Unknown2009-03-12 23:25:29
QUOTE (Gaetele @ Mar 12 2009, 07:19 PM) <{POST_SNAPBACK}>
((What's the procedure for charging again? I can't reach W1 due to the terrain.))
((You'll want to move to H11 then Charge to H9. Basically, a charge lets you move and attack in the same action, but you can also move beforehand. You just have to be at least 2 spaces away.))
Unknown2009-03-13 01:33:07
((Ookay, so, I went ahead with the move Gaetele asked about, and went with something for Bali.))
It all happened so fast, but without hesitation, the final two members of the party jumped to action.
Bursting from the small chamber, Kuro held nothing back, bounding up the sloped chamber, pushing herself as far as she could, only to then push further, charging suddenly and catching the wounded warrior with her greatsword. The goblin's blood sprays into the air, but still, with the help of its spear, it manages to stay standing.
As the warlord charges westward, the rogue slinks south, slipping up and back down, flanking one of the axe-wielding beasts and catching it brutally in the back with her shortsword. The cleaver screams but shrugs it off, its muscles seeming to twitch beneath the skin as pain rushes through every nerve.
((Kuro moves to H11. Charges to H9. Hits W1 for 6 damage.
Zorga double moves to F10.
Zorga hits S1 with Trick Strike + Sneak Attack for 17 damage.
Zorga slides S1 to E10.
Initiative Order
Ralzik
S1
S2
Tsuujin
Aesamar
W1
W2
H
Kuro
Zorga
Enemy Stats
S1 HP 36/53; AC 16; Fort 15, Ref 14, Will 12 (E11)
S2 HP 53/53; AC 16; Fort 15, Ref 14, Will 12 (D11)
W1 HP 1/29; AC 17; Fort 13, Ref 15, Will 12 (G8): Bloodied
W2 HP 29/29; AC 17; Fort 13, Ref 15, Will 12 (C9)
H HP 46/46; AC 17; Fort 14, Ref 15, Will 16 (E3)
Player Stats
Ralzik HP 18/32 (D12)
Tsuujin HP 17/25 (E12)
Aesamar HP 11/20 (H13): Blind
Kuro HP 24/24 (J13)
Zorga HP 28/28 (J12)
Up Next: Ralzik!
It all happened so fast, but without hesitation, the final two members of the party jumped to action.
Bursting from the small chamber, Kuro held nothing back, bounding up the sloped chamber, pushing herself as far as she could, only to then push further, charging suddenly and catching the wounded warrior with her greatsword. The goblin's blood sprays into the air, but still, with the help of its spear, it manages to stay standing.
As the warlord charges westward, the rogue slinks south, slipping up and back down, flanking one of the axe-wielding beasts and catching it brutally in the back with her shortsword. The cleaver screams but shrugs it off, its muscles seeming to twitch beneath the skin as pain rushes through every nerve.
((Kuro moves to H11. Charges to H9. Hits W1 for 6 damage.
Zorga double moves to F10.
Zorga hits S1 with Trick Strike + Sneak Attack for 17 damage.
Zorga slides S1 to E10.
Initiative Order
Ralzik
S1
S2
Tsuujin
Aesamar
W1
W2
H
Kuro
Zorga
Enemy Stats
S1 HP 36/53; AC 16; Fort 15, Ref 14, Will 12 (E11)
S2 HP 53/53; AC 16; Fort 15, Ref 14, Will 12 (D11)
W1 HP 1/29; AC 17; Fort 13, Ref 15, Will 12 (G8): Bloodied
W2 HP 29/29; AC 17; Fort 13, Ref 15, Will 12 (C9)
H HP 46/46; AC 17; Fort 14, Ref 15, Will 16 (E3)
Player Stats
Ralzik HP 18/32 (D12)
Tsuujin HP 17/25 (E12)
Aesamar HP 11/20 (H13): Blind
Kuro HP 24/24 (J13)
Zorga HP 28/28 (J12)
Up Next: Ralzik!
Daganev2009-03-13 01:39:48
Battered and phased from his first major hit, Ralzik calls up upon him the armor of agathys and then runs around to the center of the goblin circle giving one of the goblins the curse of the warlock.
((call up armor with the iceshield thingy and gain 13 hitpoints, then Move to D10, shadowstep, , then curse S1))
(( and don't forget my devensive mobility, +2 AC against AOs)
((call up armor with the iceshield thingy and gain 13 hitpoints, then Move to D10, shadowstep, , then curse S1))
(( and don't forget my devensive mobility, +2 AC against AOs)
Unknown2009-03-13 07:42:30
((I know it's not quite my turn yet, but does difficult terrain affect the flaming sphere?))
Unknown2009-03-13 11:21:30
((Ytraelux, I'm going to rule no on the difficult terrain effecting the sphere, since I'm pretty sure its floating.))
As Ralzik attempts to maneuver around him, the second axe-wielding goblin finds an opening and takes it, swinging hard and finding its mark, catching the warlock full on, shattering his mystical armor completely, and sending him stumbling into his final position.
Chilling mist enters the air around the githyanki, almost as if in response, biting at the surrounding goblins' flesh, at the same time that Aesamar's Flaming Sphere scorches the one facing off against Zorga.
All the pain and punishment sends the first into a bloodied rage, as his eyes seem to glaze over and he enters some sort of frenzied trance. He lunges at Zorga, blind to all else, bashing her hard with the blunt side of his axe.
The second cleaver, having swung around after the warlock, is only further antagonized by the sudden burst of cold. He too swings, and he too bashes the warlock, this time in the side of the head, nearly downing Ralzik for good.
((S2 hits Ralzik with OA for 13 damage.
S1 triggers Armor of Agathys for 7 damage. Triggers Flaming Sphere for 5 damage. S1 is bloodied. S1 goes into a rage.
S1 attacks Zorga. Hits for 11 damage.
S2 triggers Armor of Agathys for 9 damage.
S2 attacks Ralzik. Hits for 11 damage.
Initiative Order
Ralzik
S1
S2
Tsuujin
Aesamar
W1
W2
H
Kuro
Zorga
Enemy Stats
S1 HP 24/53; AC 16; Fort 15, Ref 14, Will 12 (E11): Cursed, Bloodied, Bloodied Rage
S2 HP 44/53; AC 16; Fort 15, Ref 14, Will 12 (D11)
W1 HP 1/29; AC 17; Fort 13, Ref 15, Will 12 (G8): Bloodied, Cursed
W2 HP 29/29; AC 17; Fort 13, Ref 15, Will 12 (C9)
H HP 46/46; AC 17; Fort 14, Ref 15, Will 16 (E3)
Player Stats
Ralzik HP 7/32 (D12): Armor of Agathys, Bloodied,Concealed
Tsuujin HP 17/25 (E12)
Aesamar HP 11/20 (H13): Blind
Kuro HP 24/24 (J13)
Zorga HP 17/28 (J12)
Up Next: Tsuujin & Aesamar!
As Ralzik attempts to maneuver around him, the second axe-wielding goblin finds an opening and takes it, swinging hard and finding its mark, catching the warlock full on, shattering his mystical armor completely, and sending him stumbling into his final position.
Chilling mist enters the air around the githyanki, almost as if in response, biting at the surrounding goblins' flesh, at the same time that Aesamar's Flaming Sphere scorches the one facing off against Zorga.
All the pain and punishment sends the first into a bloodied rage, as his eyes seem to glaze over and he enters some sort of frenzied trance. He lunges at Zorga, blind to all else, bashing her hard with the blunt side of his axe.
The second cleaver, having swung around after the warlock, is only further antagonized by the sudden burst of cold. He too swings, and he too bashes the warlock, this time in the side of the head, nearly downing Ralzik for good.
((S2 hits Ralzik with OA for 13 damage.
S1 triggers Armor of Agathys for 7 damage. Triggers Flaming Sphere for 5 damage. S1 is bloodied. S1 goes into a rage.
S1 attacks Zorga. Hits for 11 damage.
S2 triggers Armor of Agathys for 9 damage.
S2 attacks Ralzik. Hits for 11 damage.
Initiative Order
Ralzik
S1
S2
Tsuujin
Aesamar
W1
W2
H
Kuro
Zorga
Enemy Stats
S1 HP 24/53; AC 16; Fort 15, Ref 14, Will 12 (E11): Cursed, Bloodied, Bloodied Rage
S2 HP 44/53; AC 16; Fort 15, Ref 14, Will 12 (D11)
W1 HP 1/29; AC 17; Fort 13, Ref 15, Will 12 (G8): Bloodied, Cursed
W2 HP 29/29; AC 17; Fort 13, Ref 15, Will 12 (C9)
H HP 46/46; AC 17; Fort 14, Ref 15, Will 16 (E3)
Player Stats
Ralzik HP 7/32 (D12): Armor of Agathys, Bloodied,Concealed
Tsuujin HP 17/25 (E12)
Aesamar HP 11/20 (H13): Blind
Kuro HP 24/24 (J13)
Zorga HP 17/28 (J12)
Up Next: Tsuujin & Aesamar!
Daganev2009-03-13 14:54:26
(( how much damage did my armor do to s2?))
Unknown2009-03-13 14:57:39
QUOTE (daganev @ Mar 13 2009, 10:54 AM) <{POST_SNAPBACK}>
(( how much damage did my armor do to s2?))
((Oops. Sorry. 9. I adjusted it in his HP count, but I forgot to put it in the summary.))
Daganev2009-03-13 15:04:52
((What happens when I'm bloodied? what does that mean?, and how do I use my 8 healing surges?))
Unknown2009-03-13 15:21:03
QUOTE (daganev @ Mar 13 2009, 11:04 AM) <{POST_SNAPBACK}>
((What happens when I'm bloodied? what does that mean?, and how do I use my 8 healing surges?))
((Bloodied means you're at or below half health. Some abilities require you or your target to be bloodied, such as the goblin who entered a Bloodied Rage.
You can use one healing surge as a "Second Wind" which uses a standard action and gives you +2 to all of your defenses until the end of your next turn. To use other healing surges requires other means, such as a Cleric, Paladin, or Warlord to use certain abilities.
If you're outside of a fight, you can use as many surges as you'd like, however, up to the max per day.))
Unknown2009-03-13 15:58:53
Before it scorches his companions, Aesamar waves his arm towards the end of the chamber, sending his sphere swerving around the dragonborn and towards the weakened warrior. Holding a hand over his once-more ruined eyes, he listens carefully for the sounds of fighting. Suddenly whispering in a sharp, arcane tongue, he sends a flurry of small blades of force flying from his now-outstretched fingers towards the sound of a nearby goblin, and they begin to swirl around the beast's thrashing form, although none of them touch his flesh. The eladrin's face darkens when he senses no feedback from the daggers. He briskly reaches down and touches his orb with two fingers, and as a new, blue tone enters the orb's bright light, the daggers of force seem more substantial, and less likely to vanish in a hurry.
((Sustain Minor on FS))
((Move FS to F7))
((Cast Cloud of Daggers at E10. Int vs Ref14 (1d20+4=6) Miss!))
((Use Orb of Imposition to keep the Cloud going until the end of my next turn, doing 2 damage to all who start their turn there or enter it.))
((EDIT: Forgot about the blindness. Thanks for the reminder. Erm, I'm gonna have to change the description text.))
((Saving throw for blindness (1d20=6)))
((Sustain Minor on FS))
((Move FS to F7))
((Cast Cloud of Daggers at E10. Int vs Ref14 (1d20+4=6) Miss!))
((Use Orb of Imposition to keep the Cloud going until the end of my next turn, doing 2 damage to all who start their turn there or enter it.))
((EDIT: Forgot about the blindness. Thanks for the reminder. Erm, I'm gonna have to change the description text.))
((Saving throw for blindness (1d20=6)))
Unknown2009-03-13 16:02:09
((Don't forget to roll a save, since you're blind.))
Isuka2009-03-13 16:06:14
Standing his ground, Tsuujin pulls back his arm and rams the end of his rapier directly into the knee of the goblin nearest to him. Watching the goblin fall to his knee in agony, Tsuujin grins with satisfaction and taunts, "How do you like that, you little bastard? Want some more?"
((
Steel Serpent Strike vs. s2 (AC 16) (1d20+7=18) (HIT!)
Steel Serpent Strike vs. s2 Damage. (2d8+6=21) (21 dmg)
Initiate Combat Challenge on s2
as a reference to everyone else: Steel Serpent Strike slows the victim, and prevents them from being able to shift until the end of my next turn.
Combat challenge marks the victim. Victim then suffers a -2 attack penalty to attacks including anyone but me. Victim also invokes a free melee attack as an immediate interrupt from me if they target anyone but me or shift, if they are adjacent to me. Mark ends at the end of my next turn.
))
((
Steel Serpent Strike vs. s2 (AC 16) (1d20+7=18) (HIT!)
Steel Serpent Strike vs. s2 Damage. (2d8+6=21) (21 dmg)
Initiate Combat Challenge on s2
as a reference to everyone else: Steel Serpent Strike slows the victim, and prevents them from being able to shift until the end of my next turn.
Combat challenge marks the victim. Victim then suffers a -2 attack penalty to attacks including anyone but me. Victim also invokes a free melee attack as an immediate interrupt from me if they target anyone but me or shift, if they are adjacent to me. Mark ends at the end of my next turn.
))
Unknown2009-03-13 16:27:42
Barely surviving the blow from the warlord, the goblin had no time to even notice the pulsing sphere of fire that suddenly arrived behind it. It was dead before it even felt the flames, and across the battlefield, Ralzik seemed to grow a small bit stronger.
The surviving warrior, fighting back unnatural cold, stumbles carefully away from the warlock and the rest of the skirmish, before making a more headlong run towards the rear of the hall. The goblin suddenly turns on his heal and unleashes a javelin, which soars through the air, over the flaming sphere and catching Kuro by surprise, slicing her open at the ribs.
The Hexer attempts to follow it up with a stinging hex to keep the dragonborn at bay, but as the dark magic swirls around her body, she roars, dissolving the motes of blackness back into nothing.
((W1 triggers Flaming Sphere. W1 dies. Ralzik gains 1 Temp HP.
W2 triggers Armor of Agathys for 8 damage.
W2 shifts to B8. W2 moves to B5. Hits Kuro for 6 damage.
H uses Stinging Hex on Kuro. Misses.
Initiative Order
Ralzik
S1
S2
Tsuujin
Aesamar
W2
H
Kuro
Zorga
Enemy Stats
S1 HP 24/53; AC 16; Fort 15, Ref 14, Will 12 (E11): Cursed, Bloodied, Bloodied Rage
S2 HP 23/53; AC 16; Fort 15, Ref 14, Will 12 (D11): Marked, Bloodied, Bloodied Rage
W1 HP 0/29; AC 17; Fort 13, Ref 15, Will 12 (G8)
W2 HP 21/29; AC 17; Fort 13, Ref 15, Will 12 (B5)
H HP 46/46; AC 17; Fort 14, Ref 15, Will 16 (E3)
Player Stats
Ralzik HP 1+7/32 (D12): Armor of Agathys, Bloodied,Concealed
Tsuujin HP 17/25 (E12)
Aesamar HP 11/20 (H13): Blind
Kuro HP 18/24 (J13)
Zorga HP 17/28 (J12)
Up Next: Kuro & Zorga!
As usual, map update when I get home.
The surviving warrior, fighting back unnatural cold, stumbles carefully away from the warlock and the rest of the skirmish, before making a more headlong run towards the rear of the hall. The goblin suddenly turns on his heal and unleashes a javelin, which soars through the air, over the flaming sphere and catching Kuro by surprise, slicing her open at the ribs.
The Hexer attempts to follow it up with a stinging hex to keep the dragonborn at bay, but as the dark magic swirls around her body, she roars, dissolving the motes of blackness back into nothing.
((W1 triggers Flaming Sphere. W1 dies. Ralzik gains 1 Temp HP.
W2 triggers Armor of Agathys for 8 damage.
W2 shifts to B8. W2 moves to B5. Hits Kuro for 6 damage.
H uses Stinging Hex on Kuro. Misses.
Initiative Order
Ralzik
S1
S2
Tsuujin
Aesamar
W2
H
Kuro
Zorga
Enemy Stats
S1 HP 24/53; AC 16; Fort 15, Ref 14, Will 12 (E11): Cursed, Bloodied, Bloodied Rage
S2 HP 23/53; AC 16; Fort 15, Ref 14, Will 12 (D11): Marked, Bloodied, Bloodied Rage
W2 HP 21/29; AC 17; Fort 13, Ref 15, Will 12 (B5)
H HP 46/46; AC 17; Fort 14, Ref 15, Will 16 (E3)
Player Stats
Ralzik HP 1+7/32 (D12): Armor of Agathys, Bloodied,Concealed
Tsuujin HP 17/25 (E12)
Aesamar HP 11/20 (H13): Blind
Kuro HP 18/24 (J13)
Zorga HP 17/28 (J12)
Up Next: Kuro & Zorga!
As usual, map update when I get home.
Unknown2009-03-13 16:48:36
((Also, I might as well ask, how is everyone enjoying themselves thus far? Any comments? Anything you think could make it better for you guys?))
Isuka2009-03-13 17:00:28
QUOTE (S.A.W. @ Mar 13 2009, 09:48 AM) <{POST_SNAPBACK}>
((Also, I might as well ask, how is everyone enjoying themselves thus far? Any comments? Anything you think could make it better for you guys?))
(( I think it's going good, although I think we all decided to have our characters be loners. That kind of hurts teamwork. I'm having fun with it! ))
Unknown2009-03-13 17:05:32
QUOTE (Isuka @ Mar 13 2009, 01:00 PM) <{POST_SNAPBACK}>
(( I think it's going good, although I think we all decided to have our characters be loners. That kind of hurts teamwork. I'm having fun with it! ))
((Yeeah. The lack of coopreration and planning is probably making the encounters a little more dangerous than they could be.))
Unknown2009-03-13 17:23:44
((I suppose not planning so much is a disadvantage of the play-by-forum format. We're all generally just taking our turns when we check the thread, rather than being able to have a proper discussion about things.
Considering it's the first time playing 4e, or even the first time playing D&D, for many of us, I think it's going really well. I'm enjoying myself and learning a lot. Besides, it lets me get some much-needed writing practise without having to worry about thinking up a plot.))
Considering it's the first time playing 4e, or even the first time playing D&D, for many of us, I think it's going really well. I'm enjoying myself and learning a lot. Besides, it lets me get some much-needed writing practise without having to worry about thinking up a plot.))
Daganev2009-03-13 17:23:56
((I'm having a blast. I've never played an evil charachter in DnD before))
((Yeah, it's hard to plan when we are impatient to test out our skills and rarely see us on the thread at the same time as eachother))
((and the fact that we have no dedicated healer, makes it a bit more of "every person for themselves" ))
((Yeah, it's hard to plan when we are impatient to test out our skills and rarely see us on the thread at the same time as eachother))
((and the fact that we have no dedicated healer, makes it a bit more of "every person for themselves" ))
Gaetele2009-03-13 17:27:22
Noticing the deep trouble Ralzik seemed to be in, Kuro rushed towards him and let out a call of inspiration.
((Move to D9, Inspiring Word on Ralzik.))
((Move to D9, Inspiring Word on Ralzik.))
Daganev2009-03-13 17:30:39
((neat thanks, does that mean I can use a healing surge now instead of secondwind?))