Big ships

by Xavius

Back to Ideas.

Xavius2009-02-15 00:47:57
For every 15 rooms in a ship, you should get the ability to add another turret.

For every 40 rooms in a ship, you should get the ability to add another grid.

Discuss!
Shaddus2009-02-15 02:58:15
QUOTE (Xavius @ Feb 14 2009, 06:47 PM) <{POST_SNAPBACK}>
For every 15 rooms in a ship, you should get the ability to add another turret.

For every 40 rooms in a ship, you should get the ability to add another grid.

Discuss!

40 rooms = another grid? So, you spend 6 million gold (if my math is right) and you can add another grid?

What the hell are you making, the Borg Cube?
Llandros2009-02-15 03:36:03
QUOTE (Xavius @ Feb 14 2009, 07:47 PM) <{POST_SNAPBACK}>
For every 15 rooms in a ship, you should get the ability to add another turret.

For every 40 rooms in a ship, you should get the ability to add another grid.

Discuss!

do not want

It would start an arms race for a war that no one wants.

It would change things from having a few decent ships to cover an org to who can build the first deathstar. Not to mention that all it takes is for your empaths to go link dead and your entire aether force goes boom.
Xenthos2009-02-15 03:51:06
QUOTE (Llandros @ Feb 14 2009, 10:36 PM) <{POST_SNAPBACK}>
do not want

It would start an arms race for a war that no one wants.

It would change things from having a few decent ships to cover an org to who can build the first deathstar. Not to mention that all it takes is for your empaths to go link dead and your entire aether force goes boom.

... that's already the case. If all your empaths go linkdead, your ships have no healing!
Llandros2009-02-15 04:03:31
QUOTE (Xenthos @ Feb 14 2009, 10:51 PM) <{POST_SNAPBACK}>
... that's already the case. If all your empaths go linkdead, your ships have no healing!

if you use more than one ship, some freak occurance would be less likely to take out all your forces
Xenthos2009-02-15 04:07:14
QUOTE (Llandros @ Feb 14 2009, 11:03 PM) <{POST_SNAPBACK}>
if you use more than one ship, some freak occurance would be less likely to take out all your forces

This really doesn't make sense with your example. If you lose all your empaths on one ship, you'd have lost those same empaths on multiple ships. You could then try to split up and scatter if your commands somehow didn't all go linkdead too which you couldn't with one ship, but wouldn't that be the downside to going with one big ship?
Dai2009-02-15 04:11:07
Besides, are you honestly trying to argue against someone building the Death Star?
Narsrim2009-02-15 05:02:12
Alternatively, for 5000cr, you may select another secondary skillset! Psychometabolism? Acrobatics? I'll take both please!
Shaddus2009-02-15 05:12:19
QUOTE (Narsrim @ Feb 14 2009, 11:02 PM) <{POST_SNAPBACK}>
Alternatively, for 5000cr, you may select another secondary skillset! Psychometabolism? Harmony? I'll take both please!

Can't you already choose those?
Narsrim2009-02-15 05:15:28
Silly Shaddus,

How dare you quote me, make alterations, and then imply I goofed. Shameful you be.
Daganev2009-02-15 05:16:14
wouldn't this unbalance the ship combat allowing for you to competely destroy small ships in a single fire round?
Narsrim2009-02-15 05:18:26
QUOTE (daganev @ Feb 15 2009, 12:16 AM) <{POST_SNAPBACK}>
wouldn't this unbalance the ship combat allowing for you to competely destroy small ships in a single fire round?


Yep.
Shaddus2009-02-15 05:18:38
QUOTE (Narsrim @ Feb 14 2009, 11:15 PM) <{POST_SNAPBACK}>
Silly Shaddus,

How dare you quote me, make alterations, and then imply I goofed. Shameful you be.

Crap. Sorry Yoda tongue.gif
Xavius2009-02-15 06:30:06
QUOTE (daganev @ Feb 14 2009, 11:16 PM) <{POST_SNAPBACK}>
wouldn't this unbalance the ship combat allowing for you to competely destroy small ships in a single fire round?

As opposed to tiny ships destroying big ones because they're fast? tongue.gif

Big ship should have more boom.
Daganev2009-02-15 07:49:01
QUOTE (Xavius @ Feb 14 2009, 10:30 PM) <{POST_SNAPBACK}>
As opposed to tiny ships destroying big ones because they're fast? tongue.gif

Big ship should have more boom.


how does being fast allow a small ship to destroy a big ship in one round of fireing?

Basically, you are suggesting that big ships get an instakill against small ships.

Perhaps have the amount of damage done by a turrent increase by 1% for every 15 rooms of the ship?
Or have the amount of healing that grid action does increase by 1% for every 40 rooms? Or maybe 5%?
Jigan2009-02-15 09:59:50
Or, give smaller ships a defensive bonus on the basis of being harder to hit, with skills in the Captain thingy or sommat to make it harder to hit the ship. The larger ship may indeed shoot fifty times, but not all will hit.

dazed.gif
Gregori2009-02-15 10:54:26
Silly Daganev, obviously the way to kill a bigger ship is:

1. Go to an obscure aetherbubble
2. Find a teenage farm boy there
3. 'train' him in some 'mystical' mumbo jumbo.
4. Give him a tiny ship and tell him to fire his turret into the one vent left open, on the bigger ship, that's the size of a bread box. All while avoiding black dragons and tendrils and the 40 turrets on the big ship firing at it.


Jeeze. Everyone knows teenage farm boys and deathstars don't mix!!
Rahil2009-02-15 11:03:13
QUOTE (Jigan @ Feb 15 2009, 09:59 AM) <{POST_SNAPBACK}>
Or, give smaller ships a defensive bonus on the basis of being harder to hit, with skills in the Captain thingy or sommat to make it harder to hit the ship. The larger ship may indeed shoot fifty times, but not all will hit.

dazed.gif


Sounds like EVE Online. Small ships have small guns, which have incredibly good tracking and speed, but poor firepower; big ships have cannons that do enormous amounts of damage, but move slower than the small ships they're trying to hit. A fleet of smaller ships would be able to take out a bigger ship, unless that ship had its own fighters to take care of it. TIE fighters vs X-Wings, anyone?

Also, hi, I'm Rahil. First time poster.
Ixchilgal2009-03-12 01:47:51
Yes. It would be terrible for people who spent obscene amounts of money on a ship to gain any benefit.

I mean, 50 hull is -more- than enough compensation for your 150k gold!...well, and the sudden inability to outrun critters that will one shot you anyways.

No...really!
Narsrim2009-03-12 01:52:32
QUOTE (Ixchilgal @ Mar 11 2009, 09:47 PM) <{POST_SNAPBACK}>
Yes. It would be terrible for people who spent obscene amounts of money on a ship to gain any benefit.

I mean, 50 hull is -more- than enough compensation for your 150k gold!...well, and the sudden inability to outrun critters that will one shot you anyways.

No...really!


And?

No one forced you to build a big crappy ship. It's always been known and was openly stated that the best case setup was not a massive ship. It's like wasting all your money on icecream, getting fat, and then complaining you got cut from the track team.