Inquisition Discussion

by Narsrim

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Furien2009-03-03 02:54:55
^That. This game has a LOT of burst in it, not enough longevity.

2p unblockable swings from Warriors
Saplocking for Druids- once they cure, you need to recover power and do it again.
10p Wrath/Scourge for Guardians. King of burst power costs, honestly.
MD sleeplock/Hexes combat in general, but that got nicely alleviated with the addition of Hexenpalm.
Monk momentum (iffy on that one)
Shamarah2009-03-03 02:58:11
Yes, but on the other hand we have warriors who are only effective if they can sustain their offense over a decent period of time, and mages, who use very little power at all.
Rakor2009-03-03 03:23:19
...and Cacophony, which are only effective if they can sustain their survivability over a decent period of time.

Wait...
Tael2009-03-03 03:25:00
I'd have to agree that affliction classes have it pretty bad, mostly due to the fact of how advanced systems are these days. Mostly due to the fact that, as stated above, they get one burst time when they try to overload the target with afflictions, but once that burst period is over, their offense goes to easily subpar assuming the person they fought has good curing.

From what I've seen, Inquisition is not as difficult as you make it to be, Narsrim. Amaru would do things such as investing an angel with paralysis before Inquisitioning, laying down Fall, etc. to delay/prohibit the escape of someone once Soulless was flung. Granted, Nihilists after the Crucify nerf are substantially better, and they're better off offensively than Celestines right now. Wiccans are only kept alive due to insta-sleep from hexes and pooka not requiring balance to use. If either of those got nerfed, they'd be down the drain most likely right now.

Warriors are fine, except for Pureblades and the fact that Forging is terrible. Seriously. Someone just needs to man up, brave through that old Achaean code, and rework the Forging system.

Mages have difficulty killing anyone with decent curing. I can't really say much as far as the whole Druid/Mage Terrain/Sapling fiasco goes.

And finally. Just nerf Monks. Nerfs first, revisions later. I'd like to actually enjoy fighting in an FFA or something without getting insta-slitlocked or watching another Monk lame their way to victory.

EDIT: As far as my comments with Inquis/Soulless. I'm not saying it's not difficult, just not as difficult as it's being made to be
Narsrim2009-03-03 03:34:19
QUOTE (Tael Talnara @ Mar 2 2009, 10:25 PM) <{POST_SNAPBACK}>
From what I've seen, Inquisition is not as difficult as you make it to be, Narsrim. Amaru would do things such as investing an angel with paralysis before Inquisitioning, laying down Fall, etc. to delay/prohibit the escape of someone once Soulless was flung. Granted, Nihilists after the Crucify nerf are substantially better, and they're better off offensively than Celestines right now. Wiccans are only kept alive due to insta-sleep from hexes and pooka not requiring balance to use. If either of those got nerfed, they'd be down the drain most likely right now.


I fought Amaru. As a Moondancer, he refused to fight me because he claimed he had no means to kill me. Let's recap and go through your examples and mine list of abilities that avoid Inquisition.

QUOTE (Celest Guilds)
Paladins with Sacraments = Immune to Inquisition
Celestines = Immune to Inquisition
Aquamancers = Telepath Dominate, Runes Rad, Currents, Demesne Center
Cantors = Airpike/Somersault/etc (not as viable as the above, but still noteworthy)
Tahtetso = Mantra Wind


QUOTE (Serenwilde)
Moondancers = Pooka Dominate, Spores
Hartstone = Demesne Center, Treelife (it cancels Soulless if it hits you during the delay), Runes Rad
Shofangi = Mantra Wind
Spiritsingers = Airpike/Somersault/etc (not as viable as the above, but still noteworthy)


QUOTE (Glomdoring)
Ebonguard with Night = Shadowdance Flight
Shadowdancers = Shadowdance Flight, Pooka, Spores
Blacktalon = Demesne Center, Treelife (it cancels Soulless if it hits you during the delay), Runes Rad
Nekotai = Evade
Harbingers = Airpike/Somersault/etc (blah blah blah)


QUOTE (Magnagora)
Ur'guard with Necromancy = Ghost
Nihilists = Ghost, Hermit
Geomancers = Demesne Center, Runes Rad
Ninjakari = Evade
Cacophony = Airpike/Somersault or Hermit with Tarot (blah blah blah blah)


No ability listed is delayed and requires you to focus body to start. You can somersault while paralysed. You can do the rest after you focus body. As a result, you have three seconds to focus body and perform an additional action like shadowdance flight, evade, ghost, etc. This is plenty of time.

This isn't to say people won't screw up and die to it. A lot of people just can't cure well. However when this is examined from the level of someone with expert curing, they should escape every time.

Narsrim2009-03-03 03:35:53
I've died to perfect fifth + blanknote + deathsong. You only have a 2-3 second delay to eat earwort. I lagged and ate earwort (or at least attempted) fractions of seconds too late. However, no one consider this "over powered." It's expected you will react in the appropriate and reasonable amount of time afforded.
Charune2009-03-03 03:51:47
Since there are a lot of things being thrown around, I'll throw out a few numbers.

Inquisition ranges from 8-12 seconds (so average of 10s). EQ time on inquisitioning at base(no racial bonus) is around three seconds.

And it's very doable to use the angel to afflict the target (having it tick during inquisition time) with afflictions to hinder their escape from the room.

Carry on.
Shiri2009-03-03 03:54:57
Surely the balance time on fling is irrelevant, it's the balance time on inqui that matters.
Charune2009-03-03 03:57:05
QUOTE (Shiri @ Mar 2 2009, 10:54 PM) <{POST_SNAPBACK}>
Surely the balance time on fling is irrelevant, it's the balance time on inqui that matters.

Sorry, that was a typo. It's actually the balance for either of them.
Narsrim2009-03-03 04:00:28
QUOTE (Charune @ Mar 2 2009, 10:51 PM) <{POST_SNAPBACK}>
Since there are a lot of things being thrown around, I'll throw out a few numbers.

Inquisition ranges from 8-12 seconds (so average of 10s). Balance time on flinging at base(no racial bonus) is around three seconds.

And it's very doable to use the angel to afflict the target (having it tick during inquisition time) with afflictions to hinder their escape from the room.

Carry on.


Ninja'd.
Narsrim2009-03-03 04:02:48
QUOTE (Charune @ Mar 2 2009, 10:51 PM) <{POST_SNAPBACK}>
Since there are a lot of things being thrown around, I'll throw out a few numbers.

Inquisition ranges from 8-12 seconds (so average of 10s). EQ time on inquisitioning at base(no racial bonus) is around three seconds.


What do you mean "around" three seconds? You listed a specific range for Inquisition. Is there no similar "range" for balance recovery on Inquisition? Should it be ideally 3 seconds or can it vary?
Daganev2009-03-03 04:05:10
lag?
Desitrus2009-03-03 04:08:26
You have about as long as crucify to fling if you need 1p regen'd. Depending on the internal tick and the length of the stun, in many cases you will still make out better than a blind crucify-toss.

The point is that running is not a cure, it is a side-effect of run-or-die garbage. How do city bards ever soulless? They don't have batbane to stick earache. Surely people just do all that garbage you mentioned, and yet, it still happens. It is surely impossible to kill someone without soulless if you can't inquisition them. How did Noctu ever land death tarot? They certainly can't stop tumble.

Channeled instas are supposed to be hard, not easy. If I expend 10+ power over the course of inquisition build-up duration and you stay for it, you shouldn't just die, as any class.
Charune2009-03-03 04:20:11
QUOTE (Narsrim @ Mar 2 2009, 11:02 PM) <{POST_SNAPBACK}>
What do you mean "around" three seconds? You listed a specific range for Inquisition. Is there no similar "range" for balance recovery on Inquisition? Should it be ideally 3 seconds or can it vary?

I should have clarified. I mean it ideally will be 3s, within a fraction of a second due to lag.
Narsrim2009-03-03 04:24:55
QUOTE (Desitrus @ Mar 2 2009, 11:08 PM) <{POST_SNAPBACK}>
You have about as long as crucify to fling if you need 1p regen'd. Depending on the internal tick and the length of the stun, in many cases you will still make out better than a blind crucify-toss.

The point is that running is not a cure, it is a side-effect of run-or-die garbage. How do city bards ever soulless? They don't have batbane to stick earache. Surely people just do all that garbage you mentioned, and yet, it still happens. It is surely impossible to kill someone without soulless if you can't inquisition them. How did Noctu ever land death tarot? They certainly can't stop tumble.

Channeled instas are supposed to be hard, not easy. If I expend 10+ power over the course of inquisition build-up duration and you stay for it, you shouldn't just die, as any class.


It's just not easy to compare. Noctu had a better passive entouage, double passive and active hunger, the ability to lock afflictions with a decent setup, better evasion, better infiltration, etc. All around they were just more offensively built. Likewise, they didn't have to worry about conversing power or not having power to perform X attack at a given time. Apples and Oranges.

I also don't disagree with your notion about channeled instant kills. In fact, I agree - entirely. However, I also recognize that you nor anyone else has presented a means to "balance" Celestines. Your suggestion is to basically cripple them. I also don't think that a quickened crucify/soulless with shackles during crucify is truly that bad given that tumble speed was relatively standardized.
Narsrim2009-03-03 04:26:18
I'll go on the record for stating that Sacraments, as a whole, should be resigned. It's not a fun skillset. It's not a versatile skillset. If that's the direction you want to take this, that's fine... but I just don't see it happening.
Romero2009-03-03 04:30:58
QUOTE (Narsrim @ Mar 2 2009, 11:24 PM) <{POST_SNAPBACK}>
It's just not easy to compare. Noctu had a better passive entouage, double passive and active hunger, the ability to lock afflictions with a decent setup, better evasion, better infiltration, etc. All around they were just more offensively built. Likewise, they didn't have to worry about conversing power or not having power to perform X attack at a given time. Apples and Oranges.

I also don't disagree with your notion about channeled instant kills. In fact, I agree - entirely. However, I also recognize that you nor anyone else has presented a means to "balance" Celestines. Your suggestion is to basically cripple them. I also don't think that a quickened crucify/soulless with shackles during crucify is truly that bad given that tumble speed was relatively standardized.


I don't know why you go on and on about quicken crucify fling soulless when its like 2 seconds to writhe off a raw crucify and don't get me started if you can contort (so you have to ectoplasm if you want the target to even stick on it and probably scourge) and you are already stated the near 20 different ways you can near instantly leave the room or break if you writhe off (leap, somersault, flight, ghost, dominate). Its much easier to inquisition fling than it is to crucify fling.
You can also order a dominate while on cross. How crazy is that... Don't even bother writhing off.

Edit: The only reason I like soulless is because its no power. And some people just watch themselves die. Otherwise I like to afflict, torture, damage, wrack... just a cheap insta with run or die concept is no fun usually. Or how I usually refer to it for those with judge or deathsong 'time for me to turn off the skill and turn on the timed instakill.' Its not about skill at all. Its like 'lol if you stay in the room, joo die.'

Double Edit: AND OMG, VEYRZHUL KILLS PEOPLE WITHOUT SOULLESS. HOW DOES HE DO IT!!!
Narsrim2009-03-03 05:08:45
QUOTE (Romero @ Mar 2 2009, 11:30 PM) <{POST_SNAPBACK}>
I don't know why you go on and on about quicken crucify fling soulless when its like 2 seconds to writhe off a raw crucify and don't get me started if you can contort (so you have to ectoplasm if you want the target to even stick on it and probably scourge) and you are already stated the near 20 different ways you can near instantly leave the room or break if you writhe off (leap, somersault, flight, ghost, dominate). Its much easier to inquisition fling than it is to crucify fling.
You can also order a dominate while on cross. How crazy is that... Don't even bother writhing off.


I used to be a Nihilist, you know.

Quicken, enter room, order target (secrets, dig, you name it), crucify, soulless. It's clearly less effective if you don't take advantage of dominate, but hey, why would you do that? Of course there is a lot of stuff that will still save someone (see my list), but generally speaking if you toss in the dominate, it's as useful as inquisition. It also doesn't take anywhere near the annoying chasing/setup.
Romero2009-03-03 05:16:18
QUOTE (Narsrim @ Mar 3 2009, 12:08 AM) <{POST_SNAPBACK}>
I used to be a Nihilist, you know.

Quicken, enter room, order target (secrets, dig, you name it), crucify, soulless. It's clearly less effective if you don't take advantage of dominate, but hey, why would you do that? Of course there is a lot of stuff that will still save someone (see my list), but generally speaking if you toss in the dominate, it's as useful as inquisition. It also doesn't take anywhere near the annoying chasing/setup.


I usually do use dominate writhe. Its in front of my crucify alias to be exact. But what do you wash yourself with at night to not feel so whorish, Narsrim. Dig? Secrets? These are the tactics for dirty people, not good fighters.

Edit: Lighthearted joking btw, Nars. So you don't get all upset.
Enero2009-03-03 05:19:18
QUOTE (Romero @ Mar 3 2009, 05:16 AM) <{POST_SNAPBACK}>
I usually do use dominate writhe. Its in front of my crucify alias to be exact. But what do you wash yourself with at night to not feel so whorish, Narsrim. Dig? Secrets? These are the tactics for dirty people, not good fighters.



I thought writhe got changed to something like 1 sec loss if you're not entangled? Or I'm on the wrong here... I'm fairly certain it only took like a second.