Lusternia Quiz

by Estarra

Back to Common Grounds.

Unknown2009-04-10 05:02:54
QUOTE (Kio @ Mar 22 2009, 01:41 PM) <{POST_SNAPBACK}>
That's the thing. You shouldn't recognize which choice would lead to which outcome. It seems there's no way around it, so here:

A. You decide the plant should stay where it is. By removing it, you will be taking its healing powers from
generations to come. (Serenwilde: Pure Nature should be left to its own design. By removing the plant for any
reason, you are destroying a necessary part of Nature.)
B. You remove the plant to cure your mother. She is the only mother you will ever have. (Magnagora: While not
really a selfish thing to do, it advances only the will of your faction and ignores all others.)
C. You stand fervent guard of the plant. Your mother's death will not be in vain, but instead will give life to further
generations. (Celest: Leaving the plant will bring about the most good.)
D. You remove the plant, but replant it in a much better location suited for its growth. Nature is an amazing force,
but imbued with your knowledge, it will grow forever more. (Glomdoring: The plant should be perfected by being
reborn after Tainted death.)
E. After much deliberation, you decide the plant should stay where it is. You know your mother will understand, for
one day her grandchildren may need this cure. (Celest: The will of benevolence should flow forth not only from
*your* soul, but all the souls of which you've touched.)


Honestly, A doesn't sound like Serenwilde at all. They have heaps of herbalists. B isn't really Magnagora either. "So what if my mother's dieing, she does that -every- Thursday." is the Magnagora option. Celest isn't really about the greater good or conservationalism, it's about Celestial Light. Glomdoring is spot on, though.
Shiri2009-04-10 05:06:16
We have herbalists, but they don't make plants extinct for a profit.
Unknown2009-04-10 05:22:30
Forgot the "It's the only one left" part. I suppose D applies to both communes to some extent, because what Seren wouldn't say "We're going to use Nature Magic to make this plant stop being almost extinct."
Iola2009-04-10 13:53:09
Olol. Celest.

The only place I've not had a character I played for more than 5 minutes, I think o_O
Shiri2009-04-10 16:32:56
QUOTE (Greleag @ Apr 10 2009, 06:22 AM) <{POST_SNAPBACK}>
Forgot the "It's the only one left" part. I suppose D applies to both communes to some extent, because what Seren wouldn't say "We're going to use Nature Magic to make this plant stop being almost extinct."

thumup.gif
Unknown2009-04-10 17:03:39
QUOTE (Kio @ Mar 22 2009, 07:41 PM) <{POST_SNAPBACK}>
That's the thing. You shouldn't recognize which choice would lead to which outcome. It seems there's no way around it, so here:

A. You decide the plant should stay where it is. By removing it, you will be taking its healing powers from
generations to come. (Serenwilde: Pure Nature should be left to its own design. By removing the plant for any
reason, you are destroying a necessary part of Nature.)
B. You remove the plant to cure your mother. She is the only mother you will ever have. (Magnagora: While not
really a selfish thing to do, it advances only the will of your faction and ignores all others.)
C. You stand fervent guard of the plant. Your mother's death will not be in vain, but instead will give life to further
generations. (Celest: Leaving the plant will bring about the most good.)
D. You remove the plant, but replant it in a much better location suited for its growth. Nature is an amazing force,
but imbued with your knowledge, it will grow forever more. (Glomdoring: The plant should be perfected by being
reborn after Tainted death.)
E. After much deliberation, you decide the plant should stay where it is. You know your mother will understand, for
one day her grandchildren may need this cure. (Celest: The will of benevolence should flow forth not only from
*your* soul, but all the souls of which you've touched.)


Eh, D is more Seren. A Glom answer would be "you dump the strongest chemical fertilizers on the plant to make it bigger, stronger, better than nature alone would ever have dared make it. ...also the plant is now "angry", and carnivorous. ...and it figured out how to walk. So yeah. Umm, we lost track of it too. We're sure it's around here somewhere."
Diamondais2009-04-10 17:14:21
QUOTE (Rainydays @ Apr 10 2009, 01:03 PM) <{POST_SNAPBACK}>
Eh, D is more Seren. A Glom answer would be "you dump the strongest chemical fertilizers on the plant to make it bigger, stronger, better than nature alone would ever have dared make it. ...also the plant is now "angry", and carnivorous. ...and it figured out how to walk. So yeah. Umm, we lost track of it too. We're sure it's around here somewhere."

laugh.gif You're awesome.
Xenthos2009-04-10 21:00:32
QUOTE (Rainydays @ Apr 10 2009, 01:03 PM) <{POST_SNAPBACK}>
Eh, D is more Seren. A Glom answer would be "you dump the strongest chemical fertilizers on the plant to make it bigger, stronger, better than nature alone would ever have dared make it. ...also the plant is now "angry", and carnivorous. ...and it figured out how to walk. So yeah. Umm, we lost track of it too. We're sure it's around here somewhere."

"Make sure that you walk around over in that direction, as well... no particular reason. I just think you'll find it more exciting."

(Yay for fresh fertilizer!)
Richter2009-06-19 07:40:08
I'm a Glomdorito. We should have the two lost cities, and rogue be an option too!