Powerblock

by Unknown

Back to Ideas.

Unknown2009-01-16 03:52:59
CODE
AB DISCIPLINE IMPEDANCE
Syntax: IMPEDE POWER
By adjusting your biorhythms you can reduce the amount of power that your body can hold at one time from 10 down to 0. If you have excess power already available and impede below that amount it will be returned to your reserves.


So you could IMPEDE 10 POWER and have no power come to your prompt at all. I'd really like this, because if I know I'm going to die I really don't want to be wasting 10 power everytime.
Xenthos2009-01-16 04:00:21
QUOTE (Avaer @ Jan 15 2009, 10:52 PM) <{POST_SNAPBACK}>
CODE
AB DISCIPLINE IMPEDANCE
Syntax: IMPEDE POWER
By adjusting your biorhythms you can reduce the amount of power that your body can hold at one time from 10 down to 0. If you have excess power already available and impede below that amount it will be returned to your reserves.


So you could IMPEDE 10 POWER and have no power come to your prompt at all. I'd really like this, because if I know I'm going to die I really don't want to be wasting 10 power everytime.

*ponder*

Could this be forced?

Work off-balance and off-eq?
Unknown2009-01-16 04:01:26
Not forced, would require eq, not balance.

Edit: Actually, what the hell. It only disadvantages yourself in a fight, so I don't see why it would need balance/eq requirements.
Xenthos2009-01-16 04:03:29
QUOTE (Avaer @ Jan 15 2009, 11:01 PM) <{POST_SNAPBACK}>
Not forced, would require eq, not balance.

Edit: Actually, what the hell. It only disadvantages yourself in a fight, so I don't see why it would need balance/eq requirements.

Trying to figure out what keeps someone from doing this, say, if they get jumped and just want to eat a death to get Avenger protection. Vitaeing and losing no power at all, just some defs and the tiny bit of experience.
Abethor2009-01-16 04:03:59
I like this. *Fingercross*
Unknown2009-01-16 04:08:22
QUOTE (Xenthos @ Jan 16 2009, 02:03 PM) <{POST_SNAPBACK}>
Trying to figure out what keeps someone from doing this, say, if they get jumped and just want to eat a death to get Avenger protection. Vitaeing and losing no power at all, just some defs and the tiny bit of experience.

What is the negative about that? They still lose experience and defenses if they die, and the kill is much more likely if they use the ability.

It seems like a fair tradeoff - you don't lose the power if you lose, but you can't use power to try and win.

Edit: It might actually improve unfair fights, where you get jumped by a massively high-level person and have no chance - you can at least salvage your power if you accept you're not going to win.
Xenthos2009-01-16 04:12:08
QUOTE (Avaer @ Jan 15 2009, 11:08 PM) <{POST_SNAPBACK}>
What is the negative about that? They still lose experience and defenses if they die, and the kill is much more likely if they use the ability.

It seems like a fair tradeoff - you don't lose the power if you lose, but you can't use power to try and win.

Edit: It might actually improve unfair fights, where you get jumped by a massively high-level person and have no chance - you can at least salvage your power if you accept you're not going to win.

It's reducing the punishment for dying even more. If I lose 50k essence and *nothing* else... not even the 10p from dying, why not just sit there and get Avenger protection?

(Not that I've got any intention of doing that, but the disincentive does keep getting decreased)
Unknown2009-01-16 04:14:27
QUOTE (Xenthos @ Jan 16 2009, 02:12 PM) <{POST_SNAPBACK}>
It's reducing the punishment for dying even more. If I lose 50k essence and *nothing* else... not even the 10p from dying, why not just sit there and get Avenger protection?

(Not that I've got any intention of doing that, but the disincentive does keep getting decreased)

Yes... because 10p is worth so much more than 50k essence.

Question: If you're in a fair fight and use your power to try and survive and still die, you lose no power from the death. How is that better?

Edit: And if you make the argument that using 10 power is worse than the cost of the death in experience, why does anyone even enter a fight when they could lose more than the person they kill?

Edit edit: And can't demi's power refresh?
Xenthos2009-01-16 04:16:28
QUOTE (Avaer @ Jan 15 2009, 11:14 PM) <{POST_SNAPBACK}>
Yes... because 10p is worth so much more than 50k essence.

Question: If you're in a fair fight and use your power to try and survive and still die, you lose no power from the death. How is that better?

Heh, actually, it is...

Especially if you're up at hundreds of millions of essence so that number is essentially worthless, while you still have to deal with power restrictions.

Further, you do still lose the power... you've spent it. It's gone. And anything you regain after that before the death poofs, too.
Unknown2009-01-16 04:19:48
Well, if demigods are the problem, just make it that they have too much power to impede, and they can't use the skill. Easy.

There's no way I'd choose experience loss over power loss if I could help it. In fact, that ratio of value is critical to the existence of many survival/defensive skills in Lusternia.
Unknown2009-01-16 04:22:38
I'm going to make the argument that not everything is about Demi's and Ascendents. Think of the little people who have a ton to lose in death. Defences and a good large portion of experience is still a huge deterrent for those still trying to level.
Unknown2009-01-16 11:55:30
I see no reason for this ability. Losing (up to) ten power from a death is nothing. Farm a tiny bit of essence, put it in the nexus, draw power. Or, make a quick trip to Astral, link five times, done.