Improved Forging.

by Isuka

Back to Ideas.

Rodngar2009-03-12 19:44:15
The fact that the weapon types go unused speaks on what a problem weapon statistics are and how heavily they actually are weighted in combat. While that isn't necessarily a point toward showing Forging sucks, it's still something to be a little upset about.

QUOTE
What if, we could "swing our hammer faster" if we wanted to forge for a slant in the speed catagory, or "forcefully pound the anvil" to slant it to damage, or "swiftly the " for precision?


I tried suggesting this somewhere in the thread, there wasn't much of a response to it. We were busy discussing an idea that I would hazard to say it better anyways.
Daganev2009-03-12 22:26:03
It is odd that after 9 pages, there is still no comment from the admin. I would suggest that somebody who has time (I don't) read through these posts, and condense them into an easy to read list of possible ideas, and submit them to the ideas News board. (or is it plots? I forget the name)

Also, try phrasing the ideas in a form of a RP event, where someone can "research" the change using some form of planar magics or something.
Rodngar2009-03-12 22:45:40
I've done something kind of like that, just waiting on a reply that I am under the impression will come since I was told it was received and they were writing something about it.
Tervic2009-03-13 07:37:35
QUOTE (Desitrus @ Mar 12 2009, 04:22 PM) <{POST_SNAPBACK}>
Feel free to ask the other Knights, it still hit me for 1700 when I was a human mage with 7000 hp, I imagine when I had 10k it should have hit me for 2200+ but the cutting/blunt protection saved that.

Also, generic cutting/blunt dmp is higher in splendors with a shield than fullplate since the nerf.


If this is true, it just seems..... rong.
Isuka2009-03-13 16:12:27
QUOTE (Tervic @ Mar 13 2009, 12:37 AM) <{POST_SNAPBACK}>
If this is true, it just seems..... rong.

Well, a shield is an actively defensive tool. You can aim it, deflect with it, and so forth. I don't suppose I have an issue with a shield being generally more effective than plate, which is passive armor. Masterarmour should bridge that gap, though, given that it's a special item for forgers only.
Casilu2009-03-13 16:24:24
QUOTE (Isuka @ Mar 13 2009, 09:12 AM) <{POST_SNAPBACK}>
Well, a shield is an actively defensive tool. You can aim it, deflect with it, and so forth. I don't suppose I have an issue with a shield being generally more effective than plate, which is passive armor. Masterarmour should bridge that gap, though, given that it's a special item for forgers only.


Trueshield is what he is talking about, and that is very unable to change. It's especially true if you think of the artifact rune shield.
Tervic2009-03-13 23:54:21
Shield rune is what, 50/50, and leaves your other hand open for something like a tome, ya? And I -know- that a 50/50 is absolutely impossible to legitimately forge.

We should be able to put shield runes on our weapons, or have them give physical dmp equal to a shield biggrin.gif
Razenth2009-03-14 00:10:54
52/52
Rodngar2009-03-14 02:41:07
I don't think that is so much a problem, really. However, to respond to it, you COULD modify one-handed styles to let you wield a shield and swing a weapon or jab a weapon twice. To compensate for the inability to wield a shield with Pureblade or Axelord, up their wounding, affliction power, and/or damage severely. That is neither here nor there, though.

We should be discussing ways to persuade the Administration to listen to us regarding what a pain in the ass Forging is - let alone a horrid investment. If you're going to make it a necessary component of the game, at least realize how unfun it is and make it painless. In an effort to get a set of good nekai, I've -offered credits- in an attempt to get others to forge with/for me to up my chances of producing it exponentially.
Unknown2009-03-14 19:46:58
Who are you forging max speed nekais for anyways? There's a barely a difference (and almost definitely not a noticeable one) between 108 and 110, and 108 is much easier to get. The only reason you should be even trying to do this is if its for yourself and you don't mind wasting alot of time, or you've been offered a large amount of credits/gold to attempt it, which doesn't seem to be the case since you yourself offered credits to get other forgers to do it. If its for a friend or something... get them to pay unless you really like them.
Guess my point is: you make it sound like 110 is the necessary speed on a nekai and therefore you're forced to thanklessly waste massive amounts of hours getting it but sorry that's just not true.
Casilu2009-03-14 19:50:25
QUOTE (MrShrimp @ Mar 14 2009, 12:46 PM) <{POST_SNAPBACK}>
Who are you forging max speed nekais for anyways? There's a barely a difference (and almost definitely not a noticeable one) between 108 and 110, and 108 is much easier to get. The only reason you should be even trying to do this is if its for yourself and you don't mind wasting alot of time, or you've been offered a large amount of credits/gold to attempt it, which doesn't seem to be the case since you yourself offered credits to get other forgers to do it. If its for a friend or something... get them to pay unless you really like them.
Guess my point is: you make it sound like 110 is the necessary speed on a nekai and therefore you're forced to thanklessly waste massive amounts of hours getting it but sorry that's just not true.


The difference for me, as a faeling with 109 and 110 speed shofa was .1 second. That's actually fairly noticable.
Rika2009-03-14 19:52:57
QUOTE (casilu @ Mar 15 2009, 07:50 AM) <{POST_SNAPBACK}>
The difference for me, as a faeling with 109 and 110 speed shofa was .1 second. That's actually fairly noticable.


No it's not. doh.gif

Most people lose a lot more than that to lag.
Casilu2009-03-14 20:01:54
QUOTE (rika @ Mar 14 2009, 12:52 PM) <{POST_SNAPBACK}>
No it's not. doh.gif

Most people lose a lot more than that to lag.


I notice it. Taunting me with the prompt between the times where your arm has recovered balance.
Rodngar2009-03-15 00:25:29
That isn't the point: the point is that forging weapons of superior/combat viable statistics is ridiculously time-consuming and takes time away I'd rather be using to play the game.

Also, since speed on all weapons besides kata weapons works in 10s, there is a difference between 108 and 110. 108 is the same speed on a weapon as 100. Kata weapons however operate in 5s, so 105 and 108 are the same, whereas 110 is better than either by a noticeable amount.
Rika2009-03-15 00:38:53
QUOTE (Rodngar @ Mar 15 2009, 12:25 PM) <{POST_SNAPBACK}>
That isn't the point: the point is that forging weapons of superior/combat viable statistics is ridiculously time-consuming and takes time away I'd rather be using to play the game.

Also, since speed on all weapons besides kata weapons works in 10s, there is a difference between 108 and 110. 108 is the same speed on a weapon as 100. Kata weapons however operate in 5s, so 105 and 108 are the same, whereas 110 is better than either by a noticeable amount.


That has not actually been proved by anyone. I'm going to say that is only a rumour.
Isuka2009-03-15 01:21:10
QUOTE (rika @ Mar 14 2009, 05:38 PM) <{POST_SNAPBACK}>
That has not actually been proved by anyone. I'm going to say that is only a rumour.

I've tested it. Difference is absolutely based on increments of 10, and know for a fact that a tenth of a second is added for every ten points of speed. You can test this for yourself by using the etched rune for speed on a weapon (which adds ten points).

As far as kata weapons go, I have a nekotai monk, and my 110 speed nekai are faster than my 108 speed nekai, by enough that it makes a difference over the course of a battle.
Rodngar2009-03-15 02:17:39
I'm inclined to believe certain sources when they say kata weapons work in 5s, however, not 10s.
Gero2009-03-15 02:37:27
F*** forging and lusternia for not fixing it, what a waste of time.
Rika2009-03-15 02:47:03
QUOTE (Isuka @ Mar 15 2009, 01:21 PM) <{POST_SNAPBACK}>
I've tested it. Difference is absolutely based on increments of 10, and know for a fact that a tenth of a second is added for every ten points of speed. You can test this for yourself by using the etched rune for speed on a weapon (which adds ten points).

As far as kata weapons go, I have a nekotai monk, and my 110 speed nekai are faster than my 108 speed nekai, by enough that it makes a difference over the course of a battle.


I was talking about the 105 speed = 109 speed thing. I seriously doubt that to be true, and with lag, it is not very easy to test.
Rodngar2009-03-15 03:09:38
QUOTE (rika @ Mar 14 2009, 10:47 PM) <{POST_SNAPBACK}>
I was talking about the 105 speed = 109 speed thing. I seriously doubt that to be true, and with lag, it is not very easy to test.


Look at what he just said. Speed works in 10s, which means that 105 and 109 would obviously be the same result. If speed works in 10s, then 100, 110, 120, 130, 140, 150, etc is where you would see every addition of speed. The game is unable to work in such minuscule additions of time from 1 point of speed that it simply drops it off, giving no addition. I will gladly test it with you right there if I can get a Monk or a Warrior willing to do some swinging with us. While you are correct, it is hard to test, but assuming that you use the same subject with the same ping, you would be able to test it through timestamps.

If it's accepted that speed works in 10s, there is no need to argue this, though. The game doesn't work in anything besides 10s for speed statistics, thus tossing away any singular addition digit between 1 and 9 as useless as it is incapable of applying such small fractions of speed.

EDIT: The obvious change in this statement is that the game works in 5s for all kata weapon statistics, for some reason.
EDIT2: I was asked to dumb down my post - the only way I can really work it out is to say that from all my testing across IRE and in Lusternia, the game is incapable of returning balance to you in small fractions of a second such as .138786, so it rounds it down to .1. The cutoff period that makes the speed stat worth it and noticable to make .1 up to .15 or .2, figuratively, is 10 points of speed. Thus, anything between 10 and 20, 20 and 30, etc is useless.