Xenthos2009-03-05 22:35:58
QUOTE (Urazial @ Mar 5 2009, 05:33 PM) <{POST_SNAPBACK}>
Glomdoring has Viravain and Nocht.
... and since I was ninja'd, I'll also say that Viravain is around more often than you'd think, but a bit more quiet all in all. Of course, she does have her moments!
... and since I was ninja'd, I'll also say that Viravain is around more often than you'd think, but a bit more quiet all in all. Of course, she does have her moments!
She doesn't seem to reply to messages at all though.
Shaddus2009-03-05 22:37:10
QUOTE (Xenthos @ Mar 5 2009, 04:35 PM) <{POST_SNAPBACK}>
She doesn't seem to reply to messages at all though.
But she can tell Glom not to drop the Eventru shrine on Faethorn?
Maybe she's just not talkative?
Xenthos2009-03-05 22:37:56
QUOTE (Shaddus Mes'ard @ Mar 5 2009, 05:37 PM) <{POST_SNAPBACK}>
But she can tell Glom not to drop the Eventru shrine on Faethorn?
Maybe she's just not talkative?
Maybe she's just not talkative?
Depends on the subject. She's quite talkative about some things!
I have yet to get a single response to any message, though. Alas.
Urazial2009-03-05 22:39:10
Odd. She seems to be around daily, or pretty close to it.
Which reminds me- Harbingers are still waiting for our little bird. Looking at you, Nocht!
Which reminds me- Harbingers are still waiting for our little bird. Looking at you, Nocht!
Gregori2009-03-05 22:39:55
QUOTE (Estarra @ Mar 5 2009, 03:55 PM) <{POST_SNAPBACK}>
We've tried this before and were accused of 'forcing' RP that players didn't want....
You don't have to force RP to affect change. You have to allow for options that let RP change on their own. Currently, there is no reason for the status quo to change and many reasons for it to stay the same.
@Fyler - I don't disagree with the fact that Serenwilde and Celest should not be allied. However, there is a difference between what makes sense according to history and what is pragmatic given the day to day nature of the present times.
Xenthos2009-03-05 22:42:17
QUOTE (Gregori @ Mar 5 2009, 05:39 PM) <{POST_SNAPBACK}>
You don't have to force RP to affect change. You have to allow for options that let RP change on their own. Currently, there is no reason for the status quo to change and many reasons for it to stay the same.
@Fyler - I don't disagree with the fact that Serenwilde and Celest should not be allied. However, there is a difference between what makes sense according to history and what is pragmatic given the day to day nature of the present times.
@Fyler - I don't disagree with the fact that Serenwilde and Celest should not be allied. However, there is a difference between what makes sense according to history and what is pragmatic given the day to day nature of the present times.
And you have to stop actively re-enforcing the "status quo". Over and over.
Isuka2009-03-05 22:56:10
What about implementing war times? A certain amount of time exists where the demon lords / supernals are weak enough to be attacked, and the rest of the time they're simply untouchable?
This would give a regular time-frame for non-coms to know when they can, or can not, go about their business without threat of combat breaking out (rather than raids happening constantly). It also gives that same time frame for questing/power-gathering and so forth to try to recoup what you've lost in the last cycle.
This would give a regular time-frame for non-coms to know when they can, or can not, go about their business without threat of combat breaking out (rather than raids happening constantly). It also gives that same time frame for questing/power-gathering and so forth to try to recoup what you've lost in the last cycle.
Dugan2009-03-05 22:57:14
Personally, I don't like the idea of removing city/commune sponsored events ... I am not even sure if I like the idea of the suggested limits. Each goes up, each comes back down. Right now it appears Celest is griefing Mag non-stop and Mag is having issues of keeping power and whatnot. Months back it was the opposite with Mag camping out on Celestia and killing everything in sight. It goes back and forth.
Gregori2009-03-05 23:00:43
Empirical evidence that Serenwilde is a bad forest.
/derail
QUOTE
powerlog summary
-----------------------------------------------
Total Net: 666 power.
-----------------------------------------------
Total Net: 666 power.
/derail
Unknown2009-03-05 23:02:59
QUOTE (Estarra @ Mar 5 2009, 05:22 PM) <{POST_SNAPBACK}>
Regarding divine, feel free to apply to be an ephemeral, work long hours on projects, learning to build and admin, and then apply to become a god in Magnagora!
I would if I was 18. I honestly would.
Le-sigh.
Desitrus2009-03-05 23:03:34
Remove pact dependence on keeping mobs alive since they can't adequately be protected around the clock.
Adoy.
Adoy.
Isuka2009-03-05 23:18:36
QUOTE (Desitrus @ Mar 5 2009, 03:03 PM) <{POST_SNAPBACK}>
Remove pact dependence on keeping mobs alive since they can't adequately be protected around the clock.
Adoy.
Adoy.
Could work it like the old essence system in aetolia. When they're alive they contribute to the skill somehow, when they're not the skill is less powerful in some way (maybe costs more power?)
Mirami2009-03-05 23:36:06
See, the trouble is, Serenwilde and Glomdoring won't ever alliance for long because their anti-org power quests are aimed at each other, same with the cities.
Now, if we added a generic power quest that didn't discriminate between pure/unpure (nothing comes to mind at the moment), you'd get more commune alliances.
That, and the Enchanting thing. personally, I don't think Enchanting fits commune life. I could see alchemy, (but what guild?) for the cities.
So... to solve all of these problems... Release Ackleberry, Gaudiguch, and Halifax! give two more enchanting sources and one more alchemy source!
Now, if we added a generic power quest that didn't discriminate between pure/unpure (nothing comes to mind at the moment), you'd get more commune alliances.
That, and the Enchanting thing. personally, I don't think Enchanting fits commune life. I could see alchemy, (but what guild?) for the cities.
So... to solve all of these problems... Release Ackleberry, Gaudiguch, and Halifax! give two more enchanting sources and one more alchemy source!
Gregori2009-03-05 23:40:38
QUOTE (Romertien @ Mar 5 2009, 05:36 PM) <{POST_SNAPBACK}>
So... to solve all of these problems... Release Ackleberry, Gaudiguch, and Halifax! give two more enchanting sources and one more alchemy source!
I agree 15 more guilds, 3 more Orgs, with all the positions those entail will completely solve all our problems.
Everiine2009-03-05 23:48:53
QUOTE (Romertien @ Mar 5 2009, 06:36 PM) <{POST_SNAPBACK}>
See, the trouble is, Serenwilde and Glomdoring won't ever alliance for long because their anti-org power quests are aimed at each other, same with the cities.
I'd have to disagree on this. While yes, I cannot envision Celest and Magnagora in their current rages ever allying, Serenwilde and Glomdoring have proven that they can work together for a time when the need arises. Whenever the Fae are threatened, which both Forests passionately care about, Serenwilde and Glomdoring have met together and agreed to work together to solve the problem. Now, of course, it is said flat out "as soon as this is resolved, you're dead", but the point is, given sufficient motivation and a common enemy, the Forests can and have allied. If something like this existed for the cities, it would be great.
Casilu2009-03-05 23:50:47
QUOTE (Everiine @ Mar 5 2009, 03:48 PM) <{POST_SNAPBACK}>
I'd have to disagree on this. While yes, I cannot envision Celest and Magnagora in their current rages ever allying, Serenwilde and Glomdoring have proven that they can work together for a time when the need arises. Whenever the Fae are threatened, which both Forests passionately care about, Serenwilde and Glomdoring have met together and agreed to work together to solve the problem. Now, of course, it is said flat out "as soon as this is resolved, you're dead", but the point is, given sufficient motivation and a common enemy, the Forests can and have allied. If something like this existed for the cities, it would be great.
I remember working with Magnagora as a Celestian when the forests banded together for when the Ethereal plane was going to be merged with the elemental.
Nadjia2009-03-05 23:52:49
QUOTE (Gregori @ Mar 5 2009, 02:25 PM) <{POST_SNAPBACK}>
What needs to happen is a reason, and this will probably mean a complete ideological change in some ways, for those hard set alliances to not be needed. There needs to be a reason that Serenwilde and Glomdoring would help each other against Celest and/or Magnagora. Or even a reason that Celest and Magnagora would help each other against Serenwilde and/or Glomodring.
....god.....it is what I have been screaming for years about.
Not holding my breath, but it makes more sense that Seren side with Glom, just for the sake of being against "the cities" and all they stands for, to hell with the ideology of what they think is tainted or not
feh
Nadjia2009-03-05 23:55:32
QUOTE (Xenthos @ Mar 5 2009, 03:37 PM) <{POST_SNAPBACK}>
Depends on the subject. She's quite talkative about some things!
I have yet to get a single response to any message, though. Alas.
I have yet to get a single response to any message, though. Alas.
she is a Lady of few and direct words.
Gregori2009-03-05 23:57:27
QUOTE (Nadjia @ Mar 5 2009, 05:52 PM) <{POST_SNAPBACK}>
....god.....it is what I have been screaming for years about.
Not holding my breath, but it makes more sense that Seren side with Glom, just for the sake of being against "the cities" and all they stands for, to hell with the ideology of what they think is tainted or not
feh
Not holding my breath, but it makes more sense that Seren side with Glom, just for the sake of being against "the cities" and all they stands for, to hell with the ideology of what they think is tainted or not
feh
It is far more than a "what is tainted" ideology that keeps Seren and Glom apart, and as long as those idealogies exist I will play my character up to them and enforce them.
Hart hates Crow
Moon hates Night
Glom being tainted or not is a very small portion of anything and pretty much inconsequential as Serenwilde has allied with Magnagora for brief periods.
Catarin2009-03-06 00:12:38
Perhaps I have missed someone else saying this but I am missing where the alliances, RP, etc. are really the core problem here. No, it doesn't help that you have mega orgs that form to crush opposition. But the real problem is simply that at end game, the only interesting thing to do in Lusternia is raid. Or defend from raids.
People raid because it's challenging, it's fun, and frankly, they are bored. Continuing to make it so that it's more difficult to raid and people can do it less often is only going to make it so that people have less to do and less reason to even log on. Besides raiding in some form or another, is there anything anyone else can think of that a reasonably sized group of demigods can do together? I suppose they could stand about RPing but honestly, these are achiever types. They want to achieve something. RPing doesn't exactly fit the bill. Unless it's an event of course.
This has always been the real problem. Yet what gets addressed is inevitably making it more difficult to raid. It doesn't matter how difficult it is. If it is the only game in town, it is what people will do.
People raid because it's challenging, it's fun, and frankly, they are bored. Continuing to make it so that it's more difficult to raid and people can do it less often is only going to make it so that people have less to do and less reason to even log on. Besides raiding in some form or another, is there anything anyone else can think of that a reasonably sized group of demigods can do together? I suppose they could stand about RPing but honestly, these are achiever types. They want to achieve something. RPing doesn't exactly fit the bill. Unless it's an event of course.
This has always been the real problem. Yet what gets addressed is inevitably making it more difficult to raid. It doesn't matter how difficult it is. If it is the only game in town, it is what people will do.