Order Wars!

by Estarra

Back to Common Grounds.

Ixion2009-01-18 04:46:03
QUOTE (Ixion @ Jan 17 2009, 10:59 PM) <{POST_SNAPBACK}>
Can someone in Eventru's order post logs of all the essence drains?

This would be helpful to the rest of us trying to give suggestions regarding the godwars.


bump.
Unknown2009-01-18 04:51:29
QUOTE (Shiri @ Jan 17 2009, 11:45 PM) <{POST_SNAPBACK}>
Yes, you're wrong. Invasion mobs are frickin' lethal. And if there are 3 per RL hour, how come Alban was talking about 16 mummers? Was he wrong or was there a regular shrine in there casting invasion mobs too? I dunno.


They had their shrine up for around 5 hours, at the time I had left. Maybe longer after that. heh. We were not doing a good job.
Shiri2009-01-18 04:53:37
Surely that would make 15, though. Unless it was actually up for 6 hours and you somehow killed 2 I guess.
Unknown2009-01-18 04:55:25
QUOTE (Shiri @ Jan 17 2009, 11:53 PM) <{POST_SNAPBACK}>
Surely that would make 15, though. Unless it was actually up for 6 hours and you somehow killed 2 I guess.


Man I was making a guess off of what someone else said, who was probably also guessing. tongue.gif
Eventru2009-01-18 04:56:54
Didn't realize they were so lethal, looking at my order logs they tend to look more like fodder than worthwhile.

They spawn three per hour, and anyone in Eventru's order can see they were draining every five minutes - three aren't very substantial, but it was pretty quickly gaining ground.

Re the 16 mummers, by the end there were 21+. That's just how long they were running - the gap between the first and second round I think might be shorter than an hour (not sure), but after that it's every hour.
Veyrzhul2009-01-18 05:01:57
Mortexia and I killed the mummers when the war was over. I didn't count how many they were, but I THINK I lost 18 mummer corpses when I died to the returning Mags, and Mortexia may have had the other three. So 21 sounds about right.

In the end, they drained 21,600 essence every 5 minutes.
Deaths of order members within the realm cost 25,000 essence each.
No idea what the destruction of an invasion shrine costs.

EDIT: I was able to solo 5 at once numened, but without more than the occasional sip, I actually expected them to be harder.
Eventru2009-01-18 05:02:16
Also, I remember someone mentioning working Avatars in. I think that's a great idea - does anyone have suggestions? What about Ascendants? One idea I personally was pondering this morning during the wee hours was maybe something like discretionary powers (though nothing like Ripple/Flux/Liveforest) that would be Ascendance skills, cost cult essence (thereby requiring a cult) and only be active for say like 30 minutes or something. Yes? No? Just little things floating around my head, maybe they'll get the ball rolling for you guys.
Unknown2009-01-18 05:04:20
QUOTE (Eventru @ Jan 18 2009, 12:02 AM) <{POST_SNAPBACK}>
Also, I remember someone mentioning working Avatars in. I think that's a great idea - does anyone have suggestions? What about Ascendants? One idea I personally was pondering this morning during the wee hours was maybe something like discretionary powers (though nothing like Ripple/Flux/Liveforest) that would be Ascendance skills, cost cult essence (thereby requiring a cult) and only be active for say like 30 minutes or something. Yes? No? Just little things floating around my head, maybe they'll get the ball rolling for you guys.


Not if they hinder people, no. That just gets annoying. I'm a big fan of keeping combat largely dependent on the skill of the combatants.

Some buffs might be okay though, just not debuffs.
Eventru2009-01-18 05:09:26
QUOTE (Deschain @ Jan 18 2009, 01:04 AM) <{POST_SNAPBACK}>
Not if they hinder people, no. That just gets annoying. I'm a big fan of keeping combat largely dependent on the skill of the combatants.

Some buffs might be okay though, just not debuffs.


That was my general thought of it. +% to health/mana/ego to order members (or just cult members?) in your bound god's realm, buffs to realm mobs (not invasion, necessarily - or it'd buff invasion mobs if cast in an aggressive godrealm, realm mobs in your gods, etc), like NEXUS RALLY or NEXUS SURGE. Maybe it's a terrible idea altogether - I've had many of them, trust me!

But do you guys have suggestions? I know it can be really easy to say, 'Make Avatars useful' or 'give Ascendants something', but it's so much harder coming up with new/unique ideas. A bad idea is one born out of malice - well-intentioned ones can be used to build off of, even if at first they're crazy.

Again, I'm just throwing some of my own random ideas out to see if anything gives you guys some epiphany.
Gregori2009-01-18 05:19:07
I really would love to see Avatars have more of a role in God Realms. Exalt is nice and all, but maybe some discretionary powers that Avatars can do would be interesting.

Edit::

To a point Narsrim made and I made in the other thread originally... Close the prime entrances off to non members. If someone not in the Order wants to go to the realm, they can fly.

I don't see why every harry, dick, and tom has to be able to enter the realm from Prime. It makes it not at all a special thing for Order members.
Gregori2009-01-18 05:34:06
I am also against cults getting powers that affect godrealms in any major way.

No Order should be held to the Cult's demands because the cult can better defend the Order.

No Order should have to scout for ascendants, offering a lifetime supply of cheap hookers, and expensive cars if only the Ascendant will join them and keep them safe.

No Divine should have to pander to an an Ascendant and make sure said ascendant is happy happy so that their realm is always kept safe and secure.


If cults do get powers, affecting god realms, they should be minor things like a tweak to portal allowing it to pass through monolith if used in the realm.

Xenthos2009-01-18 05:37:07
Isn't that kind of the same as with Avatars? There's just a slightly larger pool of potential Avatars to draw from. Otherwise, the same arguments apply-- you need to get Avatars to defend your realm, you need to keep them happy-happy, etc.
Veyrzhul2009-01-18 05:37:58
I like the idea of locking the realms' prime entrances for non-affiliates. Who knows, maybe it brings forth some interesting aethership fighting. Or just order members camping at the aetherportals inside... Maybe some defensive construct could be implemented that could be attacked with an aethership and whose destruction or shutting down would open the prime entrance for all people for a while?
Gregori2009-01-18 05:37:58
QUOTE (Xenthos @ Jan 17 2009, 11:37 PM) <{POST_SNAPBACK}>
Isn't that kind of the same as with Avatars? There's just a slightly larger pool of potential Avatars to draw from. Otherwise, the same arguments apply-- you need to get Avatars to defend your realm, you need to keep them happy-happy, etc.



Every Order can easily get an Avatar.

Every Order cannot easily get a cult.

Look how many Avatars there are.

Look how many Cults there are.

Not to mention most Orders have multiple Avatars already. Most Orders will -never- have multiple cults.
Xenthos2009-01-18 05:40:39
QUOTE (Gregori @ Jan 18 2009, 12:37 AM) <{POST_SNAPBACK}>
Every Order can easily get an Avatar.

Every Order cannot easily get a cult.

Look how many Avatars there are.

Look how many Cults there are.

If there was more of a reason for / desire for Cults, I imagine you'd see more. Especially given the way Serenwilde churns out Ascendants. Your Orders could have multiple cults right now.
Gregori2009-01-18 05:42:41
QUOTE (Xenthos @ Jan 17 2009, 11:40 PM) <{POST_SNAPBACK}>
If there was more of a reason for / desire for Cults, I imagine you'd see more. Especially given the way Serenwilde churns out Ascendants. Your Orders could have multiple cults right now.



Sure we could have, but I thought we were balancing this for the whole, not balancing this for Serenwilde. Correct me if that assumption is wrong.
Xenthos2009-01-18 05:43:53
QUOTE (Gregori @ Jan 18 2009, 12:42 AM) <{POST_SNAPBACK}>
Sure we could have, but I thought we were balancing this for the whole, not balancing this for Serenwilde. Correct me if that assumption is wrong.

It would be encouragement for other orgs to start trying to churn out Ascendants themselves. happy.gif
Gregori2009-01-18 05:46:28
QUOTE (Xenthos @ Jan 17 2009, 11:43 PM) <{POST_SNAPBACK}>
It would be encouragement for other orgs to start trying to churn out Ascendants themselves. happy.gif



We have this awesome thing for that called Domoths and Domoth Blessings. Perhaps if Orgs picked Ascendants to churn out that actually did something...
Xavius2009-01-18 05:47:50
There are enough Ascendants out there that most substantial orders should be able to attract and retain one. It won't take long for orders to start having choices.
Xenthos2009-01-18 05:48:49
QUOTE (Gregori @ Jan 18 2009, 12:46 AM) <{POST_SNAPBACK}>
We have this awesome thing for that called Domoths and Domoth Blessings. Perhaps if Orgs picked Ascendants to churn out that actually did something...

What, besides relying on Sojiro and Xiel? Yes, I do think a lot of orgs would benefit from that. But I think it is pretty generally accepted that Domoths are still in need of further tweaking, and that's a bit of a /divert from the topic.