Tahtetso instakill

by Unknown

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Unknown2009-01-29 00:54:01
Well, the chest pain thing is certainly on the list for the momentum report, so you guys might as well add opinions on how to fix it without the sarcastic 'omg delete monks' suggestions!

Make chest pain a mending cure?
Require some other after like breakchest in addition to chest pain before heart kill works?
Etc etc.
Ixion2009-01-29 00:59:11
QUOTE (Ashteru @ Jan 28 2009, 05:15 PM) <{POST_SNAPBACK}>
Ah, yeah. Thought it might need a follow-up application to chest or something.

(Why can they do Severspine so easy and I have to work for it. sad.gif )


AGREED.
Shiri2009-01-29 01:51:34
QUOTE (Narsrim @ Jan 28 2009, 10:20 PM) <{POST_SNAPBACK}>
Of course, one must wonder why it should be possible (outside of my instant kill) for you to continuously tank 40 some combos in a row. We afflict fast, but hindering isn't all that exciting if you can't kill someone.

Quite right. Unlike the overpowered issues though, don't expect that to be fixed.
Celina2009-01-29 02:32:55
QUOTE (Narsrim @ Jan 28 2009, 04:49 PM) <{POST_SNAPBACK}>
Well there you go, I never go for head/chest until I've torn you up elsewhere and have you prone. Imagine how powerful warriors would be if the target never parried! You do realize you can stack parry with stance too, right?

Stance legs, parry rleg 50, parry lleg 50. Boom! Narsrim can't touch those girly legs.


Doesn't hemi stop parry/stance?

I don't think anyone is going to believe you if you try to say you can't easily work around stance and parry.

Momentum (and monks in general) just need to be amnesia dusted. They are really out of hand at this point.
Ronny2009-01-29 02:36:55
QUOTE (Celina @ Jan 29 2009, 10:32 AM) <{POST_SNAPBACK}>
Doesn't hemi stop parry/stance?

I don't think anyone is going to believe you if you try to say you can't easily work around stance and parry.

Momentum (and monks in general) just need to be amnesia dusted. They are really out of hand at this point.


Hemi doesn't stop parry/stance I think. It stops standing.
Tael2009-01-29 02:37:37
QUOTE (Ronny @ Jan 28 2009, 09:36 PM) <{POST_SNAPBACK}>
Hemi doesn't stop parry/stance I think. It stops standing.


Which can stop parrying, and maybe(?) stancing.
Ronny2009-01-29 02:39:41
QUOTE (Tael Talnara @ Jan 29 2009, 10:37 AM) <{POST_SNAPBACK}>
Which can stop parrying, and maybe(?) stancing.


If you're sprawled it stops you from standing which stops parry/stance. I never said otherwise.
Tael2009-01-29 02:49:20
QUOTE (Ronny @ Jan 28 2009, 09:39 PM) <{POST_SNAPBACK}>
If you're sprawled it stops you from standing which stops parry/stance. I never said otherwise.


Point is that Hemiplegy stops parrying and stancing with your description.

Edit: Because Paralysis technically 'prones', and a Monk can venom with Morphite. Either or.
Romero2009-01-29 02:54:19
Double hemi also stops you from putting more myrtle in your pipe. Pretty easy to smoke someone out of myrtle when you can double it. 5 hits and the pipe is empty, if you hit before they refill, they are done.
Xenthos2009-01-29 02:56:32
QUOTE (Romero @ Jan 28 2009, 09:54 PM) <{POST_SNAPBACK}>
Double hemi also stops you from putting more myrtle in your pipe. Pretty easy to smoke someone out of myrtle when you can double it. 5 hits and the pipe is empty, if you hit before they refill, they are done.

The way around that is 2 myrtle pipes. Smoke from the second, refill the first. Empty and refill the second when you aren't being hemi-spammed.
Narsrim2009-01-29 02:57:13
QUOTE (Salvation @ Jan 28 2009, 07:11 PM) <{POST_SNAPBACK}>
Pretty sure chestpain business is being taken care of in upcoming report. As well as general Ninjakari/Tahtetso business.


Are you seriously trying to imply that Ninjakari and Tahtetso are "better" than Shofangi/Nekotai? Do we really need to post logs of Tarkers hitting people for slit throat + slickness + tendon in a single combo?

Narsrim2009-01-29 02:57:54
QUOTE (Romero @ Jan 28 2009, 09:54 PM) <{POST_SNAPBACK}>
Double hemi also stops you from putting more myrtle in your pipe. Pretty easy to smoke someone out of myrtle when you can double it. 5 hits and the pipe is empty, if you hit before they refill, they are done.


Of course, we can't override parry so that's moot. Blademasters, however, can get around parry a little bit easier. I wonder why this isn't so big of a deal with them...
Xenthos2009-01-29 02:59:24
QUOTE (Narsrim @ Jan 28 2009, 09:57 PM) <{POST_SNAPBACK}>
Of course, we can't override parry so that's moot. Blademasters, however, can get around parry a little bit easier. I wonder why this isn't so big of a deal with them...

It has been. The answer was, again, 2 myrtle pipes.

Always has been for double hemi spam.
Narsrim2009-01-29 03:02:57
QUOTE (Xenthos @ Jan 28 2009, 09:59 PM) <{POST_SNAPBACK}>
It has been. The answer was, again, 2 myrtle pipes.

Always has been for double hemi spam.


I was being facetious. I'm quite aware of how to handle it. You can use a second pipe. I personally just parry.
Charune2009-01-29 04:39:55
QUOTE (Tael Talnara @ Jan 28 2009, 06:59 PM) <{POST_SNAPBACK}>
Personally, Charune. While I respect the time and investment that the administrationand the certain players put into the envoy system, I find myself having little faith in it. Lusternia is still in a state of being heavily imbalanced. It took god knows how long for the envoys to think of a solution for Choke, the issue only coming up until it was made in the Report for this month. My impression of Envoys, from these examples, is extremely skewed for the worst.


We (administration) actually made that report because nothing had been discussed about choke for quite some time. A change should be coming with the other January changes. suspicious.gif

I disagree that Lusternia is heavily imbalanced. There are problems, sure, and they're constantly being looked at. From personal experience I also haven't seen it. Most of the major imbalances were already fixed.
Shaddus2009-01-29 04:45:25
QUOTE (Xenthos @ Jan 28 2009, 08:56 PM) <{POST_SNAPBACK}>
The way around that is 2 myrtle pipes. Smoke from the second, refill the first. Empty and refill the second when you aren't being hemi-spammed.

True, but why the hell should you have to carry an extra pipe just becase of one class?

Why not make hemiplegy a twohanded, lose 2 momentum move? >:)
Shiri2009-01-29 05:05:39
QUOTE (Shaddus Mes'ard @ Jan 29 2009, 04:45 AM) <{POST_SNAPBACK}>
True, but why the hell should you have to carry an extra pipe just becase of one class?

Because that is an extremely minor concession, deal with it (also BMs can do it too so that's 5 classes...Alger used to throw it around a lot.)
Unknown2009-01-29 06:13:26
QUOTE (Charune @ Jan 28 2009, 11:36 PM) <{POST_SNAPBACK}>
This sort of comment helps nothing.

If you have constructive comments (not "OVERPOWERED"), send them to an envoy.

I don't feel adjusting skills per player consensus (envoys) is a waste of time. Imagine where we'd be if we still had all the issues of Day 1!


Ok.

Look at Pureblade.

Now look at any monk except maybe Shofangi, but maybe them too.

I believe Cookie Monster can describe this situation far more eloquently than I ever could.

Sometimes all you can do is point in disbelief, and say "BAD THING". Or in this case, "Overpowered".
Charune2009-01-29 06:28:58
QUOTE (Rainydays @ Jan 29 2009, 01:13 AM) <{POST_SNAPBACK}>
Ok.

Look at Pureblade.

Now look at any monk except maybe Shofangi, but maybe them too.

I believe Cookie Monster can describe this situation far more eloquently than I ever could.

Sometimes all you can do is point in disbelief, and say "BAD THING". Or in this case, "Overpowered".


Well, in that case, you simply say that one plate has one more. wink.gif That's the only reason necessary to point out the difference.
Rodngar2009-02-01 10:31:25
QUOTE (Tael Talnara @ Jan 28 2009, 06:59 PM) <{POST_SNAPBACK}>
While I respect the time and investment that the administrationand the certain players put into the envoy system, I find myself having little faith in it. Lusternia is still in a state of being heavily imbalanced. It took god knows how long for the envoys to think of a solution for Choke, the issue only coming up until it was made in the Report for this month. My impression of Envoys, from these examples, is extremely skewed for the worst.


I know while I was always negative in posting, a year or two back, this always was sort of my impression. I thought the system as a whole needs an overhaul, but I'm reserving my opinion until I see if much has changed on that front. If it hasn't, I still advocate my then idea to make Envoys a little more thoughtful and sure for their submissions by making them public in some fashion so others who are not in the position with some kind of clue can make a comment beforehand or discuss the downsides of the proposed change. It works for other Iron Realms games with a moderate level of success.