XP Gain Alternatives?

by Unknown

Back to Ideas.

Unknown2009-01-15 08:35:11
Per Shiri's suggestion, putting this in a new thread.

Social

Would be nifty if there were new bits added that brought xp gain away from a parallel, non-fighting version of bashing. Off the top of my head, some zany suggestions:

- Xp given for published works? Maybe limit this to prestige works to avoid abuse
- Xp given for time spent in the recording of a theater performance (with extra boosts being given to director/xp for author)?
- Xp given for audience witnessing the premiere of said performance?
- Xp somehow associated with active mentoring of a novice? Not just the act of mentoring, but time spent teaching/training/helping/making the game fun for them

Ie, xp given for things that are social and don't force you to sit pressing the same macro for hours on end. Perhaps a pipe dream, but imagine how much more interaction and culture we'd see...

Combat

XP gain from PK seems significantly lower in Lusternia (compared to other IREs, 1% for a kill on a level 90ish person at level 78 is much lower), with the notable addition of end-game races being worth zilch. With so many people currently or soon to be demi/ascendant, perhaps that system can be reviewed? It's very dispiriting for mid-range fighters to get involved (mostly with stuff that is not a direct benefit to them, such as Domoths), die a lot and then, huzzah! manage to get a kill...only to have it not net them anything.

- Consider upping PK xp gain overall, or reviewing how gains are calculated
- Enable xp gain from slaying demis/ascendants

Monetary?

I'm sure this one won't much be liked, but, hey, if someone really wants to spend tons of credits on xp, why not? Have some mob that you can influence with cash (maybe a -very- short (read: not grinding) influence battle with a new skill of bribery) to reward you with xp. Note, this also gives the people who are addicted to crafting/shopkeeping/merchantry an option to convert their time spent doing that (and money earned) into xp.

- Allow players to bribe their way to higher levels somehow with IC cash
Esano2009-01-15 08:40:05
Something I'd also like to see is particularly impressive roleplaying (probably over an extended period, not single interactions) being rewarded.

Obviously, we can't trust people to police themselves, though. Perhaps we could look at a way to submit logs, or a command which indicates times we would like to be reviewed?

Yes, I know that guild rites were supposed to deal with some of this.

And I also know it'll make for a lot more work for the admin, which is a major reason why it probably won't go through. They're overworked as is. wub.gif Admin.

But it's still fun to hope!
Unknown2009-01-15 08:41:51
I heard another IRE gave xp for RP logs. I'm assuming it is (oddly, NOT Aetolia) Imperian? Could just be people exaggerating stuff.
Shiri2009-01-15 08:46:51
RP thing sounds extremely subjective and obnoxious.

Bribe thing is very interesting because exactly how much is demigod from level 1 worth in £?
Romero2009-01-15 08:52:25
To be honest, I am surprised you can't buy an 'Elder Tablet of Demigoddness' for 3000 credits and instantly ascend to Demigod. It would probably make a ton of money. But I would hate that the size of the demigods would just swell as people bought it over and over.

As for RP... truefavors do that to a point, you get an XP buff for generally good RP with your god.
Unknown2009-01-15 08:54:15
Not all of us have Gods, or active Gods...
Shiri2009-01-15 08:55:25
QUOTE (Romero @ Jan 15 2009, 08:52 AM) <{POST_SNAPBACK}>
As for RP... truefavors do that to a point, you get an XP buff for generally good RP with your god.

Eh...not all gods do that. You get a far better TF for bashing (or influencing, or buying other people's influencing.)
Isuka2009-01-15 09:25:03
QUOTE (Sadhyra @ Jan 15 2009, 12:35 AM) <{POST_SNAPBACK}>
XP gain from PK seems significantly lower in Lusternia (compared to other IREs, 1% for a kill on a level 90ish person at level 78 is much lower), with the notable addition of end-game races being worth zilch.


Several years ago I had a monk in Aetolia, who managed to jump about twelve levels for pulling off an insta-kill against a level 95+ player in solo combat.
Unknown2009-01-15 10:25:13
The reason why Pk xp is incredibly low here is because Pk xp has to do with how much Xp the other player loses on death. They've nerfed xp loss into the ground here because people get butthurt over losing their precious text xp; therefore I don't think pk xp will return to its once former glory until pk from dying is increased again.

Also demigod xp is calculated on their essence. The more essence a demi has the more xp they are worth. Shuyin is worth awesome xp when you kill him for example but ifyou were to kill me/malicia/narsrim the xp is pitiful.
Unknown2009-01-15 11:13:32
I got a lucky kill on Shuyin during a Domoth battle and I am fairly sure that I got 0 xp from it. I'll check through my logs...
Shiri2009-01-15 11:16:05
I think ascendants are worth 0 (possibly because they used to lose 0 xp on death so they could have been farmed easily). Demigods are still worth something, just not much compared to, say, a titan.
Unknown2009-01-15 11:21:44
2009/01/15 08:32:15 - +21043 essence from the corpse of Shuyin by Thoros.

He's worth xp trust me. Still not as much as a titan but it's still better than anyone who's less in essence than he is.
Shiri2009-01-15 11:23:58
QUOTE (Thoros LaSaet @ Jan 15 2009, 11:21 AM) <{POST_SNAPBACK}>
2009/01/15 08:32:15 - +21043 essence from the corpse of Shuyin by Thoros.

He's worth xp trust me. Still not as much as a titan but it's still better than anyone who's less in essence than he is.

He might be worth essence but I don't think he's worth XP. Shuyin and I tested it when ascendants were new and he got nothing when he killed me (which was annoying because he was out of essence and mid-domoth, we ended up claiming it anyway though.)
Iola2009-01-15 11:43:59
QUOTE (Esano @ Jan 15 2009, 08:40 AM) <{POST_SNAPBACK}>
Yes, I know that guild rites were supposed to deal with some of this.


Because guild rites rely on you being around at the same time as the GM, plus enough members of the guild to be present at the time, this doesn't in my opinion work as a solution or part-solution.

I like some of the ideas that are being suggested here. It would be nice to not feel that to get XP I am going to have to slog my way through days and days of influencing - that I can get XP rewards from doing what I enjoy as well.
Unknown2009-01-15 12:19:57
I've always wanted to buy my way to demigod.

I don't believe that PK XP from dying would have to go back up just to balance or increase PK XP gained from killing someone. One reason the gains won't go up significantly, however, is to prevent the encouraging of jumping and griefing just to get XP faster.

As for the guild rites, they're not a bad idea in theory, but we now have GM's who lol-rp-everyone-gets-xp instead of having a proper ritual.
Unknown2009-01-15 12:24:35
I really like the quests in Lusternia, and how most (that I can do, at least), do not require you to bash stuff. I suggest perhaps increasing the experience from quests, or adding experience to those that do not (the Night bubble one, pretty please?)

However, there might be some problem with that. Most quests only allow one person to do it, and take a long time to reset. Even minor 'quests' like pilgrims/scholars/bards can easily be hogged by one person, and take awhile to reset.

My suggestion is to have quests that allow multiple people to do them, and not hinder each other. Perhaps a Sudoku one (yes, I know there already is one), where Weeky is flooded by such problems, and needs your help in completing them, lest he becomes overwhelmed by the addictiveness of the puzzle to the extent of neglecting his work. So perhaps every ten puzzles completed by anyone, he gives a huzzah, and is not distracted, but you can still continue solving those puzzles.

Or perhaps Charades? It seems perfect in a text-based game, no weird sounds or actions, only words. Winner/winning team gets some exp, or guessing one correct nets you some? How about other word games, along the lines of boggle, scramble, etc.

Unknown2009-01-15 15:19:37
QUOTE (Zarquan @ Jan 15 2009, 04:19 AM) <{POST_SNAPBACK}>
I don't believe that PK XP from dying would have to go back up just to balance or increase PK XP gained from killing someone. One reason the gains won't go up significantly, however, is to prevent the encouraging of jumping and griefing just to get XP faster.

I dunno about that. People fear it, but it really doesn't happen that absurdly much. For example, I've pretty much gotten only PK-based xp gain in Aetolia since around level 77ish or so. Granted, I'm only up 5 levels, but I'm a rather lazy PKer there. Regardless, I've found the rule of thumb to be that the more you PK, the more you ARE PKd. If someone was excessively griefing, they'd probably find themselves at the bad end of a zerg force or next to a lawn gnome in Viravain's topiary collection.

Also group quests and games sound pretty nifty.
Noola2009-01-15 15:24:53
QUOTE (Caerulo @ Jan 15 2009, 06:24 AM) <{POST_SNAPBACK}>
I really like the quests in Lusternia, and how most (that I can do, at least), do not require you to bash stuff. I suggest perhaps increasing the experience from quests, or adding experience to those that do not (the Night bubble one, pretty please?)

However, there might be some problem with that. Most quests only allow one person to do it, and take a long time to reset. Even minor 'quests' like pilgrims/scholars/bards can easily be hogged by one person, and take awhile to reset.

My suggestion is to have quests that allow multiple people to do them, and not hinder each other. Perhaps a Sudoku one (yes, I know there already is one), where Weeky is flooded by such problems, and needs your help in completing them, lest he becomes overwhelmed by the addictiveness of the puzzle to the extent of neglecting his work. So perhaps every ten puzzles completed by anyone, he gives a huzzah, and is not distracted, but you can still continue solving those puzzles.

Or perhaps Charades? It seems perfect in a text-based game, no weird sounds or actions, only words. Winner/winning team gets some exp, or guessing one correct nets you some? How about other word games, along the lines of boggle, scramble, etc.


I've run charades games as contests in Lusternia before. Back when I was in the Culture ministry in New Celest. It was hella fun.
Shiri2009-01-15 15:28:03
QUOTE (Sadhyra @ Jan 15 2009, 03:19 PM) <{POST_SNAPBACK}>
I dunno about that. People fear it, but it really doesn't happen that absurdly much. For example, I've pretty much gotten only PK-based xp gain in Aetolia since around level 77ish or so. Granted, I'm only up 5 levels, but I'm a rather lazy PKer there. Regardless, I've found the rule of thumb to be that the more you PK, the more you ARE PKd. If someone was excessively griefing, they'd probably find themselves at the bad end of a zerg force or next to a lawn gnome in Viravain's topiary collection.

It really doesn't work like that. Most of the people who like to run out and PK random people either then hide at home the rest of the time (Garmr) or don't care if they do get jumped (Thoros). It's only a deterrent to the people you actually -want- to get involved.

Anyway, PK being the way it is, it's the last thing that needs improvements. The other things do sound interesting though, as long as they're quantifiable and more worth it than quests.

EDIT: I'm curious as to how this charades business goes. All I can imagine is someone emoting waving his arms about in a "swan-like movement" and everyone guessing it's a swan. Hmmmm.
Noola2009-01-15 15:31:32
QUOTE (Shiri @ Jan 15 2009, 09:28 AM) <{POST_SNAPBACK}>
It really doesn't work like that. Most of the people who like to run out and PK random people either then hide at home the rest of the time (Garmr) or don't care if they do get jumped (Thoros). It's only a deterrent to the people you actually -want- to get involved.

Anyway, PK being the way it is, it's the last thing that needs improvements. The other things do sound interesting though, as long as they're quantifiable and more worth it than quests.



Just out of curiosity, why more worth it? Why not exactly the same worth it?