Kiradawea2009-02-25 22:57:58
To help categorize the many kinds of Mafia games, I got the idea for mafia game players to perhaps put up a little profile of themselves, so that those interested in joining the games will have a better idea of what they're getting into.
The profile should include name (so it is easier to search if it becomes huge), average size of games (<10 is small <20 is medium >20 is large), if the game includes powers (specifically, to what extent), if you include objects with whom the players can interact (Bioshock Telekinesis, Reservoir Dogs puzzles, Smashball and Sandbag) and a short summary of other things you feel should be of note.
To use an example, here is my profile.
Name: Kiradawea
Size: Large
Powers: Many and varied that interact in curious patterns.
Objects: Yes
Summary: My games tend to be filled with flavour text. I enjoy making the game into more than just a bare skeleton of a mind game. I like it to be interesting, in several ways. Flavourwise, I try to make it feel like a mix of comedy and psychology.
Remember that this will be a summary of what you want in a game. Of course, not every game you make will be like what is written in your profile, but this will make it easier for people to get a grasp of how you want the game to turn out, and will hopefully save a lot of pain and trouble.
The profile should include name (so it is easier to search if it becomes huge), average size of games (<10 is small <20 is medium >20 is large), if the game includes powers (specifically, to what extent), if you include objects with whom the players can interact (Bioshock Telekinesis, Reservoir Dogs puzzles, Smashball and Sandbag) and a short summary of other things you feel should be of note.
To use an example, here is my profile.
Name: Kiradawea
Size: Large
Powers: Many and varied that interact in curious patterns.
Objects: Yes
Summary: My games tend to be filled with flavour text. I enjoy making the game into more than just a bare skeleton of a mind game. I like it to be interesting, in several ways. Flavourwise, I try to make it feel like a mix of comedy and psychology.
Remember that this will be a summary of what you want in a game. Of course, not every game you make will be like what is written in your profile, but this will make it easier for people to get a grasp of how you want the game to turn out, and will hopefully save a lot of pain and trouble.
Daganev2009-02-25 23:26:36
Name: Daganev
Size: Medium
Powers: Simple but varied
Objects: Yes
Summary: I like my games to have a good story behind them, and ones that keep people guessing enough that they need to rely on psychology more than anything else. Also, mass role claims shouldn't work. I also like games that favor the mafia winning. If the town wins, it should be from good work, not luck.
Size: Medium
Powers: Simple but varied
Objects: Yes
Summary: I like my games to have a good story behind them, and ones that keep people guessing enough that they need to rely on psychology more than anything else. Also, mass role claims shouldn't work. I also like games that favor the mafia winning. If the town wins, it should be from good work, not luck.