ Dec 25 2008, 09:26 PM) <{POST_SNAPBACK}>
Somaria's just the flavor of the week. There's a long line of people who were doing this back to the first day of open beta. Unsurprisingly, most of them are gone, and some mostly forgotten.
Share stories plz. If not here, PMs!
Fania2008-12-26 06:00:25
Of course if you didn't announce you were part of Magnagora and quietly moved to Celest that you might not be branded a traitor. Announcing it here pretty much guarantees that people will know, but sometimes it just goes unnoticed and you can get away with bloody murder. Although becoming a member of Celest means you will probably become an enemy to Magnagora sooner or later.
Reiha2008-12-26 06:19:14
QUOTE (Fania @ Dec 25 2008, 10:00 PM) <{POST_SNAPBACK}>
Of course if you didn't announce you were part of Magnagora and quietly moved to Celest that you might not be branded a traitor. Announcing it here pretty much guarantees that people will know, but sometimes it just goes unnoticed and you can get away with bloody murder. Although becoming a member of Celest means you will probably become an enemy to Magnagora sooner or later.
The two times I've moved to Celest, I wasn't enemied for leaving. The only time I remember seeing somebody enemied for leaving for Celest was Nymerya by Daevos.