Isuka2009-03-24 23:42:00
Tsuujin gets impatient, and moves on. With weapons drawn and at the ready, he opens the door carefully.
Daganev2009-03-25 01:04:26
((sorry, I'm just confused about the map, since the ones that are up still show blind spots))
Ralzik follows Tsujin.
Ralzik follows Tsujin.
Unknown2009-03-25 01:24:51
As Tsuujin opens the door, a powerful thwang can be heard, just before the fighter feels an arrow take a chunk out of his arm.
"Kill them!" shouts the archer who fired.
"Kill! Kill!" reply the pair of hobgoblin soldiers on either side of the doorway as they bang their flails against the ground.
((A hits Tsuujin for 9.
Also, the disk on the ground is the same sort as in the other chamber))
Initiative:
Tsuujin
Ralzik
A
H
Zorga
Kuro
Aesamar
S1
S2
Enemy Info:
H HP 46; AC 17; Fort 14, Ref 15, Will 16 (-H4)
A HP 39; AC 17; Fort 13, Ref 15, Will 13 (-G7)
S1 HP 47; AC 20; Fort 18, Ref 16, Will 16 (-B7)
S2 HP 47; AC 20; Fort 18, Ref 16, Will 16 (-B4)
Player Info:
Tsuujin 21/31 HP (-A5)
Aesamar 22/24 HP (B5)
Kuro 24/24 HP (A5)
Zorga 29/29 HP (A5)
Ralzik 32/32 HP (-A6)
Next up: Tsuujin & Ralzik!
"Kill them!" shouts the archer who fired.
"Kill! Kill!" reply the pair of hobgoblin soldiers on either side of the doorway as they bang their flails against the ground.
((A hits Tsuujin for 9.
Also, the disk on the ground is the same sort as in the other chamber))
Initiative:
Tsuujin
Ralzik
A
H
Zorga
Kuro
Aesamar
S1
S2
Enemy Info:
H HP 46; AC 17; Fort 14, Ref 15, Will 16 (-H4)
A HP 39; AC 17; Fort 13, Ref 15, Will 13 (-G7)
S1 HP 47; AC 20; Fort 18, Ref 16, Will 16 (-B7)
S2 HP 47; AC 20; Fort 18, Ref 16, Will 16 (-B4)
Player Info:
Tsuujin 21/31 HP (-A5)
Aesamar 22/24 HP (B5)
Kuro 24/24 HP (A5)
Zorga 29/29 HP (A5)
Ralzik 32/32 HP (-A6)
Next up: Tsuujin & Ralzik!
Daganev2009-03-25 01:33:09
((I'll be back in 2 hours, I'm umm "waiting" on my turn to take my action at a later point ))
Unknown2009-03-25 01:49:42
((
Eh, sorry about not being around between fights or holding anyone up .... can we assume I collected my 3 daggers before we moved on?
Its been a Hectic Hectic day....
))
Isuka2009-03-25 01:50:50
Tsuujin stops for a moment and tears the arrow from his arm. In a rage, he flings himself at the first goblin he sees, his anger making his strike true, and deep.
((
Move to -C7
Sure Strike vs. S1 (AC 20) (1d20+10=25) HIT!
Sure Strike vs. S1 (AC 20) (1d8+2=10) 10 damage.
Mark s1.
))
((
Move to -C7
Sure Strike vs. S1 (AC 20) (1d20+10=25) HIT!
Sure Strike vs. S1 (AC 20) (1d8+2=10) 10 damage.
Mark s1.
))
Isuka2009-03-25 01:52:31
(( lets focus on one enemy at a time, and pick them off. ))
Isuka2009-03-25 03:15:37
QUOTE (Isuka @ Mar 24 2009, 06:50 PM) <{POST_SNAPBACK}>
Tsuujin stops for a moment and tears the arrow from his arm. In a rage, he flings himself at the first goblin he sees, his anger making his strike true, and deep.
((
Move to -C7
Sure Strike vs. S1 (AC 20) (1d20+10=25) HIT!
Sure Strike vs. S1 (AC 20) (1d8+2=10) 10 damage.
Mark s1.
))
((
Move to -C7
Sure Strike vs. S1 (AC 20) (1d20+10=25) HIT!
Sure Strike vs. S1 (AC 20) (1d8+2=10) 10 damage.
Mark s1.
))
(( ack, i said -C7, but I meant -B6! Crap, now I'm going to get hit by a OA ))
Unknown2009-03-25 03:58:20
QUOTE (Isuka @ Mar 24 2009, 10:15 PM) <{POST_SNAPBACK}>
(( ack, i said -C7, but I meant -B6! Crap, now I'm going to get hit by a OA ))
(
2 OA's I think... S2 gets one on you too :|
And SAW, if I move from A6 to -B6, does that give an OA since I had to move through Ralzik?
))
Isuka2009-03-25 04:57:35
QUOTE (Zahar @ Mar 24 2009, 08:58 PM) <{POST_SNAPBACK}>
(
2 OA's I think... S2 gets one on you too :|
And SAW, if I move from A6 to -B6, does that give an OA since I had to move through Ralzik?
))
2 OA's I think... S2 gets one on you too :|
And SAW, if I move from A6 to -B6, does that give an OA since I had to move through Ralzik?
))
(( I don't think S2 gets one, because he's obscured by the door. No clear line of sight. ))
Unknown2009-03-25 05:12:22
((
Fair enough! Wasn't sure which way the door swung.
I've also run myself into a hole... I can't decide between the Barbarian or the Ranger/Rogue characters I made....
Ranger/Rogue
Barbarian
))
Fair enough! Wasn't sure which way the door swung.
I've also run myself into a hole... I can't decide between the Barbarian or the Ranger/Rogue characters I made....
Ranger/Rogue
Barbarian
))
Daganev2009-03-25 05:50:05
((tsjuin, I like your idea, I just want to try this first))
Seeing himself surrounded, Ralzik gives a quick glance and a curse to the striker on his right, and then sends a shadowy hand towards the second striker, which squeezes him, and pulls him onto the disk behind him. Ralzik then runs back into the shadows.
((Diabolic grasp to s2, Move s2 to "d4", but preferabbly center of the disk, curse to s1, then moves to back to C7 if I can ))
1d20+6=23, 2d8+5=16 23 to hit, 16 damage
Seeing himself surrounded, Ralzik gives a quick glance and a curse to the striker on his right, and then sends a shadowy hand towards the second striker, which squeezes him, and pulls him onto the disk behind him. Ralzik then runs back into the shadows.
((Diabolic grasp to s2, Move s2 to "d4", but preferabbly center of the disk, curse to s1, then moves to back to C7 if I can ))
1d20+6=23, 2d8+5=16 23 to hit, 16 damage
Unknown2009-03-25 11:17:25
((Dag.. I'm assuming you meant back to C6, since there isn't a C7, and since you said back, i'm assuming you didn't mean forward to -C7. If i'm wrong, let me know and I'll have to adjust things. Please try to be a little more clear next time.))
As Ralzik assail's his foe with infernal magic, the hobgoblin blinks for a moment as its pushed back onto the arcane disc. Silvery motes surround the soldier, and though he tries to resist the far-away pull, he is sucked suddenly out of existence.
"Get him back," shouts the archer, taking and making another shot against Tsuujin as Ralzik flees the scene. "Now!"
The Hexer shakes his head, screeching something back in goblin--something that seems to annoy the hobgoblin who was ordering him around. Instead, the goblin shaman uttered something quickly, and though a new flash of silver did appear above the disc on the floor, rather than a hulking hobgoblin, a much smaller warrior appeared in his place, toting both javelins and a spear.
His summoning complete, the Hexer turns his attention back to the adventurers, spewing forth a black and brown cloud of sickening fog that obscures their area of the battlefield.
((S2 vanishes.
A hits Tsuujin for 7. (Just to remind you guys.. Aesamar pocketed a potion of healing, which allows you to regain 10hp as a minor action)
W appears at -E4
Hexer uses Vexing Cloud. If you are inside the cloud, you get -2 to hit. If your target is inside the cloud, you get -2 to hit. They stack.
Also, you all have new Action Points.
Initiative:
Tsuujin
Ralzik
A
H
Zorga
Kuro
Aesamar
S1
S2
Enemy Info:
H HP 46; AC 17; Fort 14, Ref 15, Will 16 (-H4)
A HP 39; AC 17; Fort 13, Ref 15, Will 13 (-G7)
S1 HP 37/47 ; AC 20; Fort 18, Ref 16, Will 16 (-B7): Cursed
S2 HP 31/47 ; AC 20; Fort 18, Ref 16, Will 16 (??)
W HP 29/29; AC 17; Fort 13, Ref 15, Will 12 (-E4)
Player Info:
Tsuujin 14/31 HP (-A5): Bloodied
Aesamar 22/24 HP (B5)
Kuro 24/24 HP (A5)
Zorga 29/29 HP (A5)
Ralzik 32/32 HP (-A6)
Next up: Kuro, Zorga & Aesamar!
As Ralzik assail's his foe with infernal magic, the hobgoblin blinks for a moment as its pushed back onto the arcane disc. Silvery motes surround the soldier, and though he tries to resist the far-away pull, he is sucked suddenly out of existence.
"Get him back," shouts the archer, taking and making another shot against Tsuujin as Ralzik flees the scene. "Now!"
The Hexer shakes his head, screeching something back in goblin--something that seems to annoy the hobgoblin who was ordering him around. Instead, the goblin shaman uttered something quickly, and though a new flash of silver did appear above the disc on the floor, rather than a hulking hobgoblin, a much smaller warrior appeared in his place, toting both javelins and a spear.
His summoning complete, the Hexer turns his attention back to the adventurers, spewing forth a black and brown cloud of sickening fog that obscures their area of the battlefield.
((S2 vanishes.
A hits Tsuujin for 7. (Just to remind you guys.. Aesamar pocketed a potion of healing, which allows you to regain 10hp as a minor action)
W appears at -E4
Hexer uses Vexing Cloud. If you are inside the cloud, you get -2 to hit. If your target is inside the cloud, you get -2 to hit. They stack.
Also, you all have new Action Points.
Initiative:
Tsuujin
Ralzik
A
H
Zorga
Kuro
Aesamar
S1
S2
Enemy Info:
H HP 46; AC 17; Fort 14, Ref 15, Will 16 (-H4)
A HP 39; AC 17; Fort 13, Ref 15, Will 13 (-G7)
S1 HP 37/47 ; AC 20; Fort 18, Ref 16, Will 16 (-B7): Cursed
S2 HP 31/47 ; AC 20; Fort 18, Ref 16, Will 16 (??)
W HP 29/29; AC 17; Fort 13, Ref 15, Will 12 (-E4)
Player Info:
Tsuujin 14/31 HP (-A5): Bloodied
Aesamar 22/24 HP (B5)
Kuro 24/24 HP (A5)
Zorga 29/29 HP (A5)
Ralzik 32/32 HP (-A6)
Next up: Kuro, Zorga & Aesamar!
Unknown2009-03-25 13:02:31
Taking a moment to hide herself from view, Zorga inhales deeply before becoming nothing but a ghost in the mist. Much to the Hexer's astonishment, the dragonborn breaks free of the cloud, jinks quickly and sinks her shortsword deep into the hobgoblins back before he's even able to raise a shout to warn his ally.
((
I'm going to assume vexing cloud gives concealment... if I'm wrong, I didn't hide.. but I'll have combat advantage (flanking) anyways!
Stealth Check (1d20 + 9=13) vs Goblin Warrior (1d20 + 1=13) = Pass
Move -A5 to -C5 to -D6 to -D7 to -D8 (total of speed 6)
Deft strike against S1 :
Move to -C9 to -B8
Attack roll (1d20+6=22) = Hit!
Damage Roll (1d6+4=7) + Sneak attack (2d8=11) = 18
S1 down to 19 hp.
))
((
I'm going to assume vexing cloud gives concealment... if I'm wrong, I didn't hide.. but I'll have combat advantage (flanking) anyways!
Stealth Check (1d20 + 9=13) vs Goblin Warrior (1d20 + 1=13) = Pass
Move -A5 to -C5 to -D6 to -D7 to -D8 (total of speed 6)
Deft strike against S1 :
Move to -C9 to -B8
Attack roll (1d20+6=22) = Hit!
Damage Roll (1d6+4=7) + Sneak attack (2d8=11) = 18
S1 down to 19 hp.
))
Unknown2009-03-25 13:57:03
((Only thing to note is that you couldn't have hidden against the warrior, because you didn't have total cover or concealment. Not that you needed to, since you didn't move by him anyway. Though, if you had, your hiding wouldn't have protected you due to there being no cover or concealment at all in the middle of the room. Also (sorry this is getting long) you don't roll for their perception, but rather they have a passive one you have to beat. I'll go ahead and add those to their stats here shortly.
Other than that one thing, which didn't matter anyway--awesome move.))
Initiative:
Tsuujin
Ralzik
A
H
Zorga
Kuro
Aesamar
S1
S2
W
Enemy Info:
H HP 46; AC 17; Fort 14, Ref 15, Will 16 (-H4)
A HP 39; AC 17; Fort 13, Ref 15, Will 13 (-G7)
S1 HP 19/47 ; AC 20; Fort 18, Ref 16, Will 16 (-B7): Cursed, Bloodied
S2 HP 31/47 ; AC 20; Fort 18, Ref 16, Will 16 (??)
W HP 29/29; AC 17; Fort 13, Ref 15, Will 12 (-E4)
Player Info:
Tsuujin 14/31 HP (-A5): Bloodied
Aesamar 22/24 HP (B5)
Kuro 24/24 HP (A5)
Zorga 29/29 HP (-B8)
Ralzik 32/32 HP (-A6): Concealment
Next up: Kuro & Aesamar!
Other than that one thing, which didn't matter anyway--awesome move.))
Initiative:
Tsuujin
Ralzik
A
H
Zorga
Kuro
Aesamar
S1
S2
W
Enemy Info:
H HP 46; AC 17; Fort 14, Ref 15, Will 16 (-H4)
A HP 39; AC 17; Fort 13, Ref 15, Will 13 (-G7)
S1 HP 19/47 ; AC 20; Fort 18, Ref 16, Will 16 (-B7): Cursed, Bloodied
S2 HP 31/47 ; AC 20; Fort 18, Ref 16, Will 16 (??)
W HP 29/29; AC 17; Fort 13, Ref 15, Will 12 (-E4)
Player Info:
Tsuujin 14/31 HP (-A5): Bloodied
Aesamar 22/24 HP (B5)
Kuro 24/24 HP (A5)
Zorga 29/29 HP (-B8)
Ralzik 32/32 HP (-A6): Concealment
Next up: Kuro & Aesamar!
Unknown2009-03-25 14:10:35
QUOTE (S.A.W. @ Mar 25 2009, 08:57 AM) <{POST_SNAPBACK}>
((Only thing to note is that you couldn't have hidden against the warrior, because you didn't have total cover or concealment. Not that you needed to, since you didn't move by him anyway. Though, if you had, your hiding wouldn't have protected you due to there being no cover or concealment at all in the middle of the room. Also (sorry this is getting long) you don't roll for their perception, but rather they have a passive one you have to beat. I'll go ahead and add those to their stats here shortly.
Other than that one thing, which didn't matter anyway--awesome move.))
Other than that one thing, which didn't matter anyway--awesome move.))
((
Wasn't sure if the cloud gave concealment or not, and also wasn't sure to roll against for my stealth check, so I just looked up the warriors perc. in the Bestiary and went with that
And thanks! Took me a moment but I figured all that dancing around to get flanking and not provoke an OA was worth it
))
Unknown2009-03-25 14:57:23
((It does provide cover, just only for the Hexer's allies. Of which you are not one. ))
Daganev2009-03-25 15:12:00
((oh sure, he get's an awesome move, but I who removed someone from the battlefield get nothing ))
Unknown2009-03-25 15:13:55
QUOTE (daganev @ Mar 25 2009, 11:12 AM) <{POST_SNAPBACK}>
((oh sure, he get's an awesome move, but I who removed someone from the battlefield get nothing ))
((You also ran away and assured Tsuujin getting tagged by another arrow. ))
Daganev2009-03-25 15:17:22
((it's called giving room for the other melee fighters to get around to S1))