Chasm while Pinlegged!

by Malicia

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Narsrim2009-01-17 04:36:11
QUOTE (Thoros LaSaet @ Jan 16 2009, 07:07 PM) <{POST_SNAPBACK}>
It was suggested.

And Narsrim thinks that won't fix anything. Hahaha.


I am the one who suggested it. Thank you.
Krellan2009-01-18 04:31:34
QUOTE (Narsrim @ Jan 16 2009, 02:54 PM) <{POST_SNAPBACK}>
The problem is most of your examples are botched (and not just in this report but in most reports). You continually post "solutions" without ever attempting to test them or verify them. In this instance, I will take the time to do the work you didn't do in response to your statement:

1. In contrary to your statement that mages should never under any circumstances be "stuck," I would note that unless an Aquamancer is standing on a break point, there is no Telekinetic/Aquamancy/Illusions/Phantasms ability that will break barrier while indoors.

2. Warriors have no solution. Even assuming love potion tics the second after they chasm, it's possible to survive four attacks with sufficient health.

3. The suspended animation example is truly a joke. When suspended animation ends, they can instantly re-chasm. As this is not concerning group mechanics, it's irrelevant and entirely subjectives as to whether or not it provides time for a group to arrive to save you - that depends on where you are.

4. Reading disruption consumes equilibrium. Hyperactive does not influence equilibrium so that entire statement about how Acrobatics is immune is therefore false.

5. Chuuti is not a solution because the geomancer in question can simply unenemy the target and still chasm.

6. Chasm will complete before you have time to blacknote/deathsong.

7. Judge will fail if they have locked a mantakaya dagger before starting it. Deathsong will fail if they have locked a niricol dagger (testing this to confirm, but blindness used to stop deathsong).

======+======

Don't suggest something should never happen when it easily can. And does.


Actually, most of them are not botched. Thank you though for pointing out some misconceptions I had. Also, keep in mind that my solutions are to apply to 1v1 fights, consider them spars or duel like scenarios whereas they do not really argue for limbo traps and other trap cases because barrier is a situationally advantageous ability. The overall point is that 1v1 Geo barrier/stonewall trap is fairly escapable and preventable (arguably I suppose), but it is at least not 100% guaranteed every time.

1) I do realize that a break point is required. Do keep in mind, that this exception and all others have numerous requirements. First, the Aquamancer must be a TK, must be indoors, must not be an enchanter, must be in an unbreakable room is also indoors, and the room must not have any rooftops (but this might be included in indoor rooms). While this isn't entirely impossible to happen, in a duel like scenario, the Aqua TK has plenty of time to disrupt as they can see barrier go up and daggers lock. Not only that, but then stonewalls have to be put up in every direction. Assume at least two stonewalls must be put up because if only one was needed, then it would naturally be a break point. The Geomancer can put up stonewalls randomly, but that is again only a chance to cover all the current room exits depending on the size of the demesne. Within that time, they then have to start chasm. This gives about 20 seconds of time for an aquamancer TK to start disrupting assuming the geomancer does not reject love potion and has already prelocked super.

2) As I stated, Moon and Stag warriors are a bit disadvantaged, especially if the geomancer is a TK. I am fairly sure trackers can get out. Otherwise, they have the same time frame to do something as stated above. Even with four non curing attacks, it is still possible to damage or wound kill with luck. But again, I do not deny their disadvantage. Necromancers can ghost, sacrament users can judge-I'll argue against your point about it below. Crow users can squall. Night users have flight. Stag and Moon users also limit the Geomancers setup by adding the added restriction of terrain that cannot be burrowed in.

3) I also admitted that monks had a harder time to deal with this. Even moreso since you corrected me on reading disruption consuming equilibrium rather than balance. Suspended animation is a last ditch effort, also for more last efforts it could be combined with 1 power prismatic. But of course, it wouldn't count for duel like scenarios. Though in these scenarios, the monk should some time to remove an opponent from the room if they start to see stonewall come up or barrier. Less helpful, but still a viable option I think.

4) Thanks for that clear up. Still have two tries to do it as soon as they start chasm, not to mention beforehand since the geomancer must set up. Then an instant wind mantra tumble or a quick somersault should do the trick. In this case, suspended animation could be used again by the monk to stall for time. Not much better, but it is still something.

5) Chuuti is a weak argument. But it has a chance to work the first time. I have yet to see Ceren actually unenemy anyone before chasm as of yet. But only harmony monks can do this anyways and monks already have the hardest time to escape this.

6) Chasm will not completely before blanknote deathsong actually.

7) Warrior also have a harder time to escape this, but with immunity and shrugging, there's a fair chance that the mantakaya dagger hits, judgement will not fail. Also, poison immunities from poisonists help and Mantakaya is not a bad poison immunity to choose.

Yes, not every counter is great, but they exist and they exist towards a fair amount of guilds and classes. I feel it is enough to prove the main point that this is not 100% guaranteed like people seem to think.
Narsrim2009-01-18 17:14:43
The poor examples continue to haunt us!

1. Disenchanting takes a ridiculous long equilibrium (6+ seconds). Therefore it's presence is moot. If you disenchant a sigil, you will die before you can teleport out. Likewise, barrier and stonewalls can be placed in advance. You only need to stonewall single direction after the target has entered if you are prepared and no one will see barrier being cast because you can already have it up. You're fabricated 20 second example is therefore irrelevant to the conversation (in the future, try providing logs and testing before you make stuff up!!!!!!!!).

2. You need to TEST TEST TEST skills. ALL mages can CAST FREEZE GROUND to prevent burrowing 100% of the time in any room. Squall also doesn't work if their are stonewalls cast.

3. If the geomancer who casts barrier encounters prismatic barrier, he or she can easily fix that problem. It's called psionics. You can use any channel to hit through it. Likewise, you do not regenerate power in suspended animation so you cannot exit it and immediately cast prismatic.

4. Barrier can be set in advance.

5. What you've seen is irrelevant. I imagine you've never seen half of what you talk about because your assumptions are usually false.

6. If I start chasm then it will complete before you can blanknote, recover equilibrium, and deathsong. Even more so if I just wait to chasm as my demesne fires.

7. The judgment example is fairly moot. If in the process of trying to chasm target X, I note that judgment is not being disrupted, I can just web X and start over.
Krellan2009-01-20 04:18:05
QUOTE (Narsrim @ Jan 18 2009, 11:14 AM) <{POST_SNAPBACK}>
The poor examples continue to haunt us!

1. Disenchanting takes a ridiculous long equilibrium (6+ seconds). Therefore it's presence is moot. If you disenchant a sigil, you will die before you can teleport out. Likewise, barrier and stonewalls can be placed in advance. You only need to stonewall single direction after the target has entered if you are prepared and no one will see barrier being cast because you can already have it up. You're fabricated 20 second example is therefore irrelevant to the conversation (in the future, try providing logs and testing before you make stuff up!!!!!!!!).

2. You need to TEST TEST TEST skills. ALL mages can CAST FREEZE GROUND to prevent burrowing 100% of the time in any room. Squall also doesn't work if their are stonewalls cast.

3. If the geomancer who casts barrier encounters prismatic barrier, he or she can easily fix that problem. It's called psionics. You can use any channel to hit through it. Likewise, you do not regenerate power in suspended animation so you cannot exit it and immediately cast prismatic.

4. Barrier can be set in advance.

5. What you've seen is irrelevant. I imagine you've never seen half of what you talk about because your assumptions are usually false.

6. If I start chasm then it will complete before you can blanknote, recover equilibrium, and deathsong. Even more so if I just wait to chasm as my demesne fires.

7. The judgment example is fairly moot. If in the process of trying to chasm target X, I note that judgment is not being disrupted, I can just web X and start over.


Advance placement of stonewalls and barrier would hardly count as a 1v1 duel like scenario. I suppose it could happen in spars, but if you think they might even try that, all you have to do is glance ahead of time to look for walls. That's the entire problem with requiring a set up. All a person has to do is look for it before relying on their autowalker. Seeing pre frozened ground is an even bigger giveaway.

6) Chasm will not complete beforea blanknote (2 seconds) and deathsong (8 seconds) as long as they do it within two seconds.
Shiri2009-01-20 04:20:29
So what, you just can't fight a geo who's competent enough to set up at all?
Rika2009-01-20 05:04:07
Geo + SD + SS would make the best War combo ever.
Narsrim2009-01-26 12:31:44
QUOTE (Krellan @ Jan 19 2009, 11:18 PM) <{POST_SNAPBACK}>
6) Chasm will not complete before blanknote (2 seconds) and deathsong (8 seconds) as long as they do it within two seconds.


Do you have logs to prove otherwise? If you enter my demesne while I am shielded/reflect, I simply wait for you to hit my reflection/chasm. In the time you recover equilibrium, blanknote, and deathsong - I'll be ahead. Likewise it's all moot. Blindness stops deathsong. The geomancer demesne can passively blind (dust storm) and a niricol dagger can be locked on the ID channel.

And so we make full circle to my initial point: It's not an effective means to stop chasm in barrier.

Narsrim2009-01-26 12:32:38
QUOTE (rika @ Jan 20 2009, 12:04 AM) <{POST_SNAPBACK}>
Geo + SD + SS would make the best War combo ever.


Na. Aquamancer + SD + SS would be way better because if the target came into an adjacent watery room, you could suck them into your deadly setup via whirlpool.
Unknown2009-01-26 14:07:58
Nerf lich.
Rika2009-01-26 23:32:47
QUOTE (Narsrim @ Jan 27 2009, 01:32 AM) <{POST_SNAPBACK}>
Na. Aquamancer + SD + SS would be way better because if the target came into an adjacent watery room, you could suck them into your deadly setup via whirlpool.


I chose Geo because of chasm, which is why I posted it in this thread. tongue.gif
Unknown2009-01-27 17:53:39
QUOTE (rika @ Jan 26 2009, 11:32 PM) <{POST_SNAPBACK}>
I chose Geo because of chasm, which is why I posted it in this thread. tongue.gif


Chokemesne that you can suck people into = godly.
Deathsong in chokemesne is better than Chasm, on sole account of speed.