Unknown2009-03-23 17:18:25
QUOTE (S.A.W. @ Mar 23 2009, 11:06 AM) <{POST_SNAPBACK}>
((In this case, he doesn't. Critical Hits mean you do max damage. Also, his attack roll isn't 1d20+3. He gets +3 for dex, +3 for Proficiency, and +1 extra for using a dagger. And as for damage, it's +3 for dex, and then +1 for Weapon Focus. I should have said that I re-did Zorga's sheet to make it a bit more viable when I leveled her up. http://www.myth-weavers.com/sheetview.php?sheetid=115127 ))
((Ah, right. That's what happens when someone who's never used an actual weapon tries to say something clever Sorry for the misinfo.))
Unknown2009-03-23 17:24:06
QUOTE (Ytraelux @ Mar 23 2009, 01:18 PM) <{POST_SNAPBACK}>
((Ah, right. That's what happens when someone who's never used an actual weapon tries to say something clever Sorry for the misinfo.))
((No problem! I appreciate you trying to help. ))
Daganev2009-03-23 17:34:24
((what is my sprite a picture of btw? I can't quite figure out which one I am))
Unknown2009-03-23 17:45:43
QUOTE (daganev @ Mar 23 2009, 01:34 PM) <{POST_SNAPBACK}>
((what is my sprite a picture of btw? I can't quite figure out which one I am))
((You're at K6. Its a pic of a Githyanki in like beige robes or something. ANd I know they're kind of hard to make out. I'll probably pick some new ones before the end of the fight--I kind of want to use sprites from FF1 for all of you. In which case you'd be Black Mage. ))
Daganev2009-03-23 17:56:44
((How com isuka gets such a nice pic then huh?))
((here use this guy ))
((here use this guy ))
Isuka2009-03-23 18:04:35
QUOTE (daganev @ Mar 23 2009, 10:56 AM) <{POST_SNAPBACK}>
((How com isuka gets such a nice pic then huh?))
((here use this guy ))
((here use this guy ))
(( It's mostly due to how awesome I am. ))
Gaetele2009-03-23 18:07:50
Kuro reared back and let out a blast of lightning towards the group to her left, letting loose a blast of lightning. ((Did we get our encounter powers back after the last battle? We didn't have much time to rest. I'm assuming we did but if we didn't, I'll redo this.))
Damage for Dragon's Breath (1d6+1=7)
Attack rolls against R2, R3, R4 (1d20+6=20, 1d20+6=12, 1d20+6=22)
Damage for Dragon's Breath (1d6+1=7)
Attack rolls against R2, R3, R4 (1d20+6=20, 1d20+6=12, 1d20+6=22)
Unknown2009-03-23 18:15:08
((
Ahh... I'll remember to do stealth checks!
I was basing everything off the character sheet that S.A.W. sent me, I pasted it all over to -another- sheet that I'll be able to modify, so here it is:
http://www.myth-weavers.com/sheetview.php?sheetid=115615
And I appreciate the help everyone! I'm starting to get the hang of it I think! I'm a little curious though, will I be able to retrieve the thrown daggers after the encounter? Or should I conserve them a little better?
))
Ahh... I'll remember to do stealth checks!
I was basing everything off the character sheet that S.A.W. sent me, I pasted it all over to -another- sheet that I'll be able to modify, so here it is:
http://www.myth-weavers.com/sheetview.php?sheetid=115615
And I appreciate the help everyone! I'm starting to get the hang of it I think! I'm a little curious though, will I be able to retrieve the thrown daggers after the encounter? Or should I conserve them a little better?
))
Unknown2009-03-23 18:21:25
QUOTE (Gaetele @ Mar 23 2009, 02:07 PM) <{POST_SNAPBACK}>
Kuro reared back and let out a blast of lightning towards the group to her left, letting loose a blast of lightning. ((Did we get our encounter powers back after the last battle? We didn't have much time to rest. I'm assuming we did but if we didn't, I'll redo this.))
Damage for Dragon's Breath (1d6+1=7)
Attack rolls against R2, R3, R4 (1d20+6=20, 1d20+6=12, 1d20+6=22)
Damage for Dragon's Breath (1d6+1=7)
Attack rolls against R2, R3, R4 (1d20+6=20, 1d20+6=12, 1d20+6=22)
((Yeah, you got your encounter powers back. We're just going to say you were able to rest for the 5 minutes while everyone was searching corpses and Aesamar was vanishing.
As for the daggers, yeah, you'll be able to retrieve them in most circumstances. Like, unless the target falls down a well or something.))
Isuka2009-03-23 18:29:38
(( ninja'd ))
Unknown2009-03-23 18:31:28
As the rotting corpses blow apart, spraying blood and gore across the hall, the last zombie lashes out in retribution, slamming two firsts squarely down, catching the dragonborn on the back of her neck and almost knocking her to the grimy floor.
((Z2 hits Kuro for 9.))
Initiative
Tsuujin
G
Ralzik
Aesamar
S
Zorga
Kuro
Z2
Z1 HP 0/40; AC 13; Fort 13, Ref 9, Will 10
Z2 HP 40/40; AC 13; Fort 13, Ref 9, Will 10 (I5)
G HP 1/25; AC 16; Fort 12, Ref 14, Will 11 (I7): Cursed, Bloodied
S HP 25/53; AC 16; Fort 15, Ref 14, Will 12 (H6): Slowed, Cloud of Daggers, Bloodied Rage
R5 HP 0/1; AC 13; Fort 13, Ref 9, Will 10
R2 HP 1/1; AC 13; Fort 13, Ref 9, Will 10
R3 HP 1/1; AC 13; Fort 13, Ref 9, Will 10
R4 HP 1/1; AC 13; Fort 13, Ref 9, Will 10
Player Info:
Tsuujin HP 24/31 (I5)
Aesamar HP 24/24 (F6)
Ralzik HP 32/32 (K6)
Kuro HP 10/24 (J5): Bloodied
Zorga HP 29/29 (K5)
Next up: Tsuujin!
((Z2 hits Kuro for 9.))
Initiative
Tsuujin
G
Ralzik
Aesamar
S
Zorga
Kuro
Z2
Z2 HP 40/40; AC 13; Fort 13, Ref 9, Will 10 (I5)
G HP 1/25; AC 16; Fort 12, Ref 14, Will 11 (I7): Cursed, Bloodied
S HP 25/53; AC 16; Fort 15, Ref 14, Will 12 (H6): Slowed, Cloud of Daggers, Bloodied Rage
R2 HP 1/1; AC 13; Fort 13, Ref 9, Will 10
R3 HP 1/1; AC 13; Fort 13, Ref 9, Will 10
R4 HP 1/1; AC 13; Fort 13, Ref 9, Will 10
Player Info:
Tsuujin HP 24/31 (I5)
Aesamar HP 24/24 (F6)
Ralzik HP 32/32 (K6)
Kuro HP 10/24 (J5): Bloodied
Zorga HP 29/29 (K5)
Next up: Tsuujin!
Isuka2009-03-23 18:48:51
Tsuujin makes a quick dash across the field, unleashing quick swipes against the gobins and zombie nearest to him. His strikes miss the goblins entirely, though he does manage to stick his blade into the zombie.
He looks back across the battlefield and shakes his head in shame, disgusted with himself for having missed two out of three times, and takes out his frustration by screaming profanities at the zombie.
((
Tempest Dance vs. S (AC 16), G (AC 16), Z2 (AC 13) (1d20+8=11, 1d20+8=11, 1d20+8=20, 1d8+6=10, 1d8+6=12, 1d8+6=7)
Miss. Shift to I6.
Miss. Shift to J6.
Hit vs Z2, 7 damage.
Mark Z2
))
He looks back across the battlefield and shakes his head in shame, disgusted with himself for having missed two out of three times, and takes out his frustration by screaming profanities at the zombie.
((
Tempest Dance vs. S (AC 16), G (AC 16), Z2 (AC 13) (1d20+8=11, 1d20+8=11, 1d20+8=20, 1d8+6=10, 1d8+6=12, 1d8+6=7)
Miss. Shift to I6.
Miss. Shift to J6.
Hit vs Z2, 7 damage.
Mark Z2
))
Unknown2009-03-23 19:07:20
Barely ducking the fighter's dangerous dance, the goblin takes its chance to attack as he finishes. With a harshly-accented "Burn," followed by a goblin insult, the nasty creature thrusts with the torch he's carrying, catching Tsuujin in the small of the back and setting his clothing on fire.
Seeing his momentary success, the sneak chooses this opportunity to run, quickly shutting the door to the chamber he had retreated into.
((G hits Tsuujin for 3 damage. Tsuujin is on fire. (At the beginning of your turn, take 1d6 fire damage. Save ends.)
G shuts the door.))
Initiative
Tsuujin
G
Ralzik
Aesamar
S
Zorga
Kuro
Z2
Z1 HP 0/40; AC 13; Fort 13, Ref 9, Will 10
Z2 HP 37/40; AC 13; Fort 13, Ref 9, Will 10 (I5)
G HP 1/25; AC 16; Fort 12, Ref 14, Will 11 (??): Cursed, Bloodied
S HP 25/53; AC 16; Fort 15, Ref 14, Will 12 (H6): Slowed, Cloud of Daggers, Bloodied Rage
R5 HP 0/1; AC 13; Fort 13, Ref 9, Will 10
R2 HP 1/1; AC 13; Fort 13, Ref 9, Will 10
R3 HP 1/1; AC 13; Fort 13, Ref 9, Will 10
R4 HP 1/1; AC 13; Fort 13, Ref 9, Will 10
Player Info:
Tsuujin HP 21/31 (I5): On Fire
Aesamar HP 24/24 (F6)
Ralzik HP 32/32 (K6)
Kuro HP 10/24 (J5): Bloodied
Zorga HP 29/29 (K5)
Next up: Ralzik & Aesamar!
Seeing his momentary success, the sneak chooses this opportunity to run, quickly shutting the door to the chamber he had retreated into.
((G hits Tsuujin for 3 damage. Tsuujin is on fire. (At the beginning of your turn, take 1d6 fire damage. Save ends.)
G shuts the door.))
Initiative
Tsuujin
G
Ralzik
Aesamar
S
Zorga
Kuro
Z2
Z2 HP 37/40; AC 13; Fort 13, Ref 9, Will 10 (I5)
G HP 1/25; AC 16; Fort 12, Ref 14, Will 11 (??): Cursed, Bloodied
S HP 25/53; AC 16; Fort 15, Ref 14, Will 12 (H6): Slowed, Cloud of Daggers, Bloodied Rage
R2 HP 1/1; AC 13; Fort 13, Ref 9, Will 10
R3 HP 1/1; AC 13; Fort 13, Ref 9, Will 10
R4 HP 1/1; AC 13; Fort 13, Ref 9, Will 10
Player Info:
Tsuujin HP 21/31 (I5): On Fire
Aesamar HP 24/24 (F6)
Ralzik HP 32/32 (K6)
Kuro HP 10/24 (J5): Bloodied
Zorga HP 29/29 (K5)
Next up: Ralzik & Aesamar!
Daganev2009-03-23 19:15:25
((ack tsujin did you just remove the flanking bonus!? S.A.W, if tsujin didn't move and I was to shoot Z, would I get a +2 to my roll? Just curious about the rule at this point))
Peaking over the human's head, Ralzik fires a blast of Eldritch fire at the goblin closets to Aesamer. He sends a curse in the zombie's direction for good measure.
1d20+6=14 - hit
1d10+5=14 - 14 damage
Peaking over the human's head, Ralzik fires a blast of Eldritch fire at the goblin closets to Aesamer. He sends a curse in the zombie's direction for good measure.
1d20+6=14 - hit
1d10+5=14 - 14 damage
Unknown2009-03-23 19:20:40
((Nope. Flanking only counts in melee unless you have a feat that just came out in PHB2. It lets ranged attackers benefit from their allies flanking a creature.))
Initiative
Tsuujin
G
Ralzik
Aesamar
S
Zorga
Kuro
Z2
Z1 HP 0/40; AC 13; Fort 13, Ref 9, Will 10
Z2 HP 37/40; AC 13; Fort 13, Ref 9, Will 10 (I5): Cursed
G HP 1/25; AC 16; Fort 12, Ref 14, Will 11 (??): Cursed, Bloodied
S HP 11/53; AC 16; Fort 15, Ref 14, Will 12 (H6): Slowed, Cloud of Daggers, Bloodied Rage
R5 HP 0/1; AC 13; Fort 13, Ref 9, Will 10
R2 HP 1/1; AC 13; Fort 13, Ref 9, Will 10
R3 HP 1/1; AC 13; Fort 13, Ref 9, Will 10
R4 HP 1/1; AC 13; Fort 13, Ref 9, Will 10
Player Info:
Tsuujin HP 21/31 (I5): On Fire
Aesamar HP 24/24 (F6)
Ralzik HP 32/32 (K6)
Kuro HP 10/24 (J5): Bloodied
Zorga HP 29/29 (K5)
Next up: Aesamar!
Initiative
Tsuujin
G
Ralzik
Aesamar
S
Zorga
Kuro
Z2
Z2 HP 37/40; AC 13; Fort 13, Ref 9, Will 10 (I5): Cursed
G HP 1/25; AC 16; Fort 12, Ref 14, Will 11 (??): Cursed, Bloodied
S HP 11/53; AC 16; Fort 15, Ref 14, Will 12 (H6): Slowed, Cloud of Daggers, Bloodied Rage
R2 HP 1/1; AC 13; Fort 13, Ref 9, Will 10
R3 HP 1/1; AC 13; Fort 13, Ref 9, Will 10
R4 HP 1/1; AC 13; Fort 13, Ref 9, Will 10
Player Info:
Tsuujin HP 21/31 (I5): On Fire
Aesamar HP 24/24 (F6)
Ralzik HP 32/32 (K6)
Kuro HP 10/24 (J5): Bloodied
Zorga HP 29/29 (K5)
Next up: Aesamar!
Unknown2009-03-23 19:44:21
Once more, Aesamar releases a great shout towards his foes. They are momentarily nonplussed at this apparently strange action, before the great crackling wall of sound sweeps over them. The goblin, in his rage and determination, manages to hold his ground agaist the barrage of sonic force, but the zombie's rotting body is damaged yet further, and he is pressed against the solid wall of dragonborn behind him, preventing his from moving back further. The eladrin takes this opportunity to reach out with his free hand, projecting an identical construct forward with his mind. As the spectral hand reaches the closed door, Aesamar wraps his fingers about an invisible object, twists, and pushes. The ghostly palm mimics his movements, pushing the door so that it gently swings open, revealing the room inside.
((Cast Thunderwave in G4:I6. Int vs Ref14 for S and Z2, respectively. (1d20+4=11)Miss S (1d20+4=24, 1d6+4=10) Hit Z2, but leave him where he is.))
((Cast Ghost Hand to open the door. Unless the goblin locked it, obviously.))
((Cast Thunderwave in G4:I6. Int vs Ref14 for S and Z2, respectively. (1d20+4=11)Miss S (1d20+4=24, 1d6+4=10) Hit Z2, but leave him where he is.))
((Cast Ghost Hand to open the door. Unless the goblin locked it, obviously.))
Unknown2009-03-23 20:10:29
As Aesamar opens the door, only a torch laying on the floor can be seen.
The goblin he attacked, on the other hand, is quite visible. Lost in its rage, the axe-toting creature rushes forward, throwing full weight behind a powerful swing. The blow lands hard, nearly sending Tsuujin to his knees as the blade slices armor and flesh from shoulder to hip.
((S moves to I6. Hits Tsuujin for 18.
Also, if anyone chooses to move into the room, only Aesamar has a high enough passive perception to locate the hiding goblin. So, Ytraelux, if you end up moving into the room, PM me and I'll give you his location. For everyone else, if you move in, you'd need to use a standard action to roll a perception check to check if you can see him. (If you pass, you can point him out to anyone else in the room as a free action.)
Aaand, someone really might want to help Tsuujin.
Initiative
Tsuujin
G
Ralzik
Aesamar
S
Zorga
Kuro
Z2
Z1 HP 0/40; AC 13; Fort 13, Ref 9, Will 10
Z2 HP 27/40; AC 13; Fort 13, Ref 9, Will 10 (I5): Cursed
G HP 1/25; AC 16; Fort 12, Ref 14, Will 11 (??): Cursed, Bloodied
S HP 11/53; AC 16; Fort 15, Ref 14, Will 12 (I6): Slowed, Bloodied Rage
R5 HP 0/1; AC 13; Fort 13, Ref 9, Will 10
R2 HP 1/1; AC 13; Fort 13, Ref 9, Will 10
R3 HP 1/1; AC 13; Fort 13, Ref 9, Will 10
R4 HP 1/1; AC 13; Fort 13, Ref 9, Will 10
Player Info:
Tsuujin HP 3/31 (J6): On Fire, Bloodied
Aesamar HP 24/24 (F6)
Ralzik HP 32/32 (K6)
Kuro HP 10/24 (J5): Bloodied
Zorga HP 29/29 (K5)
Next up: Zorga & Kuro!
The goblin he attacked, on the other hand, is quite visible. Lost in its rage, the axe-toting creature rushes forward, throwing full weight behind a powerful swing. The blow lands hard, nearly sending Tsuujin to his knees as the blade slices armor and flesh from shoulder to hip.
((S moves to I6. Hits Tsuujin for 18.
Also, if anyone chooses to move into the room, only Aesamar has a high enough passive perception to locate the hiding goblin. So, Ytraelux, if you end up moving into the room, PM me and I'll give you his location. For everyone else, if you move in, you'd need to use a standard action to roll a perception check to check if you can see him. (If you pass, you can point him out to anyone else in the room as a free action.)
Aaand, someone really might want to help Tsuujin.
Initiative
Tsuujin
G
Ralzik
Aesamar
S
Zorga
Kuro
Z2
Z2 HP 27/40; AC 13; Fort 13, Ref 9, Will 10 (I5): Cursed
G HP 1/25; AC 16; Fort 12, Ref 14, Will 11 (??): Cursed, Bloodied
S HP 11/53; AC 16; Fort 15, Ref 14, Will 12 (I6): Slowed, Bloodied Rage
R2 HP 1/1; AC 13; Fort 13, Ref 9, Will 10
R3 HP 1/1; AC 13; Fort 13, Ref 9, Will 10
R4 HP 1/1; AC 13; Fort 13, Ref 9, Will 10
Player Info:
Tsuujin HP 3/31 (J6): On Fire, Bloodied
Aesamar HP 24/24 (F6)
Ralzik HP 32/32 (K6)
Kuro HP 10/24 (J5): Bloodied
Zorga HP 29/29 (K5)
Next up: Zorga & Kuro!
Unknown2009-03-23 20:49:02
Pulling out another dagger, Zorga whips it past Tsujin's head. The dragonborn utters a curse as it flies past her mark and clatters off the wall down the corridor.
((
Sly flourish roll against G (1d20+7=12, 1d4+8=9) = Miss, 0 damage
Erk, I was trying to target S, not G :\\
Was a miss either way.. but I'll be more careful in the future.
))
((
Sly flourish roll against G (1d20+7=12, 1d4+8=9) = Miss, 0 damage
Erk, I was trying to target S, not G :\\
Was a miss either way.. but I'll be more careful in the future.
))
Unknown2009-03-23 21:28:24
((Kuro, you can make a DC10 Heal check to let Tsuujin use his second wind, can't you? Does that kick in immediately, or not until his turn?))
Unknown2009-03-23 22:24:40
QUOTE (Ytraelux @ Mar 23 2009, 05:28 PM) <{POST_SNAPBACK}>
((Kuro, you can make a DC10 Heal check to let Tsuujin use his second wind, can't you? Does that kick in immediately, or not until his turn?))
((Immediately. However, she can also use her Inspiring Word power to allow him to spend a healing surge + extra hp as well.))