Unknown2009-03-02 12:27:13
((Ytraelux: 11 is housing.
Bali: No no, do it like Ytraelux did. When you do the roll, look down a little and there will be a bit of code titled BBCode, which will make it look just like his. That's what you want, so all your numbers appear in the thread. Also, you have to be more specific with something like a check to steal.
Aand lastly, I'm going to wait for Isuka to get up a post before I go any further with anybody else.))
Bali: No no, do it like Ytraelux did. When you do the roll, look down a little and there will be a bit of code titled BBCode, which will make it look just like his. That's what you want, so all your numbers appear in the thread. Also, you have to be more specific with something like a check to steal.
Aand lastly, I'm going to wait for Isuka to get up a post before I go any further with anybody else.))
Daganev2009-03-02 16:19:07
QUOTE (B_a_L_i @ Mar 2 2009, 01:04 AM) <{POST_SNAPBACK}>
After shooing off the townsfolk Zorga turns her head to address Ralzik.
What'd you want? Eh, I dont care. Here, come help me case out this joint. I need some new knives. Wait, nevermind - dont. Your creepy Gith' behind will draw too much attention. Just watch outside and yell if anyone official looking is coming.
Zorga enters the shop, hoping to steal some fine goods...
(( I'll embed hyperlinks to checks in my posts from now on))
What'd you want? Eh, I dont care. Here, come help me case out this joint. I need some new knives. Wait, nevermind - dont. Your creepy Gith' behind will draw too much attention. Just watch outside and yell if anyone official looking is coming.
Zorga enters the shop, hoping to steal some fine goods...
(( I'll embed hyperlinks to checks in my posts from now on))
*scoff* "my talents are not to be wasted on such simple things. If you need any -real- help, I'll be in the tavern with the other of your kind."
*walk towards the tavern*
Daganev2009-03-02 16:23:12
and just for some meaningfull practice, I'm going to look at the buildings and such and see if I can figure out any religious significance from the town architecthure.
First role is for religion second role is for history (1d20+8, 1d20+8=, , 1d20+8, 1d20+8=, )
meh, I'm learning here...
First role is for religion second role is for history (1d20+8, 1d20+8=, , 1d20+8, 1d20+8=, )
meh, I'm learning here...
Unknown2009-03-03 02:07:27
((Ookay, since Isuka hasn't come around to post, I guess we'll move on. We'll be assuming he just stepped foot into the South Square as this all happens.))
As all of you go about your activities, but before anything can come of any of them--whether they be hearing an answer from a friendly dwarf, or attempting a suicidal thievery of a knife-dealer--the southern wall of Loudwater explodes, jagged debris and smoke flying everywhere.
The guttural screeches of goblin-tongue is quick to follow, along with the screams of townfolk as they see the green-skinned menaces charge through the breach in the stone and mortar.
Roll Initiative!
((Roll a 1d20 + whatever your Initiative Modifier is according to your sheet.))
As all of you go about your activities, but before anything can come of any of them--whether they be hearing an answer from a friendly dwarf, or attempting a suicidal thievery of a knife-dealer--the southern wall of Loudwater explodes, jagged debris and smoke flying everywhere.
The guttural screeches of goblin-tongue is quick to follow, along with the screams of townfolk as they see the green-skinned menaces charge through the breach in the stone and mortar.
Roll Initiative!
((Roll a 1d20 + whatever your Initiative Modifier is according to your sheet.))
Isuka2009-03-03 02:32:17
QUOTE (S.A.W. @ Mar 2 2009, 06:07 PM) <{POST_SNAPBACK}>
((Ookay, since Isuka hasn't come around to post, I guess we'll move on. We'll be assuming he just stepped foot into the South Square as this all happens.))
As all of you go about your activities, but before anything can come of any of them--whether they be hearing an answer from a friendly dwarf, or attempting a suicidal thievery of a knife-dealer--the southern wall of Loudwater explodes, jagged debris and smoke flying everywhere.
The guttural screeches of goblin-tongue is quick to follow, along with the screams of townfolk as they see the green-skinned menaces charge through the breach in the stone and mortar.
Roll Initiative!
((Roll a 1d20 + whatever your Initiative Modifier is according to your sheet.))
As all of you go about your activities, but before anything can come of any of them--whether they be hearing an answer from a friendly dwarf, or attempting a suicidal thievery of a knife-dealer--the southern wall of Loudwater explodes, jagged debris and smoke flying everywhere.
The guttural screeches of goblin-tongue is quick to follow, along with the screams of townfolk as they see the green-skinned menaces charge through the breach in the stone and mortar.
Roll Initiative!
((Roll a 1d20 + whatever your Initiative Modifier is according to your sheet.))
(( sorry guys, just got back from out-of-town, and I've manged to catch the flu... so blame any stupidity on that for a couple of days, eh? ))
Tsuujin walks into the area just in time to hear the screaming of Goblins. Without a word he charges into the action, the violent grin on his face blatant.
Initiative (1d20+2=6)
Unknown2009-03-03 02:59:40
Zorga bends her serpentine neck instinctively to face the danger and crouches down into a fighting stance, carefully observing the chaos around her...
Initiative (1d20+3=18)
Initiative (1d20+3=18)
Daganev2009-03-03 03:30:19
"Now this is somethig I can help with!, Ralzik shouts. And with deftly speed, he turns to send the goblins to the plane of the underwolrd.
Initiative roll (1d20+2=22)
((Couldn't it wait for actual combat to give me a crit? ))
Initiative roll (1d20+2=22)
((Couldn't it wait for actual combat to give me a crit? ))
Gaetele2009-03-03 03:47:55
QUOTE (daganev @ Mar 2 2009, 10:30 PM) <{POST_SNAPBACK}>
"Now this is somethig I can help with!, Ralzik shouts. And with deftly speed, he turns to send the goblins to the plane of the underwolrd.
Initiative roll (1d20+2=22)
((Couldn't it wait for actual combat to give me a crit? ))
Initiative roll (1d20+2=22)
((Couldn't it wait for actual combat to give me a crit? ))
Kuro turned around and sighed, irritated by the turn of events. "Ugh, I just wanted a nice sleep. If it rains before this fight is over, I'll be really annoyed!"
She drew her greatsword and charged into battle.
Initiative Roll (1d20+2=22)
((Don't worry Dags, I got one too, hah.))
Daganev2009-03-03 03:51:23
((Oh, can someone point me to a list of deities for me? ))
Unknown2009-03-03 04:48:23
((cheaters! @_@))
((You can just roll until you get a number you like? :/))
((You can just roll until you get a number you like? :/))
Daganev2009-03-03 05:05:59
QUOTE (B_a_L_i @ Mar 2 2009, 08:48 PM) <{POST_SNAPBACK}>
((cheaters! @_@))
((You can just roll until you get a number you like? :/))
((You can just roll until you get a number you like? :/))
The point of invisible castle is that it logs your roles, so you can't do that
Unknown2009-03-03 05:30:15
((Then why do you only have one roll logged, when you've done multiple, and Gae has two within the same minute? ))
Daganev2009-03-03 05:46:40
don't know. I think I spelled something wrong before, or my registration just hadn't gone through yet.
Gaetele2009-03-03 06:36:50
QUOTE (B_a_L_i @ Mar 3 2009, 12:30 AM) <{POST_SNAPBACK}>
((Then why do you only have one roll logged, when you've done multiple, and Gae has two within the same minute? ))
((The first roll was to test if I did the syntax correct (I had a failed roll before then because I assumed that the 1 was the number of dice so all I had to type was d20 in the dice field, which gave me an error), and the second one was the real roll. Feel free to use the first one if you want, it's still a 20 ))
Unknown2009-03-03 07:50:47
Spinning round, Aesamar takes in the chaos around him through narrowed eyes, and begins to stride forward, slipping his Eladrin-made longsword from his sheath as he goes.
1d20+2=16
((Damn all you critical people))
1d20+2=16
((Damn all you critical people))
Unknown2009-03-03 12:29:42
Initiative Order:
Goblin Warrior (W1) (23)
Ralzik (Daganev) (22)
Kuro (Gaetele) (22)
Goblin Cutter (C9) (22)
Goblin Cutter (C4) (21)
Goblin Cutter (C10) (19)
Zorga (Bali) (18)
Goblin Cutter (C3) (18)
Aesamar (Ytraelux) (16)
Goblin Warrior (W2) (15)
Goblin Cutter (C1) (13)
Goblin Cutter (C2) (13)
Goblin Hexer (H) (12)
Goblin Cutter (C8) (10)
Townsfolk (T2) (10)
Townsfolk (T3) (10)
Townsfolk (T4) (10)
Townsfolk (T5) (10)
Townsfolk (T6) (10)
Townsfolk (T7) (10)
Tsuujin (Isuka) (6)
Enemy Stats:
C1 HP 1; AC 16; Fort 12; Reflex 14; Will 11 (I12)
C2 HP 1; AC 16; Fort 12; Reflex 14; Will 11 (J8)
C3 HP 1; AC 16; Fort 12; Reflex 14; Will 11 (P10)
C4 HP 1; AC 16; Fort 12; Reflex 14; Will 11 (K9)
C6 HP 0/1; AC 16; Fort 12; Reflex 14; Will 11 (N6)
C7 HP 00/1; AC 16; Fort 12; Reflex 14; Will 11
C8 HP 1; AC 16; Fort 12; Reflex 14; Will 11 (O10)
C9 HP 1; AC 16; Fort 12; Reflex 14; Will 11 (N8)
C10 HP 1; AC 16; Fort 12; Reflex 14; Will 11 (N7)
H HP 46; AC 17; Fort 14; Reflex 15; Will 16 (J12)
W1 HP 17/29; AC 17; Fort 13; Reflex 15; Will 12 (L10)
W2 HP 29; AC 17; Fort 13; Reflex 15; Will 12 (M10)
Player Stats:
Ralzik - HP: 32/32 (E7) - Concealment
Tsuujin - HP: 25/25 (L1)
Kuro - HP: 24/24 (K8)
Zorga - HP: 24/28 (O9)
Aesamar - HP: 20/20 (R6)
Unknown2009-03-03 12:36:42
The first Goblin Warrior lets out a vicious snarl, drawing one of the javelins from the leaf on it's back and hurling it through the air at a nearby townsperson. All the startled human can do is recoil in fear, but it seems to be enough as the thrown blade misses by less than an inch, imbedding itself into the ground.
((W1 ranged attack with Javelin against T2. Miss.
Next Up: Ralzik & Kuro))
((W1 ranged attack with Javelin against T2. Miss.
Next Up: Ralzik & Kuro))
Unknown2009-03-03 16:14:30
((Some explanation on the combat:
Anyone who is in the "Next Up" can post their attack, whether it's in order or out of order, since their initiative is together and not broken up by NPCs, so, right now either Dag or Gaelete could post first. I figure this will probably help speed things up and help work around timezones.
In combat, you get 1 move action, 1 minor action, and 1 standard action.
Standard Action - An attack and things like that.
Minor Action - Drawing a weapon, opening doors, Marking, stuff like that.
Move Action - Moving or Shifting.
You can exchange Minor and Move Actions for each other, so you could move move twice and such.))
Anyone who is in the "Next Up" can post their attack, whether it's in order or out of order, since their initiative is together and not broken up by NPCs, so, right now either Dag or Gaelete could post first. I figure this will probably help speed things up and help work around timezones.
In combat, you get 1 move action, 1 minor action, and 1 standard action.
Standard Action - An attack and things like that.
Minor Action - Drawing a weapon, opening doors, Marking, stuff like that.
Move Action - Moving or Shifting.
You can exchange Minor and Move Actions for each other, so you could move move twice and such.))
Daganev2009-03-03 16:26:51
*Eldritch Blast at W1*
Eldritch blast +1 for prime shot against REF15 (1d20+5+1=20) - hit
Damage =
Damage from eldritch blast (1d10+5=12)
After the blast from his fingers, Ralzik moves 20 feet west and suddenly becomes very hard to see. (Shadow Walk)
((hope I did that right!))
Eldritch blast +1 for prime shot against REF15 (1d20+5+1=20) - hit
Damage =
Damage from eldritch blast (1d10+5=12)
After the blast from his fingers, Ralzik moves 20 feet west and suddenly becomes very hard to see. (Shadow Walk)
((hope I did that right!))
Unknown2009-03-03 17:18:55
((Only thing is that when you attack a creature that is behind another creature, they have cover, so you have -2 to hit, but your roll was good enough to hit regardless, so that's fine.
Also, you wanted to move to E7, correct?))
Also, you wanted to move to E7, correct?))