Warrior Macros

by Isuka

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Unknown2009-02-13 21:25:31
I use a laptop, I just have macros to change a 'targetted' limb variable and my aliases just work with that.
Isuka2009-02-13 21:30:30
QUOTE (Desitrus @ Feb 13 2009, 01:25 PM) <{POST_SNAPBACK}>
No. If your lowest wound on the list is 1000 and you roll a 20, you get nothing, which is why you always want to include lower wounds in maneuvers if they are below what the maneuver is actually going for.

Edit: Yes, you can hit and get nothing, not even the junk that requires 100 wounds.



Oh, yeah, that kind of sucks. So the moral of the story is: if you want to go for an amputateleg, just disregard a maneuver completely. if you really want to stick that pierceleg, create a maneuver and just put a bunch of stuff in there to make sure you get -something-.

That's what I'm getting from this.
Unknown2009-02-13 21:44:33
I think what he's saying is if you have wounds build up on them, but you want to give them an affliction that only requires a low wound number, use a maneuver.
Vathael2009-02-13 21:48:08
I only use maneuvers for the afflictions I want to hit, I use normal strikes/smites/crushes if I'm just building.
Desitrus2009-02-13 21:48:54
You've both got it now, although in the case of axelord, if you power attack sweep a knockdown you're almost always going to blow past light wounds and really have no chance of getting it without a maneuver. If all you want out of something is the critical wound, then swing away.
Isuka2009-02-13 22:00:56
QUOTE (Desitrus @ Feb 13 2009, 01:48 PM) <{POST_SNAPBACK}>
You've both got it now, although in the case of axelord, if you power attack sweep a knockdown you're almost always going to blow past light wounds and really have no chance of getting it without a maneuver. If all you want out of something is the critical wound, then swing away.


Thanks for the info. It was all very helpful.
Daganev2009-02-13 22:07:21
what about tricking people so that the low wound level afflictions that you think are useless are removed from you maneuver, so that perhaps the person you are fighting thinks they still have low wounds? (I remember xenthos doing something like this long time ago)
Unknown2009-02-13 22:09:33
QUOTE (daganev @ Feb 13 2009, 05:07 PM) <{POST_SNAPBACK}>
what about tricking people so that the low wound level afflictions that you think are useless are removed from you maneuver, so that perhaps the person you are fighting thinks they still have low wounds? (I remember xenthos doing something like this long time ago)


Most people don't track wounds that way anymore.
Desitrus2009-02-13 22:11:06
QUOTE (daganev @ Feb 13 2009, 04:07 PM) <{POST_SNAPBACK}>
what about tricking people so that the low wound level afflictions that you think are useless are removed from you maneuver, so that perhaps the person you are fighting thinks they still have low wounds? (I remember xenthos doing something like this long time ago)


You're better off taking out the high wounds in that scenario. I have a set of blank maneuvers for that event, but most people started assuming X wounds per swing rather than setting wound levels reactively based on the severity of received afflictions.
Xenthos2009-02-14 02:24:36
QUOTE (daganev @ Feb 13 2009, 05:07 PM) <{POST_SNAPBACK}>
what about tricking people so that the low wound level afflictions that you think are useless are removed from you maneuver, so that perhaps the person you are fighting thinks they still have low wounds? (I remember xenthos doing something like this long time ago)

Like Desitrus said, the real trick behind it was to do no warrior afflictions at all. Both the previous posters are right though, most systems don't do things that way any more.
Unknown2009-02-14 02:28:31
I never did my systems that way, but I've talked to a few people who did. Some seemed to think that my wound tracking would be more accurate if I changed to the afflictions method, but they didn't fully comprehend my way. biggrin.gif
Xenthos2009-02-14 02:48:08
QUOTE (Zarquan @ Feb 13 2009, 09:28 PM) <{POST_SNAPBACK}>
I never did my systems that way, but I've talked to a few people who did. Some seemed to think that my wound tracking would be more accurate if I changed to the afflictions method, but they didn't fully comprehend my way. biggrin.gif

It wasn't too bad before maneuvers, though it could still be off considerably. Especially with Blademasters who had no head strike affliction, so you could get someone to heavy/crit without their system noticing.

Now that maneuvers are out, that entire style of system is just implausible to use.
Tyamit2009-02-18 00:34:08
Desitrus, where was your large post on maneuvers? I've been searching and am having no luck finding it.
Desitrus2009-02-18 01:01:39
QUOTE (Tyamit @ Feb 17 2009, 06:34 PM) <{POST_SNAPBACK}>
Desitrus, where was your large post on maneuvers? I've been searching and am having no luck finding it.


I pretty much restated the whole thing over the course of this thread, no need to look it up now!
Eamon2009-02-18 01:55:51
Out of curiosity, what is a typical number people use for estimating wounds/swing (for warriors and I guess for monks as well)? I know I've seen echoes showing it in various logs with Nezha's system, but am having no luck tracking those down today. dunno.gif
Desitrus2009-02-18 02:20:12
400 1h 800 2h, 600 crush/lunge, 1200 sweep/assault