City/Commune Conflicts

by Estarra

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Narsrim2009-03-06 06:12:16
QUOTE (Xavius @ Mar 6 2009, 01:08 AM) <{POST_SNAPBACK}>
It's you. Really. I have been enemied to every org and guild in Lusternia except the Harbingers and the four monk guilds, but I could join any org except Serenwilde with little more than a tell. Serenwilde would probably let me in with a couple hoops to jump through. No one wants to be associated with you. You may not be the biggest bastard in Lusternia, but you are the only right bastard with enough talent to back up his raw bastardishness with acts of true bastardry.


You also don't do anything, to be honest. When was the last time someone even noted your presence? How easy would it be for Talkan to join Glomdoring? Malicia to join Magnagora? Thoros to join Serenwilde? Incabulos to join Celest?
Gregori2009-03-06 06:13:04
QUOTE (Xavius @ Mar 6 2009, 12:08 AM) <{POST_SNAPBACK}>
It's you. Really. I have been enemied to every org and guild in Lusternia except the Harbingers and the four monk guilds, but I could join any org except Serenwilde with little more than a tell. Serenwilde would probably let me in with a couple hoops to jump through. No one wants to be associated with you. You may not be the biggest bastard in Lusternia, but you are the only right bastard with enough talent to back up his raw bastardishness with acts of true bastardry.


I have to agree with Xavius. I don't see anyone else having trouble swapping orgs. There comes a time when you need to realise that maybe its just you who can't jump orgs.
Malicia2009-03-06 06:13:21
I don't think I could get into Mag. tongue.gif
Unknown2009-03-06 06:14:02
Malicia could totally join Mag, if she felt like it. And Vathael/Melville joined Seren just a while ago. Rika got into Glom a while before that.
Rakor2009-03-06 06:14:31
QUOTE (Gregori @ Mar 6 2009, 01:04 AM) <{POST_SNAPBACK}>
I am not sure if you actually read what you originally quoted or even paid attention to the context. My whole point was Magnagora could have removed Thoros, they didn't. There was an election, instead of people who were capable of doing the job stepping up to do the job, the election bombed. This was the whole point.

Whether someone ran in an election or not does not change the fact of if they are capable of doing the job and if they had run in the election if my vote would have been for them.

As for the raiders, again, 4 months ago they were raiding hardcore and constantly. No, they are not today's raiders, but that doesn't change the fact they were yesterday's raiders.

I neither read what I originally quoted (this is known as blindquoting) nor paid attention to the context (I am contextblind).

I do see your point, but really, do you think that would have changed anything? Magnagora would have Jigan as a leader, which, don't get me wrong, Jigan's a cool guy, but his character isn't exactly Warlord material, and Thoros with even more freedom to do what he likes best - raid. He never wanted to be Warlord to begin with. I don't think things would have changed much. Thoros would still have been abusing other organizations and other organizations still would be using him as an excuse to retaliate. Unless your point was something different, in which case, yes I did misunderstand.

I would have voted for Nariah too, but I can't force her to run. I'm still curious as to who else you think would make a good Warlord.
Narsrim2009-03-06 06:15:46
On the contrary, I'm rather successful at switching organizations when I deem it worth the effort. However, when I offer to help an organization that is truly getting the royal censor.gif beat out of it to have a couple people who largely don't contribute in any shape or form to help their falling organization, I quickly lose interest. It's just not worth the effort to help people who can't help themselves and in turn reject assistance.

I'm not suggesting they should just roll over and invite a former enemy with open arms, but my goodness, if someone is the bane of your existence, you'd think it worthwhile to at least end that if nothing else and then potentially get some work out of them. Perhaps, however, I'm just too practical!
Unknown2009-03-06 06:16:15
Iytha should run for Warlordess.
Gregori2009-03-06 06:17:39
QUOTE (Greleag @ Mar 6 2009, 12:16 AM) <{POST_SNAPBACK}>
Iytha should run for Warlordess.



They want a golden age not a stone age.
Rodngar2009-03-06 06:17:44
As a player, I'd like to stay away from making any hardcoded system to 'prevent' griefing - subtle nudges that were aforementioned would waste a lot less time, and would expand roleplay in new directions. To be quite honest, I feel that certain environments do not allow gravitation of fighters, or they provide over-gravitation. Sometimes, some orgs are just outnumbered/outgunned in my experience, and I feel bad for them. It's a community/population balance kind of issue in that regard, but in no way is it the ONLY problem, and I think it's a very minor detail of the overarching issue presented here.

Certain things could be done, for instance allowing players to let their skills operate in some way even if those creatures involved are down (supernals, nil lords, avatars, whatever) - I feel in this case that certain mechanical concepts should override roleplay constraints and thus perhaps forge their own roleplay in that regard. I also feel that some people confuse 'conflict and combat' and 'grief', but that's a huge can of worms I won't open in this thread. What I will say is that at least the organizations in Lusternia actually make an effort to fight one another and have objectives, as opposed to Imperian, where the conflict is a very obvious, unending stalemate with no goals (there are no supernals to kill or avatars to kill, no fae to steal, etc) - quelling that or stifling that with a system of mechanics or protection will only bring the game closer to being conflict-less.

I would prefer to see intervention in the form of events and roleplay instead of any kind of Lusternian Tenacity or a damage immunity for supernals/lords/avatars. While I feel that it really is not fair that Magnagora is being crushed so thoroughly (I speak to one of it's players often, and he made it known that it isn't all that good in there right now), I also can't help but wonder if it the situation would be a little better if the population balance was a little better. From what I can see, Celest and Serenwilde have a lot more Demigods/Ascendants/Avatars than Glom and Mag - and they also have a LOT more fighters. But that's just my perception based on the forums and in game - I don't really see many fighters 'against' us.

Perhaps Magnagora (and a little less, Glomdoring) - or any 'griefed' org - should look inward and see if maybe something is driving potential defenders away. Is combat rewarded? Is defending rewarded? Do you make people feel welcome (yes, even 'evil' orgs can be welcoming)? Sometimes it's just luck of the draw, and sometimes if it IS your environment, you can't change it due to entrenched power. I sure as hell know I had to deal with that mess for a year and half, and it's still very bad even after I quit.

If it continues to worsen, I'm sure a real mechanical system will be implemented - discretionary powers were, after all.
Narsrim2009-03-06 06:23:22
I also vote to nix the Domoth System or at least suspend it until it's not massively benefiting one to two organizations. Celest could feasibly raise another Ascendant. Serenwilde could as well. We could take a promising would-be combatant and turn him into a permanent level 100 character with all the fixings. That's really not helping the population problem when the more we do this, the greater our chance to do it again thanks to Domoths.
Ishant2009-03-06 06:26:54
QUOTE (Narsrim @ Mar 6 2009, 04:23 PM) <{POST_SNAPBACK}>
I also vote to nix the Domoth System or at least suspend it until it's not massively benefiting one to two organizations. Celest could feasibly raise another Ascendant. Serenwilde could as well. We could take a promising would-be combatant and turn him into a permanent level 100 character with all the fixings. That's really not helping the population problem when the more we do this, the greater our chance to do it again thanks to Domoths.


The world must be ending I agree with you for once. it has been a while since magnagora held a Domoth and for a long time Serenwilde actually had all of them. Credit to Malicia for managing to get one of them.
Narsrim2009-03-06 06:28:45
Honestly, I gave up on the Domoth system a long time ago just because it's so hideously boring and repetitive. The only thing worse than a demigod trying to capture a Domoth is a demigod trying to capture a Domoth with no opposition. It's also dumb you can hold multiple Domoths AND it's faster for Ascendants too. I mean seriously, it's designed to make it easy to hoard them.
Rodngar2009-03-06 06:30:51
I was very hostile in the thread discussing the Domoth system when Estarra unveiled it, so I'll try to rework it:

Would being able to bring mortals in to the Domoth realms at the expense of your own essence as an Ascendant or Demigod make it any more 'active' and combative? Perhaps only allowing your cult members to go up, for Ascendants?
Narsrim2009-03-06 06:32:26
Not really. Demigods are already so shafted in the Domoth system, it's a joke. We actually tend to -lose- net essence trying to capture one whereas Ascendants -gain- net essence. I'm not bringing more people up so I can lose more net essence. Likewise in the case of Ascendants, it would just allow the side with more Ascendants to gridlock the system, which would just push us further into what we already have.
Shiri2009-03-06 06:33:16
QUOTE (Rodngar @ Mar 6 2009, 06:30 AM) <{POST_SNAPBACK}>
I was very hostile in the thread discussing the Domoth system when Estarra unveiled it, so I'll try to rework it:

Would being able to bring mortals in to the Domoth realms at the expense of your own essence as an Ascendant or Demigod make it any more 'active' and combative? Perhaps only allowing your cult members to go up, for Ascendants?


No. Mortals can already intervene.

Narsrim, Celest doesn't actually hold, and has never really held, that many domoths. It's only got one now. That's 500 power a month. That's 2 Xion trips. Your ascendant deal hasn't really got a lot to do with that.

EDIT to avoid hijack: That was like...a week. Mag held a bunch longer than that, before giving up voluntarily.
Narsrim2009-03-06 06:33:20
Domoths shouldn't generate power, period. The essence thing I can handle, but the power is just a disaster.
Unknown2009-03-06 06:33:57
We let her have justice too >:(

Give us time to wring out 3 more ascendants before nerfing it, plz.

It would probably be more interesting if instead of power, domoth thrones simply gave the holder certain powers related to the domoth in addition to personal essence (this was discussed on envoys late one night heh). The bonuses themselves are already worth it. This way, as people have said before, the incentive would be more individualistic as opposed to group-oriented, IMO.
Narsrim2009-03-06 06:34:31
QUOTE (Shiri @ Mar 6 2009, 01:33 AM) <{POST_SNAPBACK}>
No. Mortals can already intervene.

Narsrim, Celest doesn't actually hold, and has never really held, that many domoths. It's only got one now. That's 500 power a month. That's 2 Xion trips. Your ascendant deal hasn't really got a lot to do with that.


This is just blatantly false. At one point, Nydekion/Malicia/Ilyarin/I held 4-5 out of the 9 Domoths.
Estarra2009-03-06 06:34:40
I think we're getting off topic.
Malicia2009-03-06 06:40:47
Let's also note that in conjunction with the Domoth power bonuses, communes far surpass cities in passive power gains. It's really unfair. Totem-flame/drums bring in 4000 power each day. Tabernacles bring in 1000 power, same for the statues in Magnagora. It'll be easy for SW to keep churning out ascendants.