Narsrim2009-01-14 05:23:11
Facts are facts, Celina. The "oh but you can gust" solution was rejected as a viable option for batbane/deathsong. It's no more effective here (arguably less because bards can't stonewall).
Unknown2009-01-14 05:23:49
QUOTE (Catarin @ Jan 14 2009, 06:16 AM) <{POST_SNAPBACK}>
Ceren is a great fighter, no question. I sincerely doubt he needs to barrier/chasm though he HAS done it. I had it done to me personally inside of Celest just the other day.
The entire point is that you don't need to be a brilliant fighter to pull it off. It is not difficult to pull off 1 v 1 and if you have a helper it is almost impossible NOT to pull off.
The problem isn't any one of the three conditions. It's the combination of them. Barrier by itself isn't really that big of a problem. Stonewalls by themselves are not that big of a problem. Chasm by itself is not that big of a problem. The three combined are a very, very difficult situation to get out of and it doesn't matter if it's a great fighter doing it or a crap fighter doing it.
The entire point is that you don't need to be a brilliant fighter to pull it off. It is not difficult to pull off 1 v 1 and if you have a helper it is almost impossible NOT to pull off.
The problem isn't any one of the three conditions. It's the combination of them. Barrier by itself isn't really that big of a problem. Stonewalls by themselves are not that big of a problem. Chasm by itself is not that big of a problem. The three combined are a very, very difficult situation to get out of and it doesn't matter if it's a great fighter doing it or a crap fighter doing it.
I understand what you're saying. However barrier/chasm is not reliable 1 vs 1, unless you forget to start stripping barrier. The change Narsrim proposed is perfect for this situation; that is, the ability to target what you're trying to unlock with disruption scrolls. You can't really take refresh power/refresh me into this equation as well; if you did, you could then just assume refresh power/refresh me for every possible overpowered group combination in the game. Then, fairly, envoys would have to start bringing nerfs to all those different combos. Barrier is not that powerful 1 on 1 in my opinion, however that's my opinion and you can argue and have a different opinion otherwise. However I have stated fact, which is when barrier is first locked, if you begin reading scrolls immediately after barrier comes up, I can guarantee you that you will not be chasmed if you tumble -immediately- after taking down barrier. This applies to 1 on 1, and if you want to apply barrier+chasm to group combat then you are going to have to take the same nerfs to pit + judgement, 1 bard blanknote+1 bard bardoon/requiem/threnody/harbinger stuff, etc.
Unknown2009-01-14 05:25:28
QUOTE (Narsrim @ Jan 14 2009, 06:23 AM) <{POST_SNAPBACK}>
Facts are facts, Celina. The "oh but you can gust" solution was rejected as a viable option for batbane/deathsong. It's no more effective here (arguably less because bards can't stonewall).
2 bards can icewall.
Just sayin.
Narsrim2009-01-14 05:25:47
What you are saying is true Thoros IF barrier is raised -after- you enter the room. If it is raised beforehand (and you have no idea of knowing) then you are screwed most of the time.
Narsrim2009-01-14 05:26:16
QUOTE (Thoros LaSaet @ Jan 14 2009, 12:25 AM) <{POST_SNAPBACK}>
2 bards can icewall.
Just sayin.
Just sayin.
And? What does that have to do with 1-on-1?
Celina2009-01-14 05:30:09
Okay. So you want to nerf Chasm because they can, possibly, set up a room that can neither be burrowed or flown out of, flamed and monolithed, stonewalled, and barriered/tainted because it's unfair when you, literally, walk in to it.
If that's the point, I do apologize for thinking it was something else. I thought we all had more sense than that.
If you see stonewalls and are fighting a TK 1v1 (since that was the point being raised)...don't walk in. If a Geomancer walks in to your room and barriers and stonewalls, since that was implied in Catarin's remark about waiting for 3 power, then it's your fault you took so long to do anything.
If that's the point, I do apologize for thinking it was something else. I thought we all had more sense than that.
If you see stonewalls and are fighting a TK 1v1 (since that was the point being raised)...don't walk in. If a Geomancer walks in to your room and barriers and stonewalls, since that was implied in Catarin's remark about waiting for 3 power, then it's your fault you took so long to do anything.
Unknown2009-01-14 05:32:07
QUOTE (Narsrim @ Jan 14 2009, 05:25 AM) <{POST_SNAPBACK}>
What you are saying is true Thoros IF barrier is raised -after- you enter the room. If it is raised beforehand (and you have no idea of knowing) then you are screwed most of the time.
Then theres a flaw somewhere, isn't there? There should a general room message via glance/squint/look/ql/etc (exactly like shadows) that states that barrier has been activated. When fighting an SD 1 vs 1, when glancing into the room you know not to enter when choke is down. Same should apply to barrier (except you're right; you can't tell when barrier has been activated.) The proposal you suggested is perfect and I don't see how it will be shot down.
Unknown2009-01-14 05:33:04
QUOTE (Narsrim @ Jan 14 2009, 05:26 AM) <{POST_SNAPBACK}>
And? What does that have to do with 1-on-1?
Nothing.
Unknown2009-01-14 05:37:54
Eh,
barrier/chasm isn't so bad 1v1 until you get an unlucky streak with not disrupting the right channel + meld + whatever else.
The problem is groups where at that point, there is nothing you can do to stop chasm barring running away. All other instakills get stopped by prone, earwort, or something, chasm gets stopped by peace, something that not everyone can do.
barrier/chasm isn't so bad 1v1 until you get an unlucky streak with not disrupting the right channel + meld + whatever else.
The problem is groups where at that point, there is nothing you can do to stop chasm barring running away. All other instakills get stopped by prone, earwort, or something, chasm gets stopped by peace, something that not everyone can do.
Unknown2009-01-14 06:04:35
QUOTE (Sojiro @ Jan 14 2009, 05:37 AM) <{POST_SNAPBACK}>
The problem is groups where at that point, there is nothing you can do to stop
This applies to ALL instakills in group combat.
Revan2009-01-14 06:04:48
Chasm doesn't need a nerf. Just have disruption scrolls kill barrier before anything else. Finito, problem solved. Now we can go on with our lives
Unknown2009-01-14 06:08:03
QUOTE (Revan @ Jan 14 2009, 07:04 AM) <{POST_SNAPBACK}>
Chasm doesn't need a nerf. Just have disruption scrolls kill barrier before anything else. Finito, problem solved. Now we can go on with our lives
You must not understand the situation at hand.
If we don't nerf chasm, Nydekion will kill babies.
Therefore, we must nerf chasm.
Shiri2009-01-14 06:10:01
Killing babies is a Seren thing, not a Celestian thing.
Nydekion will just key your car.
Nydekion will just key your car.
Unknown2009-01-14 06:11:06
QUOTE (Thoros LaSaet @ Jan 13 2009, 10:04 PM) <{POST_SNAPBACK}>
This applies to ALL instakills in group combat.
Well I'd say it's substantially harder to stop chasm compared to other instakills, since most (probably all?) classes have moves to prone, sleep, stopping the other instakills, and/or can earwort for the bard instakill.
Unknown2009-01-14 06:16:15
QUOTE (Sojiro @ Jan 14 2009, 07:11 AM) <{POST_SNAPBACK}>
Well I'd say it's substantially harder to stop chasm compared to other instakills, since most (probably all?) classes have moves to prone, sleep, stopping the other instakills, and/or can earwort for the bard instakill.
Lots of classes can afflict with lovers' curse/peace/pacify, all of which stop chasm.
If you can't stop it, train your zerglings to afflict the instakiller with it.
Also, chasm is the only instakill which takes 12 seconds to complete. The others are 8-10. (Soulless = 8, decapitate = 10, judgement = 10)
Esano2009-01-14 06:57:51
I find it curious.
The problem here is that, through a combination of various skills, you can create a room that is almost impossible to move out of.
The solution? Nerf an instakill which can be used in that room.
No.
Nerf the skills that permit for such a room to be made. Make barrier destroy stonewalls. Make disruption scrolls target offensive abilities (such as barrier) first. Chasm doesn't need changed. The problem here is not chasm. The problem is the unleavable room, which permits chasm to be achieved more easily than it might otherwise. By altering the skills that create such a room, not only do you solve the currently existing problem, you solve something that could cause a lot of other problems/complaints further down the track.
The problem here is that, through a combination of various skills, you can create a room that is almost impossible to move out of.
The solution? Nerf an instakill which can be used in that room.
No.
Nerf the skills that permit for such a room to be made. Make barrier destroy stonewalls. Make disruption scrolls target offensive abilities (such as barrier) first. Chasm doesn't need changed. The problem here is not chasm. The problem is the unleavable room, which permits chasm to be achieved more easily than it might otherwise. By altering the skills that create such a room, not only do you solve the currently existing problem, you solve something that could cause a lot of other problems/complaints further down the track.
Unknown2009-01-14 07:00:06
QUOTE (Esano @ Jan 14 2009, 07:57 AM) <{POST_SNAPBACK}>
I find it curious.
The problem here is that, through a combination of various skills, you can create a room that is almost impossible to move out of.
The solution? Nerf an instakill which can be used in that room.
No.
Nerf the skills that permit for such a room to be made. Make barrier destroy stonewalls. Make disruption scrolls target offensive abilities (such as barrier) first. Chasm doesn't need changed. The problem here is not chasm. The problem is the unleavable room, which permits chasm to be achieved more easily than it might otherwise. By altering the skills that create such a room, not only do you solve the currently existing problem, you solve something that could cause a lot of other problems/complaints further down the track.
The problem here is that, through a combination of various skills, you can create a room that is almost impossible to move out of.
The solution? Nerf an instakill which can be used in that room.
No.
Nerf the skills that permit for such a room to be made. Make barrier destroy stonewalls. Make disruption scrolls target offensive abilities (such as barrier) first. Chasm doesn't need changed. The problem here is not chasm. The problem is the unleavable room, which permits chasm to be achieved more easily than it might otherwise. By altering the skills that create such a room, not only do you solve the currently existing problem, you solve something that could cause a lot of other problems/complaints further down the track.
I'm pretty sure the admin knows this too, so the cantors are wasting a slot for no reason other than Nydekion's selfishness. Don't worry.
Also they don't want to nerf barrier because Desitrus just became TK recently.
Narsrim2009-01-14 07:01:56
I do believe twas I who proposed the best solution! And it was what? A disruption scroll change (read: barrier nerf). I think the Cantors just jumped the gun though. Clearly, however, "we" are not as "uniform" as you seem to imply.
Esano2009-01-14 09:22:46
QUOTE (Sojiro @ Jan 14 2009, 08:18 PM) <{POST_SNAPBACK}>
Anyway, man that impossible, unless started beforehand chasm while pinlegged.
Let's keep the facts straight!
Ilyarin2009-01-14 10:14:50
"chasm while pinleg" == "fail" (because Malicia was wrong, she 'failed') » Sojiro said: "man that failed"