Help out the NewGuy

by Unknown

Back to Common Grounds.

Unknown2009-02-22 00:30:18
Well, first things first, I'm new to Lusternia, but it seems like I'd really enjoy playing here. I've played Achaea off and on for the last few years, but the complete lack of roleplay and general asshattery that comprises its player base have driven me away. I've lurked the forums here for a good while, and Lusternia -definately- seems to be more my kind of game.

I've figured out which city I'd like to join, and narrowed it down to two guilds (and the race I would choose for each respective guild) but I was hoping that you guys could help out a little, and tell me the good/bad/annoying of the following:

Orchlach Ur'Guard (most likely pureblade spec)
Illithoid Ninjakari


I most likely won't have credits to trans out all my skills anytime soon, but I will be pretty active! Combat in general is the reason I MUD, so I'd like one that was strong in that category, but I'd like to be able to bash and what not as well.


Anyways! Feel free to offer up your opinions, flame, troll, and whatever else you crazy Lusternians might want to toss in the new guys direction.
Shaddus2009-02-22 00:37:35
I can help you with the ninjakari part.

Ur'guard may be easier to figure out stuff, but the equipment is expensive.

Ninjakari is more about speed, which is good for illithoid, plus they get a bonus to weapon stats with the jakari chain.
Unknown2009-02-22 01:00:58
QUOTE (Shaddus Mes'ard @ Feb 22 2009, 12:37 AM) <{POST_SNAPBACK}>
I can help you with the ninjakari part.

Ur'guard may be easier to figure out stuff, but the equipment is expensive.

Ninjakari is more about speed, which is good for illithoid, plus they get a bonus to weapon stats with the jakari chain.


I was looking over the Scrying Pool pages, the Ninjakari seem like they've got some really interesting skills.

Combat-wise what are the major differences though?
Shaddus2009-02-22 01:14:37
QUOTE (NewGuy @ Feb 21 2009, 07:00 PM) <{POST_SNAPBACK}>
I was looking over the Scrying Pool pages, the Ninjakari seem like they've got some really interesting skills.

Combat-wise what are the major differences though?

Warriors go for damage, monks are mostly afflictions, though they can build up wounds and ramp up some damage.
Razenth2009-02-22 05:26:34
When did warriors start going for damage kills?
Everiine2009-02-22 05:36:34
QUOTE (Razenth @ Feb 22 2009, 12:26 AM) <{POST_SNAPBACK}>
When did warriors start going for damage kills?


Some do. Afflictions are where it's at for most of us though. Granted, unlike a monk, we have to work for our afflictions, but still.
Unknown2009-02-22 06:17:54
QUOTE (Everiine @ Feb 22 2009, 06:36 AM) <{POST_SNAPBACK}>
Some do. Afflictions are where it's at for most of us though. Granted, unlike a monk, we have to work for our afflictions, but still.


Care to explain? Gotta remember, I'm a noob here sad.gif
Everiine2009-02-22 06:24:50
QUOTE (NewGuy @ Feb 22 2009, 01:17 AM) <{POST_SNAPBACK}>
Care to explain? Gotta remember, I'm a noob here sad.gif


Sorry, one of the jokes (or not so jokes) around here is that Monks come with an automatic EZ button because with little effort they can hit you with a crap ton of afflictions. All combat depends on some level on afflictions.

The way warriors work is that the more they hit a certain body part, the more deep wounds that part has. Deep wounds, from least to worst, go Minimal, Light, Medium, Heavy, and Critical. The higher the deep wound status, the better the afflictions the warrior can stick you with. Hitting you in the head with a rapier while you have minimal wounds will only slice open your forehead. But if you have critical wounds, that same rapier hit is likely to slice your head clean off. Deep wounds are cured by applying health to the affected area, so the battle for the warrior is to deliver more wounds and afflictions than you can cure.

I'm afraid I'm not nearly as familiar with monks or the Ninjakari. I do know though that they are nasty and can deal quite a bit of damage and afflictions. Monks work on the kata system and momentum-- you have to build up momentum to unleash your most powerful moves, and your Kata Forms are made up of moves that cost a certain amount of Kata to perform. Or something like that.
Jonas2009-02-22 06:31:10
I have played both a monk and a warrior, and I have to say...from a roleplaying standpoint, I prefer warriors. Something about the classic appeal of sword-and-armor combat.
Everiine2009-02-22 06:32:28
QUOTE (Jonas @ Feb 22 2009, 01:31 AM) <{POST_SNAPBACK}>
Monks > Warriors. D:


Nah, we are so much cooler, and have deeper histories content.gif
Jonas2009-02-22 06:36:36
Hence my edit. >_>
Casilu2009-02-22 06:41:19
QUOTE (Everiine @ Feb 21 2009, 10:24 PM) <{POST_SNAPBACK}>
I'm afraid I'm not nearly as familiar with monks or the Ninjakari. I do know though that they are nasty and can deal quite a bit of damage and afflictions. Monks work on the kata system and momentum-- you have to build up momentum to unleash your most powerful moves, and your Kata Forms are made up of moves that cost a certain amount of Kata to perform. Or something like that.


Monk damage comes from deepwounds and the little exponential scale of momentum and ka. I think I've seen Ninjakari stack 8 salve cures in one hit before. Momentum, however, is easy enough to stop if you know what you're doing.

Momentum is gained by completing a kata combo, namely, getting a hit off with it and is lost every four seconds you don't attack or if you do a momentum losing move. 0-5 with ka increasing on an exponential scale.
Unknown2009-02-22 06:45:53
QUOTE (Everiine @ Feb 22 2009, 06:24 AM) <{POST_SNAPBACK}>
Sorry, one of the jokes (or not so jokes) around here is that Monks come with an automatic EZ button because with little effort they can hit you with a crap ton of afflictions. All combat depends on some level on afflictions.

The way warriors work is that the more they hit a certain body part, the more deep wounds that part has. Deep wounds, from least to worst, go Minimal, Light, Medium, Heavy, and Critical. The higher the deep wound status, the better the afflictions the warrior can stick you with. Hitting you in the head with a rapier while you have minimal wounds will only slice open your forehead. But if you have critical wounds, that same rapier hit is likely to slice your head clean off. Deep wounds are cured by applying health to the affected area, so the battle for the warrior is to deliver more wounds and afflictions than you can cure.

I'm afraid I'm not nearly as familiar with monks or the Ninjakari. I do know though that they are nasty and can deal quite a bit of damage and afflictions. Monks work on the kata system and momentum-- you have to build up momentum to unleash your most powerful moves, and your Kata Forms are made up of moves that cost a certain amount of Kata to perform. Or something like that.


Thanks for the reply biggrin.gif

Leaning towards monk now (not because of the EZ button) simply because I kind of like the speed aspect.... and there's something inherently pleasing about smacking people around with a chain. The combat here seems like its going to be alot more complex (in a good way) than that of Achaea.

Though I'm still teeter tottering... Necromancy looks like a really cool skillset, and I could see some very interesting roleplay opportunities coming off of it...... plus a big orc with a big sword.... biggrin.gif

What about viability in group fights? Just from looking around it seems like alot of things (village revolts, domothes) revolve around fighting in a group, and which of the two classes are generally more helpful in that area?

(Also, I have no idea what the Domoth thing is, I've just noticed people mentioning it :|)
Casilu2009-02-22 06:48:05
QUOTE (NewGuy @ Feb 21 2009, 10:45 PM) <{POST_SNAPBACK}>
Thanks for the reply biggrin.gif

Leaning towards monk now (not because of the EZ button) simply because I kind of like the speed aspect.... and there's something inherently pleasing about smacking people around with a chain. The combat here seems like its going to be alot more complex (in a good way) than that of Achaea.

Though I'm still teeter tottering... Necromancy looks like a really cool skillset, and I could see some very interesting roleplay opportunities coming off of it...... plus a big orc with a big sword.... biggrin.gif

What about viability in group fights? Just from looking around it seems like alot of things (village revolts, domothes) revolve around fighting in a group, and which of the two classes are generally more helpful in that area?

(Also, I have no idea what the Domoth thing is, I've just noticed people mentioning it :|)


You won't be fighting in Domoths for a loooong time. Also, in group combat, it really depends. Monks can tear alot of people to shreds, but warriors can just take a beating.
Casilu2009-02-22 06:52:35
Also, if you go monk, don't be like me. Let's consider how I got to this point four times now.

kata forms
Combat
Combat10
Combat2
Combat3
Combat4
Combat5
Combat6
Combat7
Combat8
Combat9
Combat11
Thisisspartaaaaaaaa
Test
Ascend
Desi
Test2
Desi2
Desi3
Desi4
Desi5
Nekai
Nekai2
Desi6
Desi7
Nekai3
Desi8
Nekai4
Ascend2
Desi9
Desi10
Desi11
Ascend3
Insta
Ascend4
Ascend5
Ascend6
Ascend7
Ascend8
Ascend9
Ascend10
Ascend11
Group
Group1
Insta2
Insta3
Ultimate
Hook
Hook2
Hook3
Hook4
Speedy
Speedy1
Speedy2
Speedy3
Speedy4
Speedy5
Ultimate1
Ultimate2
Ultimate3
Ultimate4
Regen
Regen2
Regen3
Regen4
Regen5
Regen6
Regen7
Regen8
Regen9
Regen0
Regen1
Ultimate5
Ultimate6
Ultimate7
Ultimate8
Ultimat9
Rage
Rage2
Rage3
Rage4
Rage5
Rage6
Rage7
Rage8
Rage9
Rage10
Rage11
Thisismadness
Madness
Madness!?
Equi
Equi2
Equi3
Equi4
Equi5
Tomatoe
Tomati
Desi12
Desi13
Desi14
Celina2009-02-22 06:55:31
QUOTE (casilu @ Feb 22 2009, 12:52 AM) <{POST_SNAPBACK}>
Also, if you go monk, don't be like me. Let's consider how I got to this point four times now.

kata forms
Combat
Combat10
Combat2
Combat3
Combat4
Combat5
Combat6
Combat7
Combat8
Combat9
Combat11
Thisisspartaaaaaaaa
Test
Ascend
Desi
Test2
Desi2
Desi3
Desi4
Desi5
Nekai
Nekai2
Desi6
Desi7
Nekai3
Desi8
Nekai4
Ascend2
Desi9
Desi10
Desi11
Ascend3
Insta
Ascend4
Ascend5
Ascend6
Ascend7
Ascend8
Ascend9
Ascend10
Ascend11
Group
Group1
Insta2
Insta3
Ultimate
Hook
Hook2
Hook3
Hook4
Speedy
Speedy1
Speedy2
Speedy3
Speedy4
Speedy5
Ultimate1
Ultimate2
Ultimate3
Ultimate4
Regen
Regen2
Regen3
Regen4
Regen5
Regen6
Regen7
Regen8
Regen9
Regen0
Regen1
Ultimate5
Ultimate6
Ultimate7
Ultimate8
Ultimat9
Rage
Rage2
Rage3
Rage4
Rage5
Rage6
Rage7
Rage8
Rage9
Rage10
Rage11
Thisismadness
Madness
Madness!?
Equi
Equi2
Equi3
Equi4
Equi5
Tomatoe
Tomati
Desi12
Desi13
Desi14


What is wrong with you
Casilu2009-02-22 06:58:50
QUOTE (Celina @ Feb 21 2009, 10:55 PM) <{POST_SNAPBACK}>
What is wrong with you


I've made over 400 katas to date. Also, click the Daisy link in my signature, it should show that mental issue personality test I took. Abridged version is alot of things.
Isuka2009-02-22 07:01:02
QUOTE (casilu @ Feb 21 2009, 10:52 PM) <{POST_SNAPBACK}>
Also, if you go monk, don't be like me. Let's consider how I got to this point four times now.

kata forms
... crapload of forms ...


Jeeze. My monk only has like five actual forms, and modifies them on-the-fly through scripting...
Casilu2009-02-22 07:03:20
QUOTE (Isuka @ Feb 21 2009, 11:01 PM) <{POST_SNAPBACK}>
Jeeze. My monk only has like five actual forms, and modifies them on-the-fly through scripting...


Yeah, I couldn't do that. I have too many combos to switch to and they need to be done quickly based on wounding, curing, current health, maximum health, ability to hinder me, ability to parry, ability to stance, ability to see the future, ability to whine on the forums, how angry I am, how much health I have, how much momentum I have, and the date and time IC and OOC. THIS IS NO JOB FOR SCRIPTING!


Desitrus2009-02-23 14:35:12
nono.gif