Unknown2009-01-06 01:14:14
TELEKINESIS - FORCEFIELD
Syntax: PSI FORCEFIELD
Channels: Substratus, Superstratus, Id
Create a force field of psychic energy around you, preventing damage. Any damage
prevented in this way, will reduce your ego. If your ego drops below the specificed value but is still above zero, the forcefield will automatically drop. NOTE: If you run out of ego, you will suffer burnout.
Changes bolded.
Syntax: PSI
Channels: Substratus, Superstratus, Id
Create a force field of psychic energy around you, preventing damage. Any damage
prevented in this way, will reduce your ego. If your ego drops below the specificed value but is still above zero, the forcefield will automatically drop. NOTE: If you run out of ego, you will suffer burnout.
Changes bolded.
Celina2009-01-06 02:16:34
QUOTE (Greleag @ Jan 5 2009, 08:14 PM) <{POST_SNAPBACK}>
TELEKINESIS - FORCEFIELD
Syntax: PSI FORCEFIELD
Channels: Substratus, Superstratus, Id
Create a force field of psychic energy around you, preventing damage. Any damage
prevented in this way, will reduce your ego. If your ego drops below the specificed value but is still above zero, the forcefield will automatically drop. NOTE: If you run out of ego, you will suffer burnout.
Changes bolded.
Syntax: PSI
Channels: Substratus, Superstratus, Id
Create a force field of psychic energy around you, preventing damage. Any damage
prevented in this way, will reduce your ego. If your ego drops below the specificed value but is still above zero, the forcefield will automatically drop. NOTE: If you run out of ego, you will suffer burnout.
Changes bolded.
Simple enough to create trigger that unlocks forcefield at a certain level.
Anisu2009-01-06 02:18:48
QUOTE (Celina @ Jan 6 2009, 03:16 AM) <{POST_SNAPBACK}>
Simple enough to create trigger that unlocks forcefield at a certain level.
only this suggestion makes it so things like lag, aeon and choke do not delay the unlocking. So it is not just a convenience suggestion
(to be honoust i rather do not see this implemented, and instead just wish they remove the experience penalty on burnout)
Celina2009-01-06 02:26:20
Here's the problem. Forcefield costs no power to put up, so making it auto fall means you can automatically juggle forcefield. I like the idea of burnout for things like forcefield, it's just the penalties are too harsh. Making it so you can never burnout on forcefield really makes the skill a powerhouse. Forcefield is amazing. For faelings, you can get massive ego and take damage that scales to your itty bitty health. For illithoids, it gives you a massive 10k forcefield on top of your 7k health (at demi).
If you auto unlock, what's the point of burnout then? Might as well just nerf burnout, which will also prevent forcefield juggernauts.
If you auto unlock, what's the point of burnout then? Might as well just nerf burnout, which will also prevent forcefield juggernauts.
Shiri2009-01-06 02:32:35
Forcefield is a good skill. There are better ways to upgrade it. Example: remove xp from burnout, and make forcefield being reduced to 0 kill you. Then add a small power cost (possibly to unlocking it!) so you can't just juggle it anyway like you already can if you're not lagged/aeoned/choked.
Unknown2009-01-06 02:34:15
QUOTE (Celina @ Jan 5 2009, 08:16 PM) <{POST_SNAPBACK}>
Simple enough to create trigger that unlocks forcefield at a certain level.
If it is, I am an utter idiot who should not be allowed to touch the triggers button in MUSH. Because I can't figure out how.
Shiri2009-01-06 02:35:07
That's because MUSH is retarded for newbies, not because it's not simple in the abstract. Harrass Esano or something.
Anisu2009-01-06 03:10:38
QUOTE (Shiri @ Jan 6 2009, 03:32 AM) <{POST_SNAPBACK}>
Forcefield is a good skill. There are better ways to upgrade it. Example: remove xp from burnout, and make forcefield being reduced to 0 kill you. Then add a small power cost (possibly to unlocking it!) so you can't just juggle it anyway like you already can if you're not lagged/aeoned/choked.
It is a good skill but I do not really agree on the kill part you bring up, especially not with a power cost to unlock. Burnout is not just xp, you lose all your psionic skills for a good long time (wasn't it like 1 ooc hour without artifact) and I find that time more then sufficient punishment. Also remember if you have forcefield and you get debated out, you are going to burn out, which is a very good reason not to make 0 ego equal dying.
Shiri2009-01-06 03:16:31
QUOTE (Anisu @ Jan 6 2009, 03:10 AM) <{POST_SNAPBACK}>
It is a good skill but I do not really agree on the kill part you bring up, especially not with a power cost to unlock. Burnout is not just xp, you lose all your psionic skills for a good long time (wasn't it like 1 ooc hour without artifact) and I find that time more then sufficient punishment. Also remember if you have forcefield and you get debated out, you are going to burn out, which is a very good reason not to make 0 ego equal dying.
Right, I misstated myself. I meant to replace burnout from forcefield with death, making it a bit like locked-chan surge. If you DON'T lose xp, it becomes like xp-free vitae., which would be bad.
Esano2009-01-06 06:16:43
QUOTE (Anisu @ Jan 6 2009, 02:10 PM) <{POST_SNAPBACK}>
It is a good skill but I do not really agree on the kill part you bring up, especially not with a power cost to unlock. Burnout is not just xp, you lose all your psionic skills for a good long time (wasn't it like 1 ooc hour without artifact) and I find that time more then sufficient punishment. Also remember if you have forcefield and you get debated out, you are going to burn out, which is a very good reason not to make 0 ego equal dying.
45 minutes during which you cannot use any psionic abilites, combined with a hefty exp loss, often followed shortly by you dying anyway.
Krellan2009-01-06 06:43:42
Okay so I was gonna flame burnout. Suffice it to say, that it needs a change. My three main ideas, simple, easy and all workable (in no particular order):
Specific info I've gathered: Burnout for a demigod is 100k essence (I think that's the same as heartstop or maybe heartstop is 66k)
I believe that for non demigods, burnout is equivalent to about a heartstop death with no 'death prevention abilities' (lich, transmigrate, rebirth, vitae) which is more costly than normal deaths as it is.
1) Remove burnout altogether. Keep experience loss.
2) Remove experience loss, keep burnout affliction.
3) Burnout cures on death, experience loss is lowered to vitae death level. Nothing else in Lusternia will completely disable a skillset for 45 minutes as well as take away a decent amount of experience.
Specific info I've gathered: Burnout for a demigod is 100k essence (I think that's the same as heartstop or maybe heartstop is 66k)
I believe that for non demigods, burnout is equivalent to about a heartstop death with no 'death prevention abilities' (lich, transmigrate, rebirth, vitae) which is more costly than normal deaths as it is.
1) Remove burnout altogether. Keep experience loss.
2) Remove experience loss, keep burnout affliction.
3) Burnout cures on death, experience loss is lowered to vitae death level. Nothing else in Lusternia will completely disable a skillset for 45 minutes as well as take away a decent amount of experience.
Charune2009-01-06 06:44:41
QUOTE (Esano @ Jan 6 2009, 01:16 AM) <{POST_SNAPBACK}>
45 minutes during which you cannot use any psionic abilites, combined with a hefty exp loss, often followed shortly by you dying anyway.
Fyi, there's an artifact which reduces the burnout time.
Krellan2009-01-06 06:56:50
So what justified losing access to an entire skillset is the existence of an artifact? Maybe we shouldn't be able to influence for 45 minutes because the mind shielding artifact exists? Maybe we need an entire set of artifacts so that we can introduction a restriction on every tertiary skill?
Unknown2009-01-06 06:59:17
QUOTE (Anisu @ Jan 5 2009, 10:10 PM) <{POST_SNAPBACK}>
It is a good skill but I do not really agree on the kill part you bring up, especially not with a power cost to unlock. Burnout is not just xp, you lose all your psionic skills for a good long time (wasn't it like 1 ooc hour without artifact) and I find that time more then sufficient punishment. Also remember if you have forcefield and you get debated out, you are going to burn out, which is a very good reason not to make 0 ego equal dying.
Simple fix for that would be you can't debate/be debated within x seconds/minutes of an attack. Honestly that bit is stupid, how can you debate on existentialism when you're busy swinging weapons around, casting spells, etc.?
QUOTE (Shiri @ Jan 5 2009, 10:16 PM) <{POST_SNAPBACK}>
Right, I misstated myself. I meant to replace burnout from forcefield with death, making it a bit like locked-chan surge. If you DON'T lose xp, it becomes like xp-free vitae., which would be bad.
I actually hadn't made the connection of it being like an xp-free vitae until you said that. Yeah, that's like bashing through potentially 17k of health - on demis - just to get the essence loss of a single death.
Although we shouldn't be balancing the guts of an ability on the end races.
Qival2009-01-06 12:12:09
QUOTE (Shiri @ Jan 6 2009, 04:16 AM) <{POST_SNAPBACK}>
Right, I misstated myself. I meant to replace burnout from forcefield with death, making it a bit like locked-chan surge. If you DON'T lose xp, it becomes like xp-free vitae., which would be bad.
I would not really compare it to Vitae, I mean vitae means you lose all your afflictions plus on prime you can get avenger protection if circumstances are right. Burn out gives none of this. Probably should keep in mind that unlike health, ego also goes down while using your psionic skills. Really if you have to compare it to something I would say it is a more powerful version of Athletics' vitality
I am not sure if the forcefield affects wouding, but if it doesn't, burn out also does not cure that. From what I hear most archtypes make their kills by stacking afflictions and/or wounds (ok maybe I misunderstood this cause I mainly have that from reading the forums)
However adding a powercost to the use of forcefield (5 power or something) in exchange for burnout costing less xp would be nice. Seems unfair that being burnedout is going to cost you a lot more then dying.
QUOTE (Enigma @ Jan 6 2009, 07:59 AM) <{POST_SNAPBACK}>
Simple fix for that would be you can't debate/be debated within x seconds/minutes of an attack. Honestly that bit is stupid, how can you debate on existentialism when you're busy swinging weapons around, casting spells, etc.?
This goes two ways, one of the more succesfull tactics for a telepath would be to force an enemy to debate against a mindset. And I suppose it would make sense if you consider it a bit like taunting. (Also images of 'The statue of liberty is kaput' like phrases used during WW2 comes to mind)
Shiri2009-01-06 12:14:45
Ok, good point, vitae is really not THAT fair a comparison, I still think it deserves some consideration though. People shouldn't be able to juggle forcefield with non-forcefield at all without some power investment. Also worth noting is that vitality has a few-minute cooldown whereas if you release forcefield low, you can put it up as soon as you sip to max (possibly after 20s of running away to sparkle/etc.)